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Ten classes are initially available and two more can be unlocked. In addition to their main class, each character can add a subclass after the 2nd stratum. A subclass can be removed by resting at the Explorer's Guild. A subclass also adds a few skill points once set.
Prince / Princess[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Royal Lineage | Class | No condition | This royalty skill regains TP with each new enhancement received. | 10 |
Royal Veil | Passive | No condition | All allies will recover HP if your HP is maxed at the turn's end. | 10 |
Triumphant Cry | Passive | Royal Veil LV: 5 | All allies will recover HP if you are alive at the end of the battle. | 10 |
Monarch March | Passive | Triumphant Cry LV: 5 | Recover HP with each step by singing gallant military songs. | 10 |
Reinforce | Passive | Guard Order LV: 1 | After casting an enhancement spell on an ally, they will recover HP. | 10 |
Nobility Proof | Passive | No condition | Your TP will recover when an enhancement spell's effect ends. | 10 |
Attack Order | Support | No condition | One row of allies' attack power will be increased for three turns. | 10 |
Guard Order | Support | No condition | One row of allies' defense will be increased for three turns. | 10 |
Fire Arms | Support | Attack Order LV: 1 | Enchant one ally's weapon with fire for three turns. | 5 |
Freeze Arms | Support | Attack Order LV: 1 | Enchant one ally's weapon with ice for three turns. | 5 |
Shock Arms | Support | Attack Order LV: 1 | Enchant one ally's weapon with voltage for three turns. | 5 |
Regal Radiance | Special | Attack Order LV: 3 | Dispels a weapon's enchantments to deal damage to all enemies. | 10 |
Ad Nihilo | Special | Attack Order LV: 5, Guard Order LV: 5 | Dispel all enhancements on one enemy, deals non-elemental damage. | 10 |
Prevent Order | Support | Guard Order LV: 3 | One row of allies will gain ailment protection for 3 turns. | 5 |
Rally Order | Support | Guard Order LV: 5 | One row of allies will gain increased max HP for three turns. | 10 |
Protect Order | Healing | Rally Order LV: 5 | For three turns, one row of allies will gain HP when a turn ends. | 10 |
Negotiation | Healing | Nobility Proof LV: 1 | Dispel all enhancement spells on one ally to recover their HP. | 10 |
Inspire | Healing | Nobility Proof LV: 3 | Dispel all stat decreases on one row and recover their TP. | 10 |
Knighthood | Special | Nobility Proof LV: 5 | The specified all will act first this turn. | 5 |
Gladiator[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Endless Battle | Class | No condition | A skill for gladiators that raises physical attack power. | 10 |
Sword Mastery | Mastery | No condition | Prerequisite for katana skills that raises katana damage dealt. | 10 |
Club Mastery | Mastery | No condition | Prerequisite for club skills that raises club damage dealt. | 10 |
Stun Attack | Passive | White Flame LV: 3 | May inflict stun damage with a normal attack. | 10 |
Wild Swings | Passive | Sword Mastery LV: 5, Club Mastery LV: 5 | Attack skills may cause splash damage to nearby enemies. | 10 |
Avenger | Passive | Berserker Vow LV: 1 | Recover HP whenever an ally is defeated. | 10 |
Break | Sword | Sword Mastery LV: 1 | Sword: A slashing attack brought down on a single enemy. | 10 |
Rush | Sword | Sword Mastery LV: 3 | Sword: Flank the enemy and slash them apart at random. | 10 |
Bind Cut | Sword | Sword Mastery LV: 3, Break LV: 5 | Sword: A strong slash at one enemy, made more effective if it is bound. | 10 |
Rampage | Sword | Sword Mastery LV: 7 | Sword: Swing violently behind enemy lines, slashing all enemies. | 10 |
Blade Rave | Sword | Sword Mastery LV: 10, Rush LV: 5 | Sword: Rapid slashes at random enemies. | 10 |
Crushing Blow | Club | Club Mastery LV: 1 | Club: A strike attack that smashes enemy brains. May inflict confusion. | 10 |
Arm Breaker | Club | Club Mastery LV: 3 | Club: A strike attack that smashes enemy arms. May inflict arm bind. | 10 |
Freezing Blow | Club | Club Mastery LV: 3, Crushing Blow LV: 5 | Club: A strike attack that smashes enemies with an ice element. | 10 |
Nine Smashes | Club | Club Mastery LV: 10, Arm Breaker LV: 5 | Club: A strike attack that wallops one enemy quickly and repeatedly. | 10 |
Berserker Vow | Support | No condition | Sacrifice HP to raise physical attack power for three turns. | 10 |
White Flame | Support | Berserker Vow LV: 5 | Through meditation, nullify status ailments for 3 turns. | 5 |
Charge | Special | Avenger LV: 3, Wolf Howl LV: 3 | Use one turn to increase damage on the following turn's attack. | 5 |
Wolf Howl | Support | No condition | Decrease enemy defense for four turns. Stacks with status ailments. | 10 |
Hoplite[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Guardian | Class | No condition | A hoplite skill that reduces physical damage taken. | 10 |
Shield Mastery | Mastery | No condition | Prerequisite for shield skills that raises defense when equipped. | 10 |
Spear Mastery | Mastery | No condition | Prerequisite for spear skills that raises spear damage dealt. | 10 |
Recuperate | Passive | Shrug Off LV: 3 | Recover HP while defending. | 10 |
Parry | Passive | Provoke LV: 5 | A skill that may nullify physical damage received. | 5 |
Magic Parry | Passive | Provoke LV: 5 | A skill that may nullify damage of an elemental affinity. | 5 |
Line Guard | Shield | Shield Mastery LV: 1 | Shield: Lower damage for one row, especially if you are in that row. | 10 |
Antifire | Shield | Shield Mastery LV: 5 | Shield: Reduces fire damage sustained by all allies. | 10 |
Anticold | Shield | Shield Mastery LV: 5 | Shield: Reduces ice damage sustained by all allies. | 10 |
Antivolt | Shield | Shield Mastery LV: 5 | Shield: Reduces volt damage sustained by all allies. | 10 |
Bodyguard | Shield | Shield Mastery LV: 3 | Shield: Take damage in one ally's place for one turn. | 10 |
Overwatch | Shield | Shield Mastery LV: 8, Selflessness LV: 3 | Shield: Attacks on an ally that exceed your HP are void for 1 turn. | 10 |
Switch Stab | Spear | Spear Mastery LV: 1 | Spear: Change rows to do a piercing attack on one enemy. | 10 |
Blitzritter | Spear | Spear Mastery LV: 4 | Spear: A quick, volt-based pierce attack on one enemy. | 10 |
Long Stride | Spear | Spear Mastery LV: 7, Switch Stab LV: 3 | Spear: A thrust attack that pierces enemies. Best used from the back. | 10 |
Shrug Off | Support | No condition | Cure status effects and binds from yourself. | 5 |
Selflessness | Support | No condition | Sacrifice HP to lower physical damage received for three turns. | 10 |
Provoke | Support | No condition | Shield the party by drawing all enemy attacks to you for 3 turns. | 10 |
Vigilance | Search | No condition | Heightened caution will lower the encounter rate for short period. | 5 |
Buccaneer[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Trickster | Class | No condition | A buccaneer skill that recovers TP when using attack skills. | 10 |
