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Go the area that has the bucket house in it. Go up the stairs to find a spirit gem. Some grublins will burst out of the floor, but again they are skippable if you don't want to fight. At the top of the stairs is a save point and the third brazier, the one on the right. The door will now open and a red crystal upgrade can be picked up and there is also a spirit gem next to it. Go through the door at the top of the stairs and pull the lever, which closes the door behind you but opens the one ahead.
Go the area that has the bucket house in it. Go up the stairs to find a spirit gem. Some grublins will burst out of the floor, but again they are skippable if you don't want to fight. At the top of the stairs is a save point and the third brazier, the one on the right. The door will now open and a red crystal upgrade can be picked up and there is also a spirit gem next to it. Go through the door at the top of the stairs and pull the lever, which closes the door behind you but opens the one ahead.
==Defend the Dragon City==
The objective here is simple, defend the catapult against the horde of attacking grublins. The catapults health bar is displayed at the bottom of the screen. When it is down to under half health you should probably go and repair it at the flaming hole beside it. This works like any other switch or lever, just hammer the appropriate button until the health bar is refilled. When enough of the enemies are dispatched the artillery mole will pop up and ask you to reload the catapult. To do this head backward from the catapult into the camera and pull the lever back there.
After this is completed a seige tower appears on the left hand side of the city wall and will begin firing at the catapult. Run towards it and a load of enemies will pop out, a collection of grublins and orcs. There is an infinite number of these enemies whilst the seige tower is still up so killing them all is not a priority. Instead go to the front of the tower and attack the mana-sapping dark gem. When this is destroyed the tower explodes. Keep an eye on the catapults health as it is easy to get carried away destroying the tower and forget about it.
The mole will them get knocked out of the catapult and land on the wall and you need to get him back. The mole will not move when there are enemies nearby, he cowers in fear. To get him to move again kill all the enmies. There are four groups of enemies that interupt the moles return the catapult and the catapult is still getting hit. When the mole is back in the catapult it will need to be reloaded again so put the lever down once more.
The turret is once again attacked by grublins that need to be killed. Then, when they are all gone, another seige tower will appear on the other side than the other one. Go and destoy this exactly as the same as the last one. A cutscene will play and now two more seige towers will appear, in the location of both the previous towers. Use a combination of attacking the towers, repairing the catapult and reloading for the mole and eventually the towers will explode and the enemies stop appearing for now.


{{Footer Nav|game=The Legend of Spyro: Dawn of the Dragon|prevpage=Valley of Avalar|nextpage=Attack of the Golem}}
{{Footer Nav|game=The Legend of Spyro: Dawn of the Dragon|prevpage=Valley of Avalar|nextpage=Attack of the Golem}}

Revision as of 21:37, 6 April 2009

Hunter, Spyro, Cynder and Sparx approach the dragon city but find it besieged by Malefor's army. A number of moles are trapped in a burning building and shout for help.

Extinguish the fire

The burning building has a health bar at the bottom of the screen, but this can be ignored, as the building deteriorates based and how far you are at putting it out and not on any timer. This makes it possible to fail this task. First things first, turn right around away from the burning building. Leave the square through the exit in the opposite corner from the fire. Follow the path round until it reaches a dead end. There will be a switch here and you will receive "Fill the Pool with Water" as an objective. Whilst turning the wheel, you will be ambushed by a small group of enemies, mostly grublins and orcs including a new form equipped with a crossbow. Kill them all and finish turning the wheel to fill the pool. The building will explode and its health bar will decrease.

Turn around and go back along to the building. Once you reach the square that holds it, keep going and go through the archway straight ahead of you. This leads to another square that has a gate in it. Use the lever to open the gate and unlock the buckets. The building will explode again and the flames become even higher. Go and pick up a bucket. Unfortunately this will cause more enemies to pop up, but they can be ignored. Take the bucket back to the pool that you filled in the main square and fill it with water. Fly over the burning building with the bucket to drop it and partially extinguish the flames. It takes a total of three bucket-loads of water to fully put out the fire, so it takes two or three journeys to finally put them out. If the dragon with the bucket is hit, they will drop the bucket and you will have to go back for another one.

Get to the ramparts

The second shadow door containing the armour chest. To beat them, use the shadow breath to travel under the section at the bottom.

After the cutscene you will not receive an objective until you leave this area and move up to the ramparts. However, first there is the small matter of exploring this area. In the main square this is a shadow door with a red upgrade crystal behind it. To get to it, use Cynder's shadow breath to go under it and pop up on the other side to get the crystal. There is a switch at the back to open the door, but there is no need to have Spyro in here so it is pointless pulling it.

Next to this is an area where the pillars supporting the building are missing. Jump up to what is left hanging and it has climbing zones on it. Climb them and you will find another shadow door. This one contains an armour chest, but to open it you need both dragons so pull the lever to open the door. In the chest is Cynder's offensive tailpiece which increases her attack speed. There is a brazier just outside this door; use Spyro's fire breath to light it. When three of these are lit the large metal door will open, this one lights the middle fire. Carry on across the rooftops to find a spirit gem on the roof of the building you just saved from the fire. There is a green upgrade crystal in an alcove on the way to the area with the wheel that filled the pool. Carry on and climb the climbing zones to find a wind horn, then use Cynder's wind breath make it lower a second brazier on the other side of the square. This lights the left fire above the door.

Go the area that has the bucket house in it. Go up the stairs to find a spirit gem. Some grublins will burst out of the floor, but again they are skippable if you don't want to fight. At the top of the stairs is a save point and the third brazier, the one on the right. The door will now open and a red crystal upgrade can be picked up and there is also a spirit gem next to it. Go through the door at the top of the stairs and pull the lever, which closes the door behind you but opens the one ahead.

Defend the Dragon City

The objective here is simple, defend the catapult against the horde of attacking grublins. The catapults health bar is displayed at the bottom of the screen. When it is down to under half health you should probably go and repair it at the flaming hole beside it. This works like any other switch or lever, just hammer the appropriate button until the health bar is refilled. When enough of the enemies are dispatched the artillery mole will pop up and ask you to reload the catapult. To do this head backward from the catapult into the camera and pull the lever back there.

After this is completed a seige tower appears on the left hand side of the city wall and will begin firing at the catapult. Run towards it and a load of enemies will pop out, a collection of grublins and orcs. There is an infinite number of these enemies whilst the seige tower is still up so killing them all is not a priority. Instead go to the front of the tower and attack the mana-sapping dark gem. When this is destroyed the tower explodes. Keep an eye on the catapults health as it is easy to get carried away destroying the tower and forget about it.

The mole will them get knocked out of the catapult and land on the wall and you need to get him back. The mole will not move when there are enemies nearby, he cowers in fear. To get him to move again kill all the enmies. There are four groups of enemies that interupt the moles return the catapult and the catapult is still getting hit. When the mole is back in the catapult it will need to be reloaded again so put the lever down once more.

The turret is once again attacked by grublins that need to be killed. Then, when they are all gone, another seige tower will appear on the other side than the other one. Go and destoy this exactly as the same as the last one. A cutscene will play and now two more seige towers will appear, in the location of both the previous towers. Use a combination of attacking the towers, repairing the catapult and reloading for the mole and eventually the towers will explode and the enemies stop appearing for now.