Super Smash Bros. Melee/Donkey Kong: Difference between revisions
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Super Smash Bros. Melee/Donkey Kong (edit)
Revision as of 22:08, 21 November 2015
, 21 November 2015→Standard Attacks
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| Forward {{plus}} {{gc|A}} | | Forward {{plus}} {{gc|A}} | ||
| A backwards slap. High range, somewhat quick | | A backwards slap. High range, somewhat quick. Due to it's range and above-average knockback, it is quite effective at spacing. Of course, can be angled. | ||
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| Dash {{plus}} {{gc|A}} | | Dash {{plus}} {{gc|A}} | ||
| DK does a running kick. Knocks enemies up, otherwise unremarkable. | | DK does a running kick. Knocks enemies up, otherwise unremarkable, and high ending lag. | ||
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| {{gc|Down|Control}} {{plus}} {{gc|A}} | | {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
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| {{gc|Up|Control}} {{plus}} {{gc|A}} | | {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| Swings his hand above his head 180 degrees. Poor range. | | Swings his hand above his head 180 degrees. Poor range, but can be used as a juggle. | ||
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| Smash Forward {{plus}} {{gc|A}} | | Smash Forward {{plus}} {{gc|A}} | ||
| Slams his hands together in front of him. A little | | Slams his hands together in front of him. A little more powerful than most smashes, yet is pretty fast. Good range. | ||
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| Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
| Slams two fists onto the ground on either side of him. OK range. | | Slams two fists onto the ground on either side of him. OK range, fast, and delivers a lot of knockback. | ||
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| Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| Claps hands above his head. Limited to the area directly above DK, but good move if it connects. | | Claps hands above his head. Limited to the area directly above DK, but good move if it connects. But,it's quite slow. Buuttt, DK's arms can't be hit during this. | ||
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