Jump to navigation
Jump to search
This is an incomplete list of items found throughout the game that is broken down according to how the game lists it.
Consumables[edit]
Name | Buy | Sell | Description | Requirements | Notes |
---|---|---|---|---|---|
Medica | 20 | 8 | Traditional medicine of the ocean city. Heals a little HP. | None | |
Theriaca B | 30 | 12 | Status medicine made from a sour fruit. Heals an ally's ailment. | Anra Fruit x 1 | Removes all Status Ailments but KO |
Beast Bell | 50 | 20 | Its alluring chime increases the encounter rate. | Black Fragment x 5 | Same as 'Troublemaker' |
Pole Stone | 50 | 20 | Magnetic rock that takes its user to the last used stairs or pole. | Magnetite x 1 | |
Nectar | 50 | 20 | Life medicine boiled from a pungent flower. Revives with some HP. | Small Flower x 1 | |
Medica II | 60 | 24 | Medicine extracted from a sea beast's skin. Heals moderate HP. | Sea Beast Fur x ??? | Recovers 160 HP |
Shock Oil | 75 | 30 | Oil for giving weapons volt properties. | Hibiscus x 1 | Same as 'Shock Arms' |
Freeze Oil | 75 | 30 | Oil for giving weapons ice properties. | Hibiscus x 1 | Same as 'Freeze Arms' |
Blaze Oil | 75 | 30 | Oil for giving weapons fire properties. | Hibiscus x 1 | Same as 'Fire Arms' |
Poison Gas | 100 | 40 | A toxic gas that poisons all enemies. | Poison Tail x ??? | |
Tent | 100 | 40 | Use to rest at specific points inside the Labyrinth. | Mountain Claw x 1, Frog Cheek x 1 | Enhanced by 'Camp Mastery' |
Simple Scope | 100 | 40 | Disposable, easy-use telescope. It reveals one FOE on the floor. | Small Scale x 1 | Same as 'Horoscope' |
Theriaca A | 100 | 40 | Status medicine boiled from a starfish. Heals an ally's bonds. | King Core x 1 | Removes all Binds |
Ariadne Thread | 100 | 40 | Thread used to return the party to town from the Labyrinth. | Complete 1st mission | |
Volt Jar | 100 | 40 | Open to unleash a bolt of lightning on a single enemy. | ??? | |
Ice Jar | 100 | 40 | Open to unleash an ice spear on a single enemy. | ??? | |
Fire Jar | 100 | 40 | Open to unleash a ball of fire at a single enemy. | ??? | |
Blind Gas | 150 | 60 | A dark gas that blinds all enemies. | ??? | |
Amrita | 150 | 60 | Spiritual medicine made from boiled seaweed. | ??? | Heals 50 TP |
Guard Sole | 150 | 60 | Nulls special floor effects for an unspecified time when used. | ??? | Same as 'Rain or Shine' |
Volt Mist | 150 | 60 | Fog that diffuses volt attacks on both the party and enemies. | Scarlet Sage x 1 | |
Ice Mist | 150 | 60 | Fog that diffuses ice attacks on both the party and enemies. | Scarlet Sage x 1 | |
Fire Mist | 150 | 60 | Fog that diffuses fire attacks on both the party and enemies. | Scarlet Sage x 1 | |
Stonard | 150 | 60 | Jelly made of coagulated dinosaur fangs. Raises an ally's defense. | Predatory Fang x 3 | |
Stun Gas | 200 | 80 | An anaesthetic gas that paralyzes all enemies. | Red Fragment x 1 | |
Stab Mist | 300 | 120 | Fog that diffuses pierce attacks on both the party and enemies. | Aloe x 1 | |
Bash Mist | 300 | 120 | Fog that diffuses strike attacks on both the party and enemies. | Aloe x 1 | |
Cut Mist | 300 | 120 | Fog that diffuses slash attacks on both the party and enemies. | Aloe x 1 | |
Sleep Gas | 300 | 120 | A soporific gas that puts all enemies to sleep. | Dryad Liquid x 1 | |
Bravant | 300 | 120 | Candy made from coagulated monster bones. Raises an ally's attack. | Monster Bone x 5 | |
Nectar II | 300 | 120 | Expensive life medicine made from fruit. Revives with moderate HP. | Crabapple x 1 | |
Hamao | 300 | 120 | Expensive medicine made from ground strawberries. Heals HP/TP a little. | Moss Strawberry x 1 | |
Ward Chime | 300 | 120 | Its annoying chime decreases the encounter rate. | Broken Rock x 1 | Same as 'Vigilance' |
Medica III | 400 | 160 | Medicine extracted from a tree monster's branch. Heals great HP. | Writhing Wood x 5 | |
Madora | 400 | 160 | Pricey medicine made from preserved fruit. Heals a little HP of a row. | Flame Fruit x 1 | |
Formaldehyde | 500 | 200 | Provides all monster materials of a monster slain the turn it is used. | Atrocity Sigh x 1 | Only works for that turn |
Unihorn | 500 | 200 | Medicine made from boiling aquatic flowers. Nullifies party debuffs. | Hyacinth Petal x 1 | Removes party status reductions. |
Amrita II | 500 | 200 | Spiritual medicine made with honey and tonic. Heals moderate TP. | Life Honey x 1 | |
Storm Jar | 500 | 200 | Open to unleash blades of wind that slash all enemies. | Waterlily Leaf x 1 | |
Frost Jar | 500 | 200 | Open to unleash a cold snap upon all enemies. | Waterlily Leaf x 1 | |
Flame Jar | 500 | 200 | Open to unleash a sea of flame upon all enemies. | Waterlily Leaf x 1 | |
Addle Gas | 800 | 320 | A mesmerizing gas that confuses all enemies. | Dawn Thorn x 5 | |
Curse Gas | 800 | 320 | A demonic gas that curses all enemies. | White Fox Fur x 1 | |
Metopon | 1000 | 400 | Liquid nerve toxin that saps one's will. | Mint x 1 | |
Medica IV | 1000 | 400 | Expensive medicine made from a drifting monster core. | Fairy Core x ??? | |
Amrita III | 2000 | 800 | Expensive spiritual medicine made from shining wheat. | Maiden's Wheat x 1 | |
Hamao II | 4000 | 1600 | Expensive medicine made from a rare plant oil. Heals moderate HP/TP. | Hogweed Oil x 1 | |
Madora II | 5000 | 2000 | Pricey medicine made of a legendary flower. Heals moderate HP of a row. | Ambrosia x 1 | |
Coupon | N/A | N/A | Use to decrease the price of the next bought by half. | Found in the Labyrinth | Works on only 1 item. |
Power Book | N/A | 4 | Increases the strength of the target it's used on. | Found off enemies or in the Labyrinth. | STR+1, Persists through "Retire" |
Intelligence Book | N/A | 4 | Increases the technique of the target it's used on. | Found off enemies or in the Labyrinth. | TEC+1, Persists through "Retire" |
Vigor Book | N/A | 4 | Increases the vitality of the target it's used on. | Found off enemies or in the Labyrinth. | VIT+1, Persists through "Retire" |
Speed Book | N/A | 4 | Increases the agility of the target it's used on. | Found off enemies or in the Labyrinth. | AGI+1, Persists through "Retire" |
Luck Book | N/A | 4 | Increases the luck of the target it's used on. | Found off enemies or in the Labyrinth. | LUC+1, Persists through "Retire" |
Via Senatus[edit]
Name | Worth | In game description | Obtained from |
---|---|---|---|
Igneous Rock | 1 | Rock that cooled rapidly, making it harder than normal. | Lava Beast (Kill w/Ice) |
Wilted Shroom | 1 | A ruined toadstool that can no longer undergo mitosis. | Splitstool (Kill w/Mushroom Knife) |
Red Scale | 3 | Hard scale that covers the Fanged Fish's body. | Fanged Fish |
Slimy Leg | 4 | A leg completely covered in frog mucus. | Forest Frog |
Green Thorn | 5 | Thorn on a monster's head that mimicks a fruit. | Deadly Durian |
Small Shell | 6 | Shrimp's shell that's resistant to cracking. | Claw Shrimp |
Frog Cheek | 7 | Can stretch to 10 times its original size. | Forest Frog |
Sharp Tooth | 8 | Long tooth that always finds its target. | Fanged Fish |
Poisonous Tail | 9 | Tail that injects secreted toxins into its target. | Great Platypus |
Mountain Claw | 10 | Long, sharp talon for inflicting severe wounds. | Great Lynx |
Poison Hypha | 13 | Toadstool's hypha that's dangerous to the touch. | Venomshroom |
Pungent Ivy | 14 | An ambulatory flower's ivy that gives a pungent stench. | Titan Arum |
Gigapede Leg | 15 | Centipede leg that tightly grasps its prey. | Gigapede |
Elastic Tongue | 16 | Tongue that stretches about 30 times its original length. | Spotted Frog |
Tough Feeler | 17 | Feeler textured with horn-like protrusions. | Starry Slug |
Tough Tooth | 18 | Sturdy tooth that can be used in various ways. | Devilfish |
Steel Shell | 21 | A steel-hard shell that glistens as if polished. | Scylla Crab |
Large Jaw | 23 | Jaw with the power to fell even the Labyrinth's trees. | Gigapede (Kill w/Slash) |
Pseudopod | 25 | Ferrule that feels rugged, despite its appearance. | Venomshroom (Kill in 1 turn) |
Topaz | 25 | Light brown crystal that is structurally weak. | Mine (B3F, B4F), Iron Turtle |
Small Flower | 25 | Often found growing near the Labyrinth's entrance. | Gather (B2F, B4F), Great Hermit |
Supple Branch | 25 | A piece of wood that doesn't easily snap. | Chop (B1F, B4F), Hungry Coral |
Red Tail | 26 | Shrimp's tail that shrunk and hardened after being cooled. | Claw Shrimp (Kill w/Ice) |
Green Feather | 28 | Bird's Feather that cannot be cut with a dull blade. | Largebill |
Soft Skin | 30 | Typically obtained from the beasts of the Labyrinth. | Clawed Mole |
Red Shell | 30 | Red shell of a shrimp that, oddly evolved above water. | Sea Lobster |
Phonolite | 30 | Dark green rock with trace amounts of other gems. | Mine (B3F, B4F) |
Anra Fruit | 30 | Popular fruit with a pleasant texture and sour taste. | Gather (B2F, B4F) |
Soft Bark | 30 | Bark that can be easily shaped for a variety of uses. | Chop (B1F, B4F) |
Dark Red Horn | 32 | Cut from the head of a rare, unusually aggressive blowfish. | Red Puffer |
Purple Scale | 34 | Durable scale that covers the large serpent's body. | Great Anaconda |
Starry Case | 36 | Exoskeleton that glitters when light is shined onto it. | Starry Slug (Kill w/Volt) |
Violet Comb | 36 | Cockscomb that sends a signal to its comrades. | Devilfish (Kill w/Fire) |
Spherical Bone | 36 | Sphere-shaped bone that covers the blowfish's body. | Whorled Puffer |
Red Core | 37 | Starfish core that gives off warmth, as though still living. | Red Starfish |
Blue Core | 38 | Mysterious starfish core that creates its own moisture. | Blue Starfish |
Coral Arm | 39 | Hardens after death, making it difficult to work with. | Hungry Coral |
Tough Tentacle | 40 | Octopus leg that secretes pinkish fluid when boiled. | Coral Octopus |
Sharp Fang | 41 | Fang that kills its prey instantly to prevent escape. | Great Anaconda (Kill w/Elemental) |
Pungent Coral | 41 | Coral that reeks of decade-old bones. | Rock Coral |
Shell Piece | 42 | Piece of a shattered outer shell. | Great Hermit |
Bloody Blade | 44 | Large crab's scissor with a bloodstained tip. | Scylla Crab |
Salamander Lip | 44 | Salamander's lips that are slimy, yet durable. | Koolasuchus |
King Core | 45 | King's core that glows green due to its magic powers. | King Starfish |
Sea Beast Fur | 49 | Fur that is useful in creating expensive clothes. | High Onnep |
Coral Jaw | 50 | Hard jaw that severely wounds whatever it bites. | Rock Coral |
Jet | 50 | Black amber that fossilized underwater over centuries. | Mine (B5F, B8F), Lava Beast |
Green Algae | 50 | Highly nutritious, green seaweed. | Gather (B6F, B8F), Great Anteater |
Sturdy Timber | 50 | Timber so resistant to heat that it will not burn. | Chop (B7F, B8F), Guardian Ant |
