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Notation[edit]

The notation used in this guide is the Algebraic Chess Notation.

Opening Moves[edit]

If the AI is playing as red, it will usually open with the moves e4, d4, Nf3 or c4. The choice of the opening is randomly selected, but does not include obviously substandard moves.

When the AI player is in the opening move mode, it will almost instantly make its move, regardless of the level you chose. A move outside of its database will cause the AI to start analyzing the board and playing to its ability.

The opening database includes the following moves:

1. (Red) 1. (Blue) 2. (Red) 2. (Blue)
b3 (Nimzovich-Larsen Attack) d5 Bb2 c5
b4 (Sokolsky Opening) c6 Bb2 a5
c4 (English Opening) e5 Nc3 Nf6
d4 (Queen's Pawn) Nf6
e4 (King's Pawn) e5
e6
f4 (Bird's Opening) d5
g3 (Benko Opening) d5 Bg2 c7
g4 (Grob's Attack) d5 Bg2 c7
Nf3 d5
Nf6

The actual length of opening moves depends on the opening in question. Sometimes, the opening moves may extend for over 12 turns. When an opening is terminated early in the game, the AI player seems to prefer to deploy its knights.

Two players[edit]

Battle Chess may be played with two human players. In these games, tactics vary wildly based on the skill and behaviour of the opponents. Less experienced opponents may miss some guaranteed wins, while more skilled opponents can dominate the board very quickly.

As red, you will want to use the most common openings, either e4, d4, Nf3 or c4, as they statistically give the best chances of winning. The blue player can respond as he sees fit, but will either advance his pawns or knights depending on the situation.