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< Super Robot Wars OG Saga: Masou Kishin 2: Revelation of Evil God
Revision as of 03:33, 29 May 2013 by MagentaGalaxy (talk | contribs) (Transferring this over from my aborted walkthrough.)
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Mission Objectives

  • Mission Objective: Defeat Volkruss
  • Victory Conditions: Destruction of Volkruss
  • Loss Conditions: Destruction of Psybuster

Player Units

Unit Pilot
Psybuster Masaki
Granveil Yanlong
Gadess Tytti
Norse Ray Senia
Zamseed Mio
Valsione R Ryuune
Diablo Precia

Enemy Units

Unit Pilot/Quantity
Volkruss Volkruss
Nagzart Custom Satilus

Translation/Strategy

Straight into the action already, huh? We’re in some ruins in northeast Langran, and Shuu’s not playing ball. See, we’ve got some Volkruss followers to dispatch, and while they’re not exactly in Shuu’s good books, he has his own priorities right now, which involve you not horrendously slaughtering them all. Masaki comments on how they never see eye to eye with a rye smile, which Shuu returns. At least the rivals aren’t at each other’s throats for once, right, and they’re at least able to be civil about their differences.

Oh, wait, no, Masaki runs up and swords him after complaining about how he’s always being a shitbitch. Nevermind!

A tremor indicates, to Shuu, that “they” have succeeded in their goal. Your team figures this means Volkruss is back, but Shuu says his work here is done and vanishes to let you find out for yourselves. As Mio points out, this has an air of familiarity. And so, we head in to actually get the game started.

Oh hey, it’s Volkruss! Hey there old buddy. “Death to the weak”, you say? Cool, cool, glad to know you’ve been doing – oh, it’s just an offshoot. That’s no fun!

So then baldy shows up and is all “confident, aren’t we, Masoukishin pilots”. His name’s Satilus, and he’s another dumb priest of the Volkruss cult. In the Volkruss route of Masoukishin 1, Shuu points out that he estimates they have at least five million followers. Five fucking million! No wonder there’s so many of these annoying assholes.

So anyway he’s reviving a dark god, let’s fuck him up. Senia points out that Masaki’s still a bit injured from fighting Shuu earlier, so healing up might be a good plan, and to turn to either her or Tytti for that.

Right, so we have control now, let’s get into the meat of the-whoa, the nerf to Movement Speed means Zamseed is now the slowest fucker in SRW history, I believe. Good job, Zamseed.

Anyway, so. The big thing one notices now compared to Masoukishin 1 is that we’ve entered the world of enemies not revealing their stats until we’ve fought them at least once. Sending a unit over to punch Satilus reveals that he’s not actually damageable meaningfully because his unit – the Nagzart Custom – is exactly the kind of cheating son of a bitch the original Nagzart was in Masoukishin 1, which is just the kind of soul-wrenchingly cruel reminder of that game we needed upon entering the sequel. So thanks guys.

On a side note, I sent Precia over to establish that, which gave me some nice dialogue about Satilus being interested in her because she was a “descendant of Xenosacis.” Oooh, is that plot I smell? Spoilers: Yes. Anyway, as Satilus is functionally invincible, seeing as how he heals any damage he takes immediately after the battle, the only viable plan is to send your dudes over to deal with Volkruss.

Said pretty boy (that is a joke) doesn’t have a lot of HP, but he’s decently armored (well, he is a giant evil death god monster) so you’ll kinda slowly chip away at him. Weapon powers in Masoukishin 2 seem a bit lower on the low end and higher on the high end, by default? Or maybe I’m just used to playing Masoukishin 1 with clear bonuses to pump the crap out of all my weapons from the very start.

The real interesting thing to notice about Volkruss is that units can be bigger than 1 map space now. Which in turn means more wiggle room to hit bosses from behind, which is nice. Oh, and you can hit them with ranged attacks from point blank!

Also, some units seem to start off with ranked-up versions of some of their weapons? Psybuster has High Familiar, for example, rather than just Familiar. Ah, and I’m glad to see Norse Ray still has its trademark finisher “Being unable to hit literally anything ever even when it’s the size of the entire chamber.” Thanks, Senia.

Anyway, just wail on him, remember to have your units defend on his turn if they’re badly injured, use your healers and defensive seishin, bla bla, sensible safe plan of operation. It feels odd even having to say this, but it shouldn’t be: Masoukishin is a game where you have to play safe and sensible. Never turn your back on an enemy, never assume you have “enough” HP to survive, never take risks.

Note: One of the three ending splits in the game requires you to have Precia fight Volkruss on this stage. Doing it won’t lock you into that ending just yet, but it leaves the option open.

Anyway, you beat Volkruss, and Satilus is very apologetic to his master that he summoned part of him back just to get beaten up by a load of kids in their robutts. Masaki handles the situation with grace and diplomacy, by which I mean threats of violence, but Satilus is perfectly happy to run like a pussy having completed ~phase one~ of their evil scheme.

Anyway, you get bonus EXP at the end of the stage based o-whoa, wait, it used to be 2x your remaining SP, what the fuck is it now? The answer appears to be “1/8 of dick-all”, because that’s all I got. WINKYSOOOOOOOOOOFT!

Anyway, your dudes level the shrine to prevent any more evil god resurrections (OR REVELATIONS????) but Masaki’s still kinda pissed Satilus got away, and the whole ~phase one~ thing has your guys on edge. That said, you’ve now chased up all the leads you have – not that that means much considering the shadowy nature of the Volkruss cult, especially as Shuu’s not willing to spill the copious amounts of beans he inevitably holds.

But as Ryuune points out, he’s very much the type to swoop in afterwards and explain what was really going on. Your team splits up to go their seperate ways after a job well done.

MEANWHILE IN SHADOWY VILLAIN HQ… we have an annoying shadowy bint with a ridiculous speech defect. She pronounces silent syllables on words.

yes, really.

Anyway, she points out that all seemed to go well, but only because help came from the least likely source – Christoph, or as we know him, Shuu. Queue the mandatory admonishment of the lower minions on the pecking order, complete with explanation of evil plan (bla bla reviving Volkruss will require careful execution and copious amounts of time bla bla, you said too much to the good guys about our scheme bla bla, etc.)

OH GOOD SHE ALSO SPEAKS IN TRADITIONAL JAPANESE AND USES SUCH STUPID VOCABULARY THAT THEY HAD TO INCLUDE PRONOUNCIATION GUIDES SO YOU CAN UNDERSTAND WHAT SHE’S SAYING.

THREE OF THEM.

IN ONE LINE OF DIALOGUE.

SERIOUSLY.

If only there was some quote of vaguely game-relevant significance from a fellow Westerner to tide me over right now.

“A nation is not governed, which is perpetually to be conquered.” – Edmund Burke

Oh, thanks, game.