Super Smash Bros. Melee/Yoshi: Difference between revisions

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==Advanced Techniques==
==Advanced Techniques==
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Parry :
Unlike all other character in the game, yoshi can't jump out of his shield ( his shield is pretty unique). Though, if yoshi can manage to be hit during his preshield animation (which last 5 frames, what you see before yoshi become an egg), he can cancel his shield into other move, as jumping and grabbing.
Parrying is to rely on this attribute to tank an attack during is preshield animation and do an other action one frame later, generally jumping , but you can response to a grab too.
Things to know :
- multihit , like fox or mario down air can overcome parry , as only the first hit will be stopped.
- to parry a hit cause the opponent to be stuck in it's attack animation, he has to resolve his move whereas yoshi can move as soon as the first hit is blocked. Which means parry is superior to solely shielding, as there is no shield stun for yoshi if he parries an attack.
- parry works also on grab, a character wont grab you if you activate your shield the frames you should have been grab.
This technique is complicated to do, and even more to use, but it s also a quirk yoshi has, a kind of best defense of the game


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