The Legend of Zelda: Ocarina of Time/Water Temple: Difference between revisions

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{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
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{{Control selector|Nintendo 64, GameCube, Wii (classic)}}
{{Control selector|Nintendo 64, GameCube, Wii (classic), 3DS, Switch}}
'''''Within the depths of Lake Hylia stands the Water Temple. Built by Zoras long ago, it honors spirits of water and the many creatures under their guidance.'''''


==An Arctic Wind==
With the power of your new song available, play the {{im/oot|Ocarina Songs|Serenade of Water}} to transport to Lake Hylia. Everything seems the same except for one thing: where's the lake water? Go down to the bottom of the dried-up lake and there will be a small pool of water. Put on the {{im/oot|Equipment|Zora Tunic}} and sink into the water with the {{im/oot|Equipment|Iron Boots}}.  
Navi will mention that an arctic wind is blowing from Zora's Domain. That is your next destination. Head to Zora's River. When you are near the end of the path, it will begin to snow. When you get inside Zora's Domain, you will find that it has completely frozen over! The King and the shop entrance are frozen solid as well. When you head out to Zora's Fountain, you will find that Jabu-Jabu is no longer there, but a series of ice platforms leading to a cave. That cave is the Ice Cavern, your next dungeon. Be careful of octocroks and make your way towards the cavern.


==The Ice Cavern==
;The Crystal Lock
Make your way down the frozen path, being wary of icicles that may fall from the ceiling. When the room widens out into a large area with a frozen floor, you will encounter three frozen enemies called "Freezards". You may destroy them with the weapon of you choosing. They are able to freeze you. When this happens, tap your buttons to break free. Be careful of the Blade Trap circling the room.  
Underneath the water is an entrance leading to somewhere, but there is a metal gate blocking it. To open it up, take out the Hookshot and hit the crystal-shaped keystone above the entrance. This will dislodge the buoyant keystone and send it floating up to the surface of Lake Hylia. Since it was keeping the gate from rising, the entrance will open, uncovering the path into the next temple.


===Silver Rupees===
==The Water Temple==
Head north into the next hallway. Cut your way through the stalagmites and enter the next major room. A frozen, spinning scythe is located directly in the center of the room. When a blade comes towards you, duck using your shield. To progress, you will need to gather the Silver Rupees in the room. Three rupees are easy to find, but are also located in the scythe's path. There is another
Underneath Lake Hylia is the Water Temple. It is perplexing, tricky, and an all-around difficult place to navigate through. Many complex puzzles and dangers await you, so be prepared to act quickly in response to dangerous traps. You will also need the Dungeon Map and Compass to identify which rooms you've yet to visit and the hidden treasures they contain. Otherwise, it can be easy to get lost in this dungeon. You will need the {{im/oot|Equipment|Zora Tunic}} equipped at all times to breathe underwater, and be using the Iron Boots frequently to submerge into the temple.
silver rupee behind three blue stalagmites in the corner (to the left as you
first enter the room). The last rupee hangs above the room.  To reach it, climb up the cliff in the back of the room and jump out to grab the rupee.  The
door at the top of the cliff will now unlock.  Climb up and go through it.


===Blue Fire===
To make things easier on yourself, you should have these with you: {{im/oot|Consumables|Bomb|display=Bombs}}, plenty of {{im/oot|Consumables|Arrow|display=Arrows}}, {{im/oot|Items|Din's Fire}}, and the {{im/oot|Equipment|Biggoron's Sword}}. It is advisable to also have the {{im/oot|Upgrades|Biggest Bomb Bag}} and at least the {{im/oot|Upgrades|Bigger Quiver}} upgrade (obtained by getting a perfect score at the Kakariko Village Shooting Gallery).
Continue along the path until you enter a wider room.  This room
contains a new kind of Keese, the Ice Keese. Upon impact, they will freeze you. Even worse, they do not lose their freezing effect once they touch you. The best method of attack against Ice Keese is the bow and arrows.


Climb up onto the ledge near the front of the roomMove slowly along it and eliminate the Freezzard at the end. Jump to the platform on the left, and jump to the next platform.  It contains a pillar which houses an altar of Blue Fire. Blue fire can be used to melt the Red Ice that you've seen around Zora's Domain and thus far in the Ice Cavern. Store Blue Fire in a bottle.
As an additional note, make sure to collect the Gold Skulltula Tokens as soon as possible (the ideal times to do so are outlined in this walkthrough); backtracking through this dungeon is difficult and relentlessly tiresome.
   
===Reunited with Ruto===
Once you are in the temple, you'll have to take your {{im/oot|Equipment|Iron Boots}} off so you can surface and climb up to venture into the dungeon. You'll find yourself entering a large cavern filled with water and with a large shrine in the middle. This is the main room of the temple. Remember this, as the subsections of the temple all converge back to this room, which comprises three whole floors. The water level in the temple can either be high, medium, or low, and the level will open up access to certain floors while cutting off access to others. At the moment, it is at its highest level. There are also several {{im/oot|Enemies|Blue Tektite|display=Blue Tektites}} perched on the dry ledges in this room. Try to snipe them with your {{im/oot|Items|Fairy Bow}} before they have a chance to notice you and attempt to cross onto the water, because they will be able to float on the surface and attempt to chase you while you are swimming.


Use the Blue Fire to unfreeze the large chest within the room. It contains the Dungeon Map. Return to the room with the scythe.
Climb up, then walk forward and fall in the water. Then, put the Iron Boots back on. Sink all the way to the bottom. Be wary of the unique enemies which traverse this floor. They are {{im/oot|Enemies|Spike|display=Spikes}}, metallic balls with sharp points jutting from their bodies. If the Spikes spot Link, they will roll towards the hero with intent to pierce him. No weapon can harm them in this armored form, but if they collide with your shield or plunk them with an attack from the {{im/oot|Items|Hookshot}}, they will retract their spikes and assume a vulnerable, rock-like form of a vulnerable rock for a few seconds before reverting to their armored form. Attacking them with Hookshot will allow you to keep a safe distance from the Spikes. You can also anticipate where they are by the metallic rattling sounds they make as they roll around, and when to hunt them by the snapping noises they make when they camouflage themselves as rocks. The Spikes will be in their rock forms by default unless disturbed and on the move. As long as you are far away enough away from them, they will not transform.


Look to the left and right from the cliff where you emerge from the Dungeon Map room. You should see two bits of ice that have an red tinge near their base.  These are barriers that can be melted with Blue Fire. Melt the barrier on the left first, and go down the hall. You may want to get in the middle of the next room and run in a small circle a few times to get rid of falling icicles.  
Walk northeast, until you see a passage into another area that has two torches on either of the entrance. Go in that area and follow the path. You'll find Princess Ruto at the end, who has matured into an adult. Talk to her, and you'll learn she was saved from being frozen, thanks to Sheik, and she's a bit upset about being ignored by you for seven years. However, she knows that there are three places in the temple that you can raise or lower the water. She tells you to follow her and she floats up. However, Ruto will be long gone by the time you reach the area she has entered.


You should find yourself in a room containing another Blue Fire altar. Unfreeze the chest. It contains the compass. Make your way back to the scythe room. Look for the other "barrier" with a red-tinge base. Make your way down the hall and into the next major room.
==Draining the Temple Dry==
{{OoT Skulltula|title=First Water Skulltula|width=25%|contents=In the main room with the water drained, head south through the corridor until you hit the dead end. {{im/oot|Items|Bomb}} the crack in the floor, then use the {{im/oot|Equipment|Iron Boots}} to drop down into the opened area and use the {{im/oot|Items|Hookshot}} or {{im/oot|Items|Longshot}} to kill the {{im/oot|Enemies|Shell Blade}}. Float back up into the next area with the {{im/oot|Equipment|Kokiri Boots}} and activate the switch on the platform, which will cause the statue to move up and reveal a target. In the 3DS version, the switch is on the backside of the wall that had {{im/oot|Enemies|Blue Tektite|display=Blues Tekitites}} on the sides. Hookshot up and kill the Blue Tekitites, then open the cage with a Spin Attack (charging it is the easiest way, but to save magic simply spin the control stick and attack), then kill the Gold Skulltula inside.}}
Simply take off your {{im/oot|Equipment|Iron Boots}} and you will float up. When you reach the top, you notice that she isn't there. Get out of the water and ignore the symbol on the wall for now. Enter the next room and kill all of the {{im/oot|Enemies|Spike}} enemies in the next room to get the {{im/oot|Dungeon Items|Dungeon Map}}. Then go back through the door and play {{im/oot|Ocarina Songs|Zelda's Lullaby}} in front of the symbol. It lowers the water level in the temple. Then drop all the way down the way you came up.


