The Legend of Zelda: Majora's Mask/Prologue: Difference between revisions

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{{Header Nav|game=The Legend of Zelda: Majora's Mask}}
{{Header Nav|game=The Legend of Zelda: Majora's Mask}}


{{Control selector|Nintendo 64, Gamecube, Wii}}
{{Control selector|Nintendo 64, Gamecube, Wii, Switch}}
[[File:Majora opening cutscene.jpg|left|320px|Tatl and Wael watch over Link riding Epona.]]
[[File:Majora opening cutscene.jpg|left|320px|Tatl and Wael watch over Link riding Epona.]]
The game starts out with Link riding on Epona when a mysterious Skull Kid appears along with two fairies, Tatl and Tael. The Skull Kid knocks Link off Epona and takes his Ocarina, then he steals Epona.
The game starts out with Link riding on Epona when a mysterious Skull Kid appears along with two fairies, Tatl and Tael. The Skull Kid knocks Link off Epona and takes his Ocarina, then he steals Epona.
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When you enter this tunnel, Link will fall down and land on a flower. The Skull Kid then appears and proudly announces that he has gotten rid of your horse before using his magic to transform you into a Deku Scrub. When the cutscene is over, head through the door and down the tunnel, where Tatl will force you to bring her with you.
When you enter this tunnel, Link will fall down and land on a flower. The Skull Kid then appears and proudly announces that he has gotten rid of your horse before using his magic to transform you into a Deku Scrub. When the cutscene is over, head through the door and down the tunnel, where Tatl will force you to bring her with you.


In the next room, you will find your first Deku Flower. As a Deku, you can use them to fly for a brief period of time. To do so, stand on the flower and hold down {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}}}. After a puff of smoke rises from the flower bud, release {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}}} to launch into the air. Use the control stick to maneuver Link and {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}}} to put the flowers away and drop to the ground. If you have been in the air for too long, Link will starts to kick his legs and the flowers will start to spin more slowly. This indicates that Link can't fly for much longer, and is going to fall soon, so make sure there is land beneath you when he does.
In the next room, you will find your first Deku Flower. As a Deku, you can use them to fly for a brief period of time. To do so, stand on the flower and hold down {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{Switch|A}}}}. After a puff of smoke rises from the flower bud, release {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}|{{Switch|A}}}} to launch into the air. Use the control stick to maneuver Link and {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{Switch|A}}}} to put the flowers away and drop to the ground. If you have been in the air for too long, Link will starts to kick his legs and the flowers will start to spin more slowly. This indicates that Link can't fly for much longer, and is going to fall soon, so make sure there is land beneath you when he does.


Use your new powers to fly to the other side of the room and head though the door. In this room, you must fly from tree stump to tree stump. Fly to the stump directly across from where you entered the room to find a treasure chest. Inside are ten '''Deku Nuts'''. Deku Nuts can be used to stun enemies and can be equipped to an item slot. You can also use them during flight by hitting {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}}} to drop a Deku Nut and stun enemies below.
Use your new powers to fly to the other side of the room and head though the door. In this room, you must fly from tree stump to tree stump. Fly to the stump directly across from where you entered the room to find a treasure chest. Inside are ten '''Deku Nuts'''. Deku Nuts can be used to stun enemies and can be equipped to an item slot. You can also use them during flight by hitting {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}|{{Switch|B}}}} to drop a Deku Nut and stun enemies below.


Look to the right to find a fallen log that creates a tunnel. Use the Deku Flowers to fly over to it and head into the tunnel. In here, the door behind you will shut itself. Head up the nearby ramp and then up the steps, where you'll run into the Happy Mask Salesman. He tells you a bit of the mask's history and that you need to fetch the mask that the Skull Kid took from him before three days pass, but that he will be able to revert you from your Deku Scrub form if you can retrieve your Ocarina.
Look to the right to find a fallen log that creates a tunnel. Use the Deku Flowers to fly over to it and head into the tunnel. In here, the door behind you will shut itself. Head up the nearby ramp and then up the steps, where you'll run into the Happy Mask Salesman. He tells you a bit of the mask's history and that you need to fetch the mask that the Skull Kid took from him before three days pass, but that he will be able to revert you from your Deku Scrub form if you can retrieve your Ocarina.
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:* At night the Stray Fairy moves to East Clock Town. It can be found hovering around the Treasure Chest Shop (the large building shaped like a treasure chest) and you need to use the nearby Deku Flower to get it.
:* At night the Stray Fairy moves to East Clock Town. It can be found hovering around the Treasure Chest Shop (the large building shaped like a treasure chest) and you need to use the nearby Deku Flower to get it.


