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|title=System Shock 2 | |title=System Shock 2 | ||
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|preceded by=[[System Shock]] | |preceded by=[[System Shock]] | ||
|series=System Shock | |series=System Shock | ||
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'''System Shock 2''' (commonly abbreviated SS2 or Shock 2) is an [[action]] [[role-playing game]], designed by Ken Levine for the personal computer ([[PC]]). The title is a sequel to the [[1994]] PC game [[System Shock]]. It was originally co-developed as a separate game by [[Irrational Games]] and [[Looking Glass Studios]]. After [[Electronic Arts]], who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on [[August 11]], [[1999]] by Electronic Arts. | '''System Shock 2''' (commonly abbreviated SS2 or Shock 2) is an [[action]] [[role-playing game]], designed by Ken Levine for the personal computer ([[PC]]). The title is a sequel to the [[1994]] PC game [[System Shock]]. It was originally co-developed as a separate game by [[Irrational Games]] and [[Looking Glass Studios]]. After [[Electronic Arts]], who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on [[August 11]], [[1999]] by Electronic Arts. |
Revision as of 14:25, 30 May 2016
System Shock 2 | |
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Developer(s) | Irrational Games, Looking Glass Studios |
Publisher(s) | Electronic Arts |
Year released | |
System(s) | Windows, Mac OS X |
Preceded by | System Shock |
Series | System Shock |
Designer(s) | Ken Levine |
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Genre(s) | Action-adventure, RPG |
Modes | Single player, Multiplayer |
Rating(s) |
System Shock 2 (commonly abbreviated SS2 or Shock 2) is an action role-playing game, designed by Ken Levine for the personal computer (PC). The title is a sequel to the 1994 PC game System Shock. It was originally co-developed as a separate game by Irrational Games and Looking Glass Studios. After Electronic Arts, who owned the Shock franchise rights, signed on to publish, the game became a sequel. System Shock 2 was released on August 11, 1999 by Electronic Arts.
System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made. In 2007, Irrational — now 2K Boston/2K Australia — released a self-proclaimed spiritual successor to the System Shock series, entitled BioShock, to critical acclaim and strong sales. In January 2006, Computer and Video Games magazine reported System Shock 3 was under development; however, as of January 2009, nothing conclusive has surfaced regarding the purported title.
The game takes place on board an adrift starship in a cyberpunk vision of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits.