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< Template:Final Fantasy XIII/Enemy
Revision as of 22:20, 29 April 2010 by Najzere (talk | contribs) (updating doc page)
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This template produces an enemy information chart for Final Fantasy XIII.

Parameters

Mandatory
  • name: The name of the enemy. This is also used to link to a specific enemy from elsewhere in the guide (i.e. [[../Soldiers#Enemy name|Enemy name]]) and is used in creating the image link.
  • cp: The amount of crystogen points awarded for beating the enemy with a three star rating.
  • level: The level of the enemy.
  • normal: The item normally dropped by the enemy, with its percentage in parentheses. E.g. "Potion (10%)".
  • rare: The item rarely dropped by the enemy, with its percentage in parentheses. E.g. "Phoenix Down (2%)".
  • hp: The enemy's hit points.
  • strength: The enemy's strength.
  • magic: The enemy's magic.
  • chain: The enemy's chain resistance.
  • stagger: The chain bonus needed to stagger the enemy. Just pass a whole number (the "%" symbol is added by the template).
  • location: Links to the part of the guide where the enemy is found, separated by bullets. E.g. "[[../Chapter 1|The Hanging Edge]] {{dot}} [[../Chapter 3|Lake Bresha]]".
Optional
  • Damage multipliers: Use the parameters fire, ice, lightning, water, wind, earth, physical and magical to show unusual strengths or weaknesses to certain types of damage. Use a number that represents how much damage is done when multiplied by the normal damage (double=2, halved=.5, resistant=.1, absorbs=ABS). These values all default to "–" when absent.
  • Status susceptibilities: Use the parameters deprotect, deshell, imperil, poison, slow, pain, fog, curse, daze, provoke, death and dispel to show the success rate when casting the corresponding status ailment. Use a percentage to show the rate, with "0%" meaning immune. All absent status effects default to "–".
  • image: The name and extension of the enemy's image if it's named differently than the name parameter. The default image link is to "Image:FFXIII enemy Enemy Name.png".
  • imagesize: Modify the width of the image as necessary. E.g. "150px". Try to achieve 175px height so the status rows aren't stretched.
  • note: Add any notes as a bulleted list (even with just a single bullet). When absent, the notes row is suppressed in the table.

Copy/paste

{{Final Fantasy XIII/Enemy|name=|cp=|level=|hp=|strength=|magic=|chain=|stagger=|normal=|rare=|location=
|[damage: fire, ice, lightning, water, wind, earth, physical, magical]
|[status: deprotect, deshell, imperil, poison, slow, pain, fog, curse, daze, provoke, death, dispel]
|note=}}

Example

{{Final Fantasy XIII/Enemy|name=Corps Defender|cp=650|level=8|hp=26,400|strength=710|magic=710|chain=70|stagger=120
|normal=Credit Chip (25%)|rare=Incentive Chip (5%)|location=[[../Chapter 12|Eden]]
|fire=2|ice=.5|water=.5
|deprotect=70%|deshell=70%|imperil=70%|poison=70%|slow=70%|pain=70%|fog=70%|curse=70%|daze=100%|provoke=70%
|note=* Attacks quickly and relentlessly
* Susceptible to Daze}}
Corps Defender
Fire damage Ice damage Lightning damage Water damage Wind damage Earth damage Physical damage Magic damage CP
×2 ×.5 ×.5 650
Corps Defender Deprotect susceptibility 70% Fog susceptibility 70%
Deshell susceptibility 70% Curse susceptibility 70%
Imperil susceptibility 70% Daze susceptibility 100%
Poison susceptibility 70% Provoke susceptibility 70%
Slow susceptibility 70% Death susceptibility
Pain susceptibility 70% Dispel susceptibility
Level Normal Drop Rare Drop
8 Credit Chip (25%) Incentive Chip (5%)
HP Strength Magic Chain Stagger
26,400 710 710 70 120%
Eden
  • Attacks quickly and relentlessly
  • Susceptible to Daze