Once you have the Stray Fairy, return to the Great Fairy Fountain to reunite it with the others. The Stray Fairies come together to form the Great Fairy of Clock Town, who will reward Link with the ability to use '''magic.''' With magic at his disposal, Link can shoot snot bubbles from his snout by pressing {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}}}. The longer you hold the button, the bigger the bubble will be, but if you hold it too long the bubble will pop. The bubbles can be used as projectiles, though they are otherwise worthless in most situations.
Once you have the Stray Fairy, return to the Great Fairy Fountain to reunite it with the others. The Stray Fairies come together to form the Great Fairy of Clock Town, who will reward Link with the ability to use '''magic.''' With magic at his disposal, Link can shoot snot bubbles from his snout by pressing {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}|{{Switch|B}}}}. The longer you hold the button, the bigger the bubble will be, but if you hold it too long the bubble will pop. The bubbles can be used as projectiles, though they are otherwise worthless in most situations.


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The base of the observatory houses one of two scarecrows that can be used to send you forward half a day in time. Leave him alone for now, and head up into the main room of the observatory. Speak with the old man there, and agree when he asks if you would like to look through the telescope.
The base of the observatory houses one of two scarecrows that can be used to send you forward half a day in time. Leave him alone for now, and head up into the main room of the observatory. Speak with the old man there, and agree when he asks if you would like to look through the telescope.


The telescope can be used to observe the area surrounding the observatory, which is on the eastern edge of Termina Field. Move the telescope with the Control Stick and press {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}}} to zoom in and {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}}} to exit. Move the telescope up to the top of the Clock Tower and zoom in on the Skull Kid to trigger a cutscene. Afterward, exit from the telescope and go outside using the nearby door. Outside, find the crater and pick up the '''Moon's Tear''' that fell from the sky. Once you have it, leave the observatory and head back through the sewer to Clock Town.
The telescope can be used to observe the area surrounding the observatory, which is on the eastern edge of Termina Field. Move the telescope with the Control Stick and press {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{Switch|A}}}} to zoom in and {{control|{{n64|B}}|{{gc|B}}|{{wii-cc|B}}|{{Switch|B}}}} to exit. Move the telescope up to the top of the Clock Tower and zoom in on the Skull Kid to trigger a cutscene. Afterward, exit from the telescope and go outside using the nearby door. Outside, find the crater and pick up the '''Moon's Tear''' that fell from the sky. Once you have it, leave the observatory and head back through the sewer to Clock Town.
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<center>'''<font color="sky blue">Song of Time</font>'''<br/>
<center>'''<font color="sky blue">Song of Time</font>'''<br/>


{{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii|a}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}}}     {{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}}} </center>
{{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}|{{Switch|Right|Rstick}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii|a}}|{{Switch|A}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}|{{Switch|Down|Rstick}}}} {{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}|{{Switch|Right|Rstick}}}} {{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}|{{Switch|A}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}|{{Switch|Down|Rstick}}}} </center>


Take out your ocarina, which has somehow transformed into a set of brass pipes, and play the Song of Time. When asked if you want to return to the Dawn of the First Day, choose "Yes". The game will save and you will be sent back in time to the first day.
Take out your ocarina, which has somehow transformed into a set of brass pipes, and play the Song of Time. When asked if you want to return to the Dawn of the First Day, choose "Yes". The game will save and you will be sent back in time to the first day.
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<center>'''<font color="pink">Song of Healing</font>'''<br/>
<center>'''<font color="pink">Song of Healing</font>'''<br/>


{{control|{{N64|left|C}}|{{gc|y}}|{{wii-cc|y}}}} {{control|{{N64|right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}}} {{control|{{N64|left|C}}|{{gc|y}}|{{wii-cc|y}}}} {{control|{{N64|right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}}} </center>
{{control|{{N64|left|C}}|{{gc|y}}|{{wii-cc|y}}|{{Switch|left|Rstick}}}} {{control|{{N64|right|C}}|{{gc|x}}|{{wii-cc|x}}|{{Switch|right|Rstick}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}|{{Switch|Down|Rstick}}}} {{control|{{N64|left|C}}|{{gc|y}}|{{wii-cc|y}}|{{Switch|left|Rstick}}}} {{control|{{N64|right|C}}|{{gc|x}}|{{wii-cc|x}}|{{Switch|right|Rstick}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}|{{Switch|Down|Rstick}}}} </center>


After playing the Song of Healing, the curse will be lifted and you will receive the '''Deku Mask''' which, when worn, will allow you to assume your Deku form once again.
After playing the Song of Healing, the curse will be lifted and you will receive the '''Deku Mask''' which, when worn, will allow you to assume your Deku form once again.


{{Footer Nav|game=The Legend of Zelda: Majora's Mask|prevpage=Walkthrough|nextpage=Clock Town}}
{{Footer Nav|game=The Legend of Zelda: Majora's Mask|prevpage=Walkthrough|nextpage=Clock Town}}
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