Feats
Feats are derived stats from your scores in both attributes and abilities.
Combat
- Unarmed: Modifies damage while fighting unarmed
- Melee: Modifies damage when using melee weapons
- Ranged: Modifies damage done using firearms
- Defense: Improves chance to avoid taking damage from all forms of combat
Covert
- Lockpicking: Improves ability to open locked doors
- Sneaking: Reduces chance to be spotted while hiding
- Hacking: Grants the ability to break passwords on computers
- Inspection: Improves ability to spot hidden objects and passages
- Research: Grants the ability to read tomes to improve stats
Mental
- Haggle: Reduces cost of buying items and improves the amount gained when selling
- Intimidate: Improves ability to force people into agreeing with you
- Persuasion: Improves ability to convince others to agree with you
- Seduction: Improves ability to use your appearance to your advantage
Soak
- Bashing: Reduces damage suffered from blunt damage types
- Lethal: Reduces damage suffered from slashing or piercing weapons
- Aggrevated: Reduces *damage taken from fire, electricity, claws, and fangs
Attributes
Physical
- Strength: Adds +1 to unarmed and melee
- Dexterity: Adds +1 to stealth and lockpicking
- Stamina: Adds +1 to soak bashing
Social
- Charimsa: Adds +1 to persuasion
- Manipulation: Adds +1 to haggle
- Appearance: Adds +1 to seduction
Mental
- Perception: Adds +1 to ranged and inspection
- Intelligence: Adds +1 to research and intimidate
- Wits: Adds +1 to defense and hacking
Abilities
Talents
- Brawl: Adds +1 to unarmed
- Dodge: Adds +1 to defense
- Intimidation: Adds +1 to intimidate
- Subterfuge: Adds +1 to seduction
Skills
- Firearms: Adds +1 to ranged
- Melee: Adds +1 to melee
- Security: Adds +1 to lockpicking
- Stealth: Adds +1 to sneaking
Knowledges
- Computer: Adds +1 to hacking
- Finance: Adds +1 to haggle
- Investigation: Adds +1 to inspection
- Scholarship: Adds +1 to research and persuasion
Disciplines
Each clan has access to only 3 disciplines. They are very powerful and expensive to improve. They all cost blood to activate. Some may break the Masquerade if seen by humans.
Animalism
Rank |
Effect |
Cost/Duration
|
1 |
Nightwisp Ravens: Summons a pack of ravens to incapacitate the target |
1 blood
|
2 |
Burrowing Beetle: A bonecrunching beetle invades the target's body inflicting damage |
1 blood
|
3 |
Spectral Wolf: Summons a phantasmal wolf to attack the target |
2 blood
|
4 |
Bloodsucker's Communion: Summons a swarm of bats to drain blood from the victim and transfer it to you |
3 blood
|
5 |
Pestilence: Summons a carrion swarm of insects to devour the target |
3 blood
|
Auspex
Reveals aura of nearby targets
Rank |
Effect |
Cost/Duration
|
1 |
+1 to wits |
1 blood per 20 seconds
|
2 |
+1 to wits and perception |
1 blood per 24 seconds
|
3 |
+2 to wits and +1 to perception |
1 blood per 28 seconds
|
4 |
+2 to wits and perception |
1 blood per 32 seconds
|
5 |
+3 to wits and perception |
1 blood per 36 seconds
|
Celerity
Rank |
Effect |
Cost/Duration
|
1 |
Gain level 1 speed boost |
1 blood per 14 seconds
|
2 |
Gain level 2 speed boost |
1 blood per 14 seconds
|
3 |
Gain level 3 speed boost |
1 blood per 14 seconds
|
4 |
Gain level 4 speed boost |
1 blood per 14 seconds
|
5 |
Gain level 5 speed boost |
1 blood per 14 seconds
|
Dementation
Rank |
Effect |
Cost/Duration
|
1 |
Hysteria: Causes the victim to laugh uncontrolably |
1 blood
|
2 |
Mass Hallucination: All targets near you suffers -2 to all combat feats |
2 blood
|
3 |
Visions of Death: Target falls over dead, lesser effect on supernatural creatures |
2 blood
|
4 |
Berserk: Target randomly attacks all nearby targets before falling over dead, lesser effect on supernatural creatures |
3 blood
|
5 |
Bedlam: Randomly inflicts one of the four lower ranks on all victims in the target area |
4 blood
|
Dominate
Rank |
Effect |
Cost/Duration
|
1 |
Trance: Target is temporarily incapacitated |
1 blood
|
2 |
Brainwipe: All nearby targets ignore you |
2 blood for 5 seconds
|
3 |
Suicide: Target dies |
2 blood
|
4 |
Possession: Target defends you with their life before dying from a heart attack |
3 blood
|
5 |
Mass Suicide: All targets within an area die |
4 blood
|
Fortitude
Rank |
Effect |
Cost/Duration
|
1 |
+1 to all soak feats |
1 blood per 25 seconds
|
2 |
+2 to all soak feats |
1 blood per 25 seconds
|
3 |
+3 to all soak feats |
1 blood per 25 seconds
|
4 |
+4 to all soak feats |
1 blood per 25 seconds
|
5 |
+5 to all soak feats |
1 blood per 25 seconds
|
Obfuscate
Activating Obfuscate activates only your highest level gaining the benefit of lower levels
Rank |
Effect |
Cost/Duration
|
1 |
Become invisible while motionless, movement will break obfuscate |
1 blood per 18 seconds
|
2 |
Able to move invisibly while crouched, interacting with the environment or bumping anyone breaks obfuscate |
1 blood per 20 seconds
|
3 |
Able to perform stealth kills while obfuscated, bumping anyone or interacting with the environment breaks obfuscate. Inflicts +50% damage on melee attacks that break obfuscate |
1 blood per 22 seconds
|
4 |
Inflicts +100% damage on melee attacks that break obfuscate |
1 blood per 24 seconds
|
5 |
Able to interact with the environment while obfuscated. Inflicts +200% damage on melee attacks that break obfuscate. |
1 blood per 26 seconds
|
Potence
Extra damage from potence can not be soaked
Rank |
Effect |
Cost/Duration
|
1 |
Adds 1 damage to melee and unarmed |
1 blood per 25 seconds
|
2 |
Adds 2 damage to melee and unarmed |
1 blood per 25 seconds
|
3 |
Adds 3 damage to melee and unarmed |
1 blood per 25 seconds
|
4 |
Adds 4 damage to melee and unarmed |
1 blood per 25 seconds
|
5 |
Adds 5 damage to melee and unarmed |
1 blood per 25 seconds
|
Presence
Rank |
Effect |
Cost/Duration
|
1 |
Victims suffer -1 to strength, wits, perception |
1 blood per 16 seconds
|
2 |
Victims suffer -2 to strength, wits, perception, and 10% chance to be mesmerized |
1 blood per 16 seconds
|
3 |
Victims suffer -3 to strength, wits, perception, and 20% chance to be mesmerized |
1 blood per 16 seconds
|
4 |
Victims suffer -4 to strength, wits, perception, and 20% chance to be mesmerized |
1 blood per 16 seconds
|
5 |
Victims suffer -5 to strength, wits, perception, and 25% chance to be mesmerized |
1 blood per 16 seconds
|
Protean
Activating Protean activates your highest level and gains the benefit of all the lower levels
Rank |
Effect |
Cost/Duration
|
1 |
Gleam of the Red Eye: Gain heat vision and +1 wits |
1 blood per 25 seconds
|
2 |
Feral Claws: Turns hands into claws that inflict aggrevated damage |
1 blood per 25 seconds
|
3 |
Will of the Wolves: Gain +2 stamina |
1 blood per 25 seconds
|
4 |
Hunter of the Night: Gain +2 strength and improves claw damage |
1 blood per 25 seconds
|
5 |
War Form: Assume a hulking monsterous form with even greater claw damage |
1 blood per 25 seconds
|
Thaumaturgy
Rank |
Effect |
Cost/Duration
|
1 |
Blood Strike: Fire a bolt of blood at the target returning with stolen blood if you remain still |
1 blood
|
2 |
Purge: All nearby victims suffer damage as they vomit blood |
2 blood
|
3 |
Blood Shield: Surrounds yourself in a casing of blood that absorbs damage |
3 blood
|
4 |
Blood Salvo: Fires bolts of blood at nearby targets returning with stolen blood if you remain still |
3 blood
|
5 |
Blood Boil: Causes the victim's blood to boil resulting in a bloody and explosive death |
4 blood
|