Super Smash Bros. for Nintendo 3DS/Palutena: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
m (Image spacing)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:


{{SSB3DS Move List
{{SSB3DS Move List
|a=Flashing Staff
|adesc=Palutena thrusts the staff forward. Hold or mash the button and the staff charges up, dealing repeating hits. When you release the button, she thrusts forward a bit further to launch the opponent a safe distance away. A pretty conventional standard attack, it is very quick compared to Palutena's other ground moves, making it the safest move to use in close-range engagements. As the first hit ends quickly, it can be chained into some of her other moves with a bit of timing, such as with a grab. The multi-hit part of the move can be used to create a lasting hitbox to hit dodging foes.
|adesc=Palutena thrusts the staff forward. Hold or mash the button and the staff charges up, dealing repeating hits. When you release the button, she thrusts forward a bit further to launch the opponent a safe distance away. A pretty conventional standard attack, it is very quick compared to Palutena's other ground moves, making it the safest move to use in close-range engagements. As the first hit ends quickly, it can be chained into some of her other moves with a bit of timing, such as with a grab. The multi-hit part of the move can be used to create a lasting hitbox to hit dodging foes.
|fa=Twirling Staff
|fadesc=Palutena spins her staff out in front of her. It does multiple hits at close-range and does have good reach, but it is frustratingly slow. This move is best used defensively, since it has a lasting hitbox that can stuff approaches or hit foes out of a predicted dodge. Its poor speed means that you are very vulnerable to attacks if your opponents shield or evade it completely. Use this move sparingly.
|fadesc=Palutena spins her staff out in front of her. It does multiple hits at close-range and does have good reach, but it is frustratingly slow. This move is best used defensively, since it has a lasting hitbox that can stuff approaches or hit foes out of a predicted dodge. Its poor speed means that you are very vulnerable to attacks if your opponents shield or evade it completely. Use this move sparingly.
|ua=Rotor Staff
|uadesc=Palutena ducks and twirls her staff above her head. It also does multiple hits, with the later hits having more horizontal range. Palutena has a very low profile during the move, making her harder to hit. The attack can be used as an anti-air since it lasts pretty long and Palutena's crouching position keeps her safer. However, the crouching aspect of the move also makes it harder to hit aerial opponents with this move, meaning that you must time this attack differently than conventional anti-airs. Like most of Palutena's ground moves, this attack is very slow and leaves you open to attacks if a foe shields or avoids it.
|uadesc=Palutena ducks and twirls her staff above her head. It also does multiple hits, with the later hits having more horizontal range. Palutena has a very low profile during the move, making her harder to hit. The attack can be used as an anti-air since it lasts pretty long and Palutena's crouching position keeps her safer. However, the crouching aspect of the move also makes it harder to hit aerial opponents with this move, meaning that you must time this attack differently than conventional anti-airs. Like most of Palutena's ground moves, this attack is very slow and leaves you open to attacks if a foe shields or avoids it.
|da=Low Staff Spin
|dadesc=Palutena does a low sweep with her staff. While it looks similar to her other Strong Attacks, this move only hits once instead of multiple times. It has about the same range as her Strong Side Attack, just lower to the ground. Unfortunately, it also shares said attack's slow speed, and its single-hit nature makes it even less safe to use liberally. It is useful in pretty much most of the situations her Strong Side Attack would be useful in.
|dadesc=Palutena does a low sweep with her staff. While it looks similar to her other Strong Attacks, this move only hits once instead of multiple times. It has about the same range as her Strong Side Attack, just lower to the ground. Unfortunately, it also shares said attack's slow speed, and its single-hit nature makes it even less safe to use liberally. It is useful in pretty much most of the situations her Strong Side Attack would be useful in.
|dasha=Shield Bash
|dashadesc=Palutena thrusts her shield out in front of her. This move has a very interesting guard effect, as Palutena's shield can actually neutralize projectiles and some physical attacks during the move. Combined with its high speed and fair distance travelled, this move is well-suited for approaching enemies, as it can outprioritize many of your target's attacks. The move sends foes upward and is too weak to KO, but it can set up Palutena's other KO moves.
|dashadesc=Palutena thrusts her shield out in front of her. This move has a very interesting guard effect, as Palutena's shield can actually neutralize projectiles and some physical attacks during the move. Combined with its high speed and fair distance travelled, this move is well-suited for approaching enemies, as it can outprioritize many of your target's attacks. The move sends foes upward and is too weak to KO, but it can set up Palutena's other KO moves.
|hanga
|hangadesc=Palutena does a low sweep kick as she climbs back up.
|hangadesc=Palutena does a low sweep kick as she climbs back up.
|fsmash=Goddess Wings
|fsmashdesc=Palutena extends her wings and thrusts them forward. This move has incredible range as well as good KO power, hitting harder when foes are closer to Palutena. The tip of the wings also have a strong wind effect to push foes away, keeping her safe during the ending animation of the attack. This is one of Palutena's KO moves, although its huge hitbox gives it plenty of uses if you don't mind staling the move. While it comes out moderately fast, Palutena is quite open to attacks as the move ends, especially if opponents shield the wind or get behind Palutena. Use this move judiciously to land KOs when you need them.
