Super Smash Bros. Brawl/Mr. Game & Watch: Difference between revisions

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|Chef||Damage: '''9%''' if hit by frying pan, '''4%''' from small fish, large fish, bacon, and steak.  
|Chef||Damage: '''9%''' if hit by frying pan, '''4%''' from small fish, large fish, bacon, and steak.  


Mostly the same as it was in Melee; blows up blast boxes and burns foes up close because of frying pan, but throws out different kinds of food now.
Urgency: '''Low'''
 
Mostly the same as it was in Melee; blows up blast boxes and burns foes up close because of frying pan, but throws out different kinds of food now.  Best for edgeguarding but slow to stop so it can be easily punished.
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|{{SSBB Move|r|b}}
|{{SSBB Move|r|b}}
|Judge||Damage for each number is in the next section below.
|Judge||Damage for each number is in the next section below.


Produces a random number between 1 and 9, causing an increasing relative amount of damage to an adjacent. Some numbers have special effects (e.g. 9 scores a critical hit, similar to Ness's bat attack).
Urgency: '''Low-Medium'''
 
Produces a random number between 1 and 9, causing an increasing relative amount of damage to an adjacent. Some numbers have special effects (e.g. 9 scores a critical hit, similar to Ness's bat attack).  It is extremely bad and punishable most of the time from numbers 1-5, but it totally depends on the situation.
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|{{SSBB Move|u|b}}
|{{SSBB Move|u|b}}
|Fire||Damage: '''6%'''
|Fire||Damage: '''6%'''


Game and Watch bounces up in the air on a trampoline damaging opponents. At the peak, he releases a parachute and descends slowly.  You can remove the parachute by attacking or air dodging. Effective against lightweight, occupied (already fighting another player and thus not ready to counter) or heavily damaged opponents on a platform above. Also useful for escaping from an enemy-dense area quickly. Be careful however, because if the trampoline is used in close proximity to an opponent, the opponent receives a small bounce as well.
Urgency: '''Medium'''
 
Game and Watch bounces up in the air on a trampoline damaging opponents. At the peak, he releases a parachute and descends slowly.  You can remove the parachute by attacking or air dodging. Effective against lightweight, occupied (already fighting another player and thus not ready to counter) or heavily damaged opponents on a platform above. Also useful for escaping from an enemy-dense area quickly. Be careful however, because if the trampoline is used in close proximity to an opponent, the opponent receives a small bounce as well.  You should mainly use this as a recovery, but you can most of the time hit an opponent you launched up with it and hit them with a forward aerial right after as a good strategy.
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|{{SSBB Move|d|b}}
|{{SSBB Move|d|b}}
|Oil Panic||Damage depends on the projectile.  Projectiles you can absorb are Fox, Falco, and Wolf's lasers, Pikachu's neutral B, Lucario's aura balls, Ness and Lucas's PK Thunder, Bowser or Charizard's fire, R.O.B.'s laser, and Mario or Luigi's fireballs.
|Oil Panic||Damage depends on the projectile.  Projectiles you can absorb are Fox, Falco, and Wolf's lasers, Pikachu's neutral B, Lucario's aura balls, Ness and Lucas's PK Thunder, Bowser or Charizard's fire, R.O.B.'s laser, and Mario or Luigi's fireballs.


By holding out a bucket, Oil Panic can absorb up to 3 '''''energy''''' projectiles that will increase the power of the attack when released. The power of the Oil Panic attack depends on what was collected in the bucket. Therefor, one of the most powerful attacks that can be unleashed with Oil Panic is three of Lucario's fully charged special attacks, whilst he is at 121% damage. His best skill with the bucket is that after he is hit, he can do a neutral air to cancel his hitstun and immediately down-b. This stops his momentum completely. No matter what is percent is or what he was hit with. If he buckets he will not die. If the bucket is full this will not work.
Urgency: '''High'''
 
By holding out a bucket, Oil Panic can absorb up to 3 '''''energy''''' projectiles that will increase the power of the attack when released. The power of the Oil Panic attack depends on what was collected in the bucket. Therefor, one of the most powerful attacks that can be unleashed with Oil Panic is three of Lucario's fully charged special attacks, whilst he is at 121% damage. His best skill with the bucket is that after he is hit, he can do a neutral air to cancel his hitstun and immediately down-b. This stops his momentum completely. No matter what is percent is or what he was hit with. If he buckets he will not die. If the bucket is full this will not work.  Great for Directional Influence and against projectile spammers (notably Star Fox characters with great laser projectiles) as most projectiles can be absorbed by this.
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