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Revision as of 17:05, 5 March 2010
Feats
Feats are derived stats from your scores in both attributes and abilities.
Combat
- Unarmed: Modifies damage while fighting unarmed
- Melee: Modifies damage when using melee weapons
- Ranged: Modifies damage done using firearms
- Defense: Improves chance to avoid taking damage from all forms of combat
Covert
- Lockpicking: Improves ability to open locked doors
- Sneaking: Reduces chance to be spotted while hiding
- Hacking: Grants the ability to break passwords on computers
- Inspection: Improves ability to spot hidden objects and passages
- Research: Grants the ability to read tomes to improve stats
Mental
- Haggle: Reduces cost of buying items and improves the amount gained when selling
- Intimidate: Improves ability to force people into agreeing with you
- Persuasion: Improves ability to convince others to agree with you
- Seduction: Improves ability to use your appearance to your advantage
Soak
- Bashing: Reduces damage suffered from blunt damage types
- Lethal: Reduces damage suffered from slashing or piercing weapons
- Aggrevated: Reduces *damage taken from fire, electricity, claws, and fangs
Attributes
Physical
- Strength: Adds +1 to unarmed and melee
- Dexterity: Adds +1 to stealth and lockpicking
- Stamina: Adds +1 to soak bashing
Social
- Charimsa: Adds +1 to persuasion
- Manipulation: Adds +1 to haggle
- Appearance: Adds +1 to seduction
Mental
- Perception: Adds +1 to ranged and inspection
- Intelligence: Adds +1 to research and intimidate
- Wits: Adds +1 to defense and hacking
Abilities
Talents
- Brawl: Adds +1 to unarmed
- Dodge: Adds +1 to defense
- Intimidation: Adds +1 to intimidate
- Subterfuge: Adds +1 to seduction
Skills
- Firearms: Adds +1 to ranged
- Melee: Adds +1 to melee
- Security: Adds +1 to lockpicking
- Stealth: Adds +1 to sneaking
Knowledges
- Computer: Adds +1 to hacking
- Finance: Adds +1 to haggle
- Investigation: Adds +1 to inspection
- Scholarship: Adds +1 to research and persuasion
Disciplines
Each clan has access to only 3 disciplines. They are very powerful and expensive to improve. They all cost blood to activate. Some may break the Masquerade if seen by humans.
Animalism
Rank | Effect | Cost/Duration |
---|---|---|
1 | Nightwisp Ravens: Summons a pack of ravens to incapacitate the target | 1 blood |
2 | Burrowing Beetle: A bonecrunching beetle invades the target's body inflicting damage | 1 blood |
3 | Spectral Wolf: Summons a phantasmal wolf to attack the target | 2 blood |
4 | Bloodsucker's Communion: Summons a swarm of bats to drain blood from the victim and transfer it to you | 3 blood |
5 | Pestilence: Summons a carrion swarm of insects to devour the target | 3 blood |
Auspex
Reveals aura of nearby targets
Rank | Effect | Cost/Duration |
---|---|---|
1 | +1 to wits | 1 blood per 20 seconds |
2 | +1 to wits and perception | 1 blood per 24 seconds |
3 | +2 to wits and +1 to perception | 1 blood per 28 seconds |
4 | +2 to wits and perception | 1 blood per 32 seconds |
5 | +3 to wits and perception | 1 blood per 36 seconds |
Celerity
Rank | Effect | Cost/Duration |
---|---|---|
1 | Gain level 1 speed boost | 1 blood per 14 seconds |
2 | Gain level 2 speed boost | 1 blood per 14 seconds |
3 | Gain level 3 speed boost | 1 blood per 14 seconds |
4 | Gain level 4 speed boost | 1 blood per 14 seconds |
5 | Gain level 5 speed boost | 1 blood per 14 seconds |
Dementation
Rank | Effect | Cost/Duration |
---|---|---|
1 | Hysteria: Causes the victim to laugh uncontrolably | 1 blood |
2 | Mass Hallucination: All targets near you suffers -2 to all combat feats | 2 blood |
3 | Visions of Death: Target falls over dead, lesser effect on supernatural creatures | 2 blood |
4 | Berserk: Target randomly attacks all nearby targets before falling over dead, lesser effect on supernatural creatures | 3 blood |