|fsmashdesc=Palutena extends her wings and thrusts them forward. This move has incredible range as well as good KO power, hitting harder when foes are closer to Palutena. The tip of the wings also have a strong wind effect to push foes away, keeping her safe during the ending animation of the attack. This is one of Palutena's KO moves, although its huge hitbox gives it plenty of uses if you don't mind staling the move. While it comes out moderately fast, Palutena is quite open to attacks as the move ends, especially if opponents shield the wind or get behind Palutena. Use this move judiciously to land KOs when you need them.
|usmash=Skyworld's Light
|usmashdesc=Palutena makes a vertical beam of light in front of her. This smash attack has ridiculous range, capable of reaching up to the top platform of Battlefield. It is also a strong upward KO move, although its power diminishes at higher altitudes. The sheer vertical reach of the move makes it useful for other functions if you don't mind staling it, such as poking foes through platforms or anti-air. The attack doesn't have a lot of horizontal range and Palutena is completely unprotected during the move, so don't use the move too liberally.
|usmashdesc=Palutena makes a vertical beam of light in front of her. This smash attack has ridiculous range, capable of reaching up to the top platform of Battlefield. It is also a strong upward KO move, although its power diminishes at higher altitudes. The sheer vertical reach of the move makes it useful for other functions if you don't mind staling it, such as poking foes through platforms or anti-air. The attack doesn't have a lot of horizontal range and Palutena is completely unprotected during the move, so don't use the move too liberally.
|dsmash=Divine Wings
|dsmashdesc=Palutena extends her wings and thrusts them down on either side of her. This is basically a shorter range, multidirectional version of her Side Smash. Like her Side Smash, the attack is stronger at close-range and has strong winds at either tip of the wings. It is also a KO move, mostly used to strike roll-happy foes, as Side Smash is usually better if you're hitting a target in front of you. As with many of Palutena's attacks, keep in mind that it leaves Palutena vulnerable if opponents shield or evade it.
|dsmashdesc=Palutena extends her wings and thrusts them down on either side of her. This is basically a shorter range, multidirectional version of her Side Smash. Like her Side Smash, the attack is stronger at close-range and has strong winds at either tip of the wings. It is also a KO move, mostly used to strike roll-happy foes, as Side Smash is usually better if you're hitting a target in front of you. As with many of Palutena's attacks, keep in mind that it leaves Palutena vulnerable if opponents shield or evade it.
|aira=Air Staff Spin
|airadesc=Palutena twirls her staff around her, dealing multiple hits to foes caught by it. It is a great aerial attack since the hitbox covers much of Palutena's body, and the lingering hitbox makes it easier to strike airdodge-happy opponents. While the move has a moderately long duration, it is generally safe if Palutena moves around. Use it for general air-to-air combat, for clearing space as you land or to attack as you move through platforms.
|airadesc=Palutena twirls her staff around her, dealing multiple hits to foes caught by it. It is a great aerial attack since the hitbox covers much of Palutena's body, and the lingering hitbox makes it easier to strike airdodge-happy opponents. While the move has a moderately long duration, it is generally safe if Palutena moves around. Use it for general air-to-air combat, for clearing space as you land or to attack as you move through platforms.
|airfa=Goddess Kick
|airfadesc=Palutena does a flying kick. While it doesn't do a lot of damage and knockback, it is Palutena's fastest attack, and it has pretty good reach, making it a great aerial poke to chip on damage. Its sheer speed makes it an east follow-up from most launchers, and its poor knockback lets it combo into other moves, including itself. You would want to use this very often at the furthest range possible, so that you can be safe from retaliation as you poke at your opponents' defenses.
|airfadesc=Palutena does a flying kick. While it doesn't do a lot of damage and knockback, it is Palutena's fastest attack, and it has pretty good reach, making it a great aerial poke to chip on damage. Its sheer speed makes it an east follow-up from most launchers, and its poor knockback lets it combo into other moves, including itself. You would want to use this very often at the furthest range possible, so that you can be safe from retaliation as you poke at your opponents' defenses.
|airba=Shield Strike
|airbadesc=Palutena does a shield strike behind her. It has average speed and has moderately strong knockback, though not enough to KO consistently. You can use this attack in the same way as her Forward Air, to apply pressure or hinder approaches by throwing out repeated hitboxes. While it is slower and has less range, it is still fast enough that Palutena should still remain safe if you space the attack out smartly. Like her Dash Attack, the shield can neutralize projectiles while active, but this feature isn't used a lot since it's usually used at close-range.
|airbadesc=Palutena does a shield strike behind her. It has average speed and has moderately strong knockback, though not enough to KO consistently. You can use this attack in the same way as her Forward Air, to apply pressure or hinder approaches by throwing out repeated hitboxes. While it is slower and has less range, it is still fast enough that Palutena should still remain safe if you space the attack out smartly. Like her Dash Attack, the shield can neutralize projectiles while active, but this feature isn't used a lot since it's usually used at close-range.
