Super Smash Bros. Melee/Donkey Kong: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
(Cleanup)
Line 17: Line 17:
|-
|-
| Forward {{plus}} {{gc|A}}
| Forward {{plus}} {{gc|A}}
| A backwards slap. High range, somewhat quick
| A backwards slap. High range, somewhat quick. Due to it's range and above-average knockback, it is quite effective at spacing. Of course, can be angled.
|-
|-
| Dash {{plus}} {{gc|A}}
| Dash {{plus}} {{gc|A}}
| DK does a running kick. Knocks enemies up, otherwise unremarkable.
| DK does a running kick. Knocks enemies up, otherwise unremarkable, and high ending lag.
|-
|-
| {{gc|Down|Control}} {{plus}} {{gc|A}}
| {{gc|Down|Control}} {{plus}} {{gc|A}}
Line 26: Line 26:
|-
|-
| {{gc|Up|Control}} {{plus}} {{gc|A}}
| {{gc|Up|Control}} {{plus}} {{gc|A}}
| Swings his hand above his head 180 degrees. Poor range.
| Swings his hand above his head 180 degrees. Poor range, but can be used as a juggle.
|-
|-
| Smash Forward {{plus}} {{gc|A}}
| Smash Forward {{plus}} {{gc|A}}
| Slams his hands together in front of him. A little slower and more powerful than most smashes. Good range.
| Slams his hands together in front of him. A little more powerful than most smashes, yet is pretty fast. Good range.
|-
|-
| Smash {{gc|Down|Control}} {{plus}} {{gc|A}}
| Smash {{gc|Down|Control}} {{plus}} {{gc|A}}
| Slams two fists onto the ground on either side of him. OK range.
| Slams two fists onto the ground on either side of him. OK range, fast, and delivers a lot of knockback.
|-
|-
| Smash {{gc|Up|Control}} {{plus}} {{gc|A}}
| Smash {{gc|Up|Control}} {{plus}} {{gc|A}}
| Claps hands above his head. Limited to the area directly above DK, but good move if it connects.
| Claps hands above his head. Limited to the area directly above DK, but good move if it connects. But,it's quite slow. Buuttt, DK's arms can't be hit during this.
|}
|}


Anonymous user