The Legend of Zelda: The Wind Waker/Islands: Difference between revisions

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G1
(Renumber squares, this seems more natural.)
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*'''Heart Piece''': Talk to the man in orange after lighting the lighthouse.
*'''Heart Piece''': Talk to the man in orange after lighting the lighthouse.
*'''Green rupee''': Treasure Chart 18
*'''Green rupee''': Treasure Chart 18
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==Horseshoe Island (G1)==
<blockquote>'''Merman:''' ''"On the island due east of here lives an old man who was once a master swordsman. He's got proof of it, too: he has a Knight's Crest. Want to know what that thing is, fry? Well, too bad... I can't go giving away
every secret!"''</blockquote>
===General info===
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generalinfo -->
As you might expect this island is in the shape of a horseshoe. Once you land, vines prevent you from reaching the other end. Pick up a Deku Nut, throw it past the vines, then use your Deku Leaf to blow the nut into a hole to make the vines go away. You need to do this two more times and it gets harder each time. On the last hole the nut is already on the other side of the vines. A chest appears on a platform in the middle when all the vines are cleared.
Sea Hats live on the water here.
===Platforms===
There is a pair of platforms guarded by Bokoblins and Kargaroks. Press a button on one platform to make a chest appear on the other. You get a Golden Feather and a Skull Necklace.
===Items===
*'''Blue Chu Jelly''': Drops from the Blue Chu Chu.
*'''Treasure Chart #8''': Drop into hole at the end and defeat mothulas.
*'''Treasure Chart #28''': Chest on central platform.
===Other features===
*'''Uncle Ho''': Looking through kaleidoscope.
*'''Divers'''
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