===Block Puzzle===
Turn around and you will see that the middle torch is lit but the other two aren't. Either use {{im/oot|Items|Din's Fire}} or shoot an arrow through the lit torch to light up all three torches. Enter the now unlocked door. There are several enemies called {{im/oot|Enemies|Shell Blade|display=Shell Blades}} in this room, mollusks which are guarded by thick shells. If you approach them, they'll turn to face you, and when you get in attack range, their mouths will pop open, exposing their vulnerable interiors, which can be struck with your sword, arrows, or the {{im/oot|Items|Hookshot}}, though their shells can still deflect your attacks should you try to strike them from any spot besides directly in front of them. If you are too slow to react, the Shell Blades will seal their mouths and leap at you with their spiny backsides, and you'll need to defend yourself with your shield and try to attack once they settle down and you are able to make them open their jaws. Kill the Shell Blades inside and you will receive a {{im/oot|Dungeon Items|Small Key}} from the chest that appears. Exit the room and go back to the main room. Use the Dungeon Map to note where you are, if necessary. Return to the main room and try not to get too close to large tower in the middle of the room, since it can trigger {{im/oot|Enemies|Blue Tektite|display=Blue Tektites}} to pounce down on you from above.
To progress, you will need to collect all Silver Rupees while moving a sliding block in the correct direction to get them. Grab the block from it's east side and push forward.  Now, climb on top of it, and use it to reach the silver rupee on top of the tall stone block. Go to the west side of the block, and push it east. Get on top of it, and climb into the small alcove.  Use your remaining bottle of Blue Fire to melt the Red Ice and take the Silver Rupee inside. Drop back down out of the alcove and push the ice block to the north or south and off the cliff to make it re-appear at the entrance to the room.


Now, grab the block from it's north side and push it south. Get on the ice block and use it to reach the silver rupee on top of the rock. Grab onto the east side of the stone block and push it west. Get on top of the ice block, and grab the silver rupee on top of the stone. Jump back down and get on the south side of the ice block. Push it to the north. Grab the silver rupee from the stone that the ice block has to come rest on, and the door will open.
In the main room, look for a brown platform on sticking out from the west side of this floor. Stand on it, and you'll see a brown block which cordons off further access into this area of the dungeon. Push the brown block as far as it goes. The block should fall down an underwater chamber. Put on the Iron Boots and follow it down. Go to the end of the hallway you'll find and take off the Iron Boots when you reach a place you can resurface. In this room, hit the crystal switch and a geyser of water will shoot up from the ground. Jump on top of it to get to the other side. In this next room, there is a whirlpool of water. If you look in the corner that is furthest from the entrance, there is a dragon's tail on the right, underwater (to the left is the dragon head). Jump into the water with your regular boots. When the whirlpool reaches over the tail, put on the Iron Boots. Now, you will be underwater and on top of the statue. Look around to re-orient yourself, but don't hop off the statue. You will see a diamond in the dragon's head. Hit it with your Hookshot and a nearby gate will open. Then turn your view and Hookshot onto the target. Then go into where the gate used to be and take off your Iron Boots. Float to the top and you will find a '''Small Key'''. Get the key and then go all the way back out to the main room. Use the Hookshot at the end to get out of hole to get back to main room.
{{-}}
 
==Half-Full, Half-Empty==
Back in the main room there is a large tower in the center of the room. At the bottom of the tower there is a locked door. Open it and enter the tower. Once you are in go straight to the wall, then turn around. Look up and there will be a target where you can {{im/oot|Items|Hookshot}} to. On this platform there is another Triforce symbol so play {{im/oot|Ocarina Songs|Zelda's Lullaby}} to raise the water. Notice how the block also floats up. Put on the {{im/oot|Equipment|Iron Boots}} and sink down to the bottom and under where the block used to be.
 
In this next room hit the diamond object and kill all the enemies inside. Once you kill them all another gate will open. Take off your boots and float up and get the {{im/oot|Dungeon Items|Small Key}} in this room. Now return to the room where you raised the water.
 
{{OoT Skulltula|title=Second Water Skulltula|width=25%|contents=Before you leave the tower, turn around and look up to locate a Gold Skulltula. You cannot reach it yet with the {{im/oot|Items|Hookshot}}, so make note of it for later on in the dungeon when you have a {{im/oot|Items|Longshot}}.}}
Float all the way to the top and exit through the door. Now jump back down and put on your Iron Boots. Go to the room where you met Princess Ruto (the one with a torch on each side). Once again take off your Iron Boots and float up. Now that the water is only half risen so you can reach a new place. Place a {{im/oot|Items|Bomb|display=bomb}} near the odd shaped wall and stand back. Get the '''Small Key''' and head back to the main room.
 
===The Compass===
Float up to the top of the main room and stand on the platform in the center. Look around for a {{im/oot|Items|Hookshot}} target that has two pots at the entrance of a passageway (it's not a door that needs to be unlocked). Go into the passage and through the tunnel. Hookshot to the target on the wall, and then to the target on the ceiling. You will find a chest that is covered with water. There is a switch in this room. Shoot your Hookshot or an arrow at it and open the chest. You will receive the {{im/oot|Dungeon Items|Compass}}. Now head back to the main room.
 
==All Wet Again==
Swim around the tower until you find a locked door. Go into it. In this room, stand on the water jet, being wary of the {{im/oot|Enemies|Blue Tektite}} that jumps down. Shoot the crystal switch with an arrow to raise the water jet to the next floor. Go through the door and you are once again in the main room, but in a nook in the southwest corner. Here you find another Triforce tile in the wall; play {{im/oot|Ocarina Songs|Zelda's Lullaby}} and raise the water all the way to the top. You may find it helpful to place a {{im/oot|Items|Farore's Wind}} warp point here for later. Now jump down. Go East and head into the corridor, putting on your {{im/oot|Equipment|Iron Boots}} at the end to go underwater. There is a block here. Pull it as far as it goes. Then go back into the main hub and enter the locked door on the West side.


Hop on the ice block's east side and push it to the west, then get on it's north side and push it south. Get on the ice block and jump over to the Blue Fire.
First, kill the two {{im/oot|Enemies|Keese}} (there is one near where you enter and one near the exit) with the {{im/oot|Items|Hookshot}} or arrows; avoid standing near the edge or you might get knocked off. This room can be very challenging, especially if the Keese are not defeated before moving along the platforms in the middle. Go straight to the edge and look down. Jump onto the platform that is moving up and down. Take out your Hookshot and be ready to shoot. Shoot across to one of the platforms that is moving downwards. Then immediately aim your Hookshot and shoot upwards. Once you are on that platform once again aim your Hookshot up and shoot to the next platform. The tricky part about this is that the platforms are moving down so you have to move quickly to avoid falling. Once you reach the top go through the locked door.
Refill your bottles with Blue Fire. Drop back down to the ground, and push the block from it's west side going east.  Now, push it north going south. The block will run into the wall. Jump up onto the block, and jump diagonally to the doorway


===The Iron Boots===
In this room there is a diamond in the center and several dragon head statues. The diamond in the center raises the water and the statues. Some of the statues have targets on them. Use the targets to get across the platforms. At any time in this room shoot an arrow to hit the diamond to raise or lower the statues and water. Once you are at the last platform, lower the water and step on the statue. Then raise the water and go up with the statue. Kill the {{im/oot|Enemies|Like-Like}} and then Hookshot to the target on the ceiling to get to the other side of the spikes. Enter into the sub boss room.
[[Image:OOT_ironboots.jpeg|left]]
Continue along the path and you should come to a large, decorative room. Here, you will fight the White Wolfos, a slightly larger version of a normal Wolfos.  
Defeat it the way you would a normal Wolfos. Once it is dead, a chest will generate. Retrieve the Iron Boots from it. They will allow you to walk underwater.  


