Warcraft III: Reign of Chaos/Undead units: Difference between revisions

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Dread Lord is two words: http://classic.battle.net/war3/undead/units/dreadlord.shtml , revised, image
(→‎Heroes: Added Paladin.)
(Dread Lord is two words: http://classic.battle.net/war3/undead/units/dreadlord.shtml , revised, image)
 
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==Basics==
==Heroes==
==Human==
===Death Knight===
Supporting melee hero.
* Primary skill: Strength
;Abilities
*''Death Coil'': Heals a target undead friendly unit or deals half as much damage to a living enemy unit. Cannot target mechanical units.
*''Death Pact'': Sacrifices the targeted friendly unit, transferring a percentage of its hit points to the Death Knight.
*''Unholy Aura'': (Passive) Nearby friendly units gain a movement rate and HP regeneration bonus.
*''Animate Dead'': (Ultimate) Temporarily revives up to 6 non-mechanical dead units under the Death Knight's control, no matter their previous allegiance. If there are more than 6 corpses, it will revive the 6 strongest. In ''Frozen Throne'', revived corpses are invulnerable and therefore cannot be dispelled (since invulnerable units are magic-immune as well).


The Human Alliance consists of Humans, Elves, and Dwarves. They are considered to be the most versatile army in Warcraft III, with good ground and air units, powerful spellcasters, and good siege capabilities.
===Lich===
Spellcaster hero with fast ranged attack. Abilities focus on dealing damage.
* Primary skill: Intelligence
;Abilities
*''Frost Nova'': Strikes a unit with area-of-effect frost damage, damaging and slowing all nearby enemy units.
*''Frost Armor'': Creates a shield of frost around a target friendly unit, increasing its armor. Enemy melee units that attack the shielded unit take frost damage, slowing their attack and movement speed. In ''Frozen Throne'', can be set to autocast.
*''Dark Ritual'': Sacrifices the targeted friendly unit, converting a percentage of its hit points into mana for the Lich. Highly useful in ''Frozen Throne'' as autocasting Frost Armor quickly depletes the Lich's mana pool.
*''Death And Decay'': (Ultimate) Deals constant area-of-effect damage proportional to the maximum hit points of whatever is being damaged (e.g. 4% of the max HP of the unit/building instead of a fixed value; the stronger the target, the more damage it receives per second). Channeling ability. Also damages terrain overlay (i.e. trees).


===Heroes===
===Dread Lord===
[[File:War3 Dread Lord portrait.png|right]]
[[File:War3 Dread Lord.gif|right]]
Tough melee hero. Abilities focus on disrupting the enemy.
* Primary skill: Strength


Built and revived from the Altar of Kings.
;Abilities
[[File:War3 Sleep icon.png]]
*''Sleep'': Targeted unit falls asleep and is unable to move, attack or use abilities. Cannot be dispelled but instantly loses effect if the affected unit takes damage.
[[File:War3 Carrion Swarm icon.png]]
*''Carrion Swarm'': Sends damaging wave down a linear path. Higher levels increase damage dealt by wave.
[[File:War3 Vampiric Aura icon.png]]
*''Vampiric Aura'': (Passive) Nearby friendly melee units convert a percentage of their weapon damage into health with every attack.
[[File:War3 Inferno icon.png]]
*''Inferno'': (Ultimate) Summons an Infernal at the targeted location. The Infernal spawns as a meteor, damaging and stunning enemy units where it lands. Infernals have high health and armor, Chaos-type damage (deals full damage to every armor type), magic immunity and a passive version of the Immolation skill that deals constant damage to nearby enemy units.


*'''Archmage''': A spellcasting hero.  Can attack land and air units.
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**'''Blizzard''': Calls down a small blizzard to damage all units in an area of effect.
**'''Summon Water Elemental''': Summons a water elemental to fight for you.  Can attack land and air units.
**'''Brilliance Aura''': (Passive)  An aura that increases mana regeneration for the Archmage and all nearby friendly units.
**'''Mass Teleport''': (Ultimate)  Teleports the Archmage and nearby troops to the location of a friendly ground unit.
 
*'''Mountain King''': A Dwarven melee fighter.  Can attack land units.
**'''Storm Bolt''': Hurls a hammer at a target enemy unit, dealing great damage and stunning it.
**'''Thunder Clap''': Slams the ground, damaging enemy units around the Mountain King.
**'''Bash''': (Passive)  Gives a small chance to inflict extra damage and stun an enemy unit when making normal melee attacks.
**'''Avatar''': (Ultimate)  Turns the Mountain King into a giant, increasing his attack, armor, and hit points, and making him immune to all spells.
 
*'''Paladin''': A defensive hero.  Can attack land units.
**'''Holy Light''': Heals a target friendly unit or damages an enemy undead unit.
**'''Divine Shield''': Temporarily makes the Paladin invulnerable.
**'''Devotion Aura''': (Passive)  Gives an armor bonus to all nearby friendly units within range.
**'''Resurrection''': (Ultimate)  Revives up to 6 friendly units.  When there are more than 6 corpses, it will resurrect the 6 strongest.
 
==Orc==
==Nightelf==
==Undead==
==Neutral Mercenaries==
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