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{{Header Nav|game=Track & Field}}
{{Header Nav|game=Track & Field|num=4}}
{{Game
{{Infobox
|completion=4
|image=Track & Field flyer.jpg
|title=Track & Field
|title=Track & Field
|image=Track & Field flyer.jpg
|japanese=ハイパーオリンピック ''(Hyper Olympic)''
|developer=[[Konami]]
|developer=[[Konami]]
|publisher={{co|Konami|jp}}{{co|Centuri|us}}
|publisher={{colist|Konami|Centuri}}
|japanese=ハイパーオリンピック ''(Hyper Olympic)''
|year=1983
|systems={{syslist|arcade|a2600|a8bit|c64|appleii|cpc|msx|zx|360}}
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{ACB|G}}
|title1=Arcade Archives Track & Field
|developer1=[[Konami]]
|publisher1=[[Hamster Corporation]]
|year1=2021
|systems1={{syslist|switch|ps4}}
|genre=[[Sports]]
|genre=[[Sports]]
|systems=[[Arcade]], [[Atari 2600]], [[Atari 8-bit]], [[Commodore 64/128]], [[Apple II]], [[Amstrad CPC]], [[MSX]], [[Sinclair ZX Spectrum]]
|released={{rd|1983}}
|players=1-4
|players=1-4
|ratings=N/A
|modes=[[Single player]], [[Multiplayer]]
|followed by=[[Hyper Sports]]
|series=Track & Field
|series2=Arcade Archives
}}
}}
{{Wikipedia|Track & Field (arcade game)}}
{{game disambig||the [[NES]] version|[[Track & Field (NES)]]}}
[[Image:Track & Field marquee.png|300px]]
{{marquee|Track & Field marquee.png}}
:''For the [[NES]] version see [[Track & Field (NES)]].''
'''Track & Field''' was the originator of the button mashing [[sports]] genre. While button mashing has gotten a negative connotation during the later years of [[fighting]] games as a method of attempting to play without any skill, button mashing was the key to success in this six event competition. Originally released as '''Hyper Olympic''' in Japan by [[Konami]], the game paved the way for future sports titles based on [[wp:decathlon|decathlon]] events. The game's release was intended to tie in with the 1984 Summer Olympic games which were held in Los Angeles. A sequel to the game was released entitled [[Hyper Sports]] (Hyper Olympic '84 in Japan).


'''Track & Field''' was the originator of the button mashing [[sports]] genre. While button mashing has gotten a negative connotation during the later years of [[fighting]] games as a method of attempting to play without any skill, button mashing was the way to victory in this six event competition. Released as '''Hyper Olympic''' in Japan by [[Konami]], it paved the way for future sports titles based on [http://en.wikipedia.org/wiki/Decathlon decathlon] events. The game's release was intended to tie in with the 1984 Summer Olympic games held in Los Angeles. A sequel to the game was released as [[Hyper Sports]] (Hyper Olympic '84 in Japan).
[[Atari]] snapped up the rights to bring this massively popular arcade game home in North America. One particular control scheme involved rocking the joystick to the left and right as fast as possible to make the athletes run. However, this practice had a tendency to lead to a lot of broken joysticks. Atari later provided an alternate controller that closely mimicked the arcade version's control scheme. In Japan, [[Konami]] ported the game to the [[MSX]] home computer and the [[Famicom]]. On the MSX version, the game was released over several volumes, 4 events per volume, and added the 400 meter and 1500 meter dash. On the Famicom version, only the first four events were included. For more information about the North American release on the [[NES]], see [[Track & Field (NES)]].


