Wizardry V: Heart of the Maelstrom/Save State Hacking: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
fixed game name
m (fixed game name)
 
Line 1: Line 1:
{{cleanup}}
{{cleanup}}
{{drivel}}
{{drivel}}
{{Header Nav|game=Wizardry V}}
{{Header Nav|game=Wizardry V: Heart of the Maelstrom}}
I've been hex editing everything from emulation save states, to PC save games for a while now, but mostly for personal use. Basically, I've had all the offset locations for the stats and stuff. All I needed was a few more things and it was complete.  
I've been hex editing everything from emulation save states, to PC save games for a while now, but mostly for personal use. Basically, I've had all the offset locations for the stats and stuff. All I needed was a few more things and it was complete.  


Line 1,068: Line 1,068:
A. For some examples I used the xx xx format, for sake of example only. When I was explaining the ranges for certain stats within the game, it was either because the value wasn't a numerical value (continuous 'xxxx' format) or it was because the value was non-numerical like a text string, or each value within the range has it's own 'slot', like inventory or spell points (separated 'xx xx' format). Other than that, there really is no difference.
A. For some examples I used the xx xx format, for sake of example only. When I was explaining the ranges for certain stats within the game, it was either because the value wasn't a numerical value (continuous 'xxxx' format) or it was because the value was non-numerical like a text string, or each value within the range has it's own 'slot', like inventory or spell points (separated 'xx xx' format). Other than that, there really is no difference.


{{Footer Nav|game=Wizardry V|prevpage=|nextpage=}}
{{Footer Nav|game=Wizardry V: Heart of the Maelstrom|prevpage=|nextpage=}}