Time Crisis 4: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
126 bytes removed ,  10 May 2022
m
Update infobox
(Created new front page for guide; does not work in MAME)
 
m (Update infobox)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Header Nav|game=Time Crisis 4|num=0}}
{{Header Nav|game=Time Crisis 4}}
{{Game
{{Game
|completion=0
|image=Time Crisis 4 flyer.jpg
|title=Time Crisis 4
|title=Time Crisis 4
|image=Time Crisis 4 flyer.jpg
|japanese=タイムクライシス4
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|japanese=タイムクライシス4
|year=2005
|released={{rd|2005}}
|systems={{syslist|cade|ps3}}
|genre=First-person [[shooter]]
|genre=[[Light gun]]
|systems=[[Arcade]], [[Sony PlayStation 3]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
Line 16: Line 17:
}}
}}
'''Time Crisis 4''' is a first-person [[shooter]] arcade game that was released by [[Namco]] in [[2005]]; it runs on the company's System 256 hardware, and despite its name, it is the seventh title in their [[:Category:Time Crisis|Time Crisis series]]. As with [[2002]]'s [[Time Crisis 3]], it is rated "Animated Violence: Strong", and the storyline of this installment is that a world-class group of terrorists (whose general is named Gregory Barrows) have smuggled a top-secret weapon which threatens the world - however, two V.S.S.E., which stands for "Vital Situation, Swift-Elimination", agents Giorgio Bruno and Evan Bernard must stop their scheme.
'''Time Crisis 4''' is a first-person [[shooter]] arcade game that was released by [[Namco]] in [[2005]]; it runs on the company's System 256 hardware, and despite its name, it is the seventh title in their [[:Category:Time Crisis|Time Crisis series]]. As with [[2002]]'s [[Time Crisis 3]], it is rated "Animated Violence: Strong", and the storyline of this installment is that a world-class group of terrorists (whose general is named Gregory Barrows) have smuggled a top-secret weapon which threatens the world - however, two V.S.S.E., which stands for "Vital Situation, Swift-Elimination", agents Giorgio Bruno and Evan Bernard must stop their scheme.
{{Continue Nav}}


This installment also introduces multi-screen battles, which had first appeared in [[2001]]'s [[Time Crisis: Project Titan]] for the [[Sony PlayStation]], to an arcade Time Crisis game; furthermore, players wishing to calibrate their guns before playing can squeeze (and hold) their triggers then step on their pedals during the game's attract mode to put their side of the cabinet into gun-calibration mode, something that only arcade operators could do when lightguns were first introduced for Namco games in [[1990]].
This installment also introduces multi-screen battles, which had first appeared in [[2001]]'s [[Time Crisis: Project Titan]] for the [[Sony PlayStation]], to an arcade Time Crisis game; furthermore, players wishing to calibrate their guns before playing can squeeze (and hold) their triggers then step on their pedals during the game's attract mode to put their side of the cabinet into gun-calibration mode, something that only arcade operators could do when lightguns were first introduced for Namco games in [[1990]].
Line 31: Line 30:


{{ToC}}
{{ToC}}
{{Time Crisis}}
{{Time Crisis}}


[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Light gun]]
[[Category:Shooter]]
[[Category:First-person shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:PlayStation 3]]
[[Category:MAME]]
[[Category:MAME]]