|airua=Divine Symbol
|airuadesc=Palutena thrusts her staff up for a magic attack. This can deal multiple hits and KOs pretty reliably. This is arguably Palutena's best KO move as it is both fast and can be used nearer to the top of the screen to KO sooner. However, the attack has plenty of utility as well. It is pretty good for juggling at lower percents, and its decent reach makes it usable as an anti-air or to poke through platforms. You should still limit your use of the move to avoid knockback staling, so that you won't lose a very reliable KO move when you need it the most.
|airuadesc=Palutena thrusts her staff up for a magic attack. This can deal multiple hits and KOs pretty reliably. This is arguably Palutena's best KO move as it is both fast and can be used nearer to the top of the screen to KO sooner. However, the attack has plenty of utility as well. It is pretty good for juggling at lower percents, and its decent reach makes it usable as an anti-air or to poke through platforms. You should still limit your use of the move to avoid knockback staling, so that you won't lose a very reliable KO move when you need it the most.
|airda=Arch of Light
|airdadesc=Palutena swings her staff under her. This move is a meteor smash, and a pretty fast one at that. The animation of the move is a bit deceptive, since the attack has poor horizontal range despite the arc of light produced by the move. It also doesn't have a lot of reach compared to Palutena's other staff attacks. so you might be exposed to a counterattack if your foe has enough range. Nevertheless, it is one of the easier meteor smashes to land once you learn the position of its hitbox.
|airdadesc=Palutena swings her staff under her. This move is a meteor smash, and a pretty fast one at that. The animation of the move is a bit deceptive, since the attack has poor horizontal range despite the arc of light produced by the move. It also doesn't have a lot of reach compared to Palutena's other staff attacks. so you might be exposed to a counterattack if your foe has enough range. Nevertheless, it is one of the easier meteor smashes to land once you learn the position of its hitbox.
|holda=Light Magic
|holdadesc=Palutena zaps her opponent with magic damage. It deals standard damage for a grab attack, but is faster than other similar attacks, making it great for racking up damage off a grab.
|holdadesc=Palutena zaps her opponent with magic damage. It deals standard damage for a grab attack, but is faster than other similar attacks, making it great for racking up damage off a grab.
|fthrow=Goddess Throw
|fthrowdesc=Palutena launches the opponent forward. It has weak knockback but sends opponents too far for any reliable followups, making its use rather limited. It can be used to get foes offstage if you're close to a ledge, where you can then attempt an edgeguard.
|fthrowdesc=Palutena launches the opponent forward. It has weak knockback but sends opponents too far for any reliable followups, making its use rather limited. It can be used to get foes offstage if you're close to a ledge, where you can then attempt an edgeguard.
|bthrow=Goddess Spin
|bthrowdesc=Palutena flips the opponent over her head. This has similar uses to Forward Throw but with more power, being the most damaging of Palutena's throws. Like Forward Throw, it is used to get opponents offstage or to create some space for yourself. The move is strong enough to KO when close to the ledge, but don't rely on it for getting KOs.
|bthrowdesc=Palutena flips the opponent over her head. This has similar uses to Forward Throw but with more power, being the most damaging of Palutena's throws. Like Forward Throw, it is used to get opponents offstage or to create some space for yourself. The move is strong enough to KO when close to the ledge, but don't rely on it for getting KOs.
|uthrow=Goddess Fling
|uthrowdesc=Palutena launches the opponent straight up. Like most Up Throws, it is mainly used to set up juggles, and Palutena is certainly well-equipped to do so, with both Up Smash and Up Air being good follow-ups on a thrown opponent. It is difficult to combo from due to the sheer distance it sends foes, so you'll need to predict an airdodge or your target's movement to get the hit.
|uthrowdesc=Palutena launches the opponent straight up. Like most Up Throws, it is mainly used to set up juggles, and Palutena is certainly well-equipped to do so, with both Up Smash and Up Air being good follow-ups on a thrown opponent. It is difficult to combo from due to the sheer distance it sends foes, so you'll need to predict an airdodge or your target's movement to get the hit.
|dthrow=Goddess Slam
|dthrowdesc=Palutena slams the opponent into the ground. This move is weak with very low diagonal knockback, making it great for starting combos. As it knocks opponents low above the ground, it is best followed up with Palutena's aerial attacks to do extra damage and launch opponents further away. At higher percentages, it can even set up KO moves since it doesn't send foes very far, letting you react to their response after being thrown with the appropriate attack.
|dthrowdesc=Palutena slams the opponent into the ground. This move is weak with very low diagonal knockback, making it great for starting combos. As it knocks opponents low above the ground, it is best followed up with Palutena's aerial attacks to do extra damage and launch opponents further away. At higher percentages, it can even set up KO moves since it doesn't send foes very far, letting you react to their response after being thrown with the appropriate attack.
|b1=Autoreticle
|b1=Autoreticle

Navigation menu