Blue Arm | 51 | Blue starfish arm that can shoot water from its glands. | Blue Starfish |
Sharp Knob | 55 | Protrusion used to pierce enemies when charging. | Coral Octopus |
Muscled Arm | 56 | A muscular arm too heavy for the average human to carry. | High Walrus |
Red Bones | 58 | Star-shaped bone that gave form to a Red Starfish. | Red Starfish (Kill w/Fire) |
Century Shell | 59 | Shell of a gigantic turtle that has lived for over a century. | Iron Turtle |
Phyllite | 60 | Greyish-brown rock that shines like silken thread. | Mine (B5F, B8F) |
Sea Grapes | 60 | Rare seaweed with a pleasant texture. | Gather (B6F, B8F) |
Indigo Pith | 60 | Perennial plant harvested for the blue dye it yields. | Chop (B7F, B8F) |
Eggshell Piece | 61 | Remnants of a shell intended to protect a dragon pup. | Dragon Egg |
Cilial Sucker | 62 | Sharp, pointed sucker that siphons off nutrients. | King Starfish (Kill w/Pierce) |
Muddle Hypha | 62 | Saps the consciousness of its unwitting victims. | Trip Mushroom |
Flawless Shell | 63 | Great Hermit's outer shell with no damage whatsoever. | Great Hermit (Kill w/Non-Physical) |
Dino Calcaneus | 63 | Heel bone of a carnivorous lizard. Valued by scientists. | Flame Lizard |
Ebony Liver | 64 | Delicious, if you can remove the toxins secreted within. | Whorled Puffer (Kill w/Ice) |
Red Iron Chip | 64 | Piece of Nozuchi's outer skin which contains red iron. | Rattle Nozuchi |
Red Fragment | 66 | Ant's bone fragment that has hardened and turned red. | Guardian Ant |
Black Fragment | 67 | Piece of an ant's black bone that contains a unique iron. | Killer Ant |
Thick Throat | 68 | Salamander throat with a multitude of uses. | Koolasuchus (Kill w/Volt) |
Burning Fur | 68 | Red fur that absorbs fire to add to its own. | Flame Lynx |
Blue Shell | 68 | Blue shell of a shrimp that, oddly, evolved above water. | Forest Shrimp |
Striped Tail | 70 | A sturdier tail that it seems. No human hands can tear it. | Ringed Lemur |
Octopus' Horn | 71 | Meant for killing prey within its field of vision. | Demon Octopus |
Pup Horn | 76 | Highly pliable horn commonly used in crafting. | Dragon Pup |
Round Eggshell | 77 | A very-well preserved, and thus valuable, eggshell. | Dragon Egg (Kill w/Ice) |
Jutting Tusk | 78 | A fang sharp enough to scrape even large shells. | High Onnep |
Stegosaur Fin | 79 | It plays a role in regulating body temperature. | Stegosaurus |
Red Iron Scale | 80 | Its high iron quotient makes it turn red when heated. | Rattle Nozuchi (Kill w/Volt) |
Slashing Nail | 80 | Used for a single, desperate strike before escaping. | Meregho Saeno |
Flame Claw | 87 | Cat's claw that rends enemies with jets of flame. | Flame Lynx (Kill in 1 turn) |
Torn Tail | 88 | Tail shed by a Flame Lizard to flee a dangerous situation. | Flame Lizard |
Umbrella Lump | 88 | Umbrella that looks light, but cannot be easily lifted. | Trip Mushroom |
Mole Claw | 91 | Hard and thick, but not especially dangerous. | Clawed Mole |
Fiery Stone | 93 | Red stone that is fiery to the touch. | Lava Beast |
Small Scale | 99 | Yellow Scale that is small and thin, but reasonably hard. | Dragon Pup |
Chalcophyllite | 100 | Light green mineral composed of fine crystals. | Mine - Rare (B3F, B4F) |
Corundum | 100 | Iron ore that can be used as a whetting agent. | Mine (B11F, B12F), Eerie Statue |
Hibiscus | 100 | Red flower famed in Armoroad for its tonic effects. | Gather - Rare (B2F, B4F) |
Flame Fruit | 100 | Fruit that warms one's body from within when eaten. | Gather (B9F, B12F), Otherspawn |
Palm Trunk | 100 | Sturdy timber commonly seen in the south. | Chop - Rare (B1F, B4F) |
Trileaf Stalk | 100 | It has sharp thorns normally found in hedges. | Chop (B10F, B12F), Aplysiomorpha |
Atrocious Fang | 103 | Crushes anything it considers to be threatening or edible. | Cruel Roamer |
Icicle Fang | 104 | Icy fang which causes frostbite in its victims. | High Walrus (Kill while Head is Sealed) |
Lizard Crest | 105 | Lizard's fin undaunted by fledging warriors' attacks. | Greedy Lizard |
Predatory Fang | 105 | Once plunged into its target, it never relents. | Stegosaurus |
Holed Rock | 105 | Piece of rock with a hole pierced through it. | Eerie Statue (Kill w/Pierce) |
Long Tongue | 109 | Surprisingly coarse tongue used to catch prey. | Great Anteater |
Clastic Rock | 110 | Large rock cluster formed of weathered stones. | Mine (B11F, B12F) |
Moss Strawberry | 110 | Sweet strawberry that grows on rocks. | Gather (B9F, B12F) |
Pagoda Branch | 110 | Known for its resilient, egg-shaped leaves. | Chop (B10F, B12F) |
Red Tusk | 119 | Ancient elephant's tusk used to gore trespassers. | Cave Elephant |
Proboscis | 123 | Mistletoe tongue that sucks nutrients from its prey. | Mistletoe |
Deer Skin | 142 | Extremely durable fur with a rough texture. | Furyhorn |
Swordfish Skin | 145 | A set of fully bristled scales. | Swordfish |
Prying Needle | 150 | Needle that is stabbed into approaching prey. | Bog Lurker |
Staunch Feeler | 152 | Soft feeler that nonetheless never breaks. | Aplysiomorpha |
Pig Iron Fang | 156 | Its poor durability makes it difficult to temper. | Abyssal Death (Kill w/Physical attack) |
Spearhead Chip | 164 | Shattered tip of a Deep One's spear. | Deep Marine |
Ebony Nail | 168 | Deep One's nail with the power to draw out spells. | Deep Medium |
Silver Snakeskin | 171 | It shines so brilliantly as to be irresistible. | Silverback |
Hammer Skull | 182 | Hammer-shaped shark's skull that could cripple its prey. | Hammerhead |
Gold Caruncle | 183 | Decorative Ptarmigan feather with an electric charge. | Ptarmigan |
Dryad Liquid | 188 | Odd fluid that changes hue at the water spirit's whim. | Otherspawn |
Cast-iron Hilt | 196 | Hilt that is strong and light, and thus easy to handle. | Deep Raider |
Castor's Eye | 199 | Its intense aura symbolizes the Deep One's power. | Deep Maiden |
Magnetite | 200 | Iron ore with magnetic polarity. | Mine - Rare (B5F, B8F) |
Red Jasper | 200 | Jewel valued as a good luck charm for warding off evil. | Death Scorpion (Random) |
Narcissus | 200 | Flower of a succulent plant that stores water. | Gather - Rare (B6F, B8F) |
Crabapple | 200 | Red fruit of a sweet scent. | Gather (B15F, B16F), Rotten Fruit |
Abyssal Twig | 200 | Feels like coral and is very light, but unfit for crafting. | Chop - Rare (B7F, B8F) |
Deathly Stem | 200 | Thin, gray stalk that gives the impression of death. | Chop (B13F, B16F), Peach Crow |
Broken Rock | 201 | Fine piece of a shattered, strange stone statue. | Eerie Statue |
Charmed String | 206 | Causes mischief and confusion when plucked. | Ipupiara |
Flat Beak | 208 | Beak that won't melt unless left inside a forge for hours. | Yawnypus |
Ebony Shard | 221 | Broken portion of a black knight's horned helm. | Cursed Knight |
Hippo Tusk | 225 | Tooth that mercilessly crushes any intruders. | Raging Tyrant |
Ghost Keel | 226 | Ship's skeleton unaffected by the wake of its attacks. | Ghost Ship |
Shining Feather | 236 | Tail feather of a Dementia Owl that emits a mysterious light. | Dementia Owl |
Crocodile Hide | 239 | Very high quality leather that's both smooth and tough. | Abyssal Death |
Damascus Edge | 246 | An axe blade made from an extremely rare steel. | Deep Raider (Kill w/Bash) |
Serpentinite | 250 | The patterns on this rock resemble a snake's trail. | Mine (B14F, B16F) |
Hyacinth Petal | 250 | They look most beautiful when floating in water. | Gather (B15F, B16F) |
Crystal Vine | 250 | Crystallized vine of a plant. | Chop (B13F, B16F) |
Swordfish Fin | 270 | Soft fin on a swordfish's belly that feels like silk. | Swordfish |
Hard Skull | 271 | Wouldn't shatter even if a cannonball struck it. | Big Snakehead |
Rat's Fang | 279 | Small, sharp fang of a Treerat. | Treerat |
Dawn Thorn | 281 | Thorny head permanently stained the color of dawn. | Rotten Fruit |
Butterfly Wing | 288 | Iridescent wing with a mysterious shine. | Venomfly |
White Fox Fur | 289 | Pure, beautiful fur that has accumulated magic power. | White Fox |
Hazard Bulb | 292 | It extends its ivy, then lies in wait to snare its prey. | Petaloid |
Witch's Robe | 298 | Protects the wearer from curses. | Ipupiara |
Cursed Talon | 299 | The poison has been removed from this black nail. | Dementia Owl (Kill w/Fire) |
Pyrargyrite | 300 | Dense ore with a red surface. | Mine - Rare (B11F, B12F) |
Nephrite | 300 | Translucent green gem often used in jewelry. | Mining (B18F, B20F) |
Scarlet Sage | 300 | Perennial plant that, when heated, is useful medicine. | Gather - Rare (B9F, B12F) |
Mint | 300 | Grass that gives the chewer a cooling sensation. | Gather (B17F, B20F) |
Poinciana Pod | 300 | Pod that grows into a sword-shaped shoot with a sharp tip. | Chop - Rare (B10F, B12F) |
Mahogany | 300 | Superb timber which dries quickly and is easily refined. | Chop (B19F, B20F) |
Depth Scale | 301 | Ancient fish scale engraved with cursed patterns. | Sea Wanderer |
Forked Tail | 301 | Versatile tail used for both movement and attack. | Claw Monkey |
Rabbit Tail | 306 | So fluffy... | Forest Hare |
Horned Cap | 314 | Much more resilient than its appearance would suggest. | Stun Eryngii |
Crushing Fang | 319 | Shatters its prey's bones, preventing them from moving. | Silverback |
Needle Tail | 319 | The petrifying poison in its glands has discolored it. | Death Scorpion |
Tempest Bead | 319 | Displays a dry, cracked earth plagued by lightning. | Thunder Head |
Blizzard Bead | 321 | Displays an intensely cold land within it. | Frost Head |
Wheel Blade | 322 | Piece of a strange weapon that gains power when spun. | Deep Maiden (Kill while Arms Sealed) |
Writhing Wood | 322 | Undulates like a tentacle even after being cut. | Sickwood |
Monster Bone | 325 | A femur strong enough to support the Sauroposeidon. | Sauroposeidon |
Violet Tail | 330 | Fox's tail that seems to be weightless when held. | Silver Fox |
Sanguine Tail | 331 | Ominous tail that reeks of blood. | White Fox |
Dark Fur | 331 | Used by black cats to conceal themselves in the darkness. | Volt Cat |
Inferno Bead | 333 | Displays the dead's grudges as coruscating fire. | Flame Head |
Stun Hypha | 341 | Toadstool's hypha which can cripple the nervous system. | Stun Eryngii |
Biting Vine | 342 | Very difficult to pull off once it's wrapped tight. | Miasma Bud |
Scales | 347 | Gained from a Labyrinth butterfly. Highly flammable. | Venomfly (Kill w/Volt) |
Dangerous Bud | 349 | Bud of a flower that was mowed before it blossomed. | Petaloid (Kill w/KO) |
Dolomite | 350 | Absorbent white rock used as construction material. | Mine (B18F, B20F) |
Life Honey | 350 | Honey that heals all sorts of infirmities. | Gather (B17F, B20F) |
