Zanac: Difference between revisions

Jump to navigation Jump to search
178 bytes removed ,  4 August 2022
migrate
m (rm {{wikipedia}})
(migrate)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Header Nav|game=Zanac|num=4}}
{{Header Nav|game=Zanac}}
{{Game
{{Game
|completion=4
|image=Zanac FDS box.jpg
|title=Zanac
|title=Zanac
|image=Zanac FDS box.jpg
|developer=[[Compile]]
|developer=[[Compile]]
|publisher=[[Pony Canyon]], [[FCI]] (North America)
|publisher={{colist|Pony Canyon|FCI}}
|released={{sys|fds|top=1}}{{jp|1986|November 28}}
|year=1986
{{sys|nes}}{{us|1987|October}}
|systems={{syslist|msx|msx2|fds|nes|wii}}
{{sys|wii}}{{jp|2007|October 9}}{{us|2007|December 3}}
|ratings={{CERO|A}}{{ESRB|E}}
|genre=[[Shooter]]
|genre=[[Shooter]]
|systems=[[MSX]], [[MSX2]], [[Family Computer Disk System]], [[NES]], [[Wii]]
|modes=[[Single player]]
|ratings={{CERO|A}}{{ESRB|E}}
|followed by=[[Zanac X Zanac]]
|followed by=[[Zanac X Zanac]]
|series=Zanac
}}
}}
'''Zanac''' is a vertically scrolling shooter. It was designed by [[Compile]] (who went on to develop a number of classic shooters). It follows [[E.I. - Exa Innova]], a similar, yet primitive game released in 1983; also programmed by Compile when it went by the name Programmers-3, it depicts some common enemies with Zanac and a cruder version of Zanac's famous artificial intelligence. Zanac was published by [[Pony Canyon]] in Japan, and by [[FCI]] in North America.
'''Zanac''' is a vertically scrolling shooter. It was designed by [[Compile]] (who went on to develop a number of classic shooters). It follows [[E.I. - Exa Innova]], a similar, yet primitive game released in 1983; also programmed by Compile when it went by the name Programmers-3, it depicts some common enemies with Zanac and a cruder version of Zanac's famous artificial intelligence. Zanac was published by [[Pony Canyon]] in Japan, and by [[FCI]] in North America.


Zanac was initially released for the [[MSX]] computer in Japan. It was then ported and heavily reworked for release on the Nintendo [[Family Computer Disk System]] in Japan on November 28, 1986, and in the United States as an [[NES]] cartridge in October, 1987. This version was then reworked further, recolored, and released for the [[MSX2]] system as '''Zanac EX'''. Zanac EX plays very similarly to the Famicom version, albeit with different colors, and at a noticeably slower pace. The NES version was later re-released for the [[Wii Virtual Console]] on December 3, 2007.
Zanac was initially released for the [[MSX]] computer in Japan. It was then ported and heavily reworked for release on the Nintendo [[Family Computer Disk System]] in Japan on November 28, 1986, and in the United States as an [[NES]] cartridge in October, 1987. This version was then reworked further, recolored, and released for the [[MSX2]] system as '''Zanac EX'''. Zanac EX plays very similarly to the Famicom version, albeit with different colors, and at a noticeably slower pace. The NES version was later re-released for the [[Wii Virtual Console]] on December 3, 2007.


Zanac is notable for its unique AI programming. Player actions (including, but not limited to: firing weapons, gaining power-ups, and destroying enemy fortresses) would increase or decrease the number and difficulty of the enemies on-screen. The AI was reset at the beginning of each of the 12 levels, or when a particular enemy (the "Sart") was destroyed. Zanac is also noted (on the Famicom and NES) for its extremely high quality background scrolling and high number of visible sprites. At time, the game scrolls the background by at a lightening quick pace, and can pack the screen full of enemies and bullets, with no apparent deficit to the speed or functioning of the game.
Zanac is notable for its unique AI programming. Player actions (including, but not limited to: firing weapons, gaining power-ups, and destroying enemy fortresses) would increase or decrease the number and difficulty of the enemies on-screen. The AI was reset at the beginning of each of the 12 levels, or when a particular enemy (the "Sart") was destroyed. Zanac is also noted (on the Famicom and NES) for its extremely high quality background scrolling and high number of visible sprites. At time, the game scrolls the background by at a lightening quick pace, and can pack the screen full of enemies and bullets, with no apparent deficit to the speed or functioning of the game.


A compilation entitled [[Zanac X Zanac]] was released for [[PlayStation]] in Japan on November 29, 2001, to commemorate the 15th anniversary of the original. The compilation included several versions of the original as well as an original sequel titled Zanac Neo developed specifically for the PlayStation. There was no North American or European release of this, nor was there a stand-alone version of Zanac Neo.
A compilation entitled [[Zanac X Zanac]] was released for [[PlayStation]] in Japan on November 29, 2001, to commemorate the 15th anniversary of the original. The compilation included several versions of the original as well as an original sequel titled Zanac Neo developed specifically for the PlayStation. There was no North American or European release of this, nor was there a stand-alone version of Zanac Neo.
{{Continue Nav}}


<gallery>
<gallery>
Image:Zanac NES box.jpg|American NES box
File:Zanac NES box.jpg|American NES box
Image:Zanac EX MSX box.jpg|Zanac EX for the MSX2
File:Zanac EX MSX box.jpg|Zanac EX for the MSX2
</gallery>
</gallery>


Line 34: Line 33:


{{ToC}}
{{ToC}}
{{Zanac}}


[[Category:MSX]]
[[Category:Compile]]
[[Category:MSX2]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Compile]]

Navigation menu