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(info from http://en.wikipedia.org/wiki/System_Shock_2, added image, removed tags)
(Action RPG)
 
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{{Header Nav|game=System Shock 2|num=0}}
{{Header Nav|game=System Shock 2}}
{{Infobox
{{Game
|completion=0
|image=SystemShock2 cover.jpg
|title=System Shock 2
|title=System Shock 2
|image=SystemShock2_cover.jpg
|developer={{colist|Irrational Games|Looking Glass Studios}}
|developer=[[Irrational Games]], [[Looking Glass Studios]]
|publisher=[[Electronic Arts]]
|publisher=[[Electronic Arts]]
|year=1999
|systems={{syslist|win|macos}}
|ratings={{ESRB|M}}{{ELSPA|15}}{{OFLC|MA15}}
|designer=Ken Levine
|designer=Ken Levine
|released={{us|1999|August 11}}
|genre=[[Action RPG]]
|genre= [[Action-adventure]], [[RPG]]
|systems=[[Windows]]
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|ratings={{ESRB|M}}{{ELSPA|15}}{{OFLC|15}}
|preceded by=[[System Shock]]
|preceded by=[[System Shock]]
|series=System Shock
|series=System Shock
|pcgamingwiki=System Shock 2
}}
}}
'''System Shock 2''' (commonly abbreviated SS2 or Shock 2) is an [[action]] [[role-playing game]], designed by Ken Levine for the personal computer ([[PC]]). The title is a sequel to the [[1994]] PC game [[System Shock]]. It was originally co-developed as a separate game by [[Irrational Games]] and [[Looking Glass Studios]]. After [[Electronic Arts]], who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on [[August 11]], [[1999]] by Electronic Arts.
'''System Shock 2''' (commonly abbreviated SS2 or Shock 2) is an [[action RPG]], designed by Ken Levine for the [[PC|personal computer]]. The title is a sequel to the [[1994]] PC game [[System Shock]]. It was originally co-developed as a separate game by [[Irrational Games]] and [[Looking Glass Studios]]. After [[Electronic Arts]], who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on August 11, [[1999]] by Electronic Arts.


System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made. In [[2007]], Irrational — now [[2K Boston/2K Australia]] — released a self-proclaimed spiritual successor to the System Shock series, entitled [[BioShock]], to critical acclaim and strong sales. In January [[2006]], Computer and Video Games magazine reported System Shock 3 was under development; however, as of January [[2009]], nothing conclusive has surfaced regarding the purported title.
System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made.


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In [[2007]], [[Irrational]] released a self-proclaimed spiritual successor to the System Shock series, entitled [[BioShock]], to critical acclaim and strong sales.


== Story ==
The game takes place on board an adrift starship in a cyberpunk vision of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits.
The game takes place on board an adrift starship in a cyberpunk vision of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits.


{{ToC}}
{{ToC}}
{{System Shock}}


[[Category:Irrational Games]]
[[Category:Looking Glass Studios]]
[[Category:Electronic Arts]]
[[Category:Electronic Arts]]
[[Category:Action-adventure]]
[[Category:Action RPG]]
[[Category:Windows]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Co-op]]

Latest revision as of 21:53, 23 April 2023

Box artwork for System Shock 2.
Box artwork for System Shock 2.
System Shock 2
Developer(s)Irrational Games, Looking Glass Studios
Publisher(s)Electronic Arts
Year released1999
System(s)Windows, macOS
Preceded bySystem Shock
SeriesSystem Shock
Designer(s)Ken Levine
Genre(s)Action RPG
ModesSingle player, Multiplayer
Rating(s)ESRB MatureELSPA Ages 15+OFLC Mature Accompanied & Restricted
LinksSystem Shock 2 at PCGamingWikiSystem Shock 2 ChannelSearchSearch

System Shock 2 (commonly abbreviated SS2 or Shock 2) is an action RPG, designed by Ken Levine for the personal computer. The title is a sequel to the 1994 PC game System Shock. It was originally co-developed as a separate game by Irrational Games and Looking Glass Studios. After Electronic Arts, who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on August 11, 1999 by Electronic Arts.

System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made.

In 2007, Irrational released a self-proclaimed spiritual successor to the System Shock series, entitled BioShock, to critical acclaim and strong sales.

Story[edit]

The game takes place on board an adrift starship in a cyberpunk vision of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits.


Table of Contents

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