Youkai Dochuuki/Walkthrough: Difference between revisions

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Getting Started -> Gameplay
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{{Header Nav|game=Shadow Land}}
{{Header Nav|game=Youkai Dochuuki}}
<center>[[File:Tarosuke (Namco x Capcom).jpg]]</center>
<center>[[File:Tarosuke (Namco x Capcom).jpg]]</center>
Shadow Land (known as "Yōkai Dōchūki" in Japan) is a linear platform game divided into five stages.  You must progress through every stage, from start to finish, in order to see the end of the game.  Along the way, you only have one health meter and one life.  If your health meter is drained, and you do not have any restoration items in your inventory, the game will end.  You will then be given an opportunity to continue your game at the cost of additional credits.
''Youkai Dochuuki'' is a linear platform game divided into five stages.  You must progress through every stage, from start to finish, in order to see the end of the game.  Along the way, you only have one health meter and one life.  If your health meter is drained, and you do not have any restoration items in your inventory, the game will end.  You will then be given an opportunity to continue your game at the cost of additional credits.


The greatest challenge present in this game, is its tendency to punish players who stand around in one spot for too long.  Punishments for this can include falling frogs, swarming background demons, are appearances of face demons and Hell Wheels that pursue the player until they are defeated, or scrolled off the screen vertically.  Hell Wheels are particularly dangerous since they can kill you with one mere touch.
The greatest challenge present in this game, is its tendency to punish players who stand around in one spot for too long.  Punishments for this can include falling frogs, swarming background demons, are appearances of face demons and Hell Wheels that pursue the player until they are defeated, or scrolled off the screen vertically.  Hell Wheels are particularly dangerous since they can kill you with one mere touch.
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Compared to the PC Engine version, the Famicom version is much more faithful to the original presentation of each stage, although it is understandably graphically inferior.  Particular to the Famicom version is an additional characteristic of the player which is tracked throughout the game, Piety.  The player will have opportunities to make certain decisions which can raise or lower his piety.  The game then determines the ending based strictly on the final value of the player's Piety as opposed to the usual method.
Compared to the PC Engine version, the Famicom version is much more faithful to the original presentation of each stage, although it is understandably graphically inferior.  Particular to the Famicom version is an additional characteristic of the player which is tracked throughout the game, Piety.  The player will have opportunities to make certain decisions which can raise or lower his piety.  The game then determines the ending based strictly on the final value of the player's Piety as opposed to the usual method.


[[File:YD_FC_Temple.png|right]]
In addition to shops, there are also temples.  At temples, you can choose to pray for an increase in your spirit, power, or jump.  You can only upgrade each stat once per level.  In order to upgrade them, you must first make a donation to the temple.  To donate, you must enter two numbers; the number on the right represents 1000s of your money, while the number on the left represents 10,000s.  For every 1000 you donate, you get 10 units of time on a clock.  Once the clock starts, you must constantly tap {{nes|A}} or {{nes|B}} until the meter by the timer is full.   
In addition to shops, there are also temples.  At temples, you can choose to pray for an increase in your spirit, power, or jump.  You can only upgrade each stat once per level.  In order to upgrade them, you must first make a donation to the temple.  To donate, you must enter two numbers; the number on the right represents 1000s of your money, while the number on the left represents 10,000s.  For every 1000 you donate, you get 10 units of time on a clock.  Once the clock starts, you must constantly tap {{nes|A}} or {{nes|B}} until the meter by the timer is full.   


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{| {{prettytable}}
{| {{prettytable}}
! Stat || Japanese || Increase effect
! Stat || Japanese || Level 1 || Level 2 || Level 3|| Increase effect
|-
|-
| Spirit || こころ || Your PIOUS increases by 3000.  
| Spirit || こころ || || || || Your PIOUS increases by 3000.  
|-
|-
| Power || きあい || You can charge your ki shot longer.
| Power || きあい || [[File:YD_FC_item_Kiai1.png]] || [[File:YD_FC_item_Kiai2.png]] || [[File:YD_FC_item_Kiai3.png]] || You can charge your ki shot longer.
|-
|-
| Jump || じゃんぷ || You can jump higher.
| Jump || じゃんぷ || [[File:YD_FC_item_Jump1.png]] || [[File:YD_FC_item_Jump2.png]] || [[File:YD_FC_item_Jump3.png]] || You can jump higher.
|}
|}


{{Footer Nav|game=Shadow Land|prevpage=Getting Started|nextpage=Stage 1}}
{{Footer Nav|game=Youkai Dochuuki|prevpage=Gameplay|nextpage=Stage 1}}