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This is an incomplete list of items found throughout the game that is broken down according to how the game lists it.

Consumables[edit]

Name Buy Sell Description Requirements Notes
Medica 20 8 Traditional medicine of the ocean city. Heals a little HP. None
Theriaca B 30 12 Status medicine made from a sour fruit. Heals an ally's ailment. Anra Fruit x 1 Removes all Status Ailments but KO
Beast Bell 50 20 Its alluring chime increases the encounter rate. Black Fragment x 5 Same as 'Troublemaker'
Pole Stone 50 20 Magnetic rock that takes its user to the last used stairs or pole. Magnetite x 1
Nectar 50 20 Life medicine boiled from a pungent flower. Revives with some HP. Small Flower x 1
Medica II 60 24 Medicine extracted from a sea beast's skin. Heals moderate HP. Sea Beast Fur x ??? Recovers 160 HP
Shock Oil 75 30 Oil for giving weapons volt properties. Hibiscus x 1 Same as 'Shock Arms'
Freeze Oil 75 30 Oil for giving weapons ice properties. Hibiscus x 1 Same as 'Freeze Arms'
Blaze Oil 75 30 Oil for giving weapons fire properties. Hibiscus x 1 Same as 'Fire Arms'
Poison Gas 100 40 A toxic gas that poisons all enemies. Poison Tail x ???
Tent 100 40 Use to rest at specific points inside the Labyrinth. Mountain Claw x 1, Frog Cheek x 1 Enhanced by 'Camp Mastery'
Simple Scope 100 40 Disposable, easy-use telescope. It reveals one FOE on the floor. Small Scale x 1 Same as 'Horoscope'
Theriaca A 100 40 Status medicine boiled from a starfish. Heals an ally's bonds. King Core x 1 Removes all Binds
Ariadne Thread 100 40 Thread used to return the party to town from the Labyrinth. Complete 1st mission
Volt Jar 100 40 Open to unleash a bolt of lightning on a single enemy. ???
Ice Jar 100 40 Open to unleash an ice spear on a single enemy. ???
Fire Jar 100 40 Open to unleash a ball of fire at a single enemy. ???
Blind Gas 150 60 A dark gas that blinds all enemies. ???
Amrita 150 60 Spiritual medicine made from boiled seaweed. ??? Heals 50 TP
Guard Sole 150 60 Nulls special floor effects for an unspecified time when used. ??? Same as 'Rain or Shine'
Volt Mist 150 60 Fog that diffuses volt attacks on both the party and enemies. Scarlet Sage x 1
Ice Mist 150 60 Fog that diffuses ice attacks on both the party and enemies. Scarlet Sage x 1
Fire Mist 150 60 Fog that diffuses fire attacks on both the party and enemies. Scarlet Sage x 1
Stonard 150 60 Jelly made of coagulated dinosaur fangs. Raises an ally's defense. Predatory Fang x 3
Stun Gas 200 80 An anaesthetic gas that paralyzes all enemies. Red Fragment x 1
Stab Mist 300 120 Fog that diffuses pierce attacks on both the party and enemies. Aloe x 1
Bash Mist 300 120 Fog that diffuses strike attacks on both the party and enemies. Aloe x 1
Cut Mist 300 120 Fog that diffuses slash attacks on both the party and enemies. Aloe x 1
Sleep Gas 300 120 A soporific gas that puts all enemies to sleep. Dryad Liquid x 1
Bravant 300 120 Candy made from coagulated monster bones. Raises an ally's attack. Monster Bone x 5
Nectar II 300 120 Expensive life medicine made from fruit. Revives with moderate HP. Crabapple x 1
Hamao 300 120 Expensive medicine made from ground strawberries. Heals HP/TP a little. Moss Strawberry x 1
Ward Chime 300 120 Its annoying chime decreases the encounter rate. Broken Rock x 1 Same as 'Vigilance'
Medica III 400 160 Medicine extracted from a tree monster's branch. Heals great HP. Writhing Wood x 5
Madora 400 160 Pricey medicine made from preserved fruit. Heals a little HP of a row. Flame Fruit x 1
Formaldehyde 500 200 Provides all monster materials of a monster slain the turn it is used. Atrocity Sigh x 1 Only works for that turn
Unihorn 500 200 Medicine made from boiling aquatic flowers. Nullifies party debuffs. Hyacinth Petal x 1 Removes party status reductions.
Amrita II 500 200 Spiritual medicine made with honey and tonic. Heals moderate TP. Life Honey x 1
Storm Jar 500 200 Open to unleash blades of wind that slash all enemies. Waterlily Leaf x 1
Frost Jar 500 200 Open to unleash a cold snap upon all enemies. Waterlily Leaf x 1
Flame Jar 500 200 Open to unleash a sea of flame upon all enemies. Waterlily Leaf x 1
Addle Gas 800 320 A mesmerizing gas that confuses all enemies. Dawn Thorn x 5
Curse Gas 800 320 A demonic gas that curses all enemies. White Fox Fur x 1
Metopon 1000 400 Liquid nerve toxin that saps one's will. Mint x 1
Medica IV 1000 400 Expensive medicine made from a drifting monster core. Fairy Core x ???
Amrita III 2000 800 Expensive spiritual medicine made from shining wheat. Maiden's Wheat x 1
Hamao II 4000 1600 Expensive medicine made from a rare plant oil. Heals moderate HP/TP. Hogweed Oil x 1
Madora II 5000 2000 Pricey medicine made of a legendary flower. Heals moderate HP of a row. Ambrosia x 1
Coupon N/A N/A Use to decrease the price of the next bought by half. Found in the Labyrinth Works on only 1 item.
Power Book N/A 4 Increases the strength of the target it's used on. Found off enemies or in the Labyrinth. STR+1, Persists through "Retire"
Intelligence Book N/A 4 Increases the technique of the target it's used on. Found off enemies or in the Labyrinth. TEC+1, Persists through "Retire"
Vigor Book N/A 4 Increases the vitality of the target it's used on. Found off enemies or in the Labyrinth. VIT+1, Persists through "Retire"
Speed Book N/A 4 Increases the agility of the target it's used on. Found off enemies or in the Labyrinth. AGI+1, Persists through "Retire"
Luck Book N/A 4 Increases the luck of the target it's used on. Found off enemies or in the Labyrinth. LUC+1, Persists through "Retire"

