The Guardian Legend/Area 8: Difference between revisions

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== Return to Area 8 ==
== Return to Area 8 ==
;X10 Y18:[[Image:The Guardian Legend NES item energy tank.png|right]]Beware of the shellfish that accompany the blue bats in this room.  Clear them out of the way and shoot the item capsule in the middle of the room.  Inside, you'll find an Energy Tank, which might actually be a welcome site if you got hit by the bouncing balls in the room above.  Then proceed right.
;X10 Y18:[[Image:The Guardian Legend NES item energy tank.png|right]]Beware of the shellfish that accompany the blue bats in this room.  Clear them out of the way and shoot the item capsule in the middle of the room.  Inside, you'll find an Energy Tank, which might actually be a welcome site if you got hit by the bouncing balls in the room above.  Then proceed right.
;X12 Y18:[[Image:The Guardian Legend NES area 8 boss 1.png|left]][[Image:The Guardian Legend NES item lander red.png|right]]The first mini-boss that you encounter is none other than the bouncing plant that likes to follow you around and jump on you.  As long as you have sufficient health, you can use the same strategy you used last time of standing still with you Saber Laser, and allowing the boss to impale itself on the beam.  Even if you get very worn down in health, don't worry, as your reward for defeating the boss is a Red Lander.  Collecting the Red Lander not only increases and fills your chip capacity, it restores all of your lost health, so you'll be in good shape before you leave the room.  Your new chip capacity is 2400, and in fact you will gain access to the fourth and final main gun bullet spread, as long as your chips are 2050.  Four bullets will be shot forward in a rather wide arc.  Collect the lander and head south.
;X12 Y18:[[Image:The Guardian Legend NES area 8 boss 1.png|left]][[Image:The Guardian Legend NES item lander red.png|right]]The first mini-boss that you encounter is none other than the bouncing plant that likes to follow you around and jump on you.  As long as you have sufficient health, you can use the same strategy you used last time of standing still with you Saber Laser, and allowing the boss to impale itself on the beam.  Even if you get very worn down in health, don't worry, as your reward for defeating the boss is a Red Lander.  Collecting the Red Lander not only increases and fills your chip capacity, it restores all of your lost health, so you'll be in good shape before you leave the room.  Your new chip capacity is 2400, and in fact you will gain access to the fourth and final main gun bullet spread, as long as your chips are above 2050.  Four bullets will be shot forward in a rather wide arc.  Collect the lander and head south.
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;X13 Y19:You may be for a bit of a surprise when you encounter, not one, but two domed machines that usually serve as labyrinth mini-bosses.  After fighting them for as long as you have, you should have mastered the technique to defeating them as regular enemies.  Take care of them and continue south.  Ignore the large arrow and explore the room to the east first.
;X13 Y19:You may be for a bit of a surprise when you encounter, not one, but two domed machines that usually serve as labyrinth mini-bosses.  After fighting them for as long as you have, you should have mastered the technique to defeating them as regular enemies.  Take care of them and continue south.  Ignore the large arrow and explore the room to the east first.
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