Super Smash Bros. for Nintendo 3DS/Stages: Difference between revisions

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===Paper Mario===
===Paper Mario===
This stage is based off of a selection of locations from the [[:Category:Paper Mario|Paper Mario series]], primarily Sticker Star. The stage cycles between each location in set intervals, each segment being radically different from the others. Each cycle takes roughly 2 and a half minutes to repeat itself, which means in a standard timed match, you will experience each stage transformation once.
The match begins on Hither Tither Hill. There is a path leading from the side blastzone over to a small hill, atop which a pipe and a windmill stands, and an abyss to the right. A platform shaped like a cloud hangs over the low path on the left. Air jets out of the pipe, sending fighters that try to send on it high up in the air. The windmill's blades also act as platforms, but they are stationary until a table fan appears in the background and blows a strong gust over the stage. The wind moves fighters to the right and tilts the handing cloud, eventually blowing the cloud offscreen. After a bit, the wind subsides and the cloud platform returns.
The first transformation has a pretty simple layout and battles are mostly grounded, while the walls of the hill and the pipe can be used to pin enemies with attacks for extra damage. The pipe can help characters with poor jumps rush into the air, sometimes to carry on a combo or aerial pressure. Conversely, it also leaves you vulnerable to enemies below because it launched you so high. The wind is the major event that happens during this stage transformation, but its effects are manageable. It hinders leftward knockback and strengthens launching moves in the opposite direction, so stay at the left so that you have walls to catch you when launched to the right. The wind also affects players camping offscreen at the left edge trying to get a cheap kill, as it moves them away from the left blastzone. Items tend to be harder to grab during the gust, as they are quickly blown offstage.
After a minute or so, the stage switches to the S.S. Flavion. The ship serves as the main platform and has the curved terrain of a ship deck. Three platforms are attached to the ship's masts, with the center one being positioned the highest. The ship is rocked heavily by waves generated by a massive Blooper, which can also obscure the view of the stage a bit. A whale will also lift the stage from below, bringing the whole stage closer to the upper blastzone. Layout-wise, this stage is basically an irregularly-shaped Battlefield. The slopes of the boat can cause different interactions with projectiles like thrown items, which is compounded by the angles the ship ends up in from the waves. The appearance of the whale is a great opportunity for early KOs if you have strong upward launchers. An Up Throw or Up Smash on the mast platforms can kill around 50%.
The last stage transformation takes place in front of Bowser's Sky Castle. As this segment of the stage takes place entirely in the air, there are barely any ground save for the huge Bowser face and two floating platforms on either side moving up and down. While the platforms have grabbable ledges, the Bowser head has none. Eventually, Bowser's eyes will flash red, causing the whole head to rotate partially. It will also occasionally flash white, causing the jaws of the head to slam shut, harming players inside. Aerial characters have the advantage here, but this part is more about survival than battling. The lack of ledges of the Bowser head makes recovery very difficult for many characters, and outright impossible when its tilted halfway. The safest places are the two platforms to the left and right, but they're so small that you'll inevitably have to fight other players for it. Focus on standing your ground and keeping enemies off. You might even get a few extra KOs from your foes' failed recoveries.
The Omega version of this stage takes place entirely on Tither Hither Hill. The platform is flat and extends downward infinitely.


===Mushroomy Kingdom (SSBB)===
===Mushroomy Kingdom (SSBB)===
The deserted ruins of World 1-1 returns from Brawl, but unfortunately the undergound chamber of World 1-2 didn't make the leap across games. Mushroomy Kingdom is a faithful recreation of the first level of [[Super Mario Bros.]], from the pipes and coin blocks to the staircases and even the hidden 1-Up block. There are no Goombas or secret areas here however, but otherwise the stage is an exact replica. All question-mark blocks release items when struck or bumped into. The stage scrolls very slowly, taking 2 minutes to reach the end before repeating from the beginning. There are many walls and ceilings but little to no gaps, so there's a greater emphasis on survival through timely teching than recovering. Since the stage scrolls from the left to right, knocking enemies left will kill them sooner than to the right. The Omega version of the stage is rectangular with edges going down into to the pit.
The iconic pyramid of blocks are found quickly after the start. These will give everyone an initial burst of items, while the block formation is really good at stopping upward or diagonal KOs on repeated loops. After that, the stage passes through a series of pipes. The valleys between these pipes are dangerous to stay in, as it is easy to get bounced around or pinned against the pipe walls. Stick to upward attacks for KOs, as the pipes block any players being launched sideways. Don't forget the invisible block after the last pipe.
After the first gap is a series of overhead blocks in various formations. They can give you plenty of items, but also let you survive to very high percents if you can tech off of them due to their density. If you fail to tech, it could send you ricocheting to your doom though. Sideways launchers are your best bet for getting kills at this part of the stage. Characters that can jump high can use the second level of brick blocks as a resting spot before joining the brawl down below. Next is a series of staircases that function similarly to the pipes: they block horizontally launching attacks and you can pin opponents between them for lots of damage. Just like before, you must switch to upward attacks for KOs. After some pipes and another row of blocks, you'll reach the final staircase before the stage starts over.


===Jungle Japes (SSBM)===
===Jungle Japes (SSBM)===
This returning stage from Melee is based on the [[Donkey Kong Country]] series. It consists of a central long platform in front of Cranky's cabin with a shorter platform suspended above. Two small platforms are place on both sides of the stage. The main feature of Jungle Japes is a raging rapid flowing from the right to the left underneath the arena. The extremely strong current carries any player that dips in, and can quickly result in KOs if they don't jump out of it. Roughly every 10 seconds, a blue Klaptrap will swim along the surface of the river. Touching it results in a powerful meteor smash that always sends you to your doom. The Omega version of this stage is trapezoidal, far above the river.
This stage is fairly small, and the constant, deadly hazard below only makes it feel smaller, so fights tend to be close quarters. You should generally try to stay at the center and right side of the stage. Since the river flows to the left, falling in from the right will give you the most amount of time to escape. However, the side platforms are also very close to the side blastzones and have little space to stand on, so the center platform is a good alternative. The stage generally favors aerial characters over ground-based ones, as there is not a lot of ground overall and players need to jump between the three platforms often. Having a good horizontal recovery is also vital for survival in case you fall into the river. The Klaptrap, while lethal, is basically negligible since the river is dangerous enough. Most KOs from the Klaptrap is just bad luck, so you don't need to be concerned about it during play.


===Gerudo Valley===
===Gerudo Valley===
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===Dream Land 64 (SSB 64)===
===Dream Land 64 (SSB 64)===
===Peach's Castle 64 (SSB 64)===
===Hyrule Castle 64 (SSB 64)===
===Super Mario Maker===
===Duck Hunt===
===Midgar===


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