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===Walkthrough===
===Walkthrough===
{{spoiler}}
(moved, see Table of Contents)
 
 
====Purapril: The Aqua Capital====
After falling in the gap (mind the gold in the grass left from the ladder) enter the door, walk to the next door and enter it again.
 
You are now in the underground passage of Purapril castle. Walk to the left, after a while you'll encounter a knight. He can be easily defeated by striking with your sword on his feet. After you've defeated him Princess Sheila Purapril will thank you and ask you to come to her kingdom.
 
Climb the tower to reach it. Once there, make sure to talk to everyone, they have valuable information for you. When you're done, leave the kingdom. Go to the bottom of the tower and enter the door, which was closed before. You're now in Purapril the Aqua capital. This is an important town in the game, you have to return here often. Buy some goods and leave the village through the south west exit.
 
====Lilypad: The Dwarf Village====
Somewhere in the jungle you can find a small village called Lilypad. Once you've reached this town, talk to the villagers. They will tell you that one of the dwarf children has been captured be the monsters.
 
Leave the village and continue to the left, where you'll find the monsters who have kidnapped Hotta. After you have defeated the monsters, Hotta will return to the village. Talk to his sister and Hotta will join you. Hotta is very strong and is an expert in finding secret areas. Take him to the ruins, right from the village, and he will open the entrance.
 
Before you enter the ruins, make sure you've bought the best armor. Once inside the ruins walk to the left, don't mind the darkness for a while. At the end you'll see a button, jump on it and enter the room to the left. There you have to fight a giant bat. Use your firestorms to get rid of him easily. After you've defeated him you will receive the lamp.
 
Go back right to the button and go down the ladder. Go down and watch out for the big boulders. When you're at the point with the gap go to the right. Make your way to the room with the button and activate it. Now go back to the right and you'll notice that a few bricks have changed color. These gray blocks can be shattered with your sword. Walk to the middle of the room and wait until Hotta makes the entrance appear to a room with a heart container. Get it and get back to the big gap. Jump on the ladder and proceed to the left.
 
After a while you'll enter a room with a chest. Jump on the moving platform and then jump on the bricks at the right side. You'll notice that the stones collapse when you stand on them. Now you're able to press the switch. Jump on the moving platform again and break the blocks with your sword. Now you can continue to the right. At the end of the room with the ghosts, fall into the gap.
 
Walk to the left first. There you'll find the shell shield in a secret room. Get back to the right. Now you'll see a room with 4 buttons. Press them in this order: 2, 3, 1, 4 and fall into the gap that has now appeared at the end of the room. Gragg & Glagg are waiting for you. Defeat them to get the Trident.
 
====Monster World Sea====
When you equip the trident you're able to swim underwater. First return to Purapril by going through the new door in Lilypad. Leave Purapril at the north west exit. You're now outside the castle wall where you've been just after you've left your house. Go to the right and jump in the sea.
 
Here you can find secret doors to treasure chests, 3 to be exact. The pygmy armor is hidden inside the treasure chests, which you have probably seen before. You can reach it by going through the underground maze.
 
After you've got it, go to Alsedo and make your way to the underground passage. After a short time you'll see a gap filled with water, stand on the bottom and press up to enter a secret door. After getting the heart, go to the end of the passage and jump in the gap filled with water to reach the Monster World Sea.
 
[[Image:WB5 Amulet door.png|frame|Press up between the palms to reach the Amulet.]]
In this sea you can find another part of the Pygmy equipment. It's located at the right side beyond the cliff. To enter Poseidon's shrine you will need the amulet. This item is located in the chest at the right end of the Monster World Sea. When you're in the area with the chest and the 4 palm trees, stand between the 4 palm trees and press up, you'll be transported to the amulet.
 
Now the entrance to Poseidon's shrine will appear at the bottom right corner of this sea. Once inside swim to the right and hit the red switches with your trident to turn of the vents. After switching them all off go back and go down. When you see a split in the road, take the upper road first to get Return magic. Don't use it yet because it will teleport you to your last saving point.
 
