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{{Header Nav|game=Worms: A Space Oddity}}
{{Header Nav|game=Worms: A Space Oddity|num=0}}
{{Game
{{Infobox
|completion=0
|image=Worms A Space Oddity cover.jpg
|title=Worms: A Space Oddity
|title=Worms: A Space Oddity
|image=
|developer=[[Team17]]
|developer=[[Team17]]
|publisher=[[THQ]]
|publisher=[[THQ]]
|released={{na|2008|March 17}}{{eu|2008|March 28}}{{au|2008|March 27}}
|year=2008
|systems={{syslist|wii}}
|ratings={{PEGI|7}}{{USK|6}}
|genre=[[Artillery]]
|genre=[[Artillery]]
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|platform=[[Wii]]
|series=Worms
|website=http://wormsspaceoddity.com/
|website=http://wormsspaceoddity.com/
}}
}}
'''Worms: A Space Oddity''' is the first [[Wii]] game in the long-running ''{{c|Worms}}'' series of video games, and uses gesture-based controls which allow players to launch various attacks. The name is a reference to ''2001: A Space Odyssey'' or possibly David Bowie's song "Space Oddity".
It is set in the final frontier, space itself, the combat theme is Space combat. There are 6 themes included: Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in [[Worms Open Warfare 2]]. The weapons have been changed to fit the Space theme such as the change of the Sheep to the Robo-Sheep.


'''Worms: A Space Oddity''' is an upcoming [[Wii]] game. The game will be the latest in the long-running ''[[:Category:Worms|Worms]]'' series of video games, and will use gesture based controls which will allow players to launch various attacks. The game has been confirmed to be in 2D and is expected to be released in March [[2008]].  The name is a reference to ''2001: A Space Odyssey'' or possibly David Bowie's song "Space Oddity".
It will be set in the final frontier, space itself, the combat theme will be Space combat. There will be 6 themes included, namely Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. There will also be new weapons. The worms are customizable in terms of skin color and helmet style, as in [[Worms Open Warfare 2]]. The weapons have been changed to fit the Space theme such as the change of the Sheep to the Robo-Sheep.
When Worms: A Space Oddity first was announced, it was going to have Wi-Fi connection and even downloadable content. Team17 then later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.
When Worms: A Space Oddity first was announced, it was going to have Wi-Fi connection and even downloadable content. Team17 then later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.


{{Continue Nav}}
{{ToC}}
{{ToC}}
{{Worms}}


[[Category:Team17]]
[[Category:Team17]]
[[Category:THQ]]
[[Category:THQ]]
[[Category:Wii]]
[[Category:2008]]
[[Category:March 17]]
[[Category:Artillery]]
[[Category:Artillery]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Worms]]

Latest revision as of 20:13, 29 June 2022

Box artwork for Worms: A Space Oddity.
Box artwork for Worms: A Space Oddity.
Worms: A Space Oddity
Developer(s)Team17
Publisher(s)THQ
Year released2008
System(s)Wii
SeriesWorms
Genre(s)Artillery
ModesSingle player, Multiplayer
Rating(s)PEGI Ages 7+USK Ages 6+
LinksOfficial websiteWorms: A Space Oddity ChannelSearchSearch

Worms: A Space Oddity is the first Wii game in the long-running Worms series of video games, and uses gesture-based controls which allow players to launch various attacks. The name is a reference to 2001: A Space Odyssey or possibly David Bowie's song "Space Oddity".

It is set in the final frontier, space itself, the combat theme is Space combat. There are 6 themes included: Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in Worms Open Warfare 2. The weapons have been changed to fit the Space theme such as the change of the Sheep to the Robo-Sheep.

When Worms: A Space Oddity first was announced, it was going to have Wi-Fi connection and even downloadable content. Team17 then later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.

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