Rapier Mastery | Mastery | No condition | Prerequisite for rapier skills that raises rapier damage dealt. | 10 |
Gun Mastery | Mastery | No condition | Prerequisite for gun skills that raises gun damage dealt. | 10 |
Swashbuckling | Passive | Rapier Mastery LV: 8, Gun Mastery LV: 8 | Normal attacks may strike multiple times. | 10 |
Lady Luck | Passive | No condition | Normal attacks have a higher probability of being critical. | 10 |
Limit Boost | Passive | Lady Luck LV: 3, Eagle Eye LV: 3 | The limit gauge will increase faster. | 5 |
Lights Out | Rapier | Rapier Mastery LV: 1 | Rapier: A pierce attack that may blind the enemy. | 10 |
Chase Saber | Rapier | Rapier Mastery LV: 3 | Rapier: Perform a follow-up attack to an ally's slash attack. | 10 |
Chase Blow | Rapier | Rapier Mastery LV: 3 | Rapier: Perform a follow-up attack to an ally's strike attack. | 10 |
Chase Thrust | Rapier | Rapier Mastery LV: 3 | Rapier: Perform a follow-up attack to an ally's pierce attack. | 10 |
Hanging | Rapier | Rapier Mastery LV: 5 | Rapier: A pierce attack that may bind the enemy's head. | 10 |
Quick Draw | Gun | Gun Mastery LV: 1 | Gun: Random pierce damage done to all enemies at the start of a turn. | 10 |
Chase Flame | Gun | Gun Mastery LV: 3 | Gun: Follow-up an ally's fire-based attack with a gunshot. | 10 |
Chase Ice | Gun | Gun Mastery LV: 3 | Gun: Follow-up an ally's ice-based attack with a gunshot. | 10 |
Chase Volt | Gun | Gun Mastery LV: 3 | Gun: Follow-up an ally's volt-based attack with a gunshot. | 10 |
Rapid Fire | Gun | Gun Mastery LV: 5 | Gun: A piercing attack that fires 3 bullets at once at one enemy. | 10 |
Pincushion | Gun/Rapier | Rapier Mastery LV: 10, Gun Mastery LV: 10 | Rapier/Gun: Random pierce attacks boosted by the user's agility. | 10 |
Eagle Eye | Special | No condition | Lowers one enemy's physical defense for three turns. | 5 |
Troublemaker | Search | No condition | Raises the encounter rate briefly. | 5 |
Ninja[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Keburi no Sue | Class | No Condition | Ninja skill that reduces TP used. No attack penalty from back row. | 10 |
Knife Mastery | Passive | No Condition | Prerequisite for knife skills that raises knife damage dealt. | 10 |
Senpuku | Passive | No Condition | Increases the ninja's evasion. | 10 |
Karuwaza | Passive | Sarutobi Lv: 3, Kumogakure Lv: 3 | Recover TP after successfully evading attacks. | 10 |
Kubikiri | Passive | Suikyou Lv: 3, Makibishi Lv: 5 | Normal attacks may be fatal blows. | 10 |
Nikudan | Passive | Otori Lv: 3, Bunshin Lv: 1 | Once per battle, launch a fire attack upon being KO'ed. | 10 |
Kagenui | Knife | Knife Mastery Lv: 1 | Knife: Slash attack causing leg bind by stitching their shadow. | 10 |
Izuna | Knife | Knife Mastery Lv: 3, Kagenui Lv: 3 | Knife: Slash attack to one enemy. May cause petrification. | 10 |
Takanoha | Knife | Knife Mastery Lv: 5 | Knife: Slash damage to random enemies several times over. | 10 |
Tagen Battou | Knife | Knife Mastery Lv: 10, Nikudan Lv: 3 | Knife: Team up with your shadow for random slashes. Shadow will fade. | 10 |
Fukubari | Ninjutsu | No Condition | Piercing attack that may inflict sleep on three enemies. | 10 |
Suikyou | Special | Fukubari Lv: 1 | May spread a status ailment from one enemy to all other enemies. | 10 |
Makibishi | Counter | Counters attacks to the target row with a slash that may poison. | Fukubari Lv: 3 | 10 |