Up to four players must compete in six events: 100 meter dash, long jump, javelin throw, 110 meter hurdles, hammer throw, and long jump.  Each player must attempt to qualify in one event before moving on to the next.  If a player fails to qualify in two events, the game is over, although extra chances can be earned.  In addition to beating the qualifying score, "world records" can also be broken.  In every event but the hammer throw, the player controls the athlete's speed by tapping the left and right run buttons as fast they are physically capable.  The faster they tap the buttons, the faster the athlete will run.  A third action button is available to make the athlete jump or throw.  In many of the events, the duration that the action button is held down for determines the angle of the athlete's jump/throw.
[[Atari]] snapped up the rights to bring this massively popular arcade game home.  One control scheme involved rocking a joystick to the left and right as fast as possible to make the athlete's run.  However, this practice had a tendency to lead to a lot of broken joysticks.  Atari eventually provided an alternate controller that closely mimicked the arcade control scheme.  In Japan, [[Konami]] released the game for the [[MSX]] and [[Famicom]]. On the MSX, the game was released over several volumes, 4 events per volume, and added the 400 meter and 1500 meter dash.  On the Famicom, only the first four events are included.  For more information about the American release on the [[NES]], see [[Track & Field (NES)]].
{{Continue Nav}}
<gallery>
<gallery>
Image:Track & Field title.png|Title screen.
File:Track & Field title.png|Title screen.
Image:Track & Field Award.png|Award ceremony
File:Track & Field Award.png|Award ceremony.
Image:Hyper Olympic flyer.jpg|Hyper Olympic flyer.
File:Hyper Olympic flyer.jpg|Hyper Olympic flyer.
</gallery>
</gallery>
{{ToC}}
{{ToC}}
{{Track & Field}}


==Controls==
[[Category:Konami]]
<div align="center">[[Image:Track & Field cpanel.png]]</div>
[[Category:Hamster Corporation]]
* '''Run''': Tap the left and right run buttons in a rhythmic pattern to make your athlete run.  One button must be complete pressed and released before the other button is pressed, or the second button press will not count.    The more rhythmic and quick each button is pressed, the more effective and faster your athlete with run.
* '''Jump/Throw''': Press the Jump/Throw button at the right moments to initiate a jump or throw an object.  For the Long Jump, Javelin Throw, Hammer Throw, and High Jump, the duration that the Jump/Throw button is held down for, determines the angle that your athlete will jump, or the object will be thrown.  Be sure to release the button at the right moment.  In the 110 Meter Hurdles, tapping the jump button simply makes your athlete jump the hurdles.
* '''1-4 Players''': Press the one, two, three, or four player buttons to start a one through four player game.  In a four player game, players 1 and 2 will compete against each other, and players 3 and 4 will compete against each other.
==Events==
===100 Meter Dash===
[[Image:Track & Field 100 Meter Dash.png|thumb|right|100 Meter Dash]]
* When the announcer shouts "Go!", alternate tapping the left and right run buttons as quickly as possible.
* If you begin running before "Go!" you will receive one flying start warning.  If you receive three warnings, you will lose one chance.
* Cross the finish line before the qualifying time, or you will lose one life.
'''Qualifying Times'''
{| border="1"
|-
!Round||Time
|-
|1||16 seconds
|-
|2||10.5 seconds
|-
|3||10 seconds
|}
{{-}}
===Long Jump===
[[Image:Track & Field Long Jump.png|thumb|right|Long Jump]]
* At the start, alternate tapping the left and right run buttons as quickly as possible.
* When you approach the jump line, your run animation will pause.  Prepare to press the Jump button.
* Before you cross the jump line, press and hold the jump button until the desired angle is reached and let go.  The best results are achieved between 40 and 45 degrees.
* If you cross the jump line, you will receive a foul warning, and your jump will be disqualified.
* You have three chances to jump beyond the qualifying distance.  If you do not qualify in three chances, you will lose one life.
'''Qualifying Distances'''
{| border="1"
|-
!Round||Distance
|-
|1||6 meters
|-
|2||8.5 meters
|-
|3||9 meters
|}
{{-}}
===Javelin===
[[Image:Track & Field Javelin Throw.png|thumb|right|Javelin Throw]]
* At the start, alternate tapping the left and right run buttons as quickly as possible.
* When you approach the throw line, your run animation will pause.  Prepare to press the Throw button.
* Before you cross the throw line, press and hold the throw button until the desired angle is reached and let go.  The best results are achieved between 40 and 45 degrees.
* If you cross the throw line, you will receive a foul warning, and your throw will be disqualified.
* You have three chances to throw the javelin beyond the qualifying distance.  If you do not qualify in three chances, you will lose one life.
* If you throw the javelin so high that it rises above the top of the screen, it will hit a bird and you will earn 1000 bonus points.
'''Qualifying Distances'''
{| border="1"
|-
!Round||Distance
|-
|1||60 meters
|-
|2||85 meters
|-
|3||90 meters
|}
{{-}}
===110 Meter Hurdles===
[[Image:Track & Field 110 Meter Hurdles.png|thumb|right|110 Meter Hurdles]]
* When the announcer shouts "Go!", alternate tapping the left and right run buttons as quickly as possible.
* If you begin running before "Go!" you will receive one flying start warning.  If you receive three warnings, you will lose one chance.
* As you approach each hurdle, tap the jump button at the right moment to leap over the hurdles.  If you are too late or too early, you will fall down.
* Cross the finish line before the qualifying time, or you will lose one life.
'''Qualifying Times'''
{| border="1"
|-
!Round||Time
|-
|1||14.5 seconds
|-
|2||12 seconds
|-
|3||11.5 seconds
|}
{{-}}
===Hammer Throw===
[[Image:Track & Field Hammer Throw.png|thumb|right|Hammer Throw]]
* When you're ready to begin, press any of the run buttons once.  Your athlete will automatically begin spinning.
* The longer you wait, the faster your athlete will spin around.  The faster he spins, the farther you will throw the hammer, but the harder it is to time the throw.
* When you are moving fast enough and the hammer is facing down (it turns red), press and hold the throw button.
* Wait until you reach the desired angle and release the throw button.  The best angle is 45 degrees.
* If you throw in the wrong direction, or fail to throw in time, you lose one chance.
* You have three chances to throw the hammer beyond the qualifying distance.  If you do not qualify in three chances, you lose one life.
'''Qualifying Distances'''
{| border="1"
|-
!Round||Distance
|-
|1||73 meters
|-
|2||81 meters
|-
|3||85 meters
|}
{{-}}
===High Jump===
[[Image:Track & Field High Jump.png|thumb|right|High Jump]]
* At the start, alternate tapping the left and right run buttons as quickly as possible.
* When you approach the high bar, your run animation will pause.  Prepare to press the Jump button.
* Before you reach the high bar, press jump button but do not keep it help down
* Unlike the other events, holding jump starts at 80 degrees and counts down.
* Once you are high enough, continue to press the jump button to carry your body over the body.
* If you knock the high bar off, or run into the mat, you will receive a foul warning, and your jump will be disqualified.
* You have three chances to jump above the qualifying height.  If you do not qualify in three chances, you will lose one life.
* If you get a foul for the first two tries, and qualify on the third, a mole will pop out of the ground and you will earn 1000 bonus points.
'''Qualifying Height'''
{| border="1"
|-
!Round||Distance
|-
|1||2.30 meters
|-
|2||2.38 meters
|-
|3||2.40 meters
|}
{{-}}
 