After that, make your way to Poseidon. He will tell you that the Oasis boots are hidden somewhere inside his shrine. They are in the chest a little bit back which you've probably seen before but were not reach. After getting them use Return to get back to Purapril.
 
====Maugham Desert====
The shop named Wanderer is now open in Purapril, do some shopping and then pass the big tower to reach the Maugham Desert.
 
Make your way through the desert and fall into the gap to get some extra quake magic. In the well, a little bit further, you can find the key which opens the Pyramid. It's located underwater so you have to select your trident and marine boots again.
 
The Pyramid isn't all that difficult. In the room with the chest surrounded by rocks find a secret door which leads to the chests. The Sphinx in this pyramid likes to play quizzes. He'll ask you 5 questions. You have to answer at least 4 questions correct to pass him. Here are the answers to the questions he can ask:
 
* A charmstone costs 500.000 gold.
* After defeating Gragg & Glagg you received the trident.
* The name of the dwarf village is Lilypad.
* The first type of magic you acquired is Fire storm.
* The oasis boots helped you to cross Maugham desert.
* The trident is not sold at the Wanderer weapon shop.
* The shop called Fellisimo does not sell items.
* The Sun-Key opens the door to the pyramid.
* Eleanora is the name of the queen of Alsedo.
 
After passing the Sphinx, enter the right door of the pyramid to get the pygmy shield. Then enter the left door and make your way up to the teleporter.
 
The dragon village called Begonia is right from the mountain area. When you first enter this town most shops are closed. Meet the Elder Dragon, he'll give you the Bracelet. With this item you can enter the ice-world. One of the doors in Begonia will lead you back to Purapril.
 
====Childam: The Darkworld Village====
You can reach the Ice world by going through the cave under the underground passage to Purapril. Do some shopping in Childam and meet the fortune teller, she will entrust Shabo to you. This little fellow helps Shion defeating enemies.
 
Inside the Ice-Palace hit the dog statues and pull the ropes. You have to find 2 gems in this palace, they are quite easy to find. After you've got the gems and the pygmy boots jump on the platforms in the middle to get up. Now install both gems in the statues by pressing up. Defeat the Ice bomber and go back to Begonia.
 
 
 
====Nightmare Castle====
Once you've received the fire-urn, bring it back to the Blacksmith. He will now turn the old axe into the sword of Legend. After receiving this sword go to the belltower in the kingdom of Sheila Purapril. Once there press up and you'll be teleported to Nightmare castle. This castle is like a big maze. Follow these instructions to get through:
 
* Fall into the first gap.
* Walk to the right and climb up.
* Again walk to the right and climb up.
* Go to the left until you can get up.
* Go to the right until you can get up.
* Jump on the platform with the wheels and jump off when you're near the chain. Mind that the Legendary boots are located in this area.
* Jump on the rope lifts and fall into the gab, there you'll find the Armor of Legend. Enter the door to get up.
* Go to the right.
* Grab the first rope to get the Shield of Legend, then grab the 2nd one and enter the doors.
* Defeat the 2 skeleton knights, their feet are vulnerable.
* Defeat the dragon.
* Keep jumping on the 2 small platforms to reach the platform with the small snake, then continue the progress.
 
Defeat the Almighty Demon King. The Prince of Darkworld will now appear.

Revision as of 08:08, 28 April 2006

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Game Info

Wonder Boy in Monster World is a title in the series of Wonder Boy games which were developed in the 1980s and 1990s by Sega and Westone.

It is the fifth game in the Wonder Boy series, and the third game in the Monster World sub-series. It's also the last Wonder Boy game to be officially released in English.

Plot

"Monster World was once a peaceful region. Then, the peace was shattered by an invading army of monsters. A young man named Shion vowed to defeat them and make his land peaceful again."

Gameplay

Wonder Boy In Monster World puts you in control of Shion in his quest to save Monster World from the evil BioMeka. It controls like your standard platform game - run, jump, and kill enemies. The game is filled with RPG elements such as talking to townsfolk, collecting money to buy items, extending your life bar, and equipping a large variety of armor, weapons and magic. Arguably, it can be described as a sidescrolling platform variation on Legend of Zelda.

