Super Smash Bros. Melee/Event Matches: Difference between revisions

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* '''Stage:''' Final Destination
* '''Stage:''' Final Destination


Fight Master Hand and Crazy Hand at 300 HP who have the same number of HP on Normal difficulty in Classic with one stock. You have one stock as opposed to up to five. However, Crazy Hand is in the event match right away.
Fight Master Hand and Crazy Hand at 300 HP who have the same number of HP on Normal difficulty in Classic with one stock. You have one stock as opposed to up to five. However, Crazy Hand is in the event match right away instead of reducing Master Hand's HP by half (unlike in the real Classic Mode version).


It's the easiest to play with Captain Falcon: he's quick, so you can evade a lot of the hand's attacks. You just have to try a few times, so you can "predict" the attack a hand is going to do. Captain Falcon also has a lot of attack power, so no matter how you hit the hand it always does a lot of damage, just try to hit is as much and fast as possible. First, focus on Master Hand (the right one), once he's down it should be a piece of cake. Alternatively, use Yoshi's aerial {{gc|down|control}} {{plus}} {{gc|A}} or Pikachu's thunder to rack up damage with little effort. Link has also been known to be effective here because of his sword moves and effective evasiveness.
It's the easiest to play with Captain Falcon: he's quick, so you can evade a lot of the hand's attacks. You just have to try a few times, so you can "predict" the attack a hand is going to do.  
 
You must use the same tactics as you did in Classic.
 
Captain Falcon also has a lot of attack power, so no matter how you hit the hand it always does a lot of damage, just try to hit is as much and fast as possible. First, focus on Master Hand (the right one), once he's down it should be a piece of cake. Alternatively, use Yoshi's aerial {{gc|down|control}} {{plus}} {{gc|A}} or Pikachu's thunder to rack up damage with little effort. Link has also been known to be effective here because of his sword moves and effective evasiveness.


Using Roy can also be extremely effective, through the use of his counter attack ({{gc|down|control}} {{plus}} {{gc|B}}). Timed correctly, Roy can deflect a strike by either one of the Hands to do up to 50% in damage.
Using Roy can also be extremely effective, through the use of his counter attack ({{gc|down|control}} {{plus}} {{gc|B}}). Timed correctly, Roy can deflect a strike by either one of the Hands to do up to 50% in damage.
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