==Home conversions==
Most of the home conversions of Track & Field were done by [[Atari]] or Atarisoft.  In order to replicate the control scheme of the arcade, Atari offered a special controller for use with Track & Field.  It could be attached to the [[Atari 2600]], [[Atari 8-bit|Atari 800]], and [[Commodore 64]], as well as the [[Apple II]] with a special converter.
 
As mentioned above, the six events were spread out across two volumes for the [[MSX]], with two additional events thrown in, the 400 meter dash and the 1500 meter dash.  Only the first four events were contained in the [[NES|Famicom]] version of Hyper Olympic.  High Jump was included in the Famicom version of [[Hyper Sports]].  The control scheme for the Famicom was a little odd.  Only the A button was used for running, and jump/throw was any direction on the dpad.  Like Atari, [[Konami]] also provided a special controller just for Hyper Olympic, called the Hyper Shot.
<gallery>
Image:Track & Field 2600.png|Atari 2600
Image:Track & Field A800.png|Atari 800
Image:Track & Field C64.gif|Commodore 64
Image:Track & Field 2600 control.jpg|Atari controller
Image:Track & Field CPC.png|Amstrad CPC
Image:Track & Field MSX.png|MSX
Image:Hyper Olympic FC.gif|Famicom
Image:Hyper Shot control.jpg|Konami Hyper Shot controller
</gallery>
 