Via Senatus[edit]

(Labyrinth found items)
Name Worth In game description Obtained from
Igneous Rock 1 Rock that cooled rapidly, making it harder than normal. Lava Beast (Kill w/Ice)
Wilted Shroom 1 A ruined toadstool that can no longer undergo mitosis. Splitstool (Kill w/Mushroom Knife)
Red Scale 3 Hard scale that covers the Fanged Fish's body. Fanged Fish
Slimy Leg 4 A leg completely covered in frog mucus. Forest Frog
Green Thorn 5 Thorn on a monster's head that mimicks a fruit. Deadly Durian
Small Shell 6 Shrimp's shell that's resistant to cracking. Claw Shrimp
Frog Cheek 7 Can stretch to 10 times its original size. Forest Frog
Sharp Tooth 8 Long tooth that always finds its target. Fanged Fish
Poisonous Tail 9 Tail that injects secreted toxins into its target. Great Platypus
Mountain Claw 10 Long, sharp talon for inflicting severe wounds. Great Lynx
Poison Hypha 13 Toadstool's hypha that's dangerous to the touch. Venomshroom
Pungent Ivy 14 An ambulatory flower's ivy that gives a pungent stench. Titan Arum
Gigapede Leg 15 Centipede leg that tightly grasps its prey. Gigapede
Elastic Tongue 16 Tongue that stretches about 30 times its original length. Spotted Frog
Tough Feeler 17 Feeler textured with horn-like protrusions. Starry Slug
Tough Tooth 18 Sturdy tooth that can be used in various ways. Devilfish
Steel Shell 21 A steel-hard shell that glistens as if polished. Scylla Crab
Large Jaw 23 Jaw with the power to fell even the Labyrinth's trees. Gigapede (Kill w/Slash)
Pseudopod 25 Ferrule that feels rugged, despite its appearance. Venomshroom (Kill in 1 turn)
Topaz 25 Light brown crystal that is structurally weak. Mine (B3F, B4F), Iron Turtle
Small Flower 25 Often found growing near the Labyrinth's entrance. Gather (B2F, B4F), Great Hermit
Supple Branch 25 A piece of wood that doesn't easily snap. Chop (B1F, B4F), Hungry Coral
Red Tail 26 Shrimp's tail that shrunk and hardened after being cooled. Claw Shrimp (Kill w/Ice)
Green Feather 28 Bird's Feather that cannot be cut with a dull blade. Largebill
Soft Skin 30 Typically obtained from the beasts of the Labyrinth. Clawed Mole
Red Shell 30 Red shell of a shrimp that, oddly evolved above water. Sea Lobster
Phonolite 30 Dark green rock with trace amounts of other gems. Mine (B3F, B4F)
Anra Fruit 30 Popular fruit with a pleasant texture and sour taste. Gather (B2F, B4F)
Soft Bark 30 Bark that can be easily shaped for a variety of uses. Chop (B1F, B4F)
Dark Red Horn 32 Cut from the head of a rare, unusually aggressive blowfish. Red Puffer
Purple Scale 34 Durable scale that covers the large serpent's body. Great Anaconda
Starry Case 36 Exoskeleton that glitters when light is shined onto it. Starry Slug (Kill w/Volt)
Violet Comb 36 Cockscomb that sends a signal to its comrades. Devilfish (Kill w/Fire)
Spherical Bone 36 Sphere-shaped bone that covers the blowfish's body. Whorled Puffer
Red Core 37 Starfish core that gives off warmth, as though still living. Red Starfish
Blue Core 38 Mysterious starfish core that creates its own moisture. Blue Starfish
Coral Arm 39 Hardens after death, making it difficult to work with. Hungry Coral
Tough Tentacle 40 Octopus leg that secretes pinkish fluid when boiled. Coral Octopus
Sharp Fang 41 Fang that kills its prey instantly to prevent escape. Great Anaconda (Kill w/Elemental)
Pungent Coral 41 Coral that reeks of decade-old bones. Rock Coral
Shell Piece 42 Piece of a shattered outer shell. Great Hermit
Bloody Blade 44 Large crab's scissor with a bloodstained tip. Scylla Crab
Salamander Lip 44 Salamander's lips that are slimy, yet durable. Koolasuchus
King Core 45 King's core that glows green due to its magic powers. King Starfish
Sea Beast Fur 49 Fur that is useful in creating expensive clothes. High Onnep
Coral Jaw 50 Hard jaw that severely wounds whatever it bites. Rock Coral
Jet 50 Black amber that fossilized underwater over centuries. Mine (B5F, B8F), Lava Beast
Green Algae 50 Highly nutritious, green seaweed. Gather (B6F, B8F), Great Anteater
Sturdy Timber 50 Timber so resistant to heat that it will not burn. Chop (B7F, B8F), Guardian Ant
Blue Arm 51 Blue starfish arm that can shoot water from its glands. Blue Starfish
Sharp Knob 55 Protrusion used to pierce enemies when charging. Coral Octopus
Muscled Arm 56 A muscular arm too heavy for the average human to carry. High Walrus
Red Bones 58 Star-shaped bone that gave form to a Red Starfish. Red Starfish (Kill w/Fire)
Century Shell 59 Shell of a gigantic turtle that has lived for over a century. Iron Turtle
Phyllite 60 Greyish-brown rock that shines like silken thread. Mine (B5F, B8F)
Sea Grapes 60 Rare seaweed with a pleasant texture. Gather (B6F, B8F)
Indigo Pith 60 Perennial plant harvested for the blue dye it yields. Chop (B7F, B8F)
Eggshell Piece 61 Remnants of a shell intended to protect a dragon pup. Dragon Egg
Cilial Sucker 62 Sharp, pointed sucker that siphons off nutrients. King Starfish (Kill w/Pierce)
Muddle Hypha 62 Saps the consciousness of its unwitting victims. Trip Mushroom
Flawless Shell 63 Great Hermit's outer shell with no damage whatsoever. Great Hermit (Kill w/Non-Physical)
Dino Calcaneus 63 Heel bone of a carnivorous lizard. Valued by scientists. Flame Lizard
Ebony Liver 64 Delicious, if you can remove the toxins secreted within. Whorled Puffer (Kill w/Ice)
Red Iron Chip 64 Piece of Nozuchi's outer skin which contains red iron. Rattle Nozuchi
Red Fragment 66 Ant's bone fragment that has hardened and turned red. Guardian Ant
Black Fragment 67 Piece of an ant's black bone that contains a unique iron. Killer Ant
Thick Throat 68 Salamander throat with a multitude of uses. Koolasuchus (Kill w/Volt)
Burning Fur 68 Red fur that absorbs fire to add to its own. Flame Lynx
Blue Shell 68 Blue shell of a shrimp that, oddly, evolved above water. Forest Shrimp
Striped Tail 70 A sturdier tail that it seems. No human hands can tear it. Ringed Lemur
Octopus' Horn 71 Meant for killing prey within its field of vision. Demon Octopus
Pup Horn 76 Highly pliable horn commonly used in crafting. Dragon Pup
Round Eggshell 77 A very-well preserved, and thus valuable, eggshell. Dragon Egg (Kill w/Ice)
Jutting Tusk 78 A fang sharp enough to scrape even large shells. High Onnep
Stegosaur Fin 79 It plays a role in regulating body temperature. Stegosaurus
Red Iron Scale 80 Its high iron quotient makes it turn red when heated. Rattle Nozuchi (Kill w/Volt)
Slashing Nail 80 Used for a single, desperate strike before escaping. Meregho Saeno
Flame Claw 87 Cat's claw that rends enemies with jets of flame. Flame Lynx (Kill in 1 turn)
Torn Tail 88 Tail shed by a Flame Lizard to flee a dangerous situation. Flame Lizard
Umbrella Lump 88 Umbrella that looks light, but cannot be easily lifted. Trip Mushroom
Mole Claw 91 Hard and thick, but not especially dangerous. Clawed Mole
Fiery Stone 93 Red stone that is fiery to the touch. Lava Beast
Small Scale 99 Yellow Scale that is small and thin, but reasonably hard. Dragon Pup
Chalcophyllite 100 Light green mineral composed of fine crystals. Mine - Rare (B3F, B4F)
Corundum 100 Iron ore that can be used as a whetting agent. Mine (B11F, B12F), Eerie Statue
Hibiscus 100 Red flower famed in Armoroad for its tonic effects. Gather - Rare (B2F, B4F)
Flame Fruit 100 Fruit that warms one's body from within when eaten. Gather (B9F, B12F), Otherspawn
Palm Trunk 100 Sturdy timber commonly seen in the south. Chop - Rare (B1F, B4F)
Trileaf Stalk 100 It has sharp thorns normally found in hedges. Chop (B10F, B12F), Aplysiomorpha
Atrocious Fang 103 Crushes anything it considers to be threatening or edible. Cruel Roamer
Icicle Fang 104 Icy fang which causes frostbite in its victims. High Walrus (Kill while Head is Sealed)
Lizard Crest 105 Lizard's fin undaunted by fledging warriors' attacks. Greedy Lizard
Predatory Fang 105 Once plunged into its target, it never relents. Stegosaurus
Holed Rock 105 Piece of rock with a hole pierced through it. Eerie Statue (Kill w/Pierce)
Long Tongue 109 Surprisingly coarse tongue used to catch prey. Great Anteater
Clastic Rock 110 Large rock cluster formed of weathered stones. Mine (B11F, B12F)
Moss Strawberry 110 Sweet strawberry that grows on rocks. Gather (B9F, B12F)
Pagoda Branch 110 Known for its resilient, egg-shaped leaves. Chop (B10F, B12F)
Red Tusk 119 Ancient elephant's tusk used to gore trespassers. Cave Elephant
Proboscis 123 Mistletoe tongue that sucks nutrients from its prey. Mistletoe
Deer Skin 142 Extremely durable fur with a rough texture. Furyhorn
Swordfish Skin 145 A set of fully bristled scales. Swordfish
Prying Needle 150 Needle that is stabbed into approaching prey. Bog Lurker
Staunch Feeler 152 Soft feeler that nonetheless never breaks. Aplysiomorpha
Pig Iron Fang 156 Its poor durability makes it difficult to temper. Abyssal Death (Kill w/Physical attack)
Spearhead Chip 164 Shattered tip of a Deep One's spear. Deep Marine
Ebony Nail 168 Deep One's nail with the power to draw out spells. Deep Medium
Silver Snakeskin 171 It shines so brilliantly as to be irresistible. Silverback
Hammer Skull 182 Hammer-shaped shark's skull that could cripple its prey. Hammerhead
Gold Caruncle 183 Decorative Ptarmigan feather with an electric charge. Ptarmigan
Dryad Liquid 188 Odd fluid that changes hue at the water spirit's whim. Otherspawn
Cast-iron Hilt 196 Hilt that is strong and light, and thus easy to handle. Deep Raider
Castor's Eye 199 Its intense aura symbolizes the Deep One's power. Deep Maiden
Magnetite 200 Iron ore with magnetic polarity. Mine - Rare (B5F, B8F)
Red Jasper 200 Jewel valued as a good luck charm for warding off evil. Death Scorpion (Random)
Narcissus 200 Flower of a succulent plant that stores water. Gather - Rare (B6F, B8F)
Crabapple 200 Red fruit of a sweet scent. Gather (B15F, B16F), Rotten Fruit
Abyssal Twig 200 Feels like coral and is very light, but unfit for crafting. Chop - Rare (B7F, B8F)
Deathly Stem 200 Thin, gray stalk that gives the impression of death. Chop (B13F, B16F), Peach Crow
Broken Rock 201 Fine piece of a shattered, strange stone statue. Eerie Statue
Charmed String 206 Causes mischief and confusion when plucked. Ipupiara
Flat Beak 208 Beak that won't melt unless left inside a forge for hours. Yawnypus
Ebony Shard 221 Broken portion of a black knight's horned helm. Cursed Knight
Hippo Tusk 225 Tooth that mercilessly crushes any intruders. Raging Tyrant
Ghost Keel 226 Ship's skeleton unaffected by the wake of its attacks. Ghost Ship
Shining Feather 236 Tail feather of a Dementia Owl that emits a mysterious light. Dementia Owl
Crocodile Hide 239 Very high quality leather that's both smooth and tough. Abyssal Death
Damascus Edge 246 An axe blade made from an extremely rare steel. Deep Raider (Kill w/Bash)
Serpentinite 250 The patterns on this rock resemble a snake's trail. Mine (B14F, B16F)
Hyacinth Petal 250 They look most beautiful when floating in water. Gather (B15F, B16F)
Crystal Vine 250 Crystallized vine of a plant. Chop (B13F, B16F)
Swordfish Fin 270 Soft fin on a swordfish's belly that feels like silk. Swordfish
Hard Skull 271 Wouldn't shatter even if a cannonball struck it. Big Snakehead
Rat's Fang 279 Small, sharp fang of a Treerat. Treerat
Dawn Thorn 281 Thorny head permanently stained the color of dawn. Rotten Fruit
Butterfly Wing 288 Iridescent wing with a mysterious shine. Venomfly
White Fox Fur 289 Pure, beautiful fur that has accumulated magic power. White Fox
Hazard Bulb 292 It extends its ivy, then lies in wait to snare its prey. Petaloid
Witch's Robe 298 Protects the wearer from curses. Ipupiara
Cursed Talon 299 The poison has been removed from this black nail. Dementia Owl (Kill w/Fire)
Pyrargyrite 300 Dense ore with a red surface. Mine - Rare (B11F, B12F)
Nephrite 300 Translucent green gem often used in jewelry. Mining (B18F, B20F)
Scarlet Sage 300 Perennial plant that, when heated, is useful medicine. Gather - Rare (B9F, B12F)
Mint 300 Grass that gives the chewer a cooling sensation. Gather (B17F, B20F)
Poinciana Pod 300 Pod that grows into a sword-shaped shoot with a sharp tip. Chop - Rare (B10F, B12F)
Mahogany 300 Superb timber which dries quickly and is easily refined. Chop (B19F, B20F)
Depth Scale 301 Ancient fish scale engraved with cursed patterns. Sea Wanderer
Forked Tail 301 Versatile tail used for both movement and attack. Claw Monkey
Rabbit Tail 306 So fluffy... Forest Hare
Horned Cap 314 Much more resilient than its appearance would suggest. Stun Eryngii
Crushing Fang 319 Shatters its prey's bones, preventing them from moving. Silverback
Needle Tail 319 The petrifying poison in its glands has discolored it. Death Scorpion
Tempest Bead 319 Displays a dry, cracked earth plagued by lightning. Thunder Head
Blizzard Bead 321 Displays an intensely cold land within it. Frost Head
Wheel Blade 322 Piece of a strange weapon that gains power when spun. Deep Maiden (Kill while Arms Sealed)
Writhing Wood 322 Undulates like a tentacle even after being cut. Sickwood
Monster Bone 325 A femur strong enough to support the Sauroposeidon. Sauroposeidon
Violet Tail 330 Fox's tail that seems to be weightless when held. Silver Fox
Sanguine Tail 331 Ominous tail that reeks of blood. White Fox
Dark Fur 331 Used by black cats to conceal themselves in the darkness. Volt Cat
Inferno Bead 333 Displays the dead's grudges as coruscating fire. Flame Head
Stun Hypha 341 Toadstool's hypha which can cripple the nervous system. Stun Eryngii
Biting Vine 342 Very difficult to pull off once it's wrapped tight. Miasma Bud
Scales 347 Gained from a Labyrinth butterfly. Highly flammable. Venomfly (Kill w/Volt)
Dangerous Bud 349 Bud of a flower that was mowed before it blossomed. Petaloid (Kill w/KO)
Dolomite 350 Absorbent white rock used as construction material. Mine (B18F, B20F)
Life Honey 350 Honey that heals all sorts of infirmities. Gather (B17F, B20F)
Aesculus Wood 350 Soft timber with a uniquely beautiful grain. Chop (B19F, B20F)
Rabbit Ear 374 Can detect the faintest noise in its surroundings. Forest Hare (Kill while Head is Sealed)
???
Beast Skin 382 Hard fur and thick beast skin, perfect for protective gear. Raging Boar
Dull Chest Fin 384 Though hard as steel, it yields excellent mobility. Big Snakehead (Kill w/Curse damage)
Magic Shard 390 Sword fragment containing the regrets of its prey. Cursed Knight
Steel Needle 398 Scorpion's stinger that has been rendered safe to touch. Death Scorpion
???
Dryad Statue 401 Beautifully preserved ice sculpture. Otherspawn (Kill w/Ice)
Pink Bird's Leg 409 Thick, tendoned leg that can bear extraordinary loads. Peach Crow
Poison Branch 412 Its purple coloring comes from its lethal, toxic sap. Sickwood
Iron Tusk 421 Large boar tusk containing high-quality iron. Raging Boar
Volt Whisker 423 Whalebone used to pinpoint its prey's location and attack. Narmer
Elastic Skin 426 Skin elastic enough to absorb strong impacts. Mud Lurker
Rending Fin 441 Watery fin that slices all who touch it. Corotrangul
Sharp Claw 471 Delivers fatal wounds to the unsuspecting. Volt Cat (Kill w/Fire)
Eastern Nest 500 Made from the branches of a rare, ancient tree. Meregho Saeno (Kill while Arms are Sealed)
Water Spine 531 Dragon bone sturdy enough to be used for construction. Scaled Dragon
Sharp Wing 555 Wing that can fell trees by merely brushing past them. Mother Dragon
Fairy's Core 582 Emits a gentle light even after being removed. Clionean
Statue Finger 585 Stone that resists scratches no matter what it hits. Golem
Stink Scutellum 622 Foundation that emits an awful stench in self-defense. Insectortoise
Memimorphite 700 Changes color when viewed from different angles. Mine - Rare (B14F, B16F)
Waterlily Leaf 700 Plant's leaf that is said to be blessed by a water goddess. Gather - Rare (B15F, B16F)
Siamese Senna 700 Dense timber similar enough to iron to be used for swords. Chop - Rare (B13F, B16F)
Cursed Hypha 721 Its cursed nature makes it difficult to work with. Cursed Shroom
Dragonfly Nest 756 Composed of oak branches and other stray materials. Dragonfly
Infernal Scale 763 Scale with evil flame patterns that call forth misfortune. Omnivore
Tiny Tooth 766 Has a blade-like tip for the sole purpose of killing. Suicide Hare
Blue Tentacle 771 Its coloration is as if the octopus mimicked the ocean. Silver Octopus
Rending Jaw 786 It rips and tears any food intended for digestion. Longicorn
???
Demon's Fur 809 From a rabbit which murders humans indiscriminately. Suicide Hare
Longhorn Hull 826 Red shell hard enough to destroy metal. Longicorn
Toxic Leather 828 A black beast's hand with unthinkably strong toxins. Manticore
Thorny Bone 860 Cut from the body of a ghostly pumpkin. Death Pumpkin
Shielded Wing 889 Used for both flight and self-defense. Insectortoise
Raging Talon 912 Catches and kills all that approach or flee it. Ruin Caller
Whale Fumarole 913 Used to spout sea water as an offensive measure. Ketos
Curved Horn 929 Only needs one strike to stab and kill oncoming foes. Freed Savage
Clay Plating 960 Automaton soldier's armor that repels physical blows. Keeper Body
Cursed Bone 980 Still radiates an ominous presence after it's removed. Hell Pumpkin
Clay Horn 980 Sharp, heavy horn from the head of an automaton soldier. Keeper Head
???
Infinite Tongue 999 Seems capable of stretching endlessly... Omnivore (???)
Akaganeite 1000 Metallic ore with a red sheen. Sought by collectors. Mine - Rare (B18F, B20F)
Star Sapphire 1000 Rare blue gem that shines like the stars when illuminated. Mine (B21F, ?)
Aloe 1000 Succulent plant that secretes a powerful, nourishing gel. Gather - Rare (B17F, B20F)
Ambrosia 1000 Glowing, white analeptic flower. Gather (B23F, ?)
Paulownia Bark 1000 Its uniquely light weight makes it very useful. Chop - Rare (B19F, B20F)
Polyamide Fiber 1000 Sturdy string that rarely snaps or frays. Chop (B22F, ?)
Starry Shell 1020 Eggshell with a shine like the stars in the night sky. Pandora Egg
Tripartite Horn 1040 First captures and holds its prey before killing it. Poison Dragon
???
???
Perlite 1200 Ebony rock revealing sharp protrusions when split open. Mine (B21F, ?)
Hogweed Oil 1200 Refined oil that promotes the elevation of motor functions. Gather (B23F, ?)
Star Driftwood 1200 Glitters like the night sky when illuminated in the dark. Chop (B22F, ?)
???
Pale Bone 1260 Touching this piece of a ghost pumpkin's head is chilling. Death Pumpkin
???
Strong Fang 1380 Rare, extremely strong fang that's easy to work with. Calamity God
Metallic Fur 1550 Hardened blue fur that once belonged to a beast. Sea Berserker
King's Fur 1560 Adorable fur that charms all with its regal aura. King Penguin
Execution Claw 1580 Queen ant's claw, curved into a sharp, blade-like hook. Wicked Queen
Cursed Wool 1620 Wool that has been distended through absorbing curses. Somnovore
Soft Scythe 1760 This mantis' blade is thin enough to rend anything. Mortal Hunter
Diamond Arm 1820 Impossibly dense arm of a stone statue. Golden Idol
Staff Stone 1860 Has the power to analyze the Labyrinth's monsters. Deep Prelate
Princess's Fang 1890 Fang that renders its prey immobile before chewing it. Scylla
Mithril Shard 1950 Shard of a sword made with a forgotten technique. Deep Coistrel
???
Crushing Arm 2318 Can smash bedrock and guard against bombardment. Gatekeeper
Flower Scythe 2500 Scythe blade that reaps all of creation, including itself. Mortal Hunter (Kill in 1 turn)
Dragon Weave 2560 Special bone dense enough to withstand vehement attacks. Leviathan
Queen's Bulla 3000 Deep One's chest protector that spawned many tall tales. Deep Prelate
Sea King Ice 3000 Corotrangul's backbone composed of flexible fibers. Corotrangul (Kill while Head is Sealed)
Gray Shield 3000 Absorbent shark scale that can withstand intense blows. Hammerhead (Kill w/KO)
Naval Ram 3000 Assault ram that shows its might when ramming ships. Ghost Ship (Random)
3-Lights Gem 3000 The tricolored source of a golem's power. Golem (Kill while Blinded)
Mother's Horn 3062 Dragon's horn robust enough to shatter whole boulders. Mother Dragon (Petrify)
Execution Jaw 3260 Queen ant's jaw known for its ability to chew anything. Wicked Queen (Kill while Sleeping)
Sapping Root 3330 Root that stores life energy robbed from its host. Vampire Tree
Atrocity Sigh 3680 Breath of an evil sheep that sends its prey to the abyss. Dreamsmasher
Ghostly Fur 3820 Body hair imbued with strong, ghostly power over the eons. Divine Judge
???
Blue Scale 3860 Blue scale with the power to shut out all that draw near. Kirin
Machine Piece 4030 Shatters any sword that does not strike true. Olympia
???
Zircon 4500 Rare, dense, pale green ore that's very difficult to use. Mine - Rare (B21F, ?)
Maiden's Wheat 4500 Legendary stalk of wheat left by a fertility god. Gather - Rare (B23F, ?)
Stardust Twig 4500 Branch of unknown origin that may or may not be natural. Chop - Rare (B22F, ?)
???
Ruler's Blade 4810 Tongue that aims for the neck to constrict its prey. Vampire Tree
Magic Circuit 5000 Engraved with letters that receive power from its supply. Keeper Head (Kill while Head is Sealed)
Quake Leg 5000 Can crack the very earth with its offensive thrusts. Keeper Body (Kill while Legs are Sealed)
Raging Scale 5000 Vicious dragon's power source that emits an ominous aura. Ruin Caller (Kill w/Non-Physical attack)
Evil Horn 5000 Can pierce metallic plates with ease. Manticore (Kill w/an attack that deals over 5000 damage)
???
Machine Wing 5810 Abyssal King's wing that wrenches off what it touches. Automaton King
???
Deathly Stone 6000 Transformed Divine Punisher stone that emits a miasma. Divine Judge (Kill while completely Sealed)
Volt Scale 7390 Sharp scale from one of the multi-headed dragon's heads. Revelationer
???
???
???
Trembling Fin 10000 Vibrates when it touches the ground, causing earthquakes. Narmer (Solo kill - 1 Person in party)
Tough Membrane 10000 White membrane that cannot be torn or pierced. Ketos (Kill in 1 turn)
Giant's Core 10000 Core containing two of the giants' power sources. Gatekeeper (Kill while Arms are Sealed)
Crimson Tail 10000 Lightning beast's tail as red as the submerged darkness. Kirin (Kill with Curse damage)
???
Elastic Body 10000 The fat stockpiled with makes it extremly tough. King Penguin (Kill within 5 turns)
Tsunami Fang 10000 Emits a jet of water to blast away the prey it traps. Leviathan (Random)
Princess's Fur 10000 Shining fur enchanted with the princess' power. Scylla (Kill with Curse damage)
???
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Inver Port - Barter Log[edit]

Name Worth In game description
7-Star Sardine 5 A small fish with seven dots on it.
Flying Fish 9 A winged fish that lays its eggs on the beach.
Sea Iris 90 A seaweed for both eating and fertilizer.
Filefish 12 A diamond-like fish. It's actually quite fierce.
Lantern Squid 15 A squid with a body that glows like a lantern.
Dark Moray 21 A fish that attacks from cover. It's delicious.
South Urchin 280 An echinoderm covered in thorns. A popular dish.
Sea Turtle 210 A sea turtle with vice-like jaws.
Long Octopus 28 A long legged octopus for boiling and consumption.
Stonefish 34 A vile fish with a poison fin, but delicious flesh.
Silver Saury 40 A swordfish commonly eaten by grilling it.
Sea Milk 95 A bivalve that is both nutritious and medicinal.
Armored Shrimp 450 A tropical shrimp with an armor-like outer shell.
Overlord Squid 4200 A gigantic squid so rare, it has inspired legends.
Parrotfish 65 Its body is hard and its forehead juts out.
Spear Squid 70 A fish with a huge body and a spear-like head.
North Flounder 100 A flounder that dwells north of Armoroad.
Tiger Puffer 950 Its poisonous organs make this tasty fish pricey.
West Conger 115 A thin sand-fish that is tasty and popular.
Daimyo Bass 160 A carnivorous fish with delicious white flesh.
Native Sunfish 180 A fish with a disc-shaped body found in trenches.
Emperor Crab 1400 This large crab's paste and eggs are treasured.
Niphon 380 A longtooth grouper that swallows squid whole.
King Tuna 3200 It easily grows over 3m, nicknamed Black Diamond.
Tanniyn Skin 30 Once tanned, it is used for items such as bags or armor.
Tanniyn Meat 72 Considered a blessing, it is eaten in celebration.
Tanniyn Bone 430 Its ease of use makes it a craftsman's favorite.
Tanniyn Liver 600 If smoked and crushed, it becomes a pricey tonic.
Tanniyn Oil 1600 Skin oil used mainly for cooking and fuel.
Tanniyn Whisker 6800 Has perfect flexibility for use as a bowstring.
Armoroad Cedar 50 Found along coasts, it's great for detail work.
Terra Rossa 35 Red clay for bricks and other industrial crafts.
Crawfish Claw 120 A giant pincer that could cut a person in two.
Screwpine Fruit 60 An orange, thorned fruit that is unfit to eat.
Breadfruit 75 A tropical fruit used for a multi-purpose starch.
Honey Ant 110 An ant that stores honey, making it delicious.
Light Salp 25 A rare animal that can chain itself to others.
Bull Ant 20 An ant with a huge red body and a painful bite.
Dye-murex 75 The liquid it spits can be used as a purple dye.
Giant Kelp 40 Seaweed better used as fertilizer than food.
Basket Star 30 A starfish pest that can tangle fishing nets.
Amber 270 A resin gem that may have fossil insects inside.
Iron Ore 210 Ore called hematite used for steel manufacturing.
Coral Necklace 320 A fisherman's charm, available in many shops.
Black Pepper 250 It can sterilize food and is usually traded raw.
Niter 220 Crystal used for natural and artificial gunpowder.
Rock Silver 360 A quality silver, sold at high prices in the east.
Demon Melon 50 A rare purple melon not found in encyclopedias.
Frankincense 300 Tree resin used for incense and ointments.
Chintz 330 Craftwork with cultural patterns dyed in cotton.
Armoroad Cane 65 A type of sugarcane with a distinct sweet scent.
Ivory 350 A pretty elephant tusk, valued as craft material.
Cacao 110 A large, round fruit used mostly to make chocolate.
Garum 65 A seasoning made by fermenting salted fish.
Kava-Kava 1000 A fermented fruit crushed by a clan maiden's teeth.
Circe Chocolate 750 A cacao-based sweet. It's quite nourishing.
Ivory Netsuke 550 A stout, naked, old man carved from a tusk.
100-En Coin 100 A copper coin made over a century ago worth 100en.
500-En Coin 500 A silver coin made over a century ago worth 500en.
1000-En Coin 1000 A gold coin made over a century ago worth 1000en.
Platinum Money 10000 Platinum currency worth 10000en.
Coastal Goods 200 Items from the ocean city, sacked by pirates.
Foreign Goods 700 Rare items from far away lands, sacked by pirates.
Torn Flag 400 There is a reward for a captured pirate flag.
Bloody Flag 1300 The flag of a pirate ship hard won.


