Super Mario Sunshine/Ricco Harbor: Difference between revisions
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→Episode 4: The Secret of Ricco Tower: A lot of the detail for getting into the tower has already been covered. Rephrasing and an added detail or two
(→Episode 3: The Caged Shine Sprite: Pretty sure nothing you do in ep. 1 affects ep. 3. Follow arrows since it's a tutorial for beginners) |
(→Episode 4: The Secret of Ricco Tower: A lot of the detail for getting into the tower has already been covered. Rephrasing and an added detail or two) |
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* Objective: Complete the obstacle course | * Objective: Complete the obstacle course | ||
This in another episode with a secret minilevel. You enter at the top of the tower to the left of the ship with the wire cage. If you got the Rocket nozzle in the previous episode then getting in is easy once you get another nozzle, and you can get one in several places. The easiest to find is under the helipad. | |||
If you don't want to bother with the Rocket nozzle, then get up to the scaffolding as in the previous episode. In fact it's easier this time because the boxes blocking the manhole covers are gone, so just take the shortcut through the tunnels. Follow the scaffolding toward the moving pole, but instead of jumping on hover over to a beam next to the tower. The entrance to the tower is right next to the beam. | |||
There is really only one type of obstacle inside, a slanted rotating beam. Your shoes have good traction on them so as long as you're more or less on the upper part you shouldn't slip. But you still need to walk against the turning of the beam as you're getting from one end to the other, so you're constantly going at an angle. You need good timing to make the jump from beam to beam. The beams have little colored pegs on them which can be boon or bane depending on your luck. | |||
The first few beams are easy enough, and they take you to a solid green platform where you can rest a bit. Make sure you get the 1-Up mushroom here; a back-flip or wall jump will reach it. | |||
After this are three gear shaped blocks; the big danger here is going too fast when you compensate for the turning and slipping on the steep side of a gear. So keep your cool and get to the next gear when it gets close enough. | |||
After this is a final set of beams. These are at odd angles and are different sizes, so it's tough to get the right perspective on them. Again, jumping from beam to beam is trickiest part. There is a second 1-Up above one of the beams if you're brave enough to jump for it. | |||
This is the last obstacle and the Shine is waiting on the next platform. | |||
== Episode 5: Gooper Blooper Returns == | == Episode 5: Gooper Blooper Returns == |