The Journeyman Project: Pegasus Prime/Prehistory: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
conclusion
(new page)
 
(conclusion)
Line 10: Line 10:
Traverse the bridge and use the JOURNEYMAN KEY on the figure on the cliff. Take the HISTORICAL LOG disc (5) and select the Pegasus Chip from your inventory and click RECALL to transport out (10).
Traverse the bridge and use the JOURNEYMAN KEY on the figure on the cliff. Take the HISTORICAL LOG disc (5) and select the Pegasus Chip from your inventory and click RECALL to transport out (10).
----
----
You are back in TSA but the universe has changed. You receive a message from an alternate history Baldwin. Exit the Pegasus and follow the catwalk back to the turbolift to the Ready Room and then traverse the long corridor to the Command Center. Once more, sit on the seat and use the HISTORICAL LOG disc on the console.
You are back in TSA but the universe has changed. You receive a message from an alternate history Baldwin. Exit the Pegasus and follow the catwalk back to the turbolift to the Ready Room and then traverse the long corridor to the Command Center. Once more, sit on the seat and use the HISTORICAL LOG disc on the console (5).
 
Browse the four entries in the list and in each one watch the unaltered and altered videos for each of the different events: Mars (2+2), NORAD (2+2), Related (2+2) and WSC (2+2). You find out that someone altered history in order to make the aliens cancel their arrival. After you have watched all the videos, you receive another message fro alternate-Baldwin who finds out what happened but can't risk allowing you to change history. He sends the 2 sentry robots 1 and 2 in front of the Command Center door. If they see you, it's game over. However the AI overrides and links you to the TSA central computer. Simply click on the Main Entrance to redirect the robots there and zoom out. You are now free to go to the Ready Room (5) and begin your mission.
 
Return to the Pegasus and enter it. Baldwin makes one final attempt to stop you, but once more is overriden by the AI. After calibration, you can begin your mission with one of three destinations: [[The Journeyman Project: Pegasus Prime/NORAD]], [[The Journeyman Project: Pegasus Prime/Morimoto Colony|Morimoto Colony]] or [[The Journeyman Project: Pegasus Prime/WSC|WSC]].
618

edits