==Achievements==
 
There are 12 achievements in [[Track & Field]] worth a total of {{G|200}}.
{{Achievements Header}}
| || Good Form || Complete a legal jump in the Long Jump event with an elevation of exactly 45 degrees. || {{G|10}}
|-
| || Consistent Throwing || Complete three consecutive throws over 65 meters in the Javelin Throw event. || {{G|10}}
|-
| || Super Sprinter || Complete the 100 Meter Dash in less than 10 seconds. || {{G|10}}
|-
| || Fast Track || Beat your opponent by more than a second in the 110 Meter Hurdles event. || {{G|15}}
|-
| || Legendary Leaper || Jump longer than 9 meters in the Long Jump event. || {{G|15}}
|-
| || Big Thrower || Throw the javelin further than 80 meters. || {{G|15}}
|-
| || Speedy Jumper || Complete the 110 Meter Hurdles event in less than 12 seconds. || {{G|15}}
|-
| || Bird Catcher || Spear a bird! || {{G|15}}
|-
| || 1st Place || Complete the first 6 events and be in 1st place. || {{G|20}}
|-
| || Hercules || Hurl the hammer further than 90.00 meters. || {{G|20}}
|-
| || Human Spring || Clear a 2.38 meter jump in the High Jump event. || {{G|25}}
|-
| || Perfection || Qualify on every individual attempt in the first 6 events. || {{G|30}}
|}
 
[[Category:Xbox Live Arcade achievements]]
==Box artwork==
Track & Field has been released on many different systems, and has accumulated a wide range of box artwork, some of which is displayed below.
<gallery>
Image:Track & Field 2600 box.jpg|Atari 2600
Image:Track & Field A800 box.jpg|Atari 800
Image:Track & Field AP2 box.jpg|Apple II
Image:Track & Field C64 disk box.jpg|Commodore 64 (Atarisoft)
Image:Track & Field C64 box.jpg|Commodore 64 (Konami)
Image:Track & Field MSX box.jpg|MSX
Image:Hyper Olympic FC box.jpg|Famicom
</gallery>
 
[[Category:Arcade]]
[[Category:MAME]]
[[Category:Atari 2600]]
[[Category:Atari 8-bit]]
[[Category:Apple II]]
[[Category:Commodore 64/128]]
[[Category:Amstrad CPC]]
[[Category:Sinclair ZX Spectrum]]
[[Category:MSX]]
[[Category:Sports]]
[[Category:Sports]]
[[Category:Konami]]
[[Category:Centuri]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:1983]]
[[Category:MAME]]

Latest revision as of 23:42, 15 October 2022

This is the first game in the Track & Field series. For other games in the series see the Track & Field category.

Box artwork for Track & Field.
Box artwork for Track & Field.
Track & Field
Developer(s)Konami
Publisher(s)Konami, Centuri
Year released1983
System(s)Arcade, Atari 2600, Atari 8-bit, Commodore 64/128, Apple II, Amstrad CPC, MSX, Sinclair ZX Spectrum, Xbox 360
Followed byHyper Sports
SeriesTrack & Field,
Arcade Archives
Japanese titleハイパーオリンピック (Hyper Olympic)
Genre(s)Sports
Players1-4
ModesSingle player, Multiplayer
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+General
Arcade Archives Track & Field
Developer(s)Konami
Publisher(s)Hamster Corporation
Year released2021
System(s)Nintendo Switch, PlayStation 4
LinksTrack & Field ChannelSearchSearch
For the NES version, see Track & Field (NES).
Track & Field marquee

Track & Field was the originator of the button mashing sports genre. While button mashing has gotten a negative connotation during the later years of fighting games as a method of attempting to play without any skill, button mashing was the key to success in this six event competition. Originally released as Hyper Olympic in Japan by Konami, the game paved the way for future sports titles based on decathlon events. The game's release was intended to tie in with the 1984 Summer Olympic games which were held in Los Angeles. A sequel to the game was released entitled Hyper Sports (Hyper Olympic '84 in Japan).

Atari snapped up the rights to bring this massively popular arcade game home in North America. One particular control scheme involved rocking the joystick to the left and right as fast as possible to make the athletes run. However, this practice had a tendency to lead to a lot of broken joysticks. Atari later provided an alternate controller that closely mimicked the arcade version's control scheme. In Japan, Konami ported the game to the MSX home computer and the Famicom. On the MSX version, the game was released over several volumes, 4 events per volume, and added the 400 meter and 1500 meter dash. On the Famicom version, only the first four events were included. For more information about the North American release on the NES, see Track & Field (NES).

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