Inver Port - Cargo Manifest[edit]

These have uses when on a voyage
Name Cost In game description Effect
Biscuits 10 Voyage food so hard, it's compared to steel plates. 6 Turns
Dried Peas 20 Armoroad beans, dried while still green. 8 Turns
Sheep Cheese 70 A cheese of fermented wild sheep milk. 16 Turns
Raisins 40 A valuable sugar source during a large voyage. 16 Turns
Lime Fruits 20 Fruit for preventing vitamin deficiencies. 16 Turns
Sauerkraut 130 Salted cabbage with high vitamin content. 20 Turns
Xian Yu 70 Salted jewfish that keeps well, but smells strong. 20 Turns
Bacalhau 40 Sun-dried codfish that must be desalinated. 20 Turns
Salted Meat 250 Sun-dried beef. It's quite versatile. 24 Turns
???
Elephant Turtle 500 A tortoise that can feed an entire sailing crew. 28 Turns
Fishing Flag 0 A modest flag said to bring good fortune. Fish Schools+
Large Flag 30 A traditional flag flown over fishing ships. Fish Schools++
Great Flag 300 A flamboyant flag flown by hopeful fisherman. Fish Schools+++
South Banner 200 A banner that antagonizes the south sea pirates. Pirates in South Seas
North Banner 1000 A banner that antagonizes the north sea pirates. Pirates in North Seas
Dolphin Statue 70 A bow dolphin statue said to increase one's luck. Rare Fish+
Sedna Statue 450 A gold statue of an ocean goddess, granting safety. Rare Fish++
Casting Net 120 A popular fishing tool made of hemp and cotton. Fishing+
Fishing Net 750 It skims the water rather than being lowered. Fishing++
Trawling Net 50 A net for fishing while on the move. Catch fish while sailing
Ned's Harpoon 200 A harpoon used by the master hunter, Ned. Harpoon+
Tanniyn Cannon 1200 A powerful harpoon that uses gunpowder to fire. Harpoon++
Foremast 30 This mast generates a stronger propulsion. Move+1
Latin Sail 350 A support mast rigged to increase speed. Move+2
Culverin 80 Its name means "snake" in an ancient tongue. Able to hurt Red Pirates
Carronade 500 The newest smoothbore, nicknamed "The Crusher." Able to hurt all Pirates
Iron Naval Ram 100 A hull armament that cuts through seaweed. Sail through seaweed
Steel Plating 250 Hull plating that greatly increases durability. Sail through reefs