Aesculus Wood | 350 | Soft timber with a uniquely beautiful grain. | Chop (B19F, B20F) |
Rabbit Ear | 374 | Can detect the faintest noise in its surroundings. | Forest Hare (Kill while Head is Sealed) |
??? | |||
Beast Skin | 382 | Hard fur and thick beast skin, perfect for protective gear. | Raging Boar |
Dull Chest Fin | 384 | Though hard as steel, it yields excellent mobility. | Big Snakehead (Kill w/Curse damage) |
Magic Shard | 390 | Sword fragment containing the regrets of its prey. | Cursed Knight |
Steel Needle | 398 | Scorpion's stinger that has been rendered safe to touch. | Death Scorpion |
??? | |||
Dryad Statue | 401 | Beautifully preserved ice sculpture. | Otherspawn (Kill w/Ice) |
Pink Bird's Leg | 409 | Thick, tendoned leg that can bear extraordinary loads. | Peach Crow |
Poison Branch | 412 | Its purple coloring comes from its lethal, toxic sap. | Sickwood |
Iron Tusk | 421 | Large boar tusk containing high-quality iron. | Raging Boar |
Volt Whisker | 423 | Whalebone used to pinpoint its prey's location and attack. | Narmer |
Elastic Skin | 426 | Skin elastic enough to absorb strong impacts. | Mud Lurker |
Rending Fin | 441 | Watery fin that slices all who touch it. | Corotrangul |
Sharp Claw | 471 | Delivers fatal wounds to the unsuspecting. | Volt Cat (Kill w/Fire) |
Eastern Nest | 500 | Made from the branches of a rare, ancient tree. | Meregho Saeno (Kill while Arms are Sealed) |
Water Spine | 531 | Dragon bone sturdy enough to be used for construction. | Scaled Dragon |
Sharp Wing | 555 | Wing that can fell trees by merely brushing past them. | Mother Dragon |
Fairy's Core | 582 | Emits a gentle light even after being removed. | Clionean |
Statue Finger | 585 | Stone that resists scratches no matter what it hits. | Golem |
Stink Scutellum | 622 | Foundation that emits an awful stench in self-defense. | Insectortoise |
Memimorphite | 700 | Changes color when viewed from different angles. | Mine - Rare (B14F, B16F) |
Waterlily Leaf | 700 | Plant's leaf that is said to be blessed by a water goddess. | Gather - Rare (B15F, B16F) |
Siamese Senna | 700 | Dense timber similar enough to iron to be used for swords. | Chop - Rare (B13F, B16F) |
Cursed Hypha | 721 | Its cursed nature makes it difficult to work with. | Cursed Shroom |
Dragonfly Nest | 756 | Composed of oak branches and other stray materials. | Dragonfly |
Infernal Scale | 763 | Scale with evil flame patterns that call forth misfortune. | Omnivore |
Tiny Tooth | 766 | Has a blade-like tip for the sole purpose of killing. | Suicide Hare |
Blue Tentacle | 771 | Its coloration is as if the octopus mimicked the ocean. | Silver Octopus |
Rending Jaw | 786 | It rips and tears any food intended for digestion. | Longicorn |
??? | |||
Demon's Fur | 809 | From a rabbit which murders humans indiscriminately. | Suicide Hare |
Longhorn Hull | 826 | Red shell hard enough to destroy metal. | Longicorn |
Toxic Leather | 828 | A black beast's hand with unthinkably strong toxins. | Manticore |
Thorny Bone | 860 | Cut from the body of a ghostly pumpkin. | Death Pumpkin |
Shielded Wing | 889 | Used for both flight and self-defense. | Insectortoise |
Raging Talon | 912 | Catches and kills all that approach or flee it. | Ruin Caller |
Whale Fumarole | 913 | Used to spout sea water as an offensive measure. | Ketos |
Curved Horn | 929 | Only needs one strike to stab and kill oncoming foes. | Freed Savage |
Clay Plating | 960 | Automaton soldier's armor that repels physical blows. | Keeper Body |
Cursed Bone | 980 | Still radiates an ominous presence after it's removed. | Hell Pumpkin |
Clay Horn | 980 | Sharp, heavy horn from the head of an automaton soldier. | Keeper Head |
??? | |||
Infinite Tongue | 999 | Seems capable of stretching endlessly... | Omnivore (???) |
Akaganeite | 1000 | Metallic ore with a red sheen. Sought by collectors. | Mine - Rare (B18F, B20F) |
Star Sapphire | 1000 | Rare blue gem that shines like the stars when illuminated. | Mine (B21F, ?) |
Aloe | 1000 | Succulent plant that secretes a powerful, nourishing gel. | Gather - Rare (B17F, B20F) |
Ambrosia | 1000 | Glowing, white analeptic flower. | Gather (B23F, ?) |
Paulownia Bark | 1000 | Its uniquely light weight makes it very useful. | Chop - Rare (B19F, B20F) |
Polyamide Fiber | 1000 | Sturdy string that rarely snaps or frays. | Chop (B22F, ?) |
Starry Shell | 1020 | Eggshell with a shine like the stars in the night sky. | Pandora Egg |
Tripartite Horn | 1040 | First captures and holds its prey before killing it. | Poison Dragon |
??? | |||
??? | |||
Perlite | 1200 | Ebony rock revealing sharp protrusions when split open. | Mine (B21F, ?) |
Hogweed Oil | 1200 | Refined oil that promotes the elevation of motor functions. | Gather (B23F, ?) |
Star Driftwood | 1200 | Glitters like the night sky when illuminated in the dark. | Chop (B22F, ?) |
??? | |||
Pale Bone | 1260 | Touching this piece of a ghost pumpkin's head is chilling. | Death Pumpkin |
??? | |||
Strong Fang | 1380 | Rare, extremely strong fang that's easy to work with. | Calamity God |
Metallic Fur | 1550 | Hardened blue fur that once belonged to a beast. | Sea Berserker |
King's Fur | 1560 | Adorable fur that charms all with its regal aura. | King Penguin |
Execution Claw | 1580 | Queen ant's claw, curved into a sharp, blade-like hook. | Wicked Queen |
Cursed Wool | 1620 | Wool that has been distended through absorbing curses. | Somnovore |
Soft Scythe | 1760 | This mantis' blade is thin enough to rend anything. | Mortal Hunter |
Diamond Arm | 1820 | Impossibly dense arm of a stone statue. | Golden Idol |
Staff Stone | 1860 | Has the power to analyze the Labyrinth's monsters. | Deep Prelate |
Princess's Fang | 1890 | Fang that renders its prey immobile before chewing it. | Scylla |
Mithril Shard | 1950 | Shard of a sword made with a forgotten technique. | Deep Coistrel |
??? | |||
Crushing Arm | 2318 | Can smash bedrock and guard against bombardment. | Gatekeeper |
Flower Scythe | 2500 | Scythe blade that reaps all of creation, including itself. | Mortal Hunter (Kill in 1 turn) |
Dragon Weave | 2560 | Special bone dense enough to withstand vehement attacks. | Leviathan |
Queen's Bulla | 3000 | Deep One's chest protector that spawned many tall tales. | Deep Prelate |
Sea King Ice | 3000 | Corotrangul's backbone composed of flexible fibers. | Corotrangul (Kill while Head is Sealed) |
Gray Shield | 3000 | Absorbent shark scale that can withstand intense blows. | Hammerhead (Kill w/KO) |
Naval Ram | 3000 | Assault ram that shows its might when ramming ships. | Ghost Ship (Random) |
3-Lights Gem | 3000 | The tricolored source of a golem's power. | Golem (Kill while Blinded) |
Mother's Horn | 3062 | Dragon's horn robust enough to shatter whole boulders. | Mother Dragon (Petrify) |
Execution Jaw | 3260 | Queen ant's jaw known for its ability to chew anything. | Wicked Queen (Kill while Sleeping) |
Sapping Root | 3330 | Root that stores life energy robbed from its host. | Vampire Tree |
Atrocity Sigh | 3680 | Breath of an evil sheep that sends its prey to the abyss. | Dreamsmasher |
Ghostly Fur | 3820 | Body hair imbued with strong, ghostly power over the eons. | Divine Judge |
??? | |||
Blue Scale | 3860 | Blue scale with the power to shut out all that draw near. | Kirin |
Machine Piece | 4030 | Shatters any sword that does not strike true. | Olympia |
??? | |||
Zircon | 4500 | Rare, dense, pale green ore that's very difficult to use. | Mine - Rare (B21F, ?) |
Maiden's Wheat | 4500 | Legendary stalk of wheat left by a fertility god. | Gather - Rare (B23F, ?) |
Stardust Twig | 4500 | Branch of unknown origin that may or may not be natural. | Chop - Rare (B22F, ?) |
??? | |||
Ruler's Blade | 4810 | Tongue that aims for the neck to constrict its prey. | Vampire Tree |
Magic Circuit | 5000 | Engraved with letters that receive power from its supply. | Keeper Head (Kill while Head is Sealed) |
Quake Leg | 5000 | Can crack the very earth with its offensive thrusts. | Keeper Body (Kill while Legs are Sealed) |
Raging Scale | 5000 | Vicious dragon's power source that emits an ominous aura. | Ruin Caller (Kill w/Non-Physical attack) |
Evil Horn | 5000 | Can pierce metallic plates with ease. | Manticore (Kill w/an attack that deals over 5000 damage) |
??? | |||
Machine Wing | 5810 | Abyssal King's wing that wrenches off what it touches. | Automaton King |
??? | |||
Deathly Stone | 6000 | Transformed Divine Punisher stone that emits a miasma. | Divine Judge (Kill while completely Sealed) |
Volt Scale | 7390 | Sharp scale from one of the multi-headed dragon's heads. | Revelationer |
??? | |||
??? | |||
??? | |||
Trembling Fin | 10000 | Vibrates when it touches the ground, causing earthquakes. | Narmer (Solo kill - 1 Person in party) |
Tough Membrane | 10000 | White membrane that cannot be torn or pierced. | Ketos (Kill in 1 turn) |
Giant's Core | 10000 | Core containing two of the giants' power sources. | Gatekeeper (Kill while Arms are Sealed) |
Crimson Tail | 10000 | Lightning beast's tail as red as the submerged darkness. | Kirin (Kill with Curse damage) |
??? | |||
Elastic Body | 10000 | The fat stockpiled with makes it extremly tough. | King Penguin (Kill within 5 turns) |
Tsunami Fang | 10000 | Emits a jet of water to blast away the prey it traps. | Leviathan (Random) |
Princess's Fur | 10000 | Shining fur enchanted with the princess' power. | Scylla (Kill with Curse damage) |
??? | |||
??? | |||
??? | |||
??? | |||
??? | |||
??? | |||
??? | |||
??? | |||
??? | |||
??? | |||
??? | |||
??? | |||
??? |
Inver Port - Barter Log[edit]
Name | Worth | In game description |
---|---|---|
7-Star Sardine | 5 | A small fish with seven dots on it. |
Flying Fish | 9 | A winged fish that lays its eggs on the beach. |
Sea Iris | 90 | A seaweed for both eating and fertilizer. |
Filefish | 12 | A diamond-like fish. It's actually quite fierce. |
Lantern Squid | 15 | A squid with a body that glows like a lantern. |
Dark Moray | 21 | A fish that attacks from cover. It's delicious. |
South Urchin | 280 | An echinoderm covered in thorns. A popular dish. |
Sea Turtle | 210 | A sea turtle with vice-like jaws. |
Long Octopus | 28 | A long legged octopus for boiling and consumption. |
Stonefish | 34 | A vile fish with a poison fin, but delicious flesh. |
Silver Saury | 40 | A swordfish commonly eaten by grilling it. |
Sea Milk | 95 | A bivalve that is both nutritious and medicinal. |
Armored Shrimp | 450 | A tropical shrimp with an armor-like outer shell. |
Overlord Squid | 4200 | A gigantic squid so rare, it has inspired legends. |
Parrotfish | 65 | Its body is hard and its forehead juts out. |
Spear Squid | 70 | A fish with a huge body and a spear-like head. |
North Flounder | 100 | A flounder that dwells north of Armoroad. |
Tiger Puffer | 950 | Its poisonous organs make this tasty fish pricey. |
West Conger | 115 | A thin sand-fish that is tasty and popular. |
Daimyo Bass | 160 | A carnivorous fish with delicious white flesh. |
Native Sunfish | 180 | A fish with a disc-shaped body found in trenches. |
Emperor Crab | 1400 | This large crab's paste and eggs are treasured. |
Niphon | 380 | A longtooth grouper that swallows squid whole. |
King Tuna | 3200 | It easily grows over 3m, nicknamed Black Diamond. |
Tanniyn Skin | 30 | Once tanned, it is used for items such as bags or armor. |
Tanniyn Meat | 72 | Considered a blessing, it is eaten in celebration. |
Tanniyn Bone | 430 | Its ease of use makes it a craftsman's favorite. |
Tanniyn Liver | 600 | If smoked and crushed, it becomes a pricey tonic. |
Tanniyn Oil | 1600 | Skin oil used mainly for cooking and fuel. |
Tanniyn Whisker | 6800 | Has perfect flexibility for use as a bowstring. |
Armoroad Cedar | 50 | Found along coasts, it's great for detail work. |
Terra Rossa | 35 | Red clay for bricks and other industrial crafts. |
Crawfish Claw | 120 | A giant pincer that could cut a person in two. |
Screwpine Fruit | 60 | An orange, thorned fruit that is unfit to eat. |
Breadfruit | 75 | A tropical fruit used for a multi-purpose starch. |
Honey Ant | 110 | An ant that stores honey, making it delicious. |
Light Salp | 25 | A rare animal that can chain itself to others. |
Bull Ant | 20 | An ant with a huge red body and a painful bite. |
Dye-murex | 75 | The liquid it spits can be used as a purple dye. |
Giant Kelp | 40 | Seaweed better used as fertilizer than food. |
Basket Star | 30 | A starfish pest that can tangle fishing nets. |
Amber | 270 | A resin gem that may have fossil insects inside. |
Iron Ore | 210 | Ore called hematite used for steel manufacturing. |
Coral Necklace | 320 | A fisherman's charm, available in many shops. |
Black Pepper | 250 | It can sterilize food and is usually traded raw. |
Niter | 220 | Crystal used for natural and artificial gunpowder. |
Rock Silver | 360 | A quality silver, sold at high prices in the east. |
Demon Melon | 50 | A rare purple melon not found in encyclopedias. |
Frankincense | 300 | Tree resin used for incense and ointments. |
Chintz | 330 | Craftwork with cultural patterns dyed in cotton. |
Armoroad Cane | 65 | A type of sugarcane with a distinct sweet scent. |
Ivory | 350 | A pretty elephant tusk, valued as craft material. |
Cacao | 110 | A large, round fruit used mostly to make chocolate. |
Garum | 65 | A seasoning made by fermenting salted fish. |
Kava-Kava | 1000 | A fermented fruit crushed by a clan maiden's teeth. |
Circe Chocolate | 750 | A cacao-based sweet. It's quite nourishing. |
Ivory Netsuke | 550 | A stout, naked, old man carved from a tusk. |
100-En Coin | 100 | A copper coin made over a century ago worth 100en. |
500-En Coin | 500 | A silver coin made over a century ago worth 500en. |
1000-En Coin | 1000 | A gold coin made over a century ago worth 1000en. |
Platinum Money | 10000 | Platinum currency worth 10000en. |
Coastal Goods | 200 | Items from the ocean city, sacked by pirates. |
Foreign Goods | 700 | Rare items from far away lands, sacked by pirates. |
Torn Flag | 400 | There is a reward for a captured pirate flag. |
Bloody Flag | 1300 | The flag of a pirate ship hard won. |
Inver Port - Cargo Manifest[edit]
Name | Cost | In game description | Effect |
---|---|---|---|
Biscuits | 10 | Voyage food so hard, it's compared to steel plates. | 6 Turns |
Dried Peas | 20 | Armoroad beans, dried while still green. | 8 Turns |
Sheep Cheese | 70 | A cheese of fermented wild sheep milk. | 16 Turns |
Raisins | 40 | A valuable sugar source during a large voyage. | 16 Turns |
Lime Fruits | 20 | Fruit for preventing vitamin deficiencies. | 16 Turns |
Sauerkraut | 130 | Salted cabbage with high vitamin content. | 20 Turns |
Xian Yu | 70 | Salted jewfish that keeps well, but smells strong. | 20 Turns |
Bacalhau | 40 | Sun-dried codfish that must be desalinated. | 20 Turns |
Salted Meat | 250 | Sun-dried beef. It's quite versatile. | 24 Turns |
??? | |||
Elephant Turtle | 500 | A tortoise that can feed an entire sailing crew. | 28 Turns |
Fishing Flag | 0 | A modest flag said to bring good fortune. | Fish Schools+ |
Large Flag | 30 | A traditional flag flown over fishing ships. | Fish Schools++ |
Great Flag | 300 | A flamboyant flag flown by hopeful fisherman. | Fish Schools+++ |
South Banner | 200 | A banner that antagonizes the south sea pirates. | Pirates in South Seas |
North Banner | 1000 | A banner that antagonizes the north sea pirates. | Pirates in North Seas |
Dolphin Statue | 70 | A bow dolphin statue said to increase one's luck. | Rare Fish+ |
Sedna Statue | 450 | A gold statue of an ocean goddess, granting safety. | Rare Fish++ |
Casting Net | 120 | A popular fishing tool made of hemp and cotton. | Fishing+ |
Fishing Net | 750 | It skims the water rather than being lowered. | Fishing++ |
Trawling Net | 50 | A net for fishing while on the move. | Catch fish while sailing |
Ned's Harpoon | 200 | A harpoon used by the master hunter, Ned. | Harpoon+ |
Tanniyn Cannon | 1200 | A powerful harpoon that uses gunpowder to fire. | Harpoon++ |
Foremast | 30 | This mast generates a stronger propulsion. | Move+1 |
Latin Sail | 350 | A support mast rigged to increase speed. | Move+2 |
