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{{Header Nav|game=Zork II: The Wizard of Frobozz|num=0}}
{{Header Nav|game=Zork II: The Wizard of Frobozz}}
{{Infobox
{{Game
|completion=1
|image=Zork II manual cover.jpg
|title=Zork II: The Wizard of Frobozz
|title=Zork II: The Wizard of Frobozz
|image=Zork II manual cover.jpg
|developer=[[Infocom]]
|developer=[[Infocom]]
|publisher=[[Personal Software]], [[Infocom]], [[Activision]]
|publisher={{colist|Personal Software|Infocom|Activision}}
|released=[[1981]]
|year=1981
|systems={{syslist|a8bit|c64|pcdos|macos|amiga|atarist|msdos}}
|genre=[[Text adventure]]
|genre=[[Text adventure]]
|systems=[[Atari 8-bit]], [[Commodore 64/128]], [[IBM PC DOS]], [[Mac]], [[Commodore Amiga]], [[Atari ST]], [[MS-DOS]]
|modes=[[Single Player]]
|modes=[[Single Player]]
|website=[http://www.infocom-if.org/downloads/downloads.html Official site]
|series=Zork
|preceded by=[[Zork I: The Great Underground Empire]]
|preceded by=[[Zork I: The Great Underground Empire]]
|followed by=[[Zork III: The Dungeon Master]]
|followed by=[[Zork III: The Dungeon Master]]
|series=Zork
|website=http://www.infocom-if.org/downloads/downloads.html
|pcgamingwiki=Zork II: The Wizard of Frobozz
}}
}}
'''Zork II: The Wizard of Frobozz''' is a [[Text adventure]] game released by [[Infocom]] in [[1981]]. It is the second of the original [[:Category:Zork|Zork]] trilogy, starting immediately at the end of [[Zork I: The Great Underground Empire]] and leading immediately into [[Zork III: The Dungeon Master]], however it is unnecessary to play all of them to get full satisfaction out of the individual game.
'''Zork II: The Wizard of Frobozz''' is a [[Text adventure]] game released by [[Infocom]] in [[1981]]. It is the second of the original {{c|Zork}} trilogy, starting immediately at the end of [[Zork I: The Great Underground Empire]] and leading immediately into [[Zork III: The Dungeon Master]], however it is unnecessary to play all of them to get full satisfaction out of the individual game.


The player controls an unnamed adventurer by reading descriptions of his surroundings and typing text commands such as "north" (shortened to "n") or "hit troll with sword". In this way, the player must solve puzzles by moving and manipulating the objects he finds, and eventually escape, or rather, move onto the next game.
The player controls an unnamed adventurer by reading descriptions of his surroundings and typing text commands such as "north" (shortened to "n") or "hit troll with sword". In this way, the player must solve puzzles by moving and manipulating the objects he finds, and eventually escape, or rather, move onto the next game.
{{Continue Nav}}
 
The adventure starts in the Barrow, which was the ending room from Zork I, and the player sees a "strangely familiar" lantern and sword near him. He must bring these with him as he navigates through this maze to recover treasures and accomplish some other initially unknown tasks, all while avoiding death by Grues and other perils.
The adventure starts in the Barrow, which was the ending room from Zork I, and the player sees a "strangely familiar" lantern and sword near him. He must bring these with him as he navigates through this maze to recover treasures and accomplish some other initially unknown tasks, all while avoiding death by Grues and other perils.
{{ToC}}
{{ToC}}
{{Zork}}
{{Zork}}
[[Category:Puzzle]]
 
[[Category:Infocom]]
[[Category:Text adventure]]
[[Category:Text adventure]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 19:23, 31 January 2022

Box artwork for Zork II: The Wizard of Frobozz.
Box artwork for Zork II: The Wizard of Frobozz.
Zork II: The Wizard of Frobozz
Developer(s)Infocom
Publisher(s)Personal Software, Infocom, Activision
Year released1981
System(s)Atari 8-bit, Commodore 64/128, DOS, macOS, Commodore Amiga, Atari ST, DOS
Preceded byZork I: The Great Underground Empire
Followed byZork III: The Dungeon Master
SeriesZork
Genre(s)Text adventure
ModesSingle Player
LinksOfficial websiteZork II: The Wizard of Frobozz at PCGamingWikiZork II: The Wizard of Frobozz ChannelSearchSearch

Zork II: The Wizard of Frobozz is a Text adventure game released by Infocom in 1981. It is the second of the original Zork trilogy, starting immediately at the end of Zork I: The Great Underground Empire and leading immediately into Zork III: The Dungeon Master, however it is unnecessary to play all of them to get full satisfaction out of the individual game.

The player controls an unnamed adventurer by reading descriptions of his surroundings and typing text commands such as "north" (shortened to "n") or "hit troll with sword". In this way, the player must solve puzzles by moving and manipulating the objects he finds, and eventually escape, or rather, move onto the next game.

The adventure starts in the Barrow, which was the ending room from Zork I, and the player sees a "strangely familiar" lantern and sword near him. He must bring these with him as he navigates through this maze to recover treasures and accomplish some other initially unknown tasks, all while avoiding death by Grues and other perils.

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