Inver Port - Epic Glossary[edit]

Name In game description
Epigraph Piece A Lithograph with spiral letters in the stone.
Tome Page An encyclopedia page from the books of Pliny.
Weapon Tome I Volume I of the arms codex written by Pliny.
Weapon Tome II Volume II of the arms codex written by Pliny.
Weapon Tome III Volume III of the arms codex written by Pliny.
Weapon Tome IV Volume IV of the arms codex written by Pliny.
Weapon Tome VI Volume VI of the arms codex written by Pliny.
Weapon Tome VII Volume VII of the arms codex written by Pliny.
Weapon Tome VIII Volume VIII of the arms codex written by Pliny.
Weapon Tome IX Volume IX of the arms codex written by Pliny.
Weapon Tome X Volume X of the arms codex written by Pliny.


Key Items[edit]

Items usually used for progressing
Name In game description
Guild Certificate Proof that your guild's residence in Armoroad is approved.
Labyrinth Map Sheepskin used to record one's path through the Labyrinth.
Royal Seal Seal with the ocean city's crest. It nullifies the forest's barrier.
Moon Key Mysterious key that shines like the moon and opens locked doors.
Star Key Mysterious key that glimmers like the stars and opens locked doors.
Sun Key Mysterious key that wavers like the sun and opens sealed chests.
General's Baton Baton said to have been held by generals who led armies to war.
Diary Page "Those who control the campground, control the Labyrinth."
Sea Bead ???
Sky Bowl Golden bowl with the power to bring the outer world into existence.
Starry Shard A regular looking rock that is a clue for the Porcelain Offering.
Silver Ring An oddly-sized silver hoop that is neither a ring nor a bracelet.
Dragon Bell A bell that the princess prayed on, with the power to summon a dragon.


Quest Items[edit]

Used for or acquired during quests
Name In game description
Amber Bee Nest ???
Statue Offering ???
Ruffalo's Knife ???
Blue Branch Branch that iluminates lava areas. Its faint blue shine never fades.
Pomona Fruit Fruit that feels rough like stone. People question that it's edible.
Green Remedy Cure for the Green Death epidemic. The ocean city is unaware of it.
Shriveled Fruit Shriveled fruit with no moisture and bad taste. Used in medicine.
Stylish Pot Pot that the shopkeeper of Napier's Firm recommended. It's charming.
Ancient Money Ancient gold coin featuring a portrait of a long-forgotten ruler.
Odd Platter A decorative platter that emits a metallic sound when flicked.
Beautiful Statue Statue of a beautiful woman with weary eyes that face the stars.
Gray Candelabra Three-pronged candlestick. The tint gives it an air of elegance.
Ghost's Sword A rusted burial marker sword. Its owner's name is illegible.
Sky Tablet Lithograph of a sun and birds to give the impression of a vast sky.
Land Tablet Lithograph of grass and trees to give the impression of the world.
Man Tablet Lithograph of a populated city to give the impression of mankind.
Antique Armor Offering excavated from an altar. One can sense a mysterious power.
Nutritious Salt Salt with more nutrients compared to common city salt.
Amarantos Flower that represents immortality. It is important to the ocean city.
Porcelain Grass Transparent white pampas grass with an elegant look to it.
Warm Stone Warm stone that is rumored to have the power to heal one's body.
Labyrinth Stone Ordinary stone picked up in order to protect the monsters' rock.
4-Leaf Clover Four-leaf plant rarely found among three-leaf plants, said to be lucky.


Scripts[edit]

Used for learning Limit Skills
Name In game description Teaches
Cross Script The script is a manual for a full-party attack, devised by the legendary guild's first officer. Cross Slash
Resolve Script The diary of an old soldier who survived being surrounded by a million adversaries in a great war. Indomitable
Offense Script A manual of the great king of two horns. It's famous for the small unit offensive tactic it presents. Charge Tactic
Triple Script The script is a manual for a three-person vitals attack, devised by the legendary guild's first officer. Mumyouken
Defense Script A manual of the great king of two horns. It's famous for the small unit defensive tactic it presents. Guard Tactic
Breath Script A skill devised by the martial arts master who trained on Mount Meru. Using breathing, it heals the body. Second Wind
Slaughter Script A manual of the great king of two horns. This lost tactic was used to train soldiers to kill humans. Lethal Tactic
Ward Spell I A defensive skill that a great queen of an eastern land taught her sentry about physical defense. Aegis Defense
Inferno Script A forbidden text written by a sage known as the Purgatory Alchemist that engulfs an area in flames. Hellfire
Wind Script A manual of the great king of two horns. This tactic was used to move units with the utmost efficiency. Wind Tactic
Cocytus Script A forbidden text writted by a sage known as the Ice Alchemist. Its power summons a deadly frost mist. Absolute Zero
Ward Spell II A defensive skill that a great queen of an eastern land taught her sentry about elemental defense. Aegis Barrier
Apocrypha This spell, written by a heretic in the time of the gods, unleashes a light that banishes all evil. Sungrazer
Assist Script A manual of the great king of two horns. This was a survival tactic employed by his sentry units. Regroup Tactic
Tempest Script A forbidden text writted by a sage known as the Thunderclap Alchemist. Its power summons heavenly wrath. Typhoon Bolt
True Ward Spell A defensive skill that a great queen of an eastern land taught her sentry about all-around defense. Aegis Shield
Abyss Script Documents of an insane astronomer. It discusses the spatial explosions of the broken critical ether. Quintessence
Nova Script A document of the Starfall Wargod. It tells of extreme concentration being released as focused energy. Star Smasher
Fortuna Script A holy script thought to be blessed by destiny's goddess. Singing it in battle grants absolute fortune. Lucky Hammer
Uroboros Script A spell said to be the attainment of alchemy. It violates the natural law, changing destruction into creation. Uroboros Guard
Miracle Script A script of prayers passed down by both human and dragon kind. It grants the power to overcome death. Immortal


Hammers[edit]

Can be used to add effects to weapons with non-predefined augmentation slots
Name In game description Location
Attack Hammer Forging hammer that increases the tempered weapon's attack. Reward from the guard on B1F after completing mission Prelude to the Forest.
Aim Hammer Forging hammer that increases the tempered weapon's accuracy. Found in a chest on floor B6F.
Critical Hammer Forging hammer that increases the tempered weapon's critical rate. Found in a chest on floor B5F (must go through the Moon Door on floor B6F).
Power Hammer Forging hammer that adds a STR increase to the tempered weapon. Found in a chest on floor B10F.
Smart Hammer Forging hammer that adds a TEC increase to the tempered weapon. Found in a chest on floor B10F.
Guard Hammer Forging hammer that adds a VIT increase to the tempered weapon. Reward from the guard on B1F after completing mission Prelude to the Forest.
Speed Hammer Forging hammer that adds an AGI increase to the tempered weapon. Found in a chest on floor B1F (must go through the Star Door on floor B2F).
Luck Hammer Forging hammer that adds a LUC increase to the tempered weapon. Found in a chest on floor B1F (must go through the Star Door on floor B2F).
Fire Hammer Forging hammer that adds a fire element to the tempered weapon. Reward from the quest Too close to home.
Ice Hammer Forging hammer that adds an ice element to the tempered weapon. Reward from the quest Wishing on a branch.
Volt Hammer Forging hammer that adds a volt element to the tempered weapon. Reward from the quest Request from the Firm.
Head Hammer Forging hammer that adds a head bind effect to the tempered weapon. Reward from the quest Filling the Monstrous Codex.
Arm Hammer Forging hammer that adds an arm bind effect to the tempered weapon. Reward from the quest A secret request.
Leg Hammer Forging hammer that adds a leg bind effect to the tempered weapon. Found in a chest on floor B4F.
Stun Hammer Forging hammer that adds a stun effect to the tempered weapon. Found in a chest on floor B3F (requires the Sun Key).
Flash Hammer Forging hammer that adds a blind effect to the tempered weapon. Reward from the guard on B1F after completing mission Prelude to the Forest.
Sleep Hammer Forging hammer that adds a sleep effect to the tempered weapon. Reward from the quest Deep blue.
Poison Hammer Forging hammer that adds a poison effect to the tempered weapon. Reward from the quest The bond between guildmates.
Plague Hammer Forging hammer that adds a plague effect to the tempered weapon. Reward from the quest Secrets on a pedestal.
Addle Hammer Forging hammer that adds a confuse effect to the tempered weapon. Found in a chest on floor B19F.
Stun Hammer Forging hammer that adds a paralyze effect to the tempered weapon. Reward from the quest Statues of limitation.
Curse Hammer Forging hammer that adds a curse effect to the tempered weapon. Reward from the quest Filling the Item Compendium.
Stone Hammer Forging hammer that adds a petrify effect to the tempered weapon. Found in a chest on floor B21F.
Death Hammer Forging hammer that adds a fatal effect to the tempered weapon. Found in a chest on floor B25F.