Shion travels through the many interconnected regions of Monster World, all the while collecting increasingly powerful equipment in the form of many different swords, spears, shields, suits of armor, and boots.

The game introduced a one slot save feature to save process at inns throughout the game world. It was often tedious to return to the inns early in the game when Return magic hadn't been obtained yet.

Equipment

(moved to Wonder Boy in Monster World/Equipment)

Magic

Shion can learn a couple of different magic spells, each with various different effects. Each magic spell has a limited amount of uses, displayed by the amount of blue crystals under the spell's name in the Pause Menu. When your magic is used up, you can rest at an inn to replenish it. Also some higher level monsters drop blue chrystals. Picking them up will replenish your magic as well.

Fire Storm

File:Firestorm.png
Summons a stream of small, minor-damage fireballs that home in on nearby enemies. When only a single enemy is nearby, it will be attacked by the full barrage, quickly adding up the damage.

Thunder

File:Thunder.png
Causes all enemies on screen to be attacked by a bolt of lightning for decent damage. This will defeat many minor enemies in one blow.

Quake

File:Quake.png
Shakes the earth, doing high damage to all enemies on screen touching the ground. Flying, swimming or jumping enemies will not be affected.

Shield

File:Wonderboy in Monsterworld Shield.png
Causes Shion to be fully protected by a magical shield for a limited amount of time. When Shion is hit, the shield will block any damage, steadily decreasing the shield's time limit. You can not use items or any other type of magic while Shield Magic is active.

Power

File:Wonderboy in Monsterworld Power.png
Gives Shion a dramatic increase in attack strength for a limited amount of time. Similar to the Shield magic, the Power magic's time limit will decrease more steadily when you cause damage to an opponent. You can not use items or any other kind of magic while Power Magic is active.

Return

File:Wonderboy in Monsterworld Return.png
Warps Shion to the inn you most recently saved your game at. Can only be used once before it needs to be replenished.

Travel Companions

During his travels, Shion will often be joined by a small companion who follows you around. Each companion is bound to the region he or she belongs to, and will return to their respective homes when you leave said region. All travel companions will also temporary stay out of action during boss fights.

File:Priscilla.png
Priscilla
A small fairy who hails from Alsedo, the Fairy village. She joins you when you talk to Queen Eleanora. Priscilla will randomly fly over to an enemy and bop him with her wand, distracting him. Also, when your health is getting low, she may conjure up a few small hearts for you to catch.
File:Hotta.png
Hotta
A dwarf kid, who lives in the Dwarf village of Lilypad. He will follow you around when you save him from the bushmen. Hotta can break open some walls, enabling you entry in the nearby temple, as well as uncovering a couple hidden rooms in said temple. He also randomly digs up a fountain of small coins and hearts.
File:Shabo.png
Shabo
A little summoned reaper, who you obtain in Childam, the Darkworld village. He will fly alongside you through the Ice Caverns, attacking enemies randomly with his throwing scythe.
File:The Elder Dragon's grandson.png
The Elder Dragon's grandson
A nameless dragon hatchling, who will accompany you in Begonia, the Dragon village. He'll help you through the volcano, frequently attacking enemies with his fire breath.

Other Characters

File:Fairy Queen Eleanora.png
Fairy Queen Eleanora
Her village is the first you encounter. She'll lend you Priscilla, one of her fairy companions, to aid you through your journey through the Mushroom infested forest lair near Alsedo.
File:Princess Purapril.png
Princess Purapril
You save her early in the game from a Dark Knight. She'll give you advice at a few points throughout the game, if you care to visit her. Near the end, the game eventually suggests some sort of love interest, as well.
File:Elder Dwarf.png
Elder Dwarf
He's distraught about the kidnapping of Hotta, a young dwarf who lives in the village of Lilypad.
File:Elder Dragon.png
Elder Dragon
This wise dragon will tell you how to obtain the materials for creating the Legendary Sword. He also sends his grandson along with you on your journey through the volcano.
File:The Darkworld Prince.png
The Darkworld Prince
The Prince has gone missing recently. Rumor has it he was abducted by an evil force...

Secrets

(moved to Secrets)

Walkthrough

(moved, see Table of Contents)