Warcraft III: Reign of Chaos/The Culling: Difference between revisions

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== Strategy ==
== Strategy ==
[[Image:WC3ROC - Map Human 06.jpg|right|thumb|Mission map.]]
[[Image:WC3ROC - Map Human 06.jpg|right|thumb|Mission map.]]
The minimap for this region is already explored, as such you can plan your attack to your satisfaction.   
The minimap for this region is already explored; as such you can plan your attack to your satisfaction.   


Take your initial time to prepare - on normal you have three minutes, while on hard you have two minutes, and on easy you have three and a half minutes.  Don't expect to create a defensive choke point; while the enemy has to go through one main route to reach you, you can't seal it off beyond a simple attack force.   
Take your initial time to prepare - on normal you have three minutes, while on hard you have two minutes, and on easy you have three and a half minutes.  Don't expect to create a defensive choke point; while the enemy has to go through one main route to reach you, you can't seal it off beyond a simple attack force.   
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Once the preparation phase is complete (or you kill a Villager), Mal'Ganis teleports into the middle of the city (just to the north-east of the dark-grey X) and knocks down a City Building that was previously tagged as invulnerable.  He demonstrates his power to convert Villagers; you may want to skip the cutscene if you've seen it before, as it slows him down by a few seconds.  
Once the preparation phase is complete (or you kill a Villager), Mal'Ganis teleports into the middle of the city (just to the north-east of the dark-grey X) and knocks down a City Building that was previously tagged as invulnerable.  He demonstrates his power to convert Villagers; you may want to skip the cutscene if you've seen it before, as it slows him down by a few seconds.  


There are two important concepts during this mission: attack and defense.  The first is more important than the second, but you shouldn't forgo the latter.
There are two important concepts during this mission: attack and defense.  The first is more important than the second, but you shouldn't forego the latter.
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=== Attack ===
=== Attack ===
The best way to win is to attack the City Buildings, and setup your units accordingly.  Build a Blacksmith and start building Riflemen, as they allow you to more quickly dispatch Villagers before they become zombified.  
The best way to win is to attack the City Buildings, so set up your units accordingly.  Build a Blacksmith and start building Riflemen, as they allow you to more quickly dispatch Villagers before they become zombified.  


If you can, get a second team in the field.  This serves as a backup in case one gets slowed down when it encounters Mal'Ganis, but also doubles the rate at which you kill enemies.
If you can, get a second team in the field.  This serves as a backup in case one gets slowed down when it encounters Mal'Ganis, but also doubles the rate at which you kill enemies.
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== Mal'Ganis ==
== Mal'Ganis ==


Mal'Ganis is a Level 6 Dreadlord on easy, Level 7 on normal, both with 3 Levels of Sleep and 1 Level of Carrion Swarm.  On hard, he's Level 8 and has 3 Levels of Carrion Swarm for extra damage.  He starts with a few Ghouls, but as the chapter progresses, he'll end up having a dozen units. (Ghouls, Necromancers, Meat Wagons and Abominations.)
Mal'Ganis is a Level 6 Dreadlord on easy, Level 7 on normal, both with 3 Levels of Sleep and 1 Level of Carrion Swarm.  On hard, he's Level 8 and has 3 Levels of Carrion Swarm for extra damage.  He starts with a few Ghouls, but as the chapter progresses, he'll end up having a dozen units. (Ghouls, Necromancers, Meat Wagons, and Abominations.)


If you manage to take him out, he will recover in three minutes (or 90 seconds on hard, four minutes on easy).  This guide recommends avoiding Mal'Ganis.  Once Arthas has killed 21 and 51 Villagers, Mal'Ganis will temporarily stop claiming Villagers and instead hunt the player for a while. Mal'Ganis won't attack your base though.
If you manage to take him out, he will recover in three minutes (or 90 seconds on hard, four minutes on easy).  This guide recommends avoiding Mal'Ganis.  Once Arthas has killed 21 and 51 Villagers, Mal'Ganis will temporarily stop claiming Villagers and instead hunt the player for a while. Mal'Ganis won't attack your base though.
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== Attack waves ==
== Attack waves ==


The Purple AI player will send its first attack within 4-5 minutes and keep sending waves after 4-5 minutes.  On hard difficulty, you get attacked by four ghouls within 2 minutes, the attack rate is increased to once every 3 minutes.
The Purple AI player will send its first attack within 4-5 minutes and keep sending waves after 4-5 minutes.  On hard difficulty, you get attacked by four ghouls within 2 minutes, and the attack rate is increased to once every 3 minutes.


The following waves are worth noting:
The following waves are worth noting:
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* A small Enforcer camp is located on the north edge of the map to the west of your base; you can get a '''Scroll of Town Portal''', and one of the Tents contains a '''Tome of Strength +2'''.
* A small Enforcer camp is located on the north edge of the map to the west of your base; you can get a '''Scroll of Town Portal''', and one of the Tents contains a '''Tome of Strength +2'''.
* There is a zoo on the left side of town (zoo animals are in orange). Destroy the gate where two Owlbears are staying. The place is infested with vermin. One of them is named "Filson the Rat", and you can't kill it by any normal units, including Arthas. Send in a Mortar Team and use "Attack Ground" on the Rat. The Rat will die and drop a '''Talisman of Evasion'''.
* There is a zoo on the left side of town (zoo animals are in orange). Destroy the gate where two Owlbears are staying. The place is infested with vermin. One of them is named "Filson the Rat", and you can't kill it by any normal units, including Arthas. Send in a Mortar Team and use "Attack Ground" on the Rat. The Rat will die and drop a '''Talisman of Evasion'''. Be careful attacking the zoo. It is possible for units to get stuck inside it, which is probably a bug. The zoo animals don't fight back.
*The Goblin Merchant to the west of your base sells '''Potions of Healing''', '''Potions of Mana''', '''Scrolls of Healing''', '''Scrolls of Protection''', '''Wands of Negation''', '''Gems of True Seeing''' and '''Scrolls of Town Portal'''.
*The Goblin Merchant to the west of your base sells '''Potions of Healing''', '''Potions of Mana''', '''Scrolls of Healing''', '''Scrolls of Protection''', '''Wands of Negation''', '''Gems of True Seeing''' and '''Scrolls of Town Portal'''.