Super Smash Bros. for Nintendo 3DS/Meta Knight: Difference between revisions

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Custom specials included (Part 1).
(Final Smashes, Default Customs, Taunts)
(Custom specials included (Part 1).)
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|b1desc=Meta Knight's standard special.  Meta Knight does a series of slashes while swinging in a circle, like a tornado.  Mashing the special attack button rises the tornado and does more damage to fighters.  Do not spam the attack like what players did in Brawl because he suffers from being helpless in mid-air and more ending lag on the ground.  Advanced players can use it at a certain height and not suffer from ending or landing lag.  If all hits connect, the tornado deals 8-22% damage to foes.
|b1desc=Meta Knight's standard special.  Meta Knight does a series of slashes while swinging in a circle, like a tornado.  Mashing the special attack button rises the tornado and does more damage to fighters.  Do not spam the attack like what players did in Brawl because he suffers from being helpless in mid-air and more ending lag on the ground.  Advanced players can use it at a certain height and not suffer from ending or landing lag.  If all hits connect, the tornado deals 8-22% damage to foes.
|b2=Entangling Tornado
|b2=Entangling Tornado
|b2desc=
|b2desc=Meta Knight's tornado only hits once, but it launches foes sky high.  This move is used to finish aerial combos.  Since starting lag is increased, good spacing is crucial.  Also, horizontal distance is reduced and starting lag gets increased.  The move only deals 9% damage.
|b3=Dreadful Tornado
|b3=Dreadful Tornado
|b3desc=
|b3desc=
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|fb1desc=Meta Knight's side special.  Meta Knight dashes into opponents like a drill.  The move travels over half the length of Final Destination, making it useful for recovery.  It has significant starting and ending lag, so do not spam the move.  Also, when foes try to counter, aim it to the ground to bounce back and not get punished.  If all hits connect, it does 11% damage to foes.
|fb1desc=Meta Knight's side special.  Meta Knight dashes into opponents like a drill.  The move travels over half the length of Final Destination, making it useful for recovery.  It has significant starting and ending lag, so do not spam the move.  Also, when foes try to counter, aim it to the ground to bounce back and not get punished.  If all hits connect, it does 11% damage to foes.
|fb2=High-Speed Drill
|fb2=High-Speed Drill
|fb2desc=
|fb2desc=Meta Knight drills much quicker for a longer distance, but he can not change directions.  It is great for fast punishes in free-for-alls or team battles.  High-Speed Drill also allows Meta Knight to get back into the game after being launched.  However, since it only goes one direction, it is vulnerable to counters.  Do not use it towards the edge because Meta Knight will still end up being helpless.  The move only does 7% damage.
|fb3=Shieldbreaker Drill
|fb3=Shieldbreaker Drill
|fb3desc=
|fb3desc=
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|ub1desc=Meta Knight's up special.  Meta Knight launches upward while using his sword to hit opponents twice.  Shuttle Loop is a quick and powerful move, which makes it great for getting KOs in an air fight.  However, keep in mind that Smash 4 removed gliding, so only use it when you are close to the edge.  The first hit does 9% damage, while the second hit does 6% damage.  Depending on the opponent's weight, it KOs at 85-125% damage when used on the ground.
|ub1desc=Meta Knight's up special.  Meta Knight launches upward while using his sword to hit opponents twice.  Shuttle Loop is a quick and powerful move, which makes it great for getting KOs in an air fight.  However, keep in mind that Smash 4 removed gliding, so only use it when you are close to the edge.  The first hit does 9% damage, while the second hit does 6% damage.  Depending on the opponent's weight, it KOs at 85-125% damage when used on the ground.
|ub2=Blade Coaster
|ub2=Blade Coaster
|ub2desc=
|ub2desc=Instead of aiming up, Meta Knight aims diagonally.  The recovery move reduces vertical recovery for more horizontal recovery.  Meta Knight can also use it near the side blast lines to get easy KOs.  However, only use it on walk-off stages or at the last second because Meta Knight can not recover since he becomes helpless.  Blade Coaster deals 8% damage during the first hit and 5% damage during the second hit.
|ub3=Lazy Shuttle Loop
|ub3=Lazy Shuttle Loop
|ub3desc=
|ub3desc=
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|db1desc=Meta Knight's down special.  Meta Knight teleports in the direction you input.  Holding the special button makes Meta Knight do another attack with the cost of more ending lag.  The extra attack only hits in front of Meta Knight.  The move is also great to get away from attacks.  Also, take note that Meta Knight becomes helpless when used in the air.  The attack does 15% damage.  Depending on the foe's weight, it can KO at 100-140% damage.
|db1desc=Meta Knight's down special.  Meta Knight teleports in the direction you input.  Holding the special button makes Meta Knight do another attack with the cost of more ending lag.  The extra attack only hits in front of Meta Knight.  The move is also great to get away from attacks.  Also, take note that Meta Knight becomes helpless when used in the air.  The attack does 15% damage.  Depending on the foe's weight, it can KO at 100-140% damage.
|db2=Shield Piercer
|db2=Shield Piercer
|db2desc=
|db2desc=In this variant of Dimensional Cape, Meta Knight can easily destroy shields.  However, the move only deals 9% damage.  Also, keep in mind that Meta Knight has more starting lag.
|db3=Stealth Smasher
|db3=Stealth Smasher
|db3desc=
|db3desc=
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