As soon as you obtain the Iron Boots, Sheik will appear before you. It is revealed that the Zora's have been sealed under the ice. The source of this great freeze is the monster in the Water Temple. Unless it is destroyed, the ice will never melt. Sheik managed to save Ruto though. She already went to the temple. Sheik then teaches you the melody that will lead you to the Water Temple, the Serenade of Water.
===Your Dark Side===
{{sidebar|width=200px|float=right|title=Injured?|contents=If you are not at full health or do not have a potion ready, you may want to create a warp point at this location (if you have {{im/oot|Items|Farore's Wind}}) and teleport out of the dungeon.}}
[[File:LOZ OOT Dark Link.PNG|File:LOZ OOT Dark Link.PNG|thumb|left|Dark Link, a very formidable foe.]]


'''<font color="Blue">The Serenade of Water</font>''':
Advance note: If you have the {{im/oot|Items|Megaton Hammer}}, use it. Using it renders the enemy useless, meaning it does not attack you back at all. For a quick victory, equip the Megaton Hammer before turning back and strike Dark Link with it until he is defeated. This is by far the easiest way to defeat him.


{{control|{{N64|A}}|{{gc|a}}|{{wii-cc|a}}}} {{control|{{N64|Down|C}}|{{gc|z}}|{{wii-cc|zr}}}} {{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|Right|C}}|{{gc|x}}|{{wii-cc|x}}}} {{control|{{N64|Left|C}}|{{gc|y}}|{{wii-cc|y}}}}  
This room appears to be in a strange cloud of disorienting fog, almost as if you've wandered into a strange nether realm. Even stranger is the presence of a tall, gnarled tree in the middle of the room. It defies common sense for a tree to appear deep inside a temple otherwise devoid of plant life. As you pass by this tree, examine the door on the other side of the room.  You'll see that it's locked, but there is no enemy in this room to fight... or so you may think. As you cross from one end of the room to the other, while your back is turned, an eerie, shadowy figure will emerge. His appearance will not be stopped even if you never take your eyes of the tree by walking backwards to the other end of the room. He shall stand ominously still, glaring at you with piercing red eyes. Turn around and face the tree. {{im/oot|Enemies|Dark Link}}, your evil doppelganger has appeared!


There is a small square of water behind the chest you got the boots from. Equip your newfound boots and move along the underwater path. Be careful, if you stay underwater too long, you will drown. Enter the sliding door, and you will find yourself in the room with the spinning choppers. Simply make your way out of the dungeon from there, but bottle up some Blue Fire before you leave.
To start the battle, you must provoke Dark Link by hitting with a projectile attack or approaching the base of the tree where he waits for you. He is one of the most formidable enemies in the game, able to put up a greater fight than most because of his swift movements and damaging attacks. Navi's advice is simply, "Conquer yourself!" This is a hint at Dark Link's true nature. He is an evil reflection of Link. His health actually reflects how many hearts Link currently has, and you can judge how close he is to defeat by the tint of his shadowed body. As he grows weaker, he changes from pale gray coloration to a very opaque black. The {{im/oot|Equipment|Master Sword}} will deal damage equal to a single heart, so you can use that to gauge how many hits he can take.<ref>https://www.youtube.com/watch?v=lKwe7P4dckg</ref> You can use your sword against him, but Dark Link can easily block and counter almost every slice you make with his own shield and sword. In addition, if you thrust your sword at Dark Link, he may leap onto the blade, causing you to freeze for about a second, while he attempts a counterattack.


===The Zora Tunic===
There are several ways to defeat him, as detailed below, but the easiest ways to beat him are with weapons he cannot use, such as the {{im/oot|Equipment|Biggoron's Sword}}, {{im/oot|Items|Din's Fire}}, or the Megaton Hammer. Dark Link cannot defend against these items. Although the {{im/oot|Items|Hookshot}} can stun him, it is difficult to use effectively (if you miss, it leaves you vulnerable to attack). Dark Link has a very defensive fighting style, sometimes mimicking your actions. Every time Dark Link is wounded, he disappears and then reappears behind you. After he takes a lot of damage (or if he is injured near the edge of the room), he reappears further away.
[[Image:OOT_zoratunic.jpeg|left]]  
{{-}}
Return to Zora's Domain and unfreeze King Zora with your bottle of Blue Fire. He will reward you with the Zora Tunic, a garment that will allow you to breathe underwater. It is also a good thing to keep a second bottle of Blue Fire with you so that you can unfreeze the Zora Shop entrance as well. You can buy a Zora Tunic here, but it cost 300 Rupees.
;Using the Biggoron's Sword
[[File:LOZ OOT Dark Link Biggorons Sword.PNG|thumb|left|Biggoron's Sword deals '''major''' damage to him!]]
Simply run away towards the camera, then turn around and press {{control|{{n64|Up|Control}}{{plus}}{{n64|B}}|{{gc|Up|Control}}{{plus}}{{gc|B}}|{{wii-cc|Up|lstick}}{{plus}}{{wii-cc|B}}|{{3ds|Up|Cpad}}{{plus}}{{3ds|B}}|{{Switch|Up|lstick}}{{plus}}{{switch|B}}}} to do a stabbing motion. Dark Link can't defend against this attack, so you'll hit him every time.  


Play the Serenade of Water to transport to Lake Hylia. Everything seems the same except for one thing: where's the lakewater? Go down to the bottom of the dried-up lake and there will be a small pool of water. Put on the Zora Tunic and sink into the water with the Iron Boots. Underneath the water is a entrance leading to somewhere, but there are bars blocking it. To open it up, take out the Hookshot and hit the crystal above the entrance. The crystal will come out
If you are using the {{im/oot|Equipment|Giant's Knife}}, remember that blocked attacks risk breaking the sword. If this happens, revert to one of the other tactics.
and the entrance will open, which will lead to the next temple.
{{-}}
;Using Din's Fire
[[File:LOZ OOT Dark Link Din's Fire.PNG|thumb|left|Dark Link can't block Din's Fire, but he can run away.]]
If you want to take the easy way out, simply spam Din's Fire over and over, because Dark Link can't block it. However, this can quickly deplete your magic meter, so have a {{im/oot|Items|Green Potion}} or a {{im/oot|Items|Blue Potion}} ready to drink, preferably the latter, as it will also restore you health and Dark Link is liable to whittle it down quite quickly if you aren't careful.
{{-}}
;Using the Master Sword<nowiki>:</nowiki> Timed attacks
[[File:LOZ OOT Dark Link Sword to Sword.PNG|thumb|left|It takes luck and skill to best him with the Master Sword.]]
{{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-target Dark Link, and hold your shield out. When he begins to attack, hit {{control|{{N64|B}}|{{gc|B}}|{{wii-cc|B}}|{{3ds|B}}{{Switch|B}}}} (Jump Attack) as soon as he swings, or as soon as he strikes your shield - your chances are good to land a solid hit without exposing yourself.
If he mimics the move, he'll end up behind you and facing away. Keep {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-target on, but turn around quickly and do a regular swing on him.


