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Spoiling all characters image?

Scroll down, you can see that there is an image that shows the character selection screen with all characters unlocked. And just below that is a list of all the characters. Shouldn't there be a spoiler lock here and there?--ness

  • I wouldn't call listing the characters a spoiler - at least, not in a game with no plot. If we were talking about character bios for an RPG that's one thing since it might ruin the way the plot unfolds, but for a beat-em-up it's not likely to ruin much of the experience. --aniki21 06:07, 19 January 2006 (PST)
  • I think the only thing that would really spoil anything plotwise would be Zelda's transform move into Shiek. Otherwise, you could maybe put a small spoiler tag for people who want to be suprised by the unlockables. Personally, I was glad I found them out myself. --Netmonmatt 08:47, 19 January 2006 (PST)
  • does strategy wiki have a spoiler rollover hide or anything like the thing they have on the unfiction(alternate reality gaming forums) that just has a little block that stays all black or somthing unless you roll over it? because then we could just use that if its not a big spoiler. --blendmaster 11:38, 21 January 2006 (PST)

Template:SSBM Character

I made a template for all the characters. its called Template:SSBM Character. Its like Infobox exept for characters. I added learning curve and weight class as attributes but i can't think of anything else to put in the box. any ideas?--blendmaster 19:25, 24 January 2006 (PST)

Looks good, I don't think much else is necessary. <("<) Alex (>")> 22:26, 22 March 2006 (PST)

Item Sections

I've changed the items names from bullets to sub-sub-headings. I know this makes the contents way too huge, but headers look much better than bullets. Does anyone have another idea? <("<) Alex (>")> 18:53, 23 March 2006 (PST)

Multiple Pages

If you ask me, for no other reason than to better organize this guide, the SSBM guide should be multiple pages. I don't believe you have to go nuts with the pages, but placing categories such as Controls (including gameplay basics and Advanced Techniques), Characters, Items, Stages, and Modes should all have their own page. Seperately they make for an insanely long, single page guide. Let me know what you think (I could even do it for you if you want). --Irish Ninja 21:01, 23 March 2006 (PST)

I think that's a great idea, go for it as far as I'm concerned. <("<) Alex (>")> 23:27, 23 March 2006 (PST)