Kagerou | Special | No Condition | Create a shadow of yourself in an empty slot to draw attacks. | 5 |
Otori | Support | Kagerou Lv: 1 | Makes monsters target one ally for three turns. | 10 |
Bunshin | Special | Kagerou Lv: 3 | Use half your HP and TP to create a copy of yourself in the party. | 1 |
Sarutobi | Support | Senpuku Lv: 1 | High probability to nullify enemy physical attacks for this turn. | 5 |
Kumogakure | Support | Senpuku Lv: 3 | Sacrifice HP for a significant evasion boost for three turns. | 10 |
Tonsou Jutsu | Escape | No Condition | Run from battle to the last used staircase or Submagnetic Pole. | 5 |
Monk[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Form Qi | Class | No Condition | A monk skill that adds HP recovery to other healing skill. | 10 |
Fist Mastery | Mastery | No Condition | Prerequisite for martial arts skills that raises bare-handed damage dealt. | 10 |
Ascetic Reward | Passive | No Condition | Once per battle, all allies will recover HP upon your death. | 10 |
Blood Return | Passive | No Condition | Regain TP if any ally is defeated. | 10 |
Ascetic Deeds | Passive | Ascetic Reward Lv: 3, Blood Return Lv: 3 | Recover HP each time you use a skill in battle. | 10 |
Waking Chakra | Passive | No Condition | Increases your rate of recover from status ailments. | 10 |
Healing | Healing | No Condition | Healing qi will recover one ally's HP. | 10 |
Full Heal | Healing | Healing Lv: 5 | Healing qi will recover all HP for one ally. | 5 |
Line Heal | Healing | Healing Lv: 4 | Recover one row of allies' HP using healing qi. | 10 |
Party Heal | Healing | Line Heal Lv: 5 | Healing qi will recover all allies' HP. | 10 |
Refresh | Healing | Healing Lv: 2 | Heal status effects on allies. Range increases with skill level. | 10 |
Unbind | Healing | Healing Lv: 2 | Heals bound allies. Range increases with skill level. | 10 |
Resurrect | Healing | Unbind Lv: 2, Refresh Lv: 2 | Revive one ally with healing qi. | 10 |
Kikouken | Fist | Fist Mastery Lv: 1 | Fist: A strike attack sending your qi against one enemy. May paralyze. | 10 |
Breakfire Fist | Fist | Fist Mastery Lv: 3, Waking Chakra Lv: 3 | Fist: A strike and fire attack that hits enemies at random. | 10 |
Counter | Counter | Fist Mastery Lv: 8 | Fist: Counter an enemy's physical attack with a strike attack. | 10 |
Retaliate | Counter | Fist Mastery Lv: 8 | Fist: Counter an enemy's elemental attack with a strike attack. | 10 |
Darkness Fist | Fist | Fist Mastery Lv: 10, Breakfire Fist Lv: 3 | Fist: Sacrifice HP to strike all enemies. May inflict curse. | 10 |
Fire Walk | Search | No Condition | Decreases damage from trap floors for a certain number of steps. | 5 |
Zodiac[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Ether Mastery | Class | No Condition | Zodiac skill that raises all elemental affinity attacks. | 10 |
Fire Mastery | Mastery | No Condition | Prerequisite for fire skills that increases fire attack damage. | 10 |
Ice Mastery | Mastery | No Condition | Prerequisite for ice skills that increases ice attack damage. | 10 |
Volt Mastery | Mastery | No Condition | Prerequisite for volt skills that increases volt attack damage. | 10 |
Singularity | Passive | Dark Ether Lv: 5 | Damage increases when attacking an enemy's elemental weakness. | 5 |
Etheric Return | Passive | Etheric Charge Lv: 5, Singularity Lv: 5 | Regain TP each time you defeat an enemy. | 5 |
Fire Star | Fire | Fire Mastery Lv: 1 | Astrological flame does fire damage to one enemy. | 10 |
Binary Fire | Fire | Fire Mastery Lv: 5 | Astrology calls forth flames that do fire damage to all enemies. | 10 |
Fire Prophecy | Fire | Fire Star Lv: 5, Binary Fire Lv: 5 | Prevent fire attacks from an enemy and counter with your own flame. | 5 |
Ice Star | Ice | Ice Mastery Lv: 1 | Astrological glaciers do ice damage to one enemy. | 10 |
Binary Ice | Ice | Ice Mastery Lv: 5 | Astrology calls forth an ice spear that damage all enemies with ice. | 10 |
Ice Prophecy | Ice | Ice Star Lv: 5, Binary Ice Lv: 5 | Prevent ice attacks from an enemy and counter with your own ice. | 5 |
Volt Star | Volt | Volt Mastery Lv: 1 | Astrological lightning does volt damage to one enemy. | 10 |
Binary Volt | Volt | Volt Mastery Lv: 5 | Astrology calls forth lightning for volt damage to all enemies. | 10 |
Volt Prophecy | Volt | Volt Star Lv: 5, Binary Volt Lv: 5 | Prevent volt attacks from an enemy and counter with your own. | 5 |
Meteor | Bash | Horoscope Lv: 5, Etheric Return Lv: 3 | Call down meteors to deal strike damage to random enemies. | 10 |
Etheric Charge | Special | Dark Ether Lv: 5 | Concentrate to increase damage with elemental attacks. | 5 |
Dark Ether | Special | No Condition | One row of allies will be able to use skills at no TP cost. | 5 |
Horoscope | Search | No Condition | Reveals the location of nearby FOEs for a limited time. | 5 |
Wildling[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Beast Soul | Class | No Condition | A skill for wildlings that raises the power of summoned beasts. | 10 |
Wild Mastery | Mastery | No Condition | Prerequisite for summoning beasts. Ailment success rate of beasts rises. | 10 |
Nature Pact | Passive | No Condition | A beast may take a mortal blow in your place. | 10 |
Sacrifice 1 | Passive | Nature Pact Lv: 3 | A beast may take a physical blow instead of an ally in the same row. | 10 |
Sacrifice 2 | Passive | Nature Pact Lv: 3 | A beast may take an elemental blow instead of an ally in the same row. | 10 |
Alertness | Passive | No Condition | Raises awareness to reduce the chance of being ambushed. | 5 |
Dismiss Beast | Special | Wild Mastery Lv: 1 | Calls back a summoned beast. When they return, you regain the TP. | 5 |
Call Bird | Summon | Wild Mastery Lv: 1 | Summons a great bird that deals pierce damage and binds the head. | 10 |
Call Snake | Summon | Wild Mastery Lv: 1 | Summons a great snake that deals strike damage and binds the arms. | 10 |
Call Mole | Summon | Wild Mastery Lv: 1 | Summons a great mole that deals slash damage and binds the legs. | 10 |
Call Insect | Summon | Wild Mastery Lv: 3 | Summons a venomous butterfly that deals slash damage and poison. | 10 |
Call Owl | Summon | Wild Mastery Lv: 5 | Summons a beguiling owl that may put all enemies to sleep. | 10 |
Call Ooze | Summon | Wild Mastery Lv: 6, Nature Pact Lv: 10 | Summons a swamp ooze to deal slash damage and plague to one enemy. | 10 |
Call Cow | Summon | Wild Mastery Lv: 7, Call Owl Lv: 4 | Summons a wild, violent cow dealing random pierce damage and paralysis. | 10 |
Call Elephant | Summon | Wild Mastery Lv: 7, Call Insect Lv: 4 | Summons a desert elephant. Strike damage will confuse all enemies. | 10 |
Call Tiger | Summon | Wild Mastery Lv: 10, Sacrifice 2 Lv: 5 | Summons a sabretooth tiger. Glare attacks will defeat all enemies. | 10 |
Call Lion | Summon | Wild Mastery Lv: 10, Sacrifice 1 Lv: 5 | Summons a sleeping lion. When it awakens, it stuns and paralyzes. | 10 |
Beast Roar | Support | No Condition | A loud roar lowers the physical damage of all enemies for 3 turns. | 5 |
Primal Drums | Support | No Condition | Threatens enemies, lowering their defense for three turns. | 5 |
Arbalist[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Giant Kill | Class | No Condition | Arbalist skill empowering you when enemies have notably higher HP. | 10 |
Bolt Mastery | Mastery | No Condition | Prerequisite for crossbow skills that raises crossbow damage. | 10 |
Proper Form | Passive | No Condition | Employ especially careful aim, increasing all skills' accuracy. | 5 |
Night Vision | Passive | Pop Flares Lv: 3, Smoke Grenade Lv: 3 | Critical hit rate significantly increases during nighttime. | 10 |
Extend | Passive | Proper Form Lv: 3 | Recover HP each time you defeat an enemy. | 10 |
Double Action | Passive | Front Mortar Lv: 4, Armor Piercer Lv: 4 | When using skills targeting one enemy, number of hits may rise. | 10 |
Heavy Shot | Crossbow | Bolt Mastery Lv: 1 | Crossbow: Heavy arrows deal pierce damage to a single enemy. | 10 |
Front Mortar | Crossbow | Heavy Shot Lv: 5 | Crossbow: Pierce damage at one enemy. More effective from the front row. | 10 |
Snipe | Crossbow | Bolt Mastery Lv: 2 | Crossbow: Wait, then pierce all enemies with status ailments. | 10 |
Sharpshooter | Crossbow | Bolt Mastery Lv: 2 | Crossbow: Wait, then pierce all enemies who are bound. | 10 |
Strafe | Crossbow | Bolt Mastery Lv: 3 | Crossbow: Rapid-fire arrows are shot across all enemies at random. | 10 |
Fire Barrage | Crossbow | Bolt Mastery Lv: 5 | Crossbow: Special gunpowder deals strike/fire damage to all enemies. | 10 |
Ice Barrage | Crossbow | Bolt Mastery Lv: 5 | Crossbow: Special gunpowder deals strike/ice damage to all enemies. | 10 |
Volt Barrage | Crossbow | Bolt Mastery Lv: 5 | Crossbow: Special gunpowder deals strike/volt damage to all enemies. | 10 |
Armor Piercer | Crossbow | Bolt Mastery Lv: 7 | Crossbow: Bolts deal pierce damage that ignores enemy enhancements. | 10 |
Cloudbuster | Crossbow | Bolt Mastery Lv: 10 | Crossbow: Shoot a bolt into the sky, raining pierce damage next turn. | 5 |
Pop Flares | Support | No Condition | Detonate a flashbang to increase the aim of all allies for 3 turns. | 5 |
Smoke Grenade | Support | No Condition | Detonate a smoke bomb to blind all enemies. | 5 |
Ambush | Search | No Condition | Increase chances of a first strike for a limited number of steps. | 5 |
Farmer[edit]
Skills[edit]
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Earth's Bounty | Class | No Condition | Farmer skill that increases ally EXP points if you are alive. | 10 |
Brave Heart | Passive | Sympathy Pain Lv: 5 | If HP is maxed and you are in the front row, you'll recover TP. | 5 |
Persistence | Passive | Play Possum Lv: 5, Strange Seeds Lv: 3 | You may revive from defeat at the end of the turn once per battle. | 10 |
Waste Not | Passive | Camp Mastery Lv: 3 | The item drop rate at the end of battle increases. | 5 |
Keen Nose | Passive | Harvestry Lv: 3 | You have a higher chance of finding rare items at harvesting points. | 10 |
Camp Mastery | Passive | No Condition | Revive and cure petrify at camps. Party HP and TP recovered increases. | 10 |
Lullaby | Special | No Condition | Sing a lullaby, putting yourself and all enemies to sleep. | 10 |
Play Possum | Support | Lullaby Lv: 1 | Breathe slowly to lower the chance of enemies hitting you for 3 turns. | 10 |
Strange Seeds | Special | Lullaby Lv: 3 | Plant mystery seeds that bind all enemy heads, arms, and legs. | 10 |
Rotten Egg | Support | Lullaby Lv: 3 | Lower enemy strength for 4 turns. Status ailments increase its effect. | 10 |
Sympathy Pain | Special | Rotten Egg Lv: 3 | Status ailments you are affected by can be shared with the enemy. | 10 |
Slap Awake | Search | Camp Mastery Lv: 1 | Revive an ally. Used only from the main menu. | 10 |
Harvestry | Search | No Condition | Gather resources at all chopping, mining, and gathering points. | 5 |
Double Crop | Search | Harvestry Lv: 5 | Increase the number of times you can chop, mine, and gather. | 10 |
Keen Eye | Search | No Condition | Show FOE locations on the map for a limited number of steps. | 10 |
To Market | Search | Keen Eye Lv: 1 | Takes you back to town quickly. | 1 |
Raine or Shine | Search | Keen Eye Lv: 3 | Nullify trap floor damage for a limited number of steps. | 10 |
Safe Stroll | Search | Keen Eye Lv: 5 | Eliminate enemy encounters for a limited number of steps. | 5 |
Horseplay | Search | No Condition | Shirk responsibility until an hour passes. | 1 |
Hidden classes[edit]
Hidden Classes
Shogun
Skills
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Second Sword | Class | No Condition | Shogun skill for dual-wielding that rises in power with each level. | 10 |
Katana Mastery | Mastery | No Condition | Prerequisite for sword skills. Sword damage increases. | 10 |
Endure | Passive | No Condition | May leave you with 1 HP after a fatal attack once per battle. | 5 |
Bloody Lance | Passive | Endure Lv: 3 | Your attack power increases each time you deal a final blow. | 10 |
Morale Boost | Passive | No Condition | When you are revived, all allies recover HP. | 10 |
Kaishaku | Passive | Morale Boost Lv: 1, Endure Lv: 1 | May terminate enemies and allies that fall below a certain HP. | 5 |
Hilt Strike | Katana | Katana Mastery Lv: 1 | Katana: A strike attack that uses the hilt. May stun. | 10 |
Myoujuo | Katana | Katana Mastery Lv: 5 | Katana: Slash attack on all enemies randomly. Stronger in sunlight. | 10 |
Magatoki | Katana | Katana Mastery Lv: 5 | Katana: Slash attack on all enemies randomly. Stronger in moonlight. | 10 |
5-Ring Sword | Katana | Katana Mastery Lv: 10, Daifuhensha Lv: 3 | Katana: Random slash damage at all enemies. Doubled with two swords. | 10 |
Unified Spirit | Support | Endure Lv: 3 | Concentrate for three turns to nullify bind effects. | 5 |
Daifuhensha | Support | Endure Lv: 5 | Increases attack and defense, but draws enemy attacks for 3 turns. | 10 |
Fore Honor | Support | Morale Boost Lv: 3 | Designate an attacker for 3 turns. The row gets ATK up, DEF down. | 10 |
Rear Dignity | Support | Morale Boost Lv: 3 | Designate a defender for 3 turns. The row gets DEF up, ATK down. | 10 |
Ambush Stance | Counter | Fore Honor Lv: 3, Rear Dignity Lv: 3 | Attacks against the designated row will be countered. | 10 |
Warrior Might | Special | Unified Spirit Lv: 3, Bloody Lance Lv: 3 | Sacrifice defense to perform follow up damage to most ally attacks. | 10 |
Fusillade | Assault | Morale Boost Lv: 5 | Order all allies equipped with guns or crossbows to fire. | 10 |
Blitz Command | Assault | Fusillade Lv: 3 | Order all allies to attack with their equipped weapons. | 10 |
Retreat | Escape | No Condition | Attempt to run with all you can muster for that turn. | 5 |
Yggdroid
Skills
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
Common Skills[edit]
Each class also has access to the same set of common skills. When assigning skill points, press to switch between the class and common tab.
Name | Type | Requires | Description | Levels |
---|---|---|---|---|
HP Up | Stat Increase | No condition | Raises your maximum HP. | 10 |
TP Up | Stat Increase | No condition | Raises your maximum TP. | 10 |
Bandage | Search | No condition | Recovers one ally's HP. Can only be used from the main menu. | 10 |
Combat Study | Special | No condition | Listen to the stories of veterans to gain their valuable experience. | 10 |
Chop | Search | No condition | Cut down flora at chopping points. | 10 |
Mine | Search | No condition | Mine ores at mining points. | 10 |
Take | Search | No condition | Pick plants at gathering points. | 10 |
Limits[edit]
Limits are learned by scrolls and can be used by anyone provided they, and their partner(s), can act and have the user's Limit points maxed. Limits also require 1-5 people to equip the skills prior to battle.
Name | People Required | Effect | Description | Taught By |
---|---|---|---|---|
Cross Slash | 2 | Slash (Cut) Damage to 1 enemy | Deal powerful slash damage to one enemy when the turn begins. | Cross Script |
Indomitable | 1 | Survive mortal blow (once per use) with 1 HP | When fatally injured, you will have 1 HP left. Effect ends after battle. | Resolve Script |
Charge Tactic | 2 | Party attack increases | Raise ally attack for five turns at the start of the turn. | Offense Script |
Mumyouken | 3 | Pierce (Stab) damage to 3 random enemies | Unleash three strike attacks to all enemies at random at turn start. | Triple Script |
Guard Tactic | 2 | Party Defense increases | Raise ally defense for five turns at the start of the turn. | Defense Script |
Second Wind | 1 | Full HP recovery to user | Completely recover HP at the end of the turn. | Breath Script |
Lethal Tactic | 2 | Party Critical Rate increases | Gives all allies critical strength for five turns at turn start. | Slaughter Script |
Aegis Defense | 3 | Nulls all Physical damage to party for 1 turn | Nullify all physical damage to all allies at the start of the turn. | Ward Spell I |
Hellfire | 2 | Fire damage to random targets | Deal powerful fire damage to all enemies at random at turn start. | Inferno Script |
Wind Tactic | 2 | Increases party evasion rate | Increase all ally evasion rates for 5 turns at the start of the turn. | Wind Script |
Absolute Zero | 2 | Ice damage to random targets | Deal powerful ice damage to all enemies at random at turn start. | Cocytus Spell |
Aegis Barrier | 3 | Null all Elemental damage to party for 1 turn | Nullify all elemental damage to all allies at the start of the turn. | Ward Spell II |
Sungrazer | 4 | Almighty damage to 1 enemy | Deal non-elemental damage to one enemy at the start of the turn. | Apocrypha |
Regroup Tactic | 3 | Quicker ailment recovery and HP regen | All allies recover HP and status ailments for 5 turns at turn start. | Assist Script |
Typhoon Bolt | 2 | Volt damage to random targets | Deal powerful volt damage to all enemies at random at turn end. | Tempest Script |
Aegis Shield | 4 | Null all damage to party for 1 turn | All attacks on allies are nullified for one turn. | True Ward Spell |
Quintessence | 5 | Almighty damage to all enemies | Deal powerful, non-elemental damage to all enemies at the turn's end. | Abyss Script |
Star Smasher | 5 | Bash damage to 1 enemy | Deal break damage to one enemy at the start of the turn. | Nova Script |
Lucky Hammer | 1 | Bash damage + Obtain all drops from 1 enemy (if killed) | Break damage on one enemy at turn's end. If lethal, it drops all items. | Fortuna Script |
Uroboros Guard | 4 | Absorbs attacks | All allies will absorb attacks for the turn at the turns' start. | Uroboros Script |