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(→Kick attacks: Same as punch edit) |
m (C64 - sprite extract may take some time.) |
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</div> | </div> | ||
== | ==NES and Famicom controls== | ||
The controls for the [[NES|Famicom]] and [[MSX]] are greatly simplified. There are only 6 distinct moves. | The controls for the [[NES|Famicom]] and [[MSX]] are greatly simplified. There are only 6 distinct moves. | ||
* {{nes|Neutral|Dpad}}: Use to control your player. Press up to jump and down to croch. You may jump in any direction regardless of your position. If you jump into the wall you will simply bounce off of it. You do not need to have a direction held down in order to attack like you do in the arcade. | * {{nes|Neutral|Dpad}}: Use to control your player. Press up to jump and down to croch. You may jump in any direction regardless of your position. If you jump into the wall you will simply bounce off of it. You do not need to have a direction held down in order to attack like you do in the arcade. | ||
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* {{nes|Up|Dpad}}+{{nes|B}}: Jump in to the air and press B any time before you land to perform a jumping kick attack. | * {{nes|Up|Dpad}}+{{nes|B}}: Jump in to the air and press B any time before you land to perform a jumping kick attack. | ||
{{-}} | {{-}} | ||
==Commodore 64 Controls== | |||
The Commodore version reproduces 10 of the moves from the arcade version, mostly the kicks when holding the fire button: | |||
<div style="text-align:center"> | |||
{|align="center" | |||
|colspan="4"|[[Image:YAKF Kick Up.png]] | |||
|- | |||
|colspan="4"|{{cade|Up}} | |||
|- | |||
|colspan="2"|[[Image:YAKF Punch Forward.png]] | |||
|colspan="2"|[[Image:YAKF Kick Upforward.png]] | |||
|- | |||
|colspan="2"|{{cade|UL}} | |||
|colspan="2"|{{cade|UR}} | |||
|- | |||
|width="15%"|[[Image:YAKF Kick Back.png]] | |||
|width="35%"| | |||
|width="35%"| | |||
|width="15%"|[[Image:YAKF C64 Kick Forward.png]] | |||
|- | |||
|width="15%"|{{cade|Left}} | |||
|width="35%"| | |||
|width="35%"| | |||
|width="15%"|{{cade|Right}} | |||
|- | |||
|colspan="2"|[[Image:YAKF Kick Downback.png]] | |||
|colspan="2"|[[Image:YAKF Kick Downforward.png]] | |||
|- | |||
|colspan="2"|{{cade|DL}} | |||
|colspan="2"|{{cade|DR}} | |||
|- | |||
|colspan="4"|[[Image:YAKF Kick Down.png]] | |||
|- | |||
|colspan="4"|{{cade|Down}} | |||
|} | |||
</div> | |||
The last two punches are made when the fire button is not pressed: | |||
* {{cade|DL}}[[Image:YAKF Punch Upforward.png]] | |||
* {{cade|DR}} [[Image:YAKF Punch Back.png]] | |||
{{Footer Nav|game=Yie Ar Kung-Fu|nextpage=Arcade opponents}} | {{Footer Nav|game=Yie Ar Kung-Fu|nextpage=Arcade opponents}} |
Revision as of 03:50, 3 July 2021
Arcade controls
Control panel
- Joystick: Use to control your player. Press up to jump and down to croch. You may only jump left if you are on the right half of the screen, and only jump right if you are standing in the left half. The direction you press when the punch or kick button is held determines which attack you perform.
- Punch: Press this button along with a direction To perform a punching attack. Pressing the punch button alone does nothing.
- Kick: Press this button along with a direction To perform a kicking attack. Pressing the kick button alone does nothing.
- 1 or 2 Players: Push these buttons to begin a one or two player game.
Punch attacks
In order to perform a punch attack, you must
- hold the punch button down and move the joystick in one of eight directions.
- or hold a direction that doesn't make you jump and press the punch button.
These are the actions that you will perform, assuming you are facing right. The motions are reversed if you are facing left.
Kick attacks
In order to perform a kick attack, you must
- hold the kick button down and move the joystick in one of eight directions
- or hold a direction that doesn't make you jump and press the kick button.
These are the actions that you will perform, assuming you are facing right. The motions are reversed if you are facing left.
NES and Famicom controls
The controls for the Famicom and MSX are greatly simplified. There are only 6 distinct moves.
- : Use to control your player. Press up to jump and down to croch. You may jump in any direction regardless of your position. If you jump into the wall you will simply bounce off of it. You do not need to have a direction held down in order to attack like you do in the arcade.
Commodore 64 Controls
The Commodore version reproduces 10 of the moves from the arcade version, mostly the kicks when holding the fire button:
The last two punches are made when the fire button is not pressed: