Super Smash Bros. Brawl/Mr. Game & Watch: Difference between revisions

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|{{SSBB Move||a|grab}}
|{{SSBB Move||a|grab}}
|Alarm||Damage: '''3%'''
|Alarm||Damage: '''3%'''
Urgency: '''Very Low'''


G&W bashes the opponent with a bell.  Very slow.
G&W bashes the opponent with a bell.  Very slow.
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|Ball: Front||Damage: '''8%'''
|Ball: Front||Damage: '''8%'''


Juggles the opponent and throws them forwards at a 45<sup>o</sup> angle.
Urgency: '''Low-Medium'''
 
Juggles the opponent and throws them forwards at a 45<sup>o</sup> angle.  Good to follow up with a forward aerial.
|-
|-
|{{SSBB Move|l||grab}}
|{{SSBB Move|l||grab}}
|Ball: Back||Damage: '''8%'''
|Ball: Back||Damage: '''8%'''


Juggles the opponent and throws them backwards at a 45<sup>o</sup> angle.
Urgency: '''Low-Medium'''
 
Juggles the opponent and throws them backwards at a 45<sup>o</sup> angle.  Can follow up with a back aerial for an extra 15% damage.
|-
|-
|{{SSBB Move|u||grab}}
|{{SSBB Move|u||grab}}
|Ball: Up||Damage: '''8%'''
|Ball: Up||Damage: '''8%'''


Juggles the opponent and throws them upwards.
Urgency: '''Low'''
 
Juggles the opponent and throws them upwards.  Only good at low damage to combo with a neutral or up aerial.
|-
|-
|{{SSBB Move|d||grab}}
|{{SSBB Move|d||grab}}
|Ball: Down||Damage: '''6%'''
|Ball: Down||Damage: '''6%'''


Juggles the opponent into the ground.  While it is his weakest grab, you can chaingrab by pressing the jab button once immediately when your opponent hits the ground and grabing again.  You can do this until 999% damage if your opponent can't get out of it.  However, using this is risky, for if you press the grab button too soon, you will just go into the infinite combo.
Urgency: '''High'''
 
Juggles the opponent into the ground.  While it is his weakest grab, you can chaingrab by pressing the jab button once immediately when your opponent hits the ground and grabbing again.  You can do this until 999% damage if your opponent can't get out of it.  However, using this is risky, for if you press the grab button too soon, you will just go into the infinite combo.  Use it a lot because of the chaingrab and combo potential.
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