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Revision as of 17:05, 5 March 2010

Feats

Feats are derived stats from your scores in both attributes and abilities.

Combat

  • Unarmed: Modifies damage while fighting unarmed
  • Melee: Modifies damage when using melee weapons
  • Ranged: Modifies damage done using firearms
  • Defense: Improves chance to avoid taking damage from all forms of combat

Covert

  • Lockpicking: Improves ability to open locked doors
  • Sneaking: Reduces chance to be spotted while hiding
  • Hacking: Grants the ability to break passwords on computers
  • Inspection: Improves ability to spot hidden objects and passages
  • Research: Grants the ability to read tomes to improve stats

Mental

  • Haggle: Reduces cost of buying items and improves the amount gained when selling
  • Intimidate: Improves ability to force people into agreeing with you
  • Persuasion: Improves ability to convince others to agree with you
  • Seduction: Improves ability to use your appearance to your advantage

Soak

  • Bashing: Reduces damage suffered from blunt damage types
  • Lethal: Reduces damage suffered from slashing or piercing weapons
  • Aggrevated: Reduces *damage taken from fire, electricity, claws, and fangs

Attributes

Physical

  • Strength: Adds +1 to unarmed and melee
  • Dexterity: Adds +1 to stealth and lockpicking
  • Stamina: Adds +1 to soak bashing

Social

  • Charimsa: Adds +1 to persuasion
  • Manipulation: Adds +1 to haggle
  • Appearance: Adds +1 to seduction

Mental

  • Perception: Adds +1 to ranged and inspection
  • Intelligence: Adds +1 to research and intimidate
  • Wits: Adds +1 to defense and hacking

Abilities

Talents

  • Brawl: Adds +1 to unarmed
  • Dodge: Adds +1 to defense
  • Intimidation: Adds +1 to intimidate
  • Subterfuge: Adds +1 to seduction

Skills

  • Firearms: Adds +1 to ranged
  • Melee: Adds +1 to melee
  • Security: Adds +1 to lockpicking
  • Stealth: Adds +1 to sneaking

Knowledges

  • Computer: Adds +1 to hacking
  • Finance: Adds +1 to haggle
  • Investigation: Adds +1 to inspection
  • Scholarship: Adds +1 to research and persuasion

Disciplines

Each clan has access to only 3 disciplines. They are very powerful and expensive to improve. They all cost blood to activate. Some may break the Masquerade if seen by humans.

Animalism

Rank Effect Cost/Duration
1 Nightwisp Ravens: Summons a pack of ravens to incapacitate the target 1 blood
2 Burrowing Beetle: A bonecrunching beetle invades the target's body inflicting damage 1 blood
3 Spectral Wolf: Summons a phantasmal wolf to attack the target 2 blood
4 Bloodsucker's Communion: Summons a swarm of bats to drain blood from the victim and transfer it to you 3 blood
5 Pestilence: Summons a carrion swarm of insects to devour the target 3 blood

Auspex

Reveals aura of nearby targets

Rank Effect Cost/Duration
1 +1 to wits 1 blood per 20 seconds
2 +1 to wits and perception 1 blood per 24 seconds
3 +2 to wits and +1 to perception 1 blood per 28 seconds
4 +2 to wits and perception 1 blood per 32 seconds
5 +3 to wits and perception 1 blood per 36 seconds

Celerity

Rank Effect Cost/Duration
1 Gain level 1 speed boost 1 blood per 14 seconds
2 Gain level 2 speed boost 1 blood per 14 seconds
3 Gain level 3 speed boost 1 blood per 14 seconds
4 Gain level 4 speed boost 1 blood per 14 seconds
5 Gain level 5 speed boost 1 blood per 14 seconds

Dementation

Rank Effect Cost/Duration
1 Hysteria: Causes the victim to laugh uncontrolably 1 blood
2 Mass Hallucination: All targets near you suffers -2 to all combat feats 2 blood
3 Visions of Death: Target falls over dead, lesser effect on supernatural creatures 2 blood
4 Berserk: Target randomly attacks all nearby targets before falling over dead, lesser effect on supernatural creatures 3 blood
5 Bedlam: Randomly inflicts one of the four lower ranks on all victims in the target area 4 blood

Dominate

Rank Effect Cost/Duration
1 Trance: Target is temporarily incapacitated 1 blood
2 Brainwipe: All nearby targets ignore you 2 blood for 5 seconds
3 Suicide: Target dies 2 blood
4 Possession: Target defends you with their life before dying from a heart attack 3 blood
5 Mass Suicide: All targets within an area die 4 blood

Fortitude

Rank Effect Cost/Duration
1 +1 to all soak feats 1 blood per 25 seconds
2 +2 to all soak feats 1 blood per 25 seconds
3 +3 to all soak feats 1 blood per 25 seconds
4 +4 to all soak feats 1 blood per 25 seconds
5 +5 to all soak feats 1 blood per 25 seconds

Obfuscate

Activating Obfuscate activates only your highest level gaining the benefit of lower levels

Rank Effect Cost/Duration
1 Become invisible while motionless, movement will break obfuscate 1 blood per 18 seconds
2 Able to move invisibly while crouched, interacting with the environment or bumping anyone breaks obfuscate 1 blood per 20 seconds
3 Able to perform stealth kills while obfuscated, bumping anyone or interacting with the environment breaks obfuscate. Inflicts +50% damage on melee attacks that break obfuscate 1 blood per 22 seconds
4 Inflicts +100% damage on melee attacks that break obfuscate 1 blood per 24 seconds
5 Able to interact with the environment while obfuscated. Inflicts +200% damage on melee attacks that break obfuscate. 1 blood per 26 seconds

Potence

Extra damage from potence can not be soaked

Rank Effect Cost/Duration
1 Adds 1 damage to melee and unarmed 1 blood per 25 seconds
2 Adds 2 damage to melee and unarmed 1 blood per 25 seconds
3 Adds 3 damage to melee and unarmed 1 blood per 25 seconds
4 Adds 4 damage to melee and unarmed 1 blood per 25 seconds
5 Adds 5 damage to melee and unarmed 1 blood per 25 seconds

Presence

Rank Effect Cost/Duration
1 Victims suffer -1 to strength, wits, perception 1 blood per 16 seconds
2 Victims suffer -2 to strength, wits, perception, and 10% chance to be mesmerized 1 blood per 16 seconds
3 Victims suffer -3 to strength, wits, perception, and 20% chance to be mesmerized 1 blood per 16 seconds
4 Victims suffer -4 to strength, wits, perception, and 20% chance to be mesmerized 1 blood per 16 seconds
5 Victims suffer -5 to strength, wits, perception, and 25% chance to be mesmerized 1 blood per 16 seconds

Protean

Activating Protean activates your highest level and gains the benefit of all the lower levels

Rank Effect Cost/Duration
1 Gleam of the Red Eye: Gain heat vision and +1 wits 1 blood per 25 seconds
2 Feral Claws: Turns hands into claws that inflict aggrevated damage 1 blood per 25 seconds
3 Will of the Wolves: Gain +2 stamina 1 blood per 25 seconds
4 Hunter of the Night: Gain +2 strength and improves claw damage 1 blood per 25 seconds
5 War Form: Assume a hulking monsterous form with even greater claw damage 1 blood per 25 seconds

Thaumaturgy

Rank Effect Cost/Duration
1 Blood Strike: Fire a bolt of blood at the target returning with stolen blood if you remain still 1 blood
2 Purge: All nearby victims suffer damage as they vomit blood 2 blood
3 Blood Shield: Surrounds yourself in a casing of blood that absorbs damage 3 blood
4 Blood Salvo: Fires bolts of blood at nearby targets returning with stolen blood if you remain still 3 blood
5 Blood Boil: Causes the victim's blood to boil resulting in a bloody and explosive death 4 blood