Wizardry: Proving Grounds of the Mad Overlord/Floor 1: Difference between revisions

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== Message 1 (E9-N12) ==
== Message 1 (E9-N12) ==
A LARGE SIGN ON THE WALL READS:
A LARGE SIGN ON THE WALL READS:
** AREA OUT OF BOUNDS! **
** AREA OUT OF BOUNDS! **


This is likely the first message that you will encounter. While not strictly out of bounds, it is a warning that the area ahead is more dangerous than usual. This section is cloaked in enternal darkness. Not even magical light can penetrate the inky blackness ahead, so you'll have to tread carefully and feel your way around.
This is likely the first message that you will encounter. While not strictly out of bounds, it is a warning that the area ahead is more dangerous than usual. This section is cloaked in enternal darkness. Not even magical light can penetrate the inky blackness ahead, so you'll have to tread carefully and feel your way around.
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== Message 2 (E9-N19) ==
== Message 2 (E9-N19) ==
"MAPIRO MAHAMA DIROMAT!!"
"MAPIRO MAHAMA DIROMAT!!"
A STRANGE GLOW SEEMS TO EMANATE FROM THIS ROOM.
A STRANGE GLOW SEEMS TO EMANATE FROM THIS ROOM.
IN THE CENTER, A SMALLISH MAN IN A LONG ROBE TURNS TOWARDS THE PARTY AND SHOUTS
IN THE CENTER, A SMALLISH MAN IN A LONG ROBE TURNS TOWARDS THE PARTY AND SHOUTS
"BEGONE, STRANGERS!" HE SLOWLY WAVES HIS HANDS, AND CHANTS
"BEGONE, STRANGERS!" HE SLOWLY WAVES HIS HANDS, AND CHANTS
"MAPIRO MAHAMA DIROMAT!!"
"MAPIRO MAHAMA DIROMAT!!"


This is a long, but ultimately, unimportant message. Stepping into this room causes your party to be instantly whisked back out to the castle. Outside of this room, it is quite dark, so you should know how to get in an out of the area if necessary.
This is a long, but ultimately, unimportant message. Stepping into this room causes your party to be instantly whisked back out to the castle. Outside of this room, it is quite dark, so you should know how to get in an out of the area if necessary.
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== Message 3 (E13-N5) ==
== Message 3 (E13-N5) ==
THERE IS A GEM ENCRUSTED STATUE OF A HOODED MAN HERE.
THERE IS A GEM ENCRUSTED STATUE OF A HOODED MAN HERE.
A GOLDEN LIGHT EMANATES FROM THE HOOD.
A GOLDEN LIGHT EMANATES FROM THE HOOD.
IN FRONT OF THE STATUE IS AN ALTAR, IN WHICH PUNGENT INCENSE IS BURNING.
IN FRONT OF THE STATUE IS AN ALTAR, IN WHICH PUNGENT INCENSE IS BURNING.


In this room, you will always encounter a group of MURPHY'S GHOSTS, and you can repeat this encounter as many times as you like. However, you can never run away from this encounter, so you must be sure you can survive before engaging the ghosts. This is no place for a level 1 party to be, but it can be a great location for stronger parties to rapidly increase the levels of characters who have recently changed classes. The Mage spell of DILTO can aid you greatly by making the ghosts easier to hit.
In this room, you will always encounter a group of MURPHY'S GHOSTS, and you can repeat this encounter as many times as you like. However, you can never run away from this encounter, so you must be sure you can survive before engaging the ghosts. This is no place for a level 1 party to be, but it can be a great location for stronger parties to rapidly increase the levels of characters who have recently changed classes. The Mage spell of DILTO can aid you greatly by making the ghosts easier to hit.


== Message 4 (E13-N3) ==
== Message 4 (E13-N3) ==
IN THIS ROOM IS A STATUE OF A MONSTER WITH THE BODY OF A CHICKEN AND THE HEAD OF A CAT.
IN THIS ROOM IS A STATUE OF A MONSTER WITH THE BODY OF A CHICKEN AND THE HEAD OF A CAT.
THE STATUE IS MADE OF BRONZE, AND LIES ON AN ONYX PEDESTAL.
THE STATUE IS MADE OF BRONZE, AND LIES ON AN ONYX PEDESTAL.
THERE ARE UNUSUAL RUNES ON A PLAQUE THEREON.
THERE ARE UNUSUAL RUNES ON A PLAQUE THEREON.


After reading the message, you will be asked if you would like to look around. If you answer yes, you will discover the KEY of BRONZE. If someone in your party already possesses the key, the message is not displayed. This key is required to pass through a checkpoint in [[../Floor 2/]].
After reading the message, you will be asked if you would like to look around. If you answer yes, you will discover the KEY of BRONZE. If someone in your party already possesses the key, the message is not displayed. This key is required to pass through a checkpoint in [[../Floor 2/]].


== Message 5 (E13-N18) ==
== Message 5 (E13-N18) ==
IN THIS ROOM IS A SILVER STATUE OF A BOAR. WITH HORNS AND LONG FANGS.
IN THIS ROOM IS A SILVER STATUE OF A BOAR. WITH HORNS AND LONG FANGS.
ON THE WALL BY THE STATUE IS A MESSAGE (PARTIALLY OBSCURED)
ON THE WALL BY THE STATUE IS A MESSAGE (PARTIALLY OBSCURED)
THAT APPEARS TO HAVE BEEN LEFT BY PASSING ELVES.
THAT APPEARS TO HAVE BEEN LEFT BY PASSING ELVES.
IT IS HARDLY LEGIBLE, BUT SOME COMMENTS WARNING ABOUT GHOSTS AND DEMONS CAN STILL BE MADE OUT.
IT IS HARDLY LEGIBLE, BUT SOME COMMENTS WARNING ABOUT GHOSTS AND DEMONS CAN STILL BE MADE OUT.


After reading the message, you will be asked if you would like to look around. If you answer yes, you will discover the KEY of SILVER. If someone in your party already possesses the key, the message is not displayed. This key is required to pass through a checkpoint in [[../Floor 2/]].
After reading the message, you will be asked if you would like to look around. If you answer yes, you will discover the KEY of SILVER. If someone in your party already possesses the key, the message is not displayed. This key is required to pass through a checkpoint in [[../Floor 2/]].


{{Footer Nav|game=Wizardry: Proving Grounds of the Mad Overlord|prevpage=Walkthrough|nextpage=Floor 2}}
{{Footer Nav|game=Wizardry: Proving Grounds of the Mad Overlord|prevpage=Walkthrough|nextpage=Floor 2}}