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This template produces an enemy information chart for Final Fantasy XIII.

Parameters[edit]

Mandatory
  • name: The name of the enemy. This is also used to link to a specific enemy from elsewhere in the guide (i.e. [[../Soldiers#Enemy name|Enemy name]]) and is used in creating the image link.
  • cp: The amount of crystogen points awarded for beating the enemy with a three star rating.
  • level: The level of the enemy.
  • normal: The item normally dropped by the enemy, with its percentage in parentheses. E.g. "Potion (10%)".
  • rare: The item rarely dropped by the enemy, with its percentage in parentheses. E.g. "Phoenix Down (2%)".
  • hp: The enemy's hit points.
  • strength: The enemy's strength.
  • magic: The enemy's magic.
  • chain: The enemy's chain resistance.
  • stagger: The chain bonus needed to stagger the enemy. Just pass a whole number (the "%" symbol is added by the template).
  • location: Links to the part of the guide where the enemy is found, separated by bullets. E.g. "[[../Chapter 1|The Hanging Edge]] {{dot}} [[../Chapter 3|Lake Bresha]]".
Optional
  • Damage multipliers: Use the parameters fire, ice, lightning, water, wind, earth, physical and magical to show unusual strengths or weaknesses to certain types of damage. Use a number that represents how much damage is done when multiplied by the normal damage (double=2, halved=.5, resistant=.1, absorbs=ABS). These values all default to "–" when absent.
  • Status susceptibilities: Use the parameters deprotect, deshell, imperil, poison, slow, pain, fog, curse, daze, provoke, death and dispel to show the success rate when casting the corresponding status ailment. Use a percentage to show the rate, with "0%" meaning immune. All absent status effects default to "–".
  • image: The name and extension of the enemy's image if it's named differently than the name parameter. The default image link is to "Image:FFXIII enemy Enemy Name.png".
  • imagesize: Modify the width of the image as necessary. E.g. "150px". Try to make images no larger than 175px on their longest sides, either height or width, or the it will stretch the cells in the chart.
  • note: Add any notes as a bulleted list (even with just a single bullet). When absent, the notes row is suppressed in the table.

Copy/paste[edit]

{{Final Fantasy XIII/Enemy|name=|cp=|level=|hp=|strength=|magic=|chain=|stagger=|normal=|rare=|location=
|[damage: fire, ice, lightning, water, wind, earth, physical, magical]
|[status: deprotect, deshell, imperil, poison, slow, pain, fog, curse, daze, provoke, death, dispel]
|note=}}

Example[edit]

{{Final Fantasy XIII/Enemy|name=Corps Defender|cp=650|level=8|hp=26,400|strength=710|magic=710|chain=70|stagger=120
|normal=Credit Chip (25%)|rare=Incentive Chip (5%)|location=[[../Chapter 12|Eden]]
|fire=2|ice=.5|water=.5
|deprotect=70%|deshell=70%|imperil=70%|poison=70%|slow=70%|pain=70%|fog=70%|curse=70%|daze=100%|provoke=70%
|note=* Attacks quickly and relentlessly
* Susceptible to Daze}}
Corps Defender
Fire damage Ice damage Lightning damage Water damage Wind damage Earth damage Physical damage Magic damage CP
×2 ×.5 ×.5 650
Corps Defender Deprotect susceptibility 70% Fog susceptibility 70%
Deshell susceptibility 70% Curse susceptibility 70%
Imperil susceptibility 70% Daze susceptibility 100%
Poison susceptibility 70% Provoke susceptibility 70%
Slow susceptibility 70% Death susceptibility
Pain susceptibility 70% Dispel susceptibility
Level Normal Drop Rare Drop
8 Credit Chip (25%) Incentive Chip (5%)
HP Strength Magic Chain Stagger
26,400 710 710 70 120%
Eden
  • Attacks quickly and relentlessly
  • Susceptible to Daze