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{{ | {{Header Nav|game=Yie Ar Kung-Fu}} | ||
== Arcade controls == | ==Arcade controls== | ||
=== Control panel === | ===Control panel=== | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:YAKF cpanel.png]]</div> | ||
* '''Joystick''': Use to control your player. | * '''Joystick''': Use to control your player. Press up to jump and down to crouch. You may only jump left if you are on the right half of the screen, and only jump right if you are standing in the left half. The direction you press when the punch or kick button is held determines which attack you perform. | ||
* '''Punch''': Press this button along with a direction To perform a punching attack. | * '''Punch''': Press this button along with a direction To perform a punching attack. Pressing the punch button alone does nothing. | ||
* '''Kick''': Press this button along with a direction To perform a kicking attack. | * '''Kick''': Press this button along with a direction To perform a kicking attack. Pressing the kick button alone does nothing. | ||
* '''1 or 2 Players''': Push these buttons to begin a one or two player game. | * '''1 or 2 Players''': Push these buttons to begin a one or two player game. | ||
=== Punch attacks === | ===Punch attacks=== | ||
In order to perform a punch attack, you must hold the punch button down and move the joystick in one of eight directions. | In order to perform a punch attack, you must | ||
* hold the punch button down and move the joystick in one of eight directions. | |||
* or hold a direction ''that doesn't make you jump'' and press the punch button. | |||
These are the actions that you will perform, assuming you are facing right. The motions are reversed if you are facing left. | |||
<div style="text-align:center"> | <div style="text-align:center"> | ||
{|align="center" | {|align="center" | ||
|colspan="4"|[[ | |colspan="4"|[[File:YAKF Punch Up.png]] | ||
|- | |- | ||
|colspan="4"| | |colspan="4"|{{cade|Up}} | ||
|- | |- | ||
|colspan="2"|[[ | |colspan="2"|[[File:YAKF Punch Upback.png]] | ||
|colspan="2"|[[ | |colspan="2"|[[File:YAKF Punch Upforward.png]] | ||
|- | |- | ||
|colspan="2"| | |colspan="2"|{{cade|UL}} | ||
|colspan="2"| | |colspan="2"|{{cade|UR}} | ||
|- | |- | ||
|width="15%"|[[ | |width="15%"|[[File:YAKF Punch Back.png]] | ||
|width="35%"| | |width="35%"| | ||
|width="35%"| | |width="35%"| | ||
|width="15%"|[[ | |width="15%"|[[File:YAKF Punch Forward.png]] | ||
|- | |- | ||
|width="15%"| | |width="15%"|{{cade|Left}} | ||
|width="35%"| | |width="35%"| | ||
|width="35%"| | |width="35%"| | ||
|width="15%"| | |width="15%"|{{cade|Right}} | ||
|- | |- | ||
|colspan="2"|[[ | |colspan="2"|[[File:YAKF Punch Downback.png]] | ||
|colspan="2"|[[ | |colspan="2"|[[File:YAKF Punch Downforward.png]] | ||
|- | |- | ||
|colspan="2"| | |colspan="2"|{{cade|DL}} | ||
|colspan="2"| | |colspan="2"|{{cade|DR}} | ||
|- | |- | ||
|colspan="4"|[[ | |colspan="4"|[[File:YAKF Punch Down.png]] | ||
|- | |- | ||
|colspan="4"| | |colspan="4"|{{cade|Down}} | ||
|} | |} | ||
</div> | </div> | ||
=== Kick attacks === | ===Kick attacks=== | ||
In order to perform a kick attack, you must hold the kick button down and move the joystick in one of eight directions. | In order to perform a kick attack, you must | ||
* hold the kick button down and move the joystick in one of eight directions | |||
* or hold a direction ''that doesn't make you jump'' and press the kick button. | |||