;Using the Master Sword<nowiki>:</nowiki> Button mashing
As you can tell with Dark Link, he will mirror your every swing with one of his own.  To exploit this, perform continuous vertical slashes towards him but off to the side.  You should either be able to get behind him to make an attack that will hit or otherwise take damage and be able to squeeze in a hit of your own. 
{{-}}
;Using the Megaton Hammer
[[File:LOZ OOT Dark Link Megaton Hammer.PNG|thumb|left|The Megaton Hammer is very effective.]]
See beginning of this section for advice regarding this weapon.
The copycat is not equipped with a Megaton hammer, just a Master sword, so you can also use the hammer on him, just swing it at him until you destroy him.  While he takes damage from the hammer, he is still able to block its attacks.
{{-}}
;Attacking backwards
Face away from Dark Link, and use {{control|{{N64|Z}}|{{gb|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-Targeting to only look in one direction.  Perform a backwards-right walk just as Dark link approaches behind you, and swing your sword to hit him just as you start your swing.<ref>http://speeddemosarchive.com/flash.pl?ZeldaOoT_100p_635_mp4:ZeldaOoT_100p_635_part39</ref>
==The Longshot==
[[File:LOZ OOT Longshot.PNG|left|100px]]
[[File:LOZ OOT WT Longshot.PNG|thumb|right|You found the Longshot!]]
When Dark Link is finally defeated, the illusion in the room will vanish, and you can head on to the next room. This room has a treasure chest inside. Open and you'll be rewarded with the {{im/oot|Items|Longshot}}. This is a Hookshot with twice the that can extend twice as far because of it double-length chain, making many more Hookshot targets reachable. It also makes a few Gold Skulltula Tokens in range to collect within the temple, as well as previously unobtainable ones in the overworld.
{{-}}
{{-}}


==The Water Temple==
===Treacherous Waters===
Underneath Lake Hylia is the Water Temple. It is perplexing, tricky, and an all-around difficult place to navigate through. Many puzzles and dangers await you, so be prepared to act quickly.
{{OoT Skulltula|title=Third and Fourth Water Skulltulas|width=25%|contents=<center>{{h3|Third}}</center>With the {{im/oot|Items|Longshot}} in your possession, you can backtrack temporarily to the moving platform room (3rd floor, west door). Hop down to the left to the stationary platform. Use the Longshot to get up to the other side, then kill the Gold Skulltula and grab its token. Jump down into the abyss to be teleported back to where you entered. Or you can just Longshot it from where you entered. <br/><br/><center>{{h3|Fourth}}</center>Halfway through the river, at the third vortex, put on the {{im/oot|Equipment|Iron Boots}} and use the Longshot on the Gold Skulltula.}}
Once you have the {{im/oot|Items|Longshot}}, go behind the chest and you will see a blue block on the ground. Play the {{im/oot|Ocarina Songs|Song of Time}} to make it disappear. Jump into the water and swim through the small river. There are vortexes in water that suck you into the ground in a few areas. Use the {{im/oot|Equipment|Iron Boots}} to avoid the vortexes; you can avoid them without the Iron Boots, but utilising them is the quickest and most effective way by far to pass the first three.  
===Reunited with Ruto===
 
Once you are in the temple you have to take your iron boots off so you can climb up. You have to have your water tunic on right now. This here is the main room. Remember that. Climb up than walk forward and fall in the water. Then put the boots back on. Go all the way to the bottom. Once you are on the bottom walk around until you see a place where you can enter that has a torch on each side. Go in that area and follow the path until you reach Princess Ruto. Talk to her. She tells you to follow her and she floats up.
The first vortex is easy enough to get round; simply jump in with the Iron Boots equipped far in advance of the vortex and it won't suck you in. Continue along the path until you find the second vortex. To cross the second vortex you will need to go around the left side of it (facing downstream), following an underwater rock path. If you follow the path, this should be easy enough. After crossing the second vortex you will see the third vortex; just swim past it while keeping to the right (facing downstream) along the rockface. The fourth vortex is slightly more difficult to pass. At times it may seem there is no chance of escape, but keep pushing outwards with the control stick. The best strategy is to go round the right side of the vortex with the Iron Boots equipped, and push out until you get to the very edge. After you get to the edge you will be pulled back into the current, so timing is essential. As soon as you reach the edge, switch to the {{im/oot|Equipment|Kokiri Boots}} and swim towards the island to the northeastern side of your view (it should have two pots on it). Climb onto the island by pushing the control stick (and thus, Link), against it. If you find yourself trapped in the fifth vortex, push against the current and try to escape it by moving towards the aforementioned island (keep close to the rockface).


==Draining the Temple Dry==
From the island, you should be able to see a separate small square island attached to the rockface, between the fourth and fifth vortices. There is little margin for error here. Don the Kokiri Boots and tap {{control|{{N64|B}}|{{gc|B}}|{{wii-cc|B}}|{{3ds|B}}|{{Switch|B}}}} repeatedly to swim towards the tiny island between the fourth and fifth vortices. You should not get sucked into these if you approach the small square island correctly and carefully, but if you do get absorbed into them, follow previous instructions for escaping the respective vortices. You can also use the Longshot to pull yourself towards a target on the ceiling directly on top of the square island.
Simply take off your iron boots and you will float up. When you reach the top, you notice that she isn't there. Get out of the water and ignore the symbol on the wall for now. Enter the next room and kill all the enemies in the next room to get the map. Then go back through the door and play Zelda's Lullaby in front of the symbol. It lowers the water level in the temple. Then drop all the way down the way you came up.


Turn around and you will see that the middle torch is lit but the other two aren't. Either use Din's Fire or shoot an arrow through the lit torch to light up all three torches. Enter the now unlocked door. Kill the clams inside and you will get a small key. Exit the room and go back to the main room. Use the map, if necessary. In the main room look for the brown block on the bottom floor. Push it in as far as it goes. The block should fall down. Put on the iron boots and follow it down. Go to the end of the hallway and take off the iron boots. In this room hit the crystal and water should shoot up from the ground. Jump on top of it to get to the other side. In this next room there is a whirlpool of water. If you look in the corner that is furthest from the entrance, there is a statue underwater. Jump into the water with your regular boots. When the whirlpool reaches over the statue put on the iron boots. Now you are underwater on top of the statue. Look around, but don't go off the statue. You will see a diamond. Hit it with your hookshot and a near by gate will open. Then turn your view and hook shot onto the target. Than go into where the gate use to be and take off your iron boots. Float to the top and you will find a small key. Get the key and then go all the way back top the main room.
Look around for a golden eye (it will be set in a diamond shape, which should be on your right if you are facing the locked grate). Hit this with an arrow. '''IMPORTANT:''' Once you hit this, a timer will start. Immediately after hitting the golden eye with an arrow, turn to your left and jump to the newly unlocked platform, before the timer runs out. It is a short enough jump to make without the assistance of the longshot etc. Open the chest and retrieve its contents. If you do not reach the chest in time, simply repeat the steps outlined in this paragraph until you do.


==Half-Full, Half-Empty==
Continue along the passageway beyond the key chest. At the end of the passageway, use your newly acquired Longshot to reach the platform to the left and then go through the door. Defeat the {{im/oot|Enemies|Blue Tektite}} with your sword and use the Longshot on the opposite target to cross the gap. Use the Iron Boots to pass through the waterlogged tunnels ahead of you into the main room. Use your Iron Boots to reach the eastern room on the bottom floor (two torches in front) where you met Princess Ruto. Equip your Kokiri Boots and float to the top.
Back in the main room there is a large tower in the center of the room. At the bottom of the tower there is a locked door. Open it and enter the tower. Once you are in go straight on the platform and then turn around. Look up and there will be a target where you can hookshot to. On this platform there is another triforce symbol so play Zelda's Lullaby to raise the water. Notice how the block also floats up. Put on the iron boots and sink down to the bottom and under where the block use to be.


In this next room hit the diamond object and kill all the enemies in this room. Once you kill them all another gate will open. Take off your boots and float up and get the small key in this room. Now return to the room where you raised the water.
Once you have reached the top of the tunnel, play {{im/oot|Ocarina Songs|Zelda's Lullaby}} in front of the Triforce symbol to your right to lower the water all the way to the bottom. Jump down and go back to the main room.


Float all the way to the top and exit through the door. Now jump back down and put on your iron boots. Go to the room where you met Princess Ruto (the one with a torch on each side). Once again take off your iron boots and float up. Now that the water is only half risen so you can reach a new place. Place a bomb near the odd shaped wall and stand back. Get the small key and head back to the main room. Float up to the top and stand on the platform in the center. Look around for a hookshot target that has no door below it. Go into the passage and through the tunnel. Hookshot to the target on the wall and then hookshot to the target on the ceiling. You will find a chest that is covered with water. There is a switch in this room. Shoot your hookshot or an arrow at it and open the chest. You will receive the compass. Now head back to the main room.
Enter the exposed tower door in the middle on the bottom floor (beware, as you will be met with two spiked mine enemies and a Tektite, which it is advisable to defeat before progressing). Cross the two square platforms and turn around. You should see a target to your right. Use the Longshot to get to it and play Zelda's Lullaby once again to the triforce on the wall in front of you; this will raise the water to mid-level.


==All Wet Again==
Climb onto the newly raised platform. Use the Longshot to defeat the {{im/oot|Enemies|Gold Skulltula}} to the top left of your vision and collect the token, before jumping across the gap to leave the tower. Upon leaving the tower, be aware again of any roaming enemies (they often respawn on all levels of the main room, so be careful). A passage blocked by a gate should be on the opposite side to which you left the central tower. Find this passage and shoot an arrow into the golden eye below it. '''IMPORTANT: This will open the gate above it on a timer. You will need to quickly equip the Longshot and use it to drag yourself to the target behind the now-opened gate. If you do not reach the target in time, you can shoot the eye to try again. Your Longshot is more than capable of grabbing the target.''' ('''In case you're playing the game on a computer, note that you can't aim properly with the Longshot through the normal way. There is a solution though. Shoot the eye, then aim the Longshot just below the target. Press the {{control|{{N64|z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}} button to 'focus', then quickly press down to move your aim upwards. The cursor will slowly return to its former position, quickly shoot when it's over the target.''')
Swim around the tower until you find a locked door. Go into it. In this room stand on the little area with water and shoot an arrow at the switch. It will raise the water along with the you. You might get hit and have to do this a few times. Once you finally get to the top go through the door. You are once again in the main room but in a little different area. Play Zelda's Lullaby and raise the water all the way to the top. Now jump down. Look around until you see a locked door but don't go in it yet. Walk halfway around the center tower. There is a block here. Push it around as far as it goes. Then go back and enter the locked door.


Kill the two keese on the two sides first. This room can be very challenging. Go straight to the edge and look down. Jump onto the platform that is moving up and down. Take out your hookshot and be ready to shoot. Shoot across to one of the platforms that is moving downwards. Then immediately aim your hookshot and shoot upwards. Once you are on that platform once again aim your hookshot up and shoot to the next platform. The tricky part about this is that the platforms are moving down so you have to sort of race them. Once you reach the top go through the locked door. In this room there is a diamond in the center. This raises the water and statues. Some of the statues have targets on them. Use the targets to get across the platforms. At any time in this room shoot an arrow to hit the diamond to raise or lower the statues and water. Once you are at the last platform, lower the water and step on the statue. Then raise the water and go up with the statue. Kill the like like and then hookshot to the target on the ceiling to get to the other side of the spikes. Enter into the sub boss room.
Follow the passage to find a large red block. Push it as far as possible (it will fall into place). Turn right and get the key from the chest. Walk through the passage opposite and use the Longshot on the above target to get out of the hole (it is best to stand in the centre of the end of the passage for this). Follow the passage to the very top floor of the main area.


===Your Dark Side===
Put on the Iron Boots and sink to the bottom and go through the passage at the northern part of the map. Walk down this hall and either Longshot to get up or remove the boots and float up. Swim up to and climb on the platform. Use your longshot to get to the door across the spikes. Enter the locked door.  
This room appears to be in a cloud of fog, and even stranger is the tree in the  
middle of the room. Run past it to the door on the other side of the room, but
you'll see that it's locked. Turn around and face the tree.  


In this room you will face Dark Link. He is considerably one of the hardest sub-bosses you'll encounter. You can use your sword against him, but he can block and counter almost every slice you make. The easiest way to beating him is by using Din's Fire over and over, because he can't block it. He's a strong opponent, so it takes awhile to defeat him, and it depletes your magic meter and health to fight him, so bring a Blue Potion. Dark Link is also vulnerable to the Megaton Hammer, and he drops his guard if you use the Hookshot on him. Every time Dark Link is hit, he dissapears and then reappears behind you. After he takes a lot of damage, he reappears further away.
Kill all six of the Blue Tektites in this room with your arrows to make it easier. Use your Iron Boots and jump into the water. Walk across to the other side. Then take them off and climb onto the platform. Enter the door.  


==The Longshot==
Before you jump down, kill all the {{im/oot|Enemies|Stinger|display=Stingers}} in the room with your Longshot. You will see that there is a switch in the water, it needs to have a block on top of it to stay "on" (this switch controls the water level). Jump to the platform that's on opposite side of the room as the switch and bomb the weird colored brick wall. Go in and you will find a huge block. Push it as far as it will go. Jump back to the switch side and bomb the cracked wall. Pull the block towards the switch. Go back to the other side and get behind the block. Push it until it falls on the switch. The water level will raise so swim over to the door that you can now access (the door with steps) and go through it.
When Dark Link is finally defeated, the illusion in the room will vanish, and you can head on to the next one. This room has a treasure chest inside. Open and you'll be rewarded with the Longshot. This is a Hookshot that can extend twice as
far, making many more Hookshot targets reachable.


===Treacherous Waters===  
==Boss Key==
Once you have the longshot, go behind the chest and you will see a blue block on the ground. Play the song of time to make it disappear. (Not while you are standing on it) Jump into the water and swim through the small river. There are whirlpools in the ground in a few areas. Try to dodge them or use the iron boots to get around them. Either one works the same. Once you have avoided three whirlpools there should be a platform. Get onto the platform and then look around for a yellow eye. Hit it with an arrow and then use your longshot to get past the now opened gate. Longshot to the chest thats in there before the time runs out. If the time runs out just hit the eye with an arrow again. If you ever fall into one of the whirlpools it will take you to where you got the longshot and you will loose one heart.
In this room kill the enemies with arrows first. Then hit the switch and jump from water platform to water platform to reach the other side and go through the door.  


Get the treasure to receive a small key. Go through the hole in the wall and then go back to the main room. If you don't remember where you are just simply use your map. (The real cheap way to do this is to save and then turn off the game. Then re-start your record and you will be at the beginning of the temple and you will have the longshot and the key.)
{{OoT Skulltula|title=Fifth Water Skulltula|width=25%|contents=If you stand on the edge just above the running water and out of harms way from the boulders you can see the Gold Skulltula on the waterfall where the boulders fall. Use the {{im/oot|Items|Longshot}} from a safe spot to get the token.}}
In this room there is a boulder that keeps rolling by. Grab the Gold Skulltula on the wall. When the boulder passes, go in the direction that it came from. If you accidentally go in the direction that the boulder rolls, just jump into a vortex and it’ll take you back to the platform.


Once you are in the main room just go to the room where you met Princess Ruto and float all the way to the top. Then, lower the water all the way to the bottom. Jump down and go back to the main room. Enter the tower in the middle. Go straight and turn around. Shoot your longshot at the target and get onto the platform. Then play Zelda's Lullaby to raise the water to mid-level and exit the tower. Look around for a passage with a gate covering it. There is a target behind the gate which is reachable with the longshot. Shoot the switch to make the gate disappear for a short amount of time. Then, quickly use your longshot on the target to get past the gate. Inside the passage is a large block. Pull it out as far as possible (it will fall into place). However, you will notice that you are now trapped. Go the direction opposite the block, back to the tower. Repeat the process of opening the gate. This time, push the block against the wall and enter the newly opened area and open the chest. Return to the main area.  
When you are in deep water, put on the {{im/oot|Equipment|Iron Boots}} and sink to the bottom. Go through this little tunnel passageway, kill the {{im/oot|Enemies|Shell Blade}}, rise up, go through the door and find the ornate treasure chest. Open the chest to get the {{im/oot|Dungeon Items|Boss Key}}. If you need to capture some, there is a {{im/oot|Items|Fairy's Spirit|display=fairy}} in each of the pots in the back of the room. You can re-enter the room until you are finished filling your bottles. The fairies will respawn inside of the pots if you leave the room and re-enter. If you placed a {{im/oot|Items|Farore's Wind}} warp point at the plaque that raises the water level to the highest point earlier you can return to it now. If not, Go back to the place where the boulder was. This time go down the waterfall and find yourself back in the room with boulders, vortexes, and the six {{im/oot|Enemies|Blue Tektite|display=Blue Tektites}}. Head all the way back to the main room.


Sink to the bottom and go through the passage at the northern part of the map. Put on your iron boots to sink down and then take them off to sink back up on the other side. Float up to the platform. Use your longshot to get to the door across the spikes. Enter the door. Kill all the enemies in this room with your arrows to make it easier. Use your iron boots and jump into the water. Walk across to the other side. Then take them off and climb onto the platform. Enter the door. This can be a very confusing room if you don't know what you are doing. First, kill all the enemies in the room. You will see that there is a switch in the water. You go and press it and the water raises, but after you get off, the water sinks. Climb up onto a platform. From the entrance of the room turn completely right and use a bomb against the wall. Go in and you will find a huge block. Pull it as far that it goes, but you still cant get it onto the switch. Go back to the main part of the room. Now go to the left of the entrance and place another bomb, to open this side. Go in and punch the block as far that it goes. Than go back around to the other side and pull it three spaces. Now go back to the other side again and push it until the it falls in the water and covers the switch. Climb up and enter the door.
The water should be half risen right now. Head to the west side of the room to where you'll find a door that has a reddish-orange platform in front of it (the type that floats). You've been in this room before. Kill the Blue Tektite that falls from the top, then hit the diamond and go up with the water platform (you may have to ride the platform up for the enemy to move; sometimes the enemy gets stuck up there and never falls). Enter the door and play {{im/oot|Ocarina Songs|Zelda's Lullaby}} for the last time in the dungeon to raise the water all the way to the top.


In this room kill the enemies with arrows first. Then hit the switch and jump from the water platform to water platform to reach the other side. In this room there is a boulder that keeps running by. Once it passes go in the direction where it is coming from. Once you are in deep water put the iron boots on and sink to the bottom. Go through this little tunnel passageway and find a treasure chest. Open the chest to get the boss key. Go back to the place where the boulder was. This time go down the waterfall and find yourself back in this room. Head all the way back to the main room.  
Float back to the top of the main room. On the top floor there is a dragon statue with a target that you have never been to. Earlier you weren't able to reach it because of the {{im/oot|Items|Hookshot}}'s short reach, but now you can with the {{im/oot|Items|Longshot}}! Longshot over to the statue and enter the door (the pots here also have fairies if you need them).


The water should be half risen right now. Walk around the tower until you find a door that has a reddish-orange platform in front of it. You've been in this room before. Kill then enemy that falls from the top. Then hit the diamond and go up with the water platform. Enter the door and play Zelda's Lullaby for the last time in the level to raise the water all the way. Now jump down into the main area of the room. On the top floor there is a place that you have never been that has a target on it which you couldn't reach with the hookshot but you can reach with the longshot. Longshot over there and enter the door. This room is tricky sometimes frustrating. You have to run up the ramp in a straight line. If you stop running or get hit by a spike you will slide down. Once you get through you have reached the boss.
This next room is tricky, and sometimes frustrating. The trick to this room is hugging the right wall with your regular boots and not stopping! Once the first blade bounces off the right wall, start walking while hugging the right wall. The easiest way to get through is by running up WITHOUT TURNING. Once you get through, you have reached the boss!


==Boss: Morpha==
==Boss: Morpha==
The boss of this Temple is MORPHA, a huge amoeba. To start the battle, jump onto one of the platforms in the center. The way to kill the boss is to get to its nucleus (the small pinkish thing) and hit it with your sword.  To do this z-target it and use your longshot. If you get him he will be sucked right next to you. Hit him with your sword many times. It will grab you with its tentacles and suck power from you. This boss can do tons of damage coupled with the spike wall, so be sure not to get hit. Avoid his tentacles and keep hitting him with your longshot and then your sword. Repeat this until he has died, then take the Heart Container and leave.
[[File:LOZ OOT Morpha's Lair.PNG|thumb|left|Something's fishy with this water...]]
[[File:LOZ OOT Morpha.PNG|thumb|right|Morpha emerges.]]
You'll notice the lair of the boss is filled with a strange, dark blue water. Navi senses danger and warns you that this isn't normal water. At the moment, you won't find the boss in the room. It will not attack unless you are close enough that it can inflict harm on you. To start the battle, jump onto one of the four platforms in the center of the pool. A creature will slither out of the water and rise up behind you...
 
{{boss|name=Giant Aquatic Amoeba: MORPHA
|image=LoZ OoT enemy Morpha.png
|imagesize=175px
|text=Morpha is the evil monster hoarding Lake Hylia's water, a frightening amoeba that can manipulate all water it touches. With this much water at its disposal, Morpha becomes a monstrosity in many more ways than one.
{{-}}
 
===Attack Strategy ===
[[File:LOZ OOT Attacking Morpha.PNG|thumb|right|Pull Morpha from the water with the Longshot.]]
 
* Morpha will use the water to attack you in any way it can. The way to kill this boss is to get close to the nucleus itself (the small pinkish creature) and hit it with your sword.  To do this, {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-Target it and use your {{im/oot|Items|Longshot}}.
 
* The best strategy for defeating Morpha as quickly as possible is to stay off the islands and corner yourself around the perimeter of the room. Morpha's reach is limited so use this to your advantage! After you pull the nucleus from Morpha's water and slash it, quickly grab it again with the Longshot and slash it. Use this method and you should defeat it. This may be hard because the nucleus moves around pretty fast.
 
* Use your longshot and {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-targeting to grab the "nucleus" and strike it with your sword (it will go down even faster if you use the Biggoron sword).
{{-}}
 
====Dodging Morpha's Clutches====
[[File:LOZ OOT Morpha Tentacle.PNG|thumb|left|You're at Morpha's mercy if it grabs you; it won't be gentle!]]
Morpha will continually attempt to grab you with its tentacles and wear you out by violently thrashing Link around. If Morpha manages to take hold of you and fling you across the room, it can do tons of damage coupled with the spike wall, so be sure not to get hit. Avoid his tentacles and keep hitting him with your Longshot and then your sword.
 
When you've done enough damage, Morpha will grow more persistent and conjure up a second tentacle, trying to catch you off guard while it attacks on its own.
 
Keep pulling Morpha from the water and strike him down until he finally meets his end (it takes about 6 hits with the {{im/oot|Equipment|Biggoron's Sword}}).
 
The most effective, yet risky strategy involves repeatedly grabbing Morpha with the Longshot, with rapid-fire shots to reel it in like a fish, cornering it to the wall so it can't get away, and then unleashing your fury on it for a cheap, but fast defeat.
 
===Easy Way Out===
[[File:LOZ OOT WT Heart Container.PNG|thumb|right|Don't forget the Heart Container!]]
The easiest way for those low on hearts and/or supplies is to go to the center of the room. This will trigger Morpha's entrance. Once the scene ends, quickly run for one of the corners in the room. Morpha's tentacles cannot reach you here. While Morpha attempts to reach you, use the Longshot to grab the nucleus. Take your time; you're safe here. Once you have the nucleus, slash at it as much as possible.
 
'''Special Note:''' Don't try to handle the boss underwater! You don't have any sword attack (unlike [[The Legend of Zelda: Twilight Princess]]) and you only have a Longshot to pull it close to you. Stick to the surface by all means!
 
===Well-Earned Victory===
When Morpha has been done in by your sword, the monster will swell up and explode. With nothing left to keep it bottled up, the water will drain back to Lake Hylia. With Morpha's defeat, take the {{im/oot|Upgrades|Heart Container}} (it's down between two of the platforms) and leave.}}


==The Fourth Medallion==
==The Fourth Medallion==
Once again you will be transported to the Chamber of the Sages once you step into the blue light.  The Sage of Water is Ruto.  She breaks off the engagement, given that you and her can no longer live in the same world now. She can sense your concern about Princess Zelda. She reveals that she is fine. She gives you the Water Medallion, which contains her strength.  
[[File:OOT Water Medallion.png|150px|right]]
Once again you will be transported to the Chamber of the Sages as you step into the blue light.  The Sage of Water is Ruto.  She breaks off the engagement, given that you and she can no longer live in the same world now. She can sense your concern about Princess Zelda. She reveals that she is fine. She gives you the '''<font color="Blue">Water Medallion</font>''', which contains her strength.
 
Upon re-entering Lake Hylia, the storm stops, and the Lake refills with water. Sheik is there, observing the events. After you give Ruto's thanks to him, he disappears into the water.
 
===Magical Morning Light===
[[File:OOT Fire Arrow.jpg|left]]
[[File:LOZ OOT Morning Light.PNG|thumb|right|Shoot for the morning light!]]
Once Sheik is gone, go over and read the plaque by the tree. "When water fills the lake, shoot for the morning light." The lake has just refilled, and as luck would have it, it's morning right now. That sounds like a hint! Pull out your {{im/oot|Items|Fairy Bow}} and shoot the rising sun. As crazy as it sounds, this will pay off handsomely. You'll be treated with your first magical arrow, the {{im/oot|Items|Fire Arrows}}.
{{-}}
[[File:LOZ OOT Mysterious Item.PNG|thumb|left|That's no ordinary arrow...]]
[[File:LOZ OOT The Fire Arrow.PNG|thumb|right|You got the Fire Arrow!]]
The Fire Arrow will drop from the sky and land on the island with the two pillars. This is a magical enchantment which you can equip to your Fairy Bow to imbue arrows with the power of fire and disperse flames when they hits their targets, at the cost of two magic points each time you ready a Fire Arrow.


Upon re-entering Lake Hylia, the storm stops, and the Lake refills with water. Sheik is there, observing the events. After you give Ruto's thanks to him, he disappears into the water.
However, if you don't get the arrow after firing one or two shots, it means you've missed your window of opportunity before the transition from morning to day and need to use the {{im/oot|Ocarina Songs|Sun's Song}} to go to night. Wait until daybreak and fire an arrow just as the rooster is crowing and the Sun is located horizontally between the pillars.
{{-}}


==Sidequests==
==Sidequests==
<div style="float:right;padding-left:1em;width:310px">{{Zelda PoH|title=Get a Full Heart|width=300px|contents=You can now get a full heart plus one extra piece:
<div style="float:right;padding-left:1em;width:310px">{{Zelda PoH|title=Get a Full Heart|width=99%|contents=You can now get a full heart plus one extra piece:
*'''Zora's Fountain''': One lies on the farthest ice platform. You must jump onto several spinning ice platforms to reach it.
*'''Zora's Fountain''': One lies on the farthest ice platform. You must jump onto several spinning ice platforms to reach it.
*'''Zora's Fountain''': Once you've obtained the Iron Boots and the Zora Tunic, sink to the bottom of the lake to find a Heart Piece.
*'''Zora's Fountain''': Once you've obtained the {{im/oot|Equipment|Iron Boots}} and the {{im/oot|Equipment|Zora Tunic}}, sink to the bottom of the lake to find a Heart Piece.
*'''Ice Cavern''': It is frozen in the room where you found the Compass. A blue fire altar is present as well.
*'''Ice Cavern''': It is frozen in the room where you found the {{im/oot|Dungeon Items|Compass}}. A blue fire altar is present as well.
*'''Lake Hylia''': As a child, plant a magic bean in the soil outside the laboratory. Return as an adult and ride the platform up to the roof, and climb the observatory to find this Heart Piece.
*'''Lake Hylia''': As a child, plant a {{im/oot|Items|Magic Beans|display=Magic Bean}} in the soil outside the laboratory. Return as an adult and ride the platform up to the roof, and climb the observatory to find this Heart Piece.
*'''Lakeside Laboratory''': Once you obtain the Gold Scale, go to the laboratory, jump in the water and dive eight meters. You should be able to touch the bottom. Confirm this with the alchemist and he will give you a heart piece.}}
*'''Lakeside Laboratory''': Once you obtain the {{im/oot|Upgrades|Golden Scale}}, go to the laboratory, jump in the water and dive eight meters. You should be able to touch the bottom. Confirm this with the alchemist and he will give you a heart piece.}}


{{OoT Skulltula|title=More Skulltulas!|width=300px|contents=
{{OoT Skulltula|title=More Skulltulas!|width=99%|contents=
There are now a few more skulltula's to round up:
There are now a few more Gold Skulltulas to round up:
*'''Zora's River''': As you enter Zora's Domain, venture up to where the bean seller used to be and cross the river. Walk down the pathway about 60 feet, and then look high up on the south wall. Take the Skulltula down with your hookshot. (nighttime only)
*'''Zora's River''': As you enter Zora's Domain, venture up to where the bean seller used to be and cross the river. Walk down the pathway about 60 feet, and then look high up on the south wall. Take the Skulltula down with your {{im/oot|Items|Longshot}}. (nighttime only)
*'''Zora's River''':  As you approach the curve that leads to the entrance to Zora's Domain, use your hookshot to take down this Gold Skulltula, which hides high up on the outer wall. (nighttime only)
*'''Zora's River''':  As you approach the curve that leads to the entrance to Zora's Domain, use your Longshot to take down this Gold Skulltula, which hides high up on the outer wall. (nighttime only)
*'''Zora's Domain''':  Walk up to where King Zora's throne is, and then take a left and go down the hallway where the Zora Diving Game was. Approach the ledge, and look left. Use your hookshot to bring down this Gold Skulltula. (nighttime only)
*'''Zora's Domain''':  Walk up to where King Zora's throne is, and then take a left and go down the hallway where the Zora Diving Game was. Approach the ledge, and look left. Use your Longshot to bring down this Gold Skulltula. (nighttime only)
*'''Lake Hylia''': Use your longshot to pull yourself to the top of the dead tree on the island with the warp pad. Up here lies a Gold Skulltula. Obtain the token by using your longshot. (nighttime only)
*'''Lake Hylia''': At night, use your Longshot to pull yourself to the top of the dead tree on the island with the warp pad. Up here lies a Gold Skulltula. Obtain the token by using your Longshot.
*'''Lakeside Laboratory''': Inside the Lake Hylia lab is a pool the alchemist draws water from for experiments. At the bottom of the pool is a crate. Sink down into the pool with the Iron Boots and do a rolling attack to break the crate to expose the Gold Skulltula. Finish it off with your sword or hookshot and collect the token. (nighttime only)
*'''Lakeside Laboratory''': At night, inside the Lake Hylia lab is a pool the alchemist draws water from for experiments. At the bottom of the pool is a crate. Sink down into the pool with the {{im/oot|Equipment|Iron Boots}} and do a rolling attack to break the crate to expose the Gold Skulltula. Finish it off with your sword or Longshot and collect the token.}}
*'''Water Temple''':
</div>
In the room with the Triforce symbol that raises the water mid-level, go up to the platform beyond it to see a Gold Skulltula. Use the Hookshot on it.
*'''Water Temple''':
Lower the water completely and then go down to the south entrance and bomb the crack in the floor. Use the Iron Boots to drop down into the opened area and use the Hookshot or Longshot to kill the Shell Blade, then go up with the Koriki Boots and activate the switch, which will cause the statue to move up and reveal a target. Hookshot/Longshot up and kill the Blue Tekitites, then open the cage with a Super Spin Attack (Spin attack fully charged) and kill the Gold Skulltula inside.
*'''Water Temple''':
In the room with all the moving platforms, a Gold Skulltula lies on the right wall. Use the Hookshot or Longshot (which makes things much easier) to reach it.
*'''Water Temple''':
In the narrow passageway with the boulder that keeps coming through, look to the right of it to where it falls to find a Gold Skulltula. Kill it quickly with the Longshot.}}</div>


===Magical Morning Light===
Once Shiek is gone, pull out your bow and arrows and shoot the rising sun.  The Fire Arrows will drop from the sky and land on the island with the two pillars.
These arrows are magical and disperse fire when they hit their targets.
 
===Quest for the Biggoron's Sword===
===Quest for the Biggoron's Sword===
If you want to, you can go ahead and finish the item-trading sequence and collect the Biggoron's Sword now. However, to finish this event, you will need to travel through Kakariko Village, which at this point in the game, you will need to go through a series of cut-scenes before continuing to Death Mountain Trail. If you wish to continue anyways, start where you left off, with the Poacher's Saw.
If you want to, you can go ahead and finish the item-trading sequence and collect the {{im/oot|Equipment|Biggoron's Sword}} now. However, to finish this event, you will need to travel through Kakariko Village, which at this point in the game, you will need to go through a series of cut-scenes before continuing to Death Mountain Trail. If you wish to continue anyways, start where you left off, with the Poacher's Saw.


*'''Broken Goron's Sword''': Head to Gerudo Valley. (The entrance to it, from the field, is just north of Lake Hylia.) To cross the broken bridge, aim your longshot at the wooden board with the black dot in the middle. It is just above the other end of the bridge. Once across, show the carpenter (the bald, screaming man) the saw, and he will give you the Broken Goron's Sword in return.
*'''Broken Goron's Sword''': Head to Gerudo Valley. (The entrance to it, from the field, is just north of Lake Hylia.) To cross the broken bridge, aim your {{im/oot|Items|Longshot}} at the wooden board with the black dot in the middle. It is just above the other end of the bridge. Once across, show the carpenter (the bald, screaming man) the saw, and he will give you the {{im/oot|Item Trading|Broken Goron's Sword}} in return.


*'''Prescription''': Your next destination is the summit of Death Mountain.   (Where the first Great Fairy Fountain was.)  There are two methods of getting there.  The first is simply going there on foot, that means, going through Kakariko and dealing with the cut-scenes.  The second is using the Bolero of Fire to warp to the Mountain Crater, entering Goron City through the back entrance and simply going to the top on foot from there. (It is recommended that you travel through Kakariko now, because soon you will ''need'' to travel though the village, but it will be a timed event.When at the top of the mountain, walk in the opposite direction of the fairy fountain entrance. The Biggoron will show himself. Show him the Broken Sword. You will find that his eyesight has been disrupted by a recent eruption. He will then give you a prescription to take to King Zora.
*'''Prescription''': Your next destination is the summit of Death Mountain. (Where the first Great Fairy Fountain was.)  There are two methods of getting there.  The first is simply going there on foot, that means, going through Kakariko and dealing with the cut-scenes.  The second is using the {{im/oot|Ocarina Songs|Bolero of Fire}} to warp to the Death Mountain Crater, go left (instead of to Darunia's room) and jump across where there is a red boulder. A ladder takes you up and out of the crater where Biggoron sits. Alternatively and slightly slower, after teleporting to the crater you can enter Goron City through Darunia's room. Simply go up and out of the main entrance, then hike over the top of the mountain like normal. It is recommended that you travel through Kakariko now, because soon you will ''need'' to travel though the village, but it will be a timed event (getting rid of the cutscenes now will be beneficial). When at the top of the mountain, walk in the opposite direction of the fairy fountain entrance. The Biggoron will show himself. Show him the Broken Sword. You will find that his eyesight has been disrupted by a recent eruption. He will then give you a prescription to take to King Zora.


*'''Eyeball Frog''': Travel to Zora's Domain and show the prescription to King Zora. It is revealed that the ingredients to make Biggoron's medicine are present, but you will need to deliver them to scientist at Lake Hylia before they spoil.
*'''Eyeball Frog''': Travel to Zora's Domain and show the prescription to King Zora. It is revealed that the ingredients to make Biggoron's medicine are present, but you will need to deliver them to scientist at Lake Hylia before they spoil. Make sure you defrost him with {{im/oot|Items|Blue Fire}} or he won't deliver the eyeball frog at all in order to finish this trade quest! '''Warning''': If you use the {{im/oot|Ocarina Songs|Serenade of Water}} to warp to Lake Hylia, the counter will reset at 00:01 seconds, so the only way to complete this is using Epona. The fastest way is to roll to Zora's River, and then jump into the river and swim to Hyrule Field. Then use Epona.


*'''World's Finest Eye Drops''': You have three minutes to deliver the Eyeball Frog to the scientist at the Lakeside Laboratory in Lake Hylia. Use Epona if you have her. (Make sure you know how to jump gates with her.  Accelerate ''straight'' towards the fence and she will automatically jump.)  The scientist will make the eye-drops for you. (after mistaking them for his dinner!)  
*'''World's Finest Eye Drops''': You have three minutes to deliver the Eyeball Frog to the scientist at the Lakeside Laboratory in Lake Hylia. Use Epona if you have her. (Make sure you know how to jump gates with her.  Accelerate ''straight'' towards the fence and she will automatically jump.)  The scientist will make the eye-drops for you. (after mistaking them for his dinner!)  


*'''Claim Check''': You have four minutes to deliver the eye drops to Biggoron before they lose their effect. Once again, use Epona if you have her. While on the trail, do your best to avoid all the boulders and enemies. Once you give the eye drops to Biggoron, he will give you a claim check for the Biggoron's Sword.
*'''Claim Check''': You have four minutes to deliver the eye drops to Biggoron before they lose their effect. Once again, use Epona if you have her. While on the trail, do your best to avoid all the boulders and enemies. NOTE: It is possible to warp to the Death Mountain Crater without the {{im/oot|Equipment|Goron Tunic}} equipped. The game can only do 1 timer at a time, however you will have 1 second to give him the eye drops after exiting the crater. Once you give the eye drops to Biggoron, he will give you a claim check for the Biggoron's Sword.
 
Wait three days after receiving the check. Then, show it to him and the Biggoron's Sword will be yours. If you don't have the patience, if you have the {{im/oot|Ocarina Songs|Sun's Song}}, play it about 5 to 6 times. To really check, play the song and keep responding with your claim check. If Biggoron is not ready, he'll think your impatient! But if the ultimate swords ready, show your claim check and he'll give you the Biggoron's Sword.
 
===The Golden Scale===
[[File:OOT Gold Scale.jpg|left]]
Head to the Fishing Pond and capture a 15 pound or heavier fish to receive the {{im/oot|Upgrades|Golden Scale}}. It will allow you to dive nine meters underwater.  It costs 20 rupees to fish and you can do so for as long as you like. The bigger fish tend to stay by the log in the center and by the poles sticking out.
{{-|left}}


Wait three days after receiving the check. Then, show it to him and the Biggoron's Sword will be yours.    
===Early start to the Spirit Temple===
If you try to cross the quick sand, you can't. You need the {{im/oot|Items|Longshot}} or the {{im/oot|Equipment|Hover Boots}} to get across it. If you use the Hover Boots, you'll stop just at the edge and run like crazy until you get across the sand river. This is the earliest point to go to [[The Legend of Zelda: Ocarina of Time/Spirit Temple|Spirit Temple]]. If you acquire the {{im/oot|Ocarina Songs|Requiem of Spirit}}, come back and do the first half of the temple to complete your childhood missions (unless you're playing the Master Quest version). It will save you a lot of heartache and not have to worry because you're free to choose how you go through the game.


===The Gold Scale===
== References ==
Head to the Fishing Pond and capture a 15 pound or heavier fish to receive the Gold Scale. It will allow you to dive eight meters underwater.  It costs 20 rupees to fish and you can do so for as long as you like.
{{reflist}}


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Fire Temple|nextpage=Shadow Temple}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Ice Cavern|nextpage=Bottom of the Well}}
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