The Legend of Zelda: A Link to the Past/Glitches: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
The Legend of Zelda: A Link to the Past/Glitches (edit)
Revision as of 01:38, 25 February 2014
, 25 February 2014simplified wallmaster references with link to enemy section
Notmyhandle (talk | contribs) (simplified wallmaster references with link to enemy section) |
|||
Line 1: | Line 1: | ||
{{cleanup}} | {{cleanup}} | ||
{{Header Nav|game=The Legend of Zelda: A Link to the Past}} | {{Header Nav|game=The Legend of Zelda: A Link to the Past}} | ||
{{floatingtoc}} | |||
== Scrolling Shenanigans == | == Scrolling Shenanigans == | ||
# Enter the Dark world and go to Skeleton Forest. | # Enter the Dark world and go to Skeleton Forest. | ||
# Drop down the east most hole (first screenshot) to enter the large room in the Skull Dungeon with three Gibdos, a WallMaster, several bumpers, spikes, a key in a chest and a keydoor in the northeast corner. | # Drop down the east most hole (first screenshot) to enter the large room in the Skull Dungeon with three Gibdos, a [[The Legend of Zelda: A Link to the Past/Dark World Enemies#Wallmaster|WallMaster]], several bumpers, spikes, a key in a chest and a keydoor in the northeast corner. | ||
# Kill all the enemies and make sure the northern door is unlocked. | # Kill all the enemies and make sure the northern door is unlocked. | ||
# Go in between the two bumpers that are almost touching each other near the north side of the room. | # Go in between the two bumpers that are almost touching each other near the north side of the room. | ||
Line 76: | Line 78: | ||
# No more going through doorways and not being sent to the right location. | # No more going through doorways and not being sent to the right location. | ||
# Enemies and other objects can now be interacted with. | # Enemies and other objects can now be interacted with. | ||
# You can now see | # You can now see [[The Legend of Zelda: A Link to the Past/Dark World Enemies#Wallmaster|Wallmasters]]. | ||
# Items now work as they should. | # Items now work as they should. | ||
# In dark rooms, Link's light "cone" now appears at the correct location. | # In dark rooms, Link's light "cone" now appears at the correct location. |