These are the actions that you will perform, assuming you are facing right. The motions are reversed if you are facing left. | |||
<div style="text-align:center"> | <div style="text-align:center"> | ||
{|align="center" | {|align="center" | ||
|colspan="4"|[[ | |colspan="4"|[[File:YAKF Kick Up.png]] | ||
|- | |- | ||
|colspan="4"| | |colspan="4"|{{cade|Up}} | ||
|- | |- | ||
|colspan="2"|[[ | |colspan="2"|[[File:YAKF Kick Upback.png]] | ||
|colspan="2"|[[ | |colspan="2"|[[File:YAKF Kick Upforward.png]] | ||
|- | |- | ||
|colspan="2"| | |colspan="2"|{{cade|UL}} | ||
|colspan="2"| | |colspan="2"|{{cade|UR}} | ||
|- | |- | ||
|width="15%"|[[ | |width="15%"|[[File:YAKF Kick Back.png]] | ||
|width="35%"| | |width="35%"| | ||
|width="35%"| | |width="35%"| | ||
|width="15%"|[[ | |width="15%"|[[File:YAKF Kick Forward.png]] | ||
|- | |- | ||
|width="15%"| | |width="15%"|{{cade|Left}} | ||
|width="35%"| | |width="35%"| | ||
|width="35%"| | |width="35%"| | ||
|width="15%"| | |width="15%"|{{cade|Right}} | ||
|- | |- | ||
|colspan="2"|[[ | |colspan="2"|[[File:YAKF Kick Downback.png]] | ||
|colspan="2"|[[ | |colspan="2"|[[File:YAKF Kick Downforward.png]] | ||
|- | |- | ||
|colspan="2"| | |colspan="2"|{{cade|DL}} | ||
|colspan="2"| | |colspan="2"|{{cade|DR}} | ||
|- | |- | ||
|colspan="4"|[[ | |colspan="4"|[[File:YAKF Kick Down.png]] | ||
|- | |- | ||
|colspan="4"| | |colspan="4"|{{cade|Down}} | ||
|} | |} | ||
</div> | </div> | ||
== | ==NES and Famicom controls== | ||
The controls for the [[NES|Famicom]] and [[MSX]] are greatly simplified. | The controls for the [[NES|Famicom]] and [[MSX]] are greatly simplified. There are only 6 distinct moves. | ||
* {{nes|Neutral|Dpad}}: Use to control your player. | * {{nes|Neutral|Dpad}}: Use to control your player. Press up to jump and down to crouch. You may jump in any direction regardless of your position. If you jump into the wall you will simply bounce off of it. You do not need to have a direction held down in order to attack like you do in the arcade. | ||
[[ | [[File:YAKF NES Punch.png|right]] | ||
* {{nes|A}}: Press this button alone to perform a basic punch attack. | * {{nes|A}}: Press this button alone to perform a basic punch attack. | ||
{{-}} | {{-}} | ||
[[ | [[File:YAKF NES Crouchpunch.png|right]] | ||
* {{nes|Down|Dpad}}+{{nes|A}}: Press A along with down to perform a crouching punch attack. | * {{nes|Down|Dpad}}+{{nes|A}}: Press A along with down to perform a crouching punch attack. | ||
{{-}} | {{-}} | ||
[[ | [[File:YAKF NES Kick.png|right]] | ||
* {{nes|B}}: Press this button alone to perform a basic kick attack. | * {{nes|B}}: Press this button alone to perform a basic kick attack. | ||
{{-}} | {{-}} | ||
[[ | [[File:YAKF NES Crouchkick.png|right]] | ||
* {{nes|Down|Dpad}}+{{nes|B}}: Press B along with down to perform a crouching kick attack. | * {{nes|Down|Dpad}}+{{nes|B}}: Press B along with down to perform a crouching kick attack. | ||
{{-}} | {{-}} | ||
[[ | [[File:YAKF NES Highkick.png|right]] | ||
* {{nes|Left|Dpad}}+{{nes|B}} or {{nes|Right|Dpad}}+{{nes|A}}: Hold left or right while pressing kick to perform a high kick attack. | * {{nes|Left|Dpad}}+{{nes|B}} or {{nes|Right|Dpad}}+{{nes|A}}: Hold left or right while pressing kick to perform a high kick attack. | ||
{{-}} | {{-}} | ||
[[ | [[File:YAKF NES Jumpkick.png|right]] | ||
* {{nes|Up|Dpad}}+{{nes|B}}: Jump in to the air and press B any time before you land to perform a jumping kick attack. | * {{nes|Up|Dpad}}+{{nes|B}}: Jump in to the air and press B any time before you land to perform a jumping kick attack. | ||
{{-}} | {{-}} | ||
{{ | ==Commodore 64 Controls== | ||
The Commodore version reproduces 10 of the moves from the arcade version, mostly the kicks when holding the fire button: | |||
<div style="text-align:center"> | |||
{|align="center" | |||
|colspan="4"|[[File:YAKF Kick Up.png]] | |||
|- | |||
|colspan="4"|{{cade|Up}} | |||
|- | |||
|colspan="2"|[[File:YAKF Punch Forward.png]] | |||
|colspan="2"|[[File:YAKF Kick Upforward.png]] | |||
|- | |||
|colspan="2"|{{cade|UL}} | |||
|colspan="2"|{{cade|UR}} | |||
|- | |||
|width="15%"|[[File:YAKF Kick Back.png]] | |||
|width="35%"| | |||
|width="35%"| | |||
|width="15%"|[[File:YAKF C64 Kick Forward.png]] | |||
|- | |||
|width="15%"|{{cade|Left}} | |||
|width="35%"| | |||
|width="35%"| | |||
|width="15%"|{{cade|Right}} | |||
|- | |||
|colspan="2"|[[File:YAKF Kick Downback.png]] | |||
|colspan="2"|[[File:YAKF Kick Downforward.png]] | |||
|- | |||
|colspan="2"|{{cade|DL}} | |||
|colspan="2"|{{cade|DR}} | |||
|- | |||
|colspan="4"|[[File:YAKF Kick Down.png]] | |||
|- | |||
|colspan="4"|{{cade|Down}} | |||
|} | |||
</div> | |||
The last two punches are made when the fire button is not pressed: | |||
* {{cade|DL}}[[File:YAKF Punch Upforward.png]] | |||
* {{cade|DR}}[[File:YAKF Punch Back.png]] | |||
{{Footer Nav|game=Yie Ar Kung-Fu|nextpage=Arcade opponents}} |
Latest revision as of 17:40, 22 January 2022
Arcade controls[edit]
Control panel[edit]
- Joystick: Use to control your player. Press up to jump and down to crouch. You may only jump left if you are on the right half of the screen, and only jump right if you are standing in the left half. The direction you press when the punch or kick button is held determines which attack you perform.
- Punch: Press this button along with a direction To perform a punching attack. Pressing the punch button alone does nothing.
- Kick: Press this button along with a direction To perform a kicking attack. Pressing the kick button alone does nothing.
- 1 or 2 Players: Push these buttons to begin a one or two player game.
Punch attacks[edit]
In order to perform a punch attack, you must
- hold the punch button down and move the joystick in one of eight directions.
- or hold a direction that doesn't make you jump and press the punch button.
These are the actions that you will perform, assuming you are facing right. The motions are reversed if you are facing left.
Kick attacks[edit]
In order to perform a kick attack, you must
- hold the kick button down and move the joystick in one of eight directions
- or hold a direction that doesn't make you jump and press the kick button.
These are the actions that you will perform, assuming you are facing right. The motions are reversed if you are facing left.
NES and Famicom controls[edit]
The controls for the Famicom and MSX are greatly simplified. There are only 6 distinct moves.
- : Use to control your player. Press up to jump and down to crouch. You may jump in any direction regardless of your position. If you jump into the wall you will simply bounce off of it. You do not need to have a direction held down in order to attack like you do in the arcade.
Commodore 64 Controls[edit]
The Commodore version reproduces 10 of the moves from the arcade version, mostly the kicks when holding the fire button:
The last two punches are made when the fire button is not pressed: