The Legend of Zelda: Majora's Mask/Snowhead Temple: Difference between revisions

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===Mini-boss: Wizzrobe===
===Mini-boss: Wizzrobe===
The Wizzrobe can be pretty annoying. It is quite possible to tackle him as Goron Link, though.
The Wizzrobe can be pretty annoying. At first, he will appear in one corner of the room and try to use a freezing spell on you. Keep your distance and shoot him with an arrow anytime he appears. After a few times, he will create clones of himself - quickly try to discover the real deal and shoot him as before. After a few hits he will be dead, open the chest that appears to get the '''Fire Arrows'''.


In the first part, he will appear in one corner of the room and try to use a freezing spell on you. Get across and hit him while he is preparing his spell. After a few times, he will create clones of himself - quickly try to discover the real deal and hit him as before. After a few hits he will be dead, open the chest that appears to get the '''Fire Arrows'''.
==After beating Wizzrobe==
 
==On to Floor 3F==
Drop down to the first floor, and melt any of the two green doors and go through. You should probably kill the Freezzards as they only cause trouble. Stand in the middle, and light all three torches with Fire Arrows to unlock the middle door. Go through, and pound the switch as Goron Link to raise the central pillar upwards. (If you want to move the pillar back down, drop down to the basement to find another switch.)
Drop down to the first floor, and melt any of the two green doors and go through. You should probably kill the Freezzards as they only cause trouble. Stand in the middle, and light all three torches with Fire Arrows to unlock the middle door. Go through, and pound the switch as Goron Link to raise the central pillar upwards. (If you want to move the pillar back down, drop down to the basement to find another switch.)


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===Mini-boss: Wizzrobe (2)===
===Mini-boss: Wizzrobe (2)===
Yep, it's him again. The same strategies from before apply here as well. Defeat him to get the '''Big Key'''.
Yep, it's him again. The same strategies from before apply here as well. You don't need to use the Fire Arrows. Defeat him to get the '''Big Key'''.


==To the boss==
==To the boss==
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Goht will run around the arena. You need to put on the Goron Mask and follow him while avoiding stalactites falling from above and rocks Goht throws at you. The arena is filled with Magic Jars to refill your magic on the way. Once you reach Goht, run into him to hurt him. He will try to launch a magic attack at you (which is easily avoidable) and then run off. Once he is damaged enough he will also start dropping bombs behind him which you absolutely need to avoid.
Goht will run around the arena. You need to put on the Goron Mask and follow him while avoiding stalactites falling from above and rocks Goht throws at you. The arena is filled with Magic Jars to refill your magic on the way. Once you reach Goht, run into him to hurt him. He will try to launch a magic attack at you (which is easily avoidable) and then run off. Once he is damaged enough he will also start dropping bombs behind him which you absolutely need to avoid.
While wearing the Goron Mask, you can also jump off of the various ramps in the room. If you manage to hit Goht while you're in midair (and your spikes are out during the Goron roll), it will cause him to fall to the ground for a short time, during which you are free to attack him. If your spikes are still out after he falls, you can continue to roll into Goht while he's on the ground, dealing a significant amount of damage.


If you think this is too hard for you, simply stand in the entrance area right next to the door and snipe him with arrows. Goht cannot hurt you there no matter what and you can pick him off at your leisure. It is long and tedious, but guarantees a no-damage boss fight.
If you think this is too hard for you, simply stand in the entrance area right next to the door and snipe him with arrows. Goht cannot hurt you there no matter what and you can pick him off at your leisure. It is long and tedious, but guarantees a no-damage boss fight.
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