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I've been hex editing everything from emulation save states, to PC save games for a while now, but mostly for personal use. Basically, I've had all the offset locations for the stats and stuff. All I needed was a few more things and it was complete. | I've been hex editing everything from emulation save states, to PC save games for a while now, but mostly for personal use. Basically, I've had all the offset locations for the stats and stuff. All I needed was a few more things and it was complete. | ||
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A. For some examples I used the xx xx format, for sake of example only. When I was explaining the ranges for certain stats within the game, it was either because the value wasn't a numerical value (continuous 'xxxx' format) or it was because the value was non-numerical like a text string, or each value within the range has it's own 'slot', like inventory or spell points (separated 'xx xx' format). Other than that, there really is no difference. | A. For some examples I used the xx xx format, for sake of example only. When I was explaining the ranges for certain stats within the game, it was either because the value wasn't a numerical value (continuous 'xxxx' format) or it was because the value was non-numerical like a text string, or each value within the range has it's own 'slot', like inventory or spell points (separated 'xx xx' format). Other than that, there really is no difference. | ||
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