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|ratings={{ESRB|M}}{{ELSPA|15}}{{OFLC|MA15}} | |ratings={{ESRB|M}}{{ELSPA|15}}{{OFLC|MA15}} | ||
|designer=Ken Levine | |designer=Ken Levine | ||
|genre=[[Action | |genre=[[Action RPG]] | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
|preceded by=[[System Shock]] | |preceded by=[[System Shock]] | ||
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|pcgamingwiki=System Shock 2 | |pcgamingwiki=System Shock 2 | ||
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'''System Shock 2''' (commonly abbreviated SS2 or Shock 2) is an [[action | '''System Shock 2''' (commonly abbreviated SS2 or Shock 2) is an [[action RPG]], designed by Ken Levine for the [[PC|personal computer]]. The title is a sequel to the [[1994]] PC game [[System Shock]]. It was originally co-developed as a separate game by [[Irrational Games]] and [[Looking Glass Studios]]. After [[Electronic Arts]], who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on August 11, [[1999]] by Electronic Arts. | ||
System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made. | System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made. | ||
In [[2007]], [[Irrational]] released a self-proclaimed spiritual successor to the System Shock series, entitled [[BioShock]], to critical acclaim and strong sales. | |||
== Story == | == Story == | ||
The game takes place on board an adrift starship in a cyberpunk vision of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits. | The game takes place on board an adrift starship in a cyberpunk vision of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits. | ||
{{ToC}} | {{ToC}} | ||
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[[Category:Electronic Arts]] | [[Category:Electronic Arts]] | ||
[[Category:Action | [[Category:Action RPG]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] |
Latest revision as of 21:53, 23 April 2023
System Shock 2 | |
---|---|
Developer(s) | Irrational Games, Looking Glass Studios |
Publisher(s) | Electronic Arts |
Year released | 1999 |
System(s) | Windows, macOS |
Preceded by | System Shock |
Series | System Shock |
Designer(s) | Ken Levine |
---|---|
Genre(s) | Action RPG |
Modes | Single player, Multiplayer |
Rating(s) |
System Shock 2 (commonly abbreviated SS2 or Shock 2) is an action RPG, designed by Ken Levine for the personal computer. The title is a sequel to the 1994 PC game System Shock. It was originally co-developed as a separate game by Irrational Games and Looking Glass Studios. After Electronic Arts, who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on August 11, 1999 by Electronic Arts.
System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made.
In 2007, Irrational released a self-proclaimed spiritual successor to the System Shock series, entitled BioShock, to critical acclaim and strong sales.
Story[edit]
The game takes place on board an adrift starship in a cyberpunk vision of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits.