The Legend of Zelda: A Link to the Past/Swamp Palace: Difference between revisions

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The Plains of Ruin and the marshes surrounding the Swamp Palace are populated with several kinds of evil creatures.  Adventurers report sightings of bomb-flinging Zirros, Rupee-snatching Pikits and other swamp-dwellers.  They are mean spirited but weak.  Most explorers can defend themselves with a standard sword and shield.
The Plains of Ruin and the marshes surrounding the Swamp Palace are populated with several kinds of evil creatures.  Adventurers report sightings of bomb-flinging Zirros, Rupee-snatching Pikits and other swamp-dwellers.  They are mean spirited but weak.  Most explorers can defend themselves with a standard sword and shield.
=== Haunted Grove ===
=== Haunted Grove ===
[[Image:Zelda_ALttP_Dark_grove.png|thumb|left|The lone occupant of the Haunted Grove]]
The legendary Flute Boy of the Haunted Grove often played music near his Light World home.  The Flute Boy is said to have been able to communicate with animals by using his Flute.  He could even call a feathered friend and hitch a ride to anywhere in the land.  When the Golden Power of the Triforce attracted the Flute Boy to the Dark World, though, Ganon transformed him into an animal so that he could never play the Flute again.  Upon telling his story to you, the Flute Boy gives you a [[Image:BS Zelda AST item Shovel.png]] '''Shovel''' so that you can find and use the Flute Boy's buried Flute.
The legendary Flute Boy of the Haunted Grove often played music near his Light World home.  The Flute Boy is said to have been able to communicate with animals by using his Flute.  He could even call a feathered friend and hitch a ride to anywhere in the land.  When the Golden Power of the Triforce attracted the Flute Boy to the Dark World, though, Ganon transformed him into an animal so that he could never play the Flute again.  Upon telling his story to you, the Flute Boy gives you a [[Image:BS Zelda AST item Shovel.png]] '''Shovel''' so that you can find and use the Flute Boy's buried Flute.
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=== The Flute and the Duck ===
=== The Flute and the Duck ===
[[Image:Zelda_ALttP_find_flute.png|thumb|left|Discovering the flute in the Grove]]
[[Image:Zelda_ALttP_reveal_duck.png|thumb|right|Revealing the dock from the weathercock]]
In the Haunted Grove of the Dark World, you meet a creature who gives you a shovel and tells you how the boy had been placed under a spell.  The Flute, says the monster, must be found if the spell is to be broken.  You must dig around the Light World's Haunted Grove in order to find the [[Image:Zelda ALttP item Flute.png]] '''Flute'''.  (It can be found in the upper-left corner of the Grove).  Once you collect it, head to [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko Village]] and visit the weathercock near the center of time.  Use the Flute, and the once lost per duck will return to life.  The Duck, when summoned by the Flute can carry Link to one of eight sites around the Light World.  Each site is numbered on your Overworld Map.  The area near the desert can only be reach by Duck-transport, and the other areas become more easily accessible.  
In the Haunted Grove of the Dark World, you meet a creature who gives you a shovel and tells you how the boy had been placed under a spell.  The Flute, says the monster, must be found if the spell is to be broken.  You must dig around the Light World's Haunted Grove in order to find the [[Image:Zelda ALttP item Flute.png]] '''Flute'''.  (It can be found in the upper-left corner of the Grove).  Once you collect it, head to [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko Village]] and visit the weathercock near the center of time.  Use the Flute, and the once lost per duck will return to life.  The Duck, when summoned by the Flute can carry Link to one of eight sites around the Light World.  Each site is numbered on your Overworld Map.  The area near the desert can only be reach by Duck-transport, and the other areas become more easily accessible.  
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=== The truth about Bombos ===
=== The truth about Bombos ===
[[Image:Zelda_ALttP_Bombos_medallion.png|thumb|right|Translate the inscription for Bombos]]
The spell of Bombos has no special purpose in Link's quest such as opening a dungeon, but it is useful in battle.  Obtaining the spell, however, isn't easy.  You must warp from a patch of ground at the east end of the Dark World canyon using the Magic Mirror.  In the Light World, that patch of ground is on top of a cliff.  Once on top of the cliff, you can reach the Mudoran monolith that holds the spell.
The spell of Bombos has no special purpose in Link's quest such as opening a dungeon, but it is useful in battle.  Obtaining the spell, however, isn't easy.  You must warp from a patch of ground at the east end of the Dark World canyon using the Magic Mirror.  In the Light World, that patch of ground is on top of a cliff.  Once on top of the cliff, you can reach the Mudoran monolith that holds the spell.
=== The warp for life ===
=== The warp for life ===
South of the Haunted Grove in the Dark World, you will find a circle of bushes.  If you stand in the center of them and use the Magic Mirror to warp back to the Light World, you will find yourself high on a ledge that was previously unreachable.  There is a cave perched on the ledge that you can now enter.  Inside, you will find a [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart'''.
South of the Haunted Grove in the Dark World, you will find a circle of bushes.  If you stand in the center of them and use the Magic Mirror to warp back to the Light World, you will find yourself high on a ledge that was previously unreachable.  There is a cave perched on the ledge that you can now enter.  Inside, you will find a [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart'''.
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== The Swamp Palace ==
== The Swamp Palace ==
[[Image:Zelda_ALttP_Swamp_Palace.png|thumb|left|After the water flows]]
When explorers enter the Swamp Palace, they are unable to cross the empty indoor canal because of its steep, shear sides.  The key to getting to the other side is understanding the connection between the Light and Dark Worlds.  Standing just outside of the place, you can warp to the Light World Watergate and pull the switch inside, allowing the water to flow.  Then return to the Swamp Palace in the Dark World and swim across the water-filled canal.
When explorers enter the Swamp Palace, they are unable to cross the empty indoor canal because of its steep, shear sides.  The key to getting to the other side is understanding the connection between the Light and Dark Worlds.  Standing just outside of the place, you can warp to the Light World Watergate and pull the switch inside, allowing the water to flow.  Then return to the Swamp Palace in the Dark World and swim across the water-filled canal.
=== Part 1 ===
=== Part 1 ===
[[Image:LoZLttP Swamp Palace Part1.png|thumb|600px|right|Part 1 (Floor 1 and Basement 1)]]
[[Image:LoZLttP Swamp Palace Part1.png|thumb|600px|right|Part 1 (Floor 1 and Basement 1)]]
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;1A:Provided that you've pulled the switch inside the Watergate, you should be able to swim across the canal to the cropped ladder on the left that would be otherwise unreachable since it doesn't drop all the way down to the floor.  The buoyancy of the water will help you climb up and out of the water.  On the other side, you'll enter a shallow pond with water-skating bugs known as Hobas.  They are easy to defeat, but they dart quickly across the surface of the water.  A chest in the water contains a [[Image:Zelda ALttP item Small Key.png]] '''Small Key''' with which you can open the door at the far end and descend down the steps to room '''1B'''.
;1A:Provided that you've pulled the switch inside the Watergate, you should be able to swim across the canal to the cropped ladder on the left that would be otherwise unreachable since it doesn't drop all the way down to the floor.  The buoyancy of the water will help you climb up and out of the water.  On the other side, you'll enter a shallow pond with water-skating bugs known as Hobas.  They are easy to defeat, but they dart quickly across the surface of the water.  A chest in the water contains a [[Image:Zelda ALttP item Small Key.png]] '''Small Key''' with which you can open the door at the far end and descend down the steps to room '''1B'''.
;1B:Most of this room is water logged except for an island and two alcoves.  Exploring the island is especially important since a [[Image:Zelda ALttP item Small Key.png]] '''Small Key''' is hidden underneath the very bottom skull.  Be sure to collect it.  More Hobas float around the water, as well as a type of bubble enemy known as Kyamerons.  They bounce around the water at a fast pace, but can be stopped with one swing of the sword.  Notice that the wall at the end of the top alcove looks damaged.  If you drop a bomb there, you can break a hole in the wall and proceed to the right side of room '''1C''' in order to collect the map.  Then return to room '''1B''' and unlock the door in the bottom alcove and enter room '''1D'''
;1B:Most of this room is water logged except for an island and two alcoves.  Exploring the island is especially important since a [[Image:Zelda ALttP item Small Key.png]] '''Small Key''' is hidden underneath the very bottom skull.  Be sure to collect it.  More Hobas float around the water, as well as a type of bubble enemy known as Kyamerons.  They bounce around the water at a fast pace, but can be stopped with one swing of the sword.  Notice that the wall at the end of the top alcove looks damaged.  If you drop a bomb there, you can break a hole in the wall and proceed to the right side of room '''1C''' in order to collect the map.  Then return to room '''1B''' and unlock the door in the bottom alcove and enter room '''1D'''
;1C:If you entered this room from room '''1B''', you can collect the map.  You must pass two red gelatinous Zols.  Open the chest to received the [[Image:Zelda ALttP item Map.png]] '''Map'''.  If you entered the room through the bottom level of room '''1D''', all you need to do is run up to the skull and collect a [[Image:Zelda ALttP item Small Key.png]] '''Small Key''' and return to '''1D'''.  Then you will come back through the unlocked door at the top.  You must deal with two Stalfos before utilizing your hammer to knock down the bobbing pegs into the floor.  Once you create a pathway to the lever, stand to the right of it, and push it left.  The lever should move and water will flow into the canal in the center of the room, and flow into '''1D''' as well.  You can bomb the left side of the wall of this room to enter the upper-right corner of room '''1E''', but all you will find are Rupees and Bombs.
;1C:If you entered this room from room '''1B''', you can collect the map.  You must pass two red gelatinous Zols.  Open the chest to received the [[Image:Zelda ALttP item Map.png]] '''Map'''.  If you entered the room through the bottom level of room '''1D''', all you need to do is run up to the skull and collect a [[Image:Zelda ALttP item Small Key.png]] '''Small Key''' and return to '''1D'''.  Then you will come back through the unlocked door at the top.  You must deal with two Stalfos before utilizing your hammer to knock down the bobbing pegs into the floor.  Once you create a pathway to the lever, stand to the right of it, and push it left.  The lever should move and water will flow into the canal in the center of the room, and flow into '''1D''' as well.  You can bomb the left side of the wall of this room to enter the upper-right corner of room '''1E''', but all you will find are Rupees and Bombs.
;1D:When you enter the room, there will be a few enemies assembled, including a red Stalfos, a red Ball, a blue Ball, and fire chain known as a Winder.  You can't defeat the Winder, nor can you defeat the fallball shooting trap in the center of the floor.  Climb down the into the canal and enter room '''1C''' through the open door to collect a key.  Return back here, and climb up the ladder on the opposite side to unlock the door and enter the high part of room '''1C''' where you will be able to throw the level which allows water to flow through the canal.  Once you have the water flowing, return here and jump in the water.  You will noe be able to reach the cropped ladder on the left side leading to the exit on the left.  Pass through to reach room '''1E'''.
;1D:When you enter the room, there will be a few enemies assembled, including a red Stalfos, a red Ball, a blue Ball, and fire chain known as a Winder.  You can't defeat the Winder, nor can you defeat the fallball shooting trap in the center of the floor.  Climb down the into the canal and enter room '''1C''' through the open door to collect a key.  Return back here, and climb up the ladder on the opposite side to unlock the door and enter the high part of room '''1C''' where you will be able to throw the level which allows water to flow through the canal.  Once you have the water flowing, return here and jump in the water.  You will noe be able to reach the cropped ladder on the left side leading to the exit on the left.  Pass through to reach room '''1E'''.
;1E:This pivotal room not only leads to every other section of the Swamp Palace, it also contains the large treasure chest.  Since you are not equipped with the large key when you first arrive, you'll have to hunt it down before you can reveal its contents.  To get around, you'll have to explore the lower canal.  In addition to groups of Hobas and Kyamerons, there is a diving water monster called Pelogoose that drops out pipes in the walls and swims in a straight direction through the water.  You'll want to pass through the bottom door first to room '''1F''' in order to collect the compass.  When you return, pass through the door on the lower left to room '''1H'''.  When you collect a key, you'll need to return here and enter through the locked door in the upper left to room '''1L'''.  When you finally collect the Big Key, you will return to this room to open the large trasure chest in the center, where you will find the [[Image:Zelda ALttP item Hookshot.png]] '''Hookshot'''.  Learning how to use the Hookshot to maneuver through the dungeons is essential.  And in order to escape from this room through the north door, you will have to aim the hookshot at the skull that is visible to the right.  If you hit, you will be pulled over to the left island, where a key can be found under the far skull.  Return to the chest island, and fire your hookshot at one of the skulls on the top island to pull yourself over there.  Unlock the door and proceed to room '''1M'''.
;1E:[[Image:Zelda_ALttP_using_Hookshot.png|thumb|right|Use the Hookshot to advance]] This pivotal room not only leads to every other section of the Swamp Palace, it also contains the large treasure chest.  Since you are not equipped with the large key when you first arrive, you'll have to hunt it down before you can reveal its contents.  To get around, you'll have to explore the lower canal.  In addition to groups of Hobas and Kyamerons, there is a diving water monster called Pelogoose that drops out pipes in the walls and swims in a straight direction through the water.  You'll want to pass through the bottom door first to room '''1F''' in order to collect the compass.  When you return, pass through the door on the lower left to room '''1H'''.  When you collect a key, you'll need to return here and enter through the locked door in the upper left to room '''1L'''.  When you finally collect the Big Key, you will return to this room to open the large trasure chest in the center, where you will find the [[Image:Zelda ALttP item Hookshot.png]] '''Hookshot'''.  Learning how to use the Hookshot to maneuver through the dungeons is essential.  And in order to escape from this room through the north door, you will have to aim the hookshot at the skull that is visible to the right.  If you hit, you will be pulled over to the left island, where a key can be found under the far skull.  Return to the chest island, and fire your hookshot at one of the skulls on the top island to pull yourself over there.  Unlock the door and proceed to room '''1M'''.
;1F & 1G:There is a Kyameron and a stream of Pelogoose.  Going left won't get you very far, so head right, and pass through the door to room '''1G'''.  It is a vertical mirror image of the previous room except you can continue all the way around to the left door, through which you can reenter '''1F'''.  Now that you're on the left side, you can finally reach that treasure chest.  Open it to obtain the [[Image:Zelda ALttP item Compass.png]] '''Compass'''.  Now you can push the lower block to the right and exit through the top door back to room '''1E'''.
;1F & 1G:There is a Kyameron and a stream of Pelogoose.  Going left won't get you very far, so head right, and pass through the door to room '''1G'''.  It is a vertical mirror image of the previous room except you can continue all the way around to the left door, through which you can reenter '''1F'''.  Now that you're on the left side, you can finally reach that treasure chest.  Open it to obtain the [[Image:Zelda ALttP item Compass.png]] '''Compass'''.  Now you can push the lower block to the right and exit through the top door back to room '''1E'''.
;1H:When you first enter the room, you will face another crowd of various monsters.  Two Stalfos, a red one and a blue one, are accompanied by a blue Ball, and a fire chain Winder, not to mention the fireball trap.  Do  your best to breeze past them all to the ladder.  Climb down the ladder and run through the top door to '''1L''' in order to grab a small key.  Once you've used the key to return to room '''1L''' from room '''1E''', and pushed the water lever, you will return here.  Run back to the ladder and jump in the water in order to swim over the unmovable blocks on the floor.  On the other side, a Zol will be guarding a skull that contains a small heart.  Pass through the door on the left to room '''1J'''.
;1H:When you first enter the room, you will face another crowd of various monsters.  Two Stalfos, a red one and a blue one, are accompanied by a blue Ball, and a fire chain Winder, not to mention the fireball trap.  Do  your best to breeze past them all to the ladder.  Climb down the ladder and run through the top door to '''1L''' in order to grab a small key.  Once you've used the key to return to room '''1L''' from room '''1E''', and pushed the water lever, you will return here.  Run back to the ladder and jump in the water in order to swim over the unmovable blocks on the floor.  On the other side, a Zol will be guarding a skull that contains a small heart.  Pass through the door on the left to room '''1J'''.
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=== Part 2 ===
=== Part 2 ===
[[Image:LoZLttP Swamp Palace Part2.png|thumb|400px|right|Part 2 (Basements 1 & 2)]]
[[Image:LoZLttP Swamp Palace Part2.png|thumb|400px|right|Part 2 (Basements 1 & 2)]]
;2A:If you enter this room from room '''1M''' before you've had a chance to push the water lever in room '''2C''' and drain the water, you won't be able to do much here.  Once the water is drained, you can occupy the lower level and open the two treasure chests to find red Rupees in each of them.  Ultimately, you will wish to enter room '''2B'''.
;2A:[[Image:Zelda_ALttP_pushing lever.png|thumb|left|You must first drain the water in 2C]] If you enter this room from room '''1M''' before you've had a chance to push the water lever in room '''2C''' and drain the water, you won't be able to do much here.  Once the water is drained, you can occupy the lower level and open the two treasure chests to find red Rupees in each of them.  Ultimately, you will wish to enter room '''2B'''.
;2B:Once the water is drained from from room '''2C''', this room merely serves as a passageway between rooms '''2A''', '''2C''', and '''2D'''.  Beware of the Hobas and Kyamerons and the Pelogoose that drops out of the pipes.  
;2B:Once the water is drained from from room '''2C''', this room merely serves as a passageway between rooms '''2A''', '''2C''', and '''2D'''.  Beware of the Hobas and Kyamerons and the Pelogoose that drops out of the pipes.  
;2C:If you first arrive in this room from the left stairwell, you will have to retrace your steps.  You cannot squeeze by the lever when it's in its lowered position.  Enter the room from the right stairwell, accessible only from the right portion of room '''1P''', and you can push the lever to the right which drains the water out of the second floor basement, making the remainder of the dungeon accessible.  Now you can reach room '''2D''' by way of room '''2B'''.
;2C:If you first arrive in this room from the left stairwell, you will have to retrace your steps.  You cannot squeeze by the lever when it's in its lowered position.  Enter the room from the right stairwell, accessible only from the right portion of room '''1P''', and you can push the lever to the right which drains the water out of the second floor basement, making the remainder of the dungeon accessible.  Now you can reach room '''2D''' by way of room '''2B'''.
;2D:There are more Hobas, Kyamerons, and Pelogoose to deal with now.  The block that lies below the red grate can be pushed to expose a treasure chest which contains a red Rupee.  The expose doorway along the top wall leads to room '''2E''', but there is another more hidden doorway along this wall.  The waterfall which is second from the right hides another entrance which you can walk through in order to reach room '''2F'''.
;2D:[[Image:Zelda_ALttP_waterfall_secret.png|thumb|right|The secret passage behind the water in 2D]] There are more Hobas, Kyamerons, and Pelogoose to deal with now.  The block that lies below the red grate can be pushed to expose a treasure chest which contains a red Rupee.  The expose doorway along the top wall leads to room '''2E''', but there is another more hidden doorway along this wall.  The waterfall which is second from the right hides another entrance which you can walk through in order to reach room '''2F'''.
;2E:This room is a deadend, but it contains a number of skull that supply you with bombs, arrows, and Rupees, so it's worth investigating.
;2E:This room is a deadend, but it contains a number of skull that supply you with bombs, arrows, and Rupees, so it's worth investigating.
;2F:Once you pass through the door obscured by the waterfall, you will find a room with a ladder that leads to a staircase.  There are two blue Ball enemies to watch out for, but nothing else.  The skulls on the left contain small hearts to refill your life with.  Climb the staircase to reach room '''2G'''.