5 | Bedlam: Randomly inflicts one of the four lower ranks on all victims in the target area | 4 blood |
Dominate
Rank | Effect | Cost/Duration |
---|---|---|
1 | Trance: Target is temporarily incapacitated | 1 blood |
2 | Brainwipe: All nearby targets ignore you | 2 blood for 5 seconds |
3 | Suicide: Target dies | 2 blood |
4 | Possession: Target defends you with their life before dying from a heart attack | 3 blood |
5 | Mass Suicide: All targets within an area die | 4 blood |
Fortitude
Rank | Effect | Cost/Duration |
---|---|---|
1 | +1 to all soak feats | 1 blood per 25 seconds |
2 | +2 to all soak feats | 1 blood per 25 seconds |
3 | +3 to all soak feats | 1 blood per 25 seconds |
4 | +4 to all soak feats | 1 blood per 25 seconds |
5 | +5 to all soak feats | 1 blood per 25 seconds |
Obfuscate
Activating Obfuscate activates only your highest level gaining the benefit of lower levels
Rank | Effect | Cost/Duration |
---|---|---|
1 | Become invisible while motionless, movement will break obfuscate | 1 blood per 18 seconds |
2 | Able to move invisibly while crouched, interacting with the environment or bumping anyone breaks obfuscate | 1 blood per 20 seconds |
3 | Able to perform stealth kills while obfuscated, bumping anyone or interacting with the environment breaks obfuscate. Inflicts +50% damage on melee attacks that break obfuscate | 1 blood per 22 seconds |
4 | Inflicts +100% damage on melee attacks that break obfuscate | 1 blood per 24 seconds |
5 | Able to interact with the environment while obfuscated. Inflicts +200% damage on melee attacks that break obfuscate. | 1 blood per 26 seconds |
Potence
Extra damage from potence can not be soaked
Rank | Effect | Cost/Duration |
---|---|---|
1 | Adds 1 damage to melee and unarmed | 1 blood per 25 seconds |
2 | Adds 2 damage to melee and unarmed | 1 blood per 25 seconds |
3 | Adds 3 damage to melee and unarmed | 1 blood per 25 seconds |
4 | Adds 4 damage to melee and unarmed | 1 blood per 25 seconds |
5 | Adds 5 damage to melee and unarmed | 1 blood per 25 seconds |
Presence
Rank | Effect | Cost/Duration |
---|---|---|
1 | Victims suffer -1 to strength, wits, perception | 1 blood per 16 seconds |
2 | Victims suffer -2 to strength, wits, perception, and 10% chance to be mesmerized | 1 blood per 16 seconds |
3 | Victims suffer -3 to strength, wits, perception, and 20% chance to be mesmerized | 1 blood per 16 seconds |
4 | Victims suffer -4 to strength, wits, perception, and 20% chance to be mesmerized | 1 blood per 16 seconds |
5 | Victims suffer -5 to strength, wits, perception, and 25% chance to be mesmerized | 1 blood per 16 seconds |
Protean
Activating Protean activates your highest level and gains the benefit of all the lower levels
Rank | Effect | Cost/Duration |
---|---|---|
1 | Gleam of the Red Eye: Gain heat vision and +1 wits | 1 blood per 25 seconds |
2 | Feral Claws: Turns hands into claws that inflict aggrevated damage | 1 blood per 25 seconds |
3 | Will of the Wolves: Gain +2 stamina | 1 blood per 25 seconds |
4 | Hunter of the Night: Gain +2 strength and improves claw damage | 1 blood per 25 seconds |
5 | War Form: Assume a hulking monsterous form with even greater claw damage | 1 blood per 25 seconds |
Thaumaturgy
Rank | Effect | Cost/Duration |
---|---|---|
1 | Blood Strike: Fire a bolt of blood at the target returning with stolen blood if you remain still | 1 blood |
2 | Purge: All nearby victims suffer damage as they vomit blood | 2 blood |
3 | Blood Shield: Surrounds yourself in a casing of blood that absorbs damage | 3 blood |
4 | Blood Salvo: Fires bolts of blood at nearby targets returning with stolen blood if you remain still | 3 blood |
5 | Blood Boil: Causes the victim's blood to boil resulting in a bloody and explosive death | 4 blood |