User talk:Trig Jegman: Difference between revisions

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:::::Very well. While the palette of the currently used sprites are entirely greyscale, in no instance through gameplay on [https://www.youtube.com/watch?v=PGLmpjWTTnI the original GameBoy] or [https://www.youtube.com/watch?v=k9So0Ms3ts4 The 3DS re-release] do the sprites appear to use any palette form less than the darkest possible form. If I recall correctly, the GameBoy registers only four types of colors, for simplicity I would indicate as Black, Dark Gray, Light Gray, and White. While both versions contain these four-layered palatting, there is not a substantial difference in color from the black and dark gray used in the old sprite renditions and does not provide the same type of contrast as the newer versions. Furthermore, [https://www.youtube.com/watch?v=3e4Qgl2e_T0 throughout the entire game, as far as I am able to tell] there is not a single instance where this form of greyscale only palette is easily seen. All enemies, especially larger enemies like Yurarin Boo, King Totomesu, and Ganchan, will extensively stand out amongst their background due to the higher contrast. The same cannot be assumed of the old sprites with a less contrasted and brighter palette. Henceforth, since the old sprites would not be as easily recognizable when playing due to their extended contrast to the background of the gameplay, I do not find these sprites representative of what would be encountered. While in isolation they are somewhat visually similar, this is hindered by how they appear in contrast to the green or white backgrounds they would be found on in-game. Furthermore, because of the lack of contrast, certain enemies or details become drastically lost in the older sprites, especially for mostly black items. Batadon also does not appear to be colored correctly but I cannot be sure.
:::::Very well. While the palette of the currently used sprites are entirely greyscale, in no instance through gameplay on [https://www.youtube.com/watch?v=PGLmpjWTTnI the original GameBoy] or [https://www.youtube.com/watch?v=k9So0Ms3ts4 The 3DS re-release] do the sprites appear to use any palette form less than the darkest possible form. If I recall correctly, the GameBoy registers only four types of colors, for simplicity I would indicate as Black, Dark Gray, Light Gray, and White. While both versions contain these four-layered palatting, there is not a substantial difference in color from the black and dark gray used in the old sprite renditions and does not provide the same type of contrast as the newer versions. Furthermore, [https://www.youtube.com/watch?v=3e4Qgl2e_T0 throughout the entire game, as far as I am able to tell] there is not a single instance where this form of greyscale only palette is easily seen. All enemies, especially larger enemies like Yurarin Boo, King Totomesu, and Ganchan, will extensively stand out amongst their background due to the higher contrast. The same cannot be assumed of the old sprites with a less contrasted and brighter palette. Henceforth, since the old sprites would not be as easily recognizable when playing due to their extended contrast to the background of the gameplay, I do not find these sprites representative of what would be encountered. While in isolation they are somewhat visually similar, this is hindered by how they appear in contrast to the green or white backgrounds they would be found on in-game. Furthermore, because of the lack of contrast, certain enemies or details become drastically lost in the older sprites, especially for mostly black items. Batadon also does not appear to be colored correctly but I cannot be sure.
<br> Sorry for the delayed response! My apartment complex had a small fire as soon as you messaged me, lmao. [[User:Trig Jegman|Trig]] - 22:36, 10 September 2021 (UTC)
<br>:::::Sorry for the delayed response! My apartment complex had a small fire as soon as you messaged me, lmao. [[User:Trig Jegman|Trig]] - 22:36, 10 September 2021 (UTC)