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'''System Shock 2''' (commonly abbreviated SS2 or Shock 2) is an [[action]] [[role-playing game]], designed by Ken Levine for the personal computer ([[PC]]). The title is a sequel to the [[1994]] PC game [[System Shock]]. It was originally co-developed as a separate game by [[Irrational Games]] and [[Looking Glass Studios]]. After [[Electronic Arts]], who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on [[August 11]], [[1999]] by Electronic Arts.
'''System Shock 2''' (commonly abbreviated SS2 or Shock 2) is an [[action]] [[role-playing game]], designed by Ken Levine for the personal computer ([[PC]]). The title is a sequel to the [[1994]] PC game [[System Shock]]. It was originally co-developed as a separate game by [[Irrational Games]] and [[Looking Glass Studios]]. After [[Electronic Arts]], who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on [[August 11]], [[1999]] by Electronic Arts.

Revision as of 14:25, 30 May 2016

Box artwork for System Shock 2.
Box artwork for System Shock 2.
System Shock 2
Developer(s)Irrational Games, Looking Glass Studios
Publisher(s)Electronic Arts
Year released
System(s)Windows, Mac OS X
Preceded bySystem Shock
SeriesSystem Shock
Designer(s)Ken Levine
Genre(s)Action-adventure, RPG
ModesSingle player, Multiplayer
Rating(s)ESRB MatureELSPA Ages 15+OFLC Mature Accompanied & Restricted
LinksSystem Shock 2 at PCGamingWikiSystem Shock 2 ChannelSearchSearch

System Shock 2 (commonly abbreviated SS2 or Shock 2) is an action role-playing game, designed by Ken Levine for the personal computer (PC). The title is a sequel to the 1994 PC game System Shock. It was originally co-developed as a separate game by Irrational Games and Looking Glass Studios. After Electronic Arts, who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on August 11, 1999 by Electronic Arts.

System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made. In 2007, Irrational — now 2K Boston/2K Australia — released a self-proclaimed spiritual successor to the System Shock series, entitled BioShock, to critical acclaim and strong sales. In January 2006, Computer and Video Games magazine reported System Shock 3 was under development; however, as of January 2009, nothing conclusive has surfaced regarding the purported title.

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The game takes place on board an adrift starship in a cyberpunk vision of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits.

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