;2F:Once you pass through the door obscured by the waterfall, you will find a room with a ladder that leads to a staircase.  There are two blue Ball enemies to watch out for, but nothing else.  The skulls on the left contain small hearts to refill your life with.  Climb the staircase to reach room '''2G'''.
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;2J:This is final room before the boss fight.  Prepare yourself and enter the top door.
;2J:This is final room before the boss fight.  Prepare yourself and enter the top door.
=== Boss: Arrghus ===
=== Boss: Arrghus ===
[[Image:Zelda_ALttP_Arrghus.png|thumb|left|Arrghus boss fight]]
To defeat this blob of orbiting balls, you'll need your newly acquired Hookshot.  With the Hookshot equipped, you must fire it up at the mass, plucking one ball at a time off of Arrghus' body.  When each ball is pulled, begin to attack it with your sword.  After a few hits, it will be destroyed.  If, for some reason, you do not completely destroy it in time, the ball will float back to Arrghus, and you will have to pluck it off again in order to continue attacking it.  Keep this strategy up until every single ball that floats around Arrghus is destroyed.  Once the last ball is defeated, Arrghus is revealed as a red eyeball with tentacles.  Arrghus likes to jump up in the air and try to slam down on you.  After he lands, he bounces around the room in an effort to collide with you.  Slashing his eye with you sword causes him to stop, jump up in the air, and repeat the process.  Continue to hit him with your sword until his life is depleted.  He will explode, revealing a [[Image:Zelda ALttP item Heart Container.png]] '''Heart Container''' for you to collect as your own.  After you collect the heart, the second maiden crystal will be revealed.
To defeat this blob of orbiting balls, you'll need your newly acquired Hookshot.  With the Hookshot equipped, you must fire it up at the mass, plucking one ball at a time off of Arrghus' body.  When each ball is pulled, begin to attack it with your sword.  After a few hits, it will be destroyed.  If, for some reason, you do not completely destroy it in time, the ball will float back to Arrghus, and you will have to pluck it off again in order to continue attacking it.  Keep this strategy up until every single ball that floats around Arrghus is destroyed.  Once the last ball is defeated, Arrghus is revealed as a red eyeball with tentacles.  Arrghus likes to jump up in the air and try to slam down on you.  After he lands, he bounces around the room in an effort to collide with you.  Slashing his eye with you sword causes him to stop, jump up in the air, and repeat the process.  Continue to hit him with your sword until his life is depleted.  He will explode, revealing a [[Image:Zelda ALttP item Heart Container.png]] '''Heart Container''' for you to collect as your own.  After you collect the heart, the second maiden crystal will be revealed.
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== On warp locations ==
== On warp locations ==
[[Image:Zelda_ALttP_second_crystal.png|thumb|left|The second maiden crystal]]
[[Image:Zelda_ALttP_Hookshot_help.png|thumb|right|Even more of the Dark World can be explored now]]
The second maiden will reveal a bit more of the misery that befell the Golden Land when Ganon stumbled upon its location, but could not figure out how to return to the Light World.  She also informs you about the warps that allow you to pass from various parts of the Light World into the Dark World, which you will need to utilize in order to uncover all of the Dark World's secrets.  The third crystal appears to lie in the region that equates to the [[The Legend of Zelda: A Link to the Past/The Lost Woods|Lost Woods]] in the Light World, a region known in the Dark World as the [[The Legend of Zelda: A Link to the Past/Skull Woods|Skull Woods]].
The second maiden will reveal a bit more of the misery that befell the Golden Land when Ganon stumbled upon its location, but could not figure out how to return to the Light World.  She also informs you about the warps that allow you to pass from various parts of the Light World into the Dark World, which you will need to utilize in order to uncover all of the Dark World's secrets.  The third crystal appears to lie in the region that equates to the [[The Legend of Zelda: A Link to the Past/The Lost Woods|Lost Woods]] in the Light World, a region known in the Dark World as the [[The Legend of Zelda: A Link to the Past/Skull Woods|Skull Woods]].
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{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Dark Palace|nextpage=Skull Woods}}
{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Dark Palace|nextpage=Skull Woods}}
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