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{{Header Nav|game=Colonel's Bequest | {{Header Nav|game=The Colonel's Bequest}} | ||
{{Game | {{Game | ||
| | |completion=0 | ||
| | |image=The Colonel's Bequest - Cover.jpg | ||
|title=The Colonel's Bequest | |||
|developer=[[Sierra On-Line]] | |developer=[[Sierra On-Line]] | ||
|publisher=Sierra On-Line | |publisher=[[Sierra On-Line]] | ||
|year=1989 | |||
|systems={{syslist|msdos|amiga|atarist}} | |||
|designer=Roberta Williams | |||
|genre=[[Adventure]] | |genre=[[Adventure]] | ||
|players=1 | |players=1 | ||
|followed=[[The Dagger of Amon Ra]] | |modes=[[Single player]] | ||
|followed by=[[The Dagger of Amon Ra]] | |||
|pcgamingwiki=The Colonel's Bequest | |pcgamingwiki=The Colonel's Bequest | ||
}} | }} | ||
The '''Colonel's Bequest''' is a mystery adventure game by Roberta Williams. It is a spiritual successor of the earlier game ''[[Mystery House]]''. It features a female protagonist, journalism student Laura Bow who finds herself in among a series of murders. Set in the 1920's, the plot owes much to classical detective Poirot-esque fiction. | The '''Colonel's Bequest''' is a mystery adventure game by Roberta Williams. It is a spiritual successor of the earlier game ''[[Mystery House]]''. It features a female protagonist, journalism student Laura Bow who finds herself in among a series of murders. Set in the 1920's, the plot owes much to classical detective Poirot-esque fiction. | ||
==Gameplay== | |||
The game is unique compared to other productions of the company, in that it featured a simulated "real time" action. It features a cast of characters, each with his own backstory, providing information and found to different locations as time advances. The game progress relies heavily on the player's exploration; the player needs to be in the right place at the right time for an event to occur even if it means tediously and repeatedly visiting locations. | The game is unique compared to other productions of the company, in that it featured a simulated "real time" action. It features a cast of characters, each with his own backstory, providing information and found to different locations as time advances. The game progress relies heavily on the player's exploration; the player needs to be in the right place at the right time for an event to occur even if it means tediously and repeatedly visiting locations. | ||
{{ToC}} | {{ToC}} | ||
{{DEFAULTSORT:Colonel's Request, The}} | |||
[[Category:Sierra On-Line]] | |||
[[Category:Adventure]] | [[Category:Adventure]] | ||
[[Category:Single player]] | [[Category:Single player]] |
Revision as of 01:37, 20 July 2022
The Colonel's Bequest | |
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Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Year released | 1989 |
System(s) | DOS, Commodore Amiga, Atari ST |
Followed by | The Dagger of Amon Ra |
Designer(s) | Roberta Williams |
---|---|
Genre(s) | Adventure |
Players | 1 |
Modes | Single player |
The Colonel's Bequest is a mystery adventure game by Roberta Williams. It is a spiritual successor of the earlier game Mystery House. It features a female protagonist, journalism student Laura Bow who finds herself in among a series of murders. Set in the 1920's, the plot owes much to classical detective Poirot-esque fiction.
Gameplay
The game is unique compared to other productions of the company, in that it featured a simulated "real time" action. It features a cast of characters, each with his own backstory, providing information and found to different locations as time advances. The game progress relies heavily on the player's exploration; the player needs to be in the right place at the right time for an event to occur even if it means tediously and repeatedly visiting locations.