Culverin | 80 | Its name means "snake" in an ancient tongue. | Able to hurt Red Pirates |
Carronade | 500 | The newest smoothbore, nicknamed "The Crusher." | Able to hurt all Pirates |
Iron Naval Ram | 100 | A hull armament that cuts through seaweed. | Sail through seaweed |
Steel Plating | 250 | Hull plating that greatly increases durability. | Sail through reefs |
Inver Port - Epic Glossary[edit]
Name | In game description |
---|---|
Epigraph Piece | A Lithograph with spiral letters in the stone. |
Tome Page | An encyclopedia page from the books of Pliny. |
Weapon Tome I | Volume I of the arms codex written by Pliny. |
Weapon Tome II | Volume II of the arms codex written by Pliny. |
Weapon Tome III | Volume III of the arms codex written by Pliny. |
Weapon Tome IV | Volume IV of the arms codex written by Pliny. |
Weapon Tome VI | Volume VI of the arms codex written by Pliny. |
Weapon Tome VII | Volume VII of the arms codex written by Pliny. |
Weapon Tome VIII | Volume VIII of the arms codex written by Pliny. |
Weapon Tome IX | Volume IX of the arms codex written by Pliny. |
Weapon Tome X | Volume X of the arms codex written by Pliny. |
Key Items[edit]
Name | In game description |
---|---|
Guild Certificate | Proof that your guild's residence in Armoroad is approved. |
Labyrinth Map | Sheepskin used to record one's path through the Labyrinth. |
Royal Seal | Seal with the ocean city's crest. It nullifies the forest's barrier. |
Moon Key | Mysterious key that shines like the moon and opens locked doors. |
Star Key | Mysterious key that glimmers like the stars and opens locked doors. |
Sun Key | Mysterious key that wavers like the sun and opens sealed chests. |
General's Baton | Baton said to have been held by generals who led armies to war. |
Diary Page | "Those who control the campground, control the Labyrinth." |
Sea Bead | ??? |
Sky Bowl | Golden bowl with the power to bring the outer world into existence. |
Starry Shard | A regular looking rock that is a clue for the Porcelain Offering. |
Silver Ring | An oddly-sized silver hoop that is neither a ring nor a bracelet. |
Dragon Bell | A bell that the princess prayed on, with the power to summon a dragon. |
Quest Items[edit]
Name | In game description |
---|---|
Amber Bee Nest | ??? |
Statue Offering | ??? |
Ruffalo's Knife | ??? |
Blue Branch | Branch that iluminates lava areas. Its faint blue shine never fades. |
Pomona Fruit | Fruit that feels rough like stone. People question that it's edible. |
Green Remedy | Cure for the Green Death epidemic. The ocean city is unaware of it. |
Shriveled Fruit | Shriveled fruit with no moisture and bad taste. Used in medicine. |
Stylish Pot | Pot that the shopkeeper of Napier's Firm recommended. It's charming. |
Ancient Money | Ancient gold coin featuring a portrait of a long-forgotten ruler. |
Odd Platter | A decorative platter that emits a metallic sound when flicked. |
Beautiful Statue | Statue of a beautiful woman with weary eyes that face the stars. |
Gray Candelabra | Three-pronged candlestick. The tint gives it an air of elegance. |
Ghost's Sword | A rusted burial marker sword. Its owner's name is illegible. |
Sky Tablet | Lithograph of a sun and birds to give the impression of a vast sky. |
Land Tablet | Lithograph of grass and trees to give the impression of the world. |
Man Tablet | Lithograph of a populated city to give the impression of mankind. |
Antique Armor | Offering excavated from an altar. One can sense a mysterious power. |
Nutritious Salt | Salt with more nutrients compared to common city salt. |
Amarantos | Flower that represents immortality. It is important to the ocean city. |
Porcelain Grass | Transparent white pampas grass with an elegant look to it. |
Warm Stone | Warm stone that is rumored to have the power to heal one's body. |
Labyrinth Stone | Ordinary stone picked up in order to protect the monsters' rock. |
4-Leaf Clover | Four-leaf plant rarely found among three-leaf plants, said to be lucky. |
Scripts[edit]
Name | In game description | Teaches |
---|---|---|
Cross Script | The script is a manual for a full-party attack, devised by the legendary guild's first officer. | Cross Slash |
Resolve Script | The diary of an old soldier who survived being surrounded by a million adversaries in a great war. | Indomitable |
Offense Script | A manual of the great king of two horns. It's famous for the small unit offensive tactic it presents. | Charge Tactic |
Triple Script | The script is a manual for a three-person vitals attack, devised by the legendary guild's first officer. | Mumyouken |
Defense Script | A manual of the great king of two horns. It's famous for the small unit defensive tactic it presents. | Guard Tactic |
Breath Script | A skill devised by the martial arts master who trained on Mount Meru. Using breathing, it heals the body. | Second Wind |
Slaughter Script | A manual of the great king of two horns. This lost tactic was used to train soldiers to kill humans. | Lethal Tactic |
Ward Spell I | A defensive skill that a great queen of an eastern land taught her sentry about physical defense. | Aegis Defense |
Inferno Script | A forbidden text written by a sage known as the Purgatory Alchemist that engulfs an area in flames. | Hellfire |
Wind Script | A manual of the great king of two horns. This tactic was used to move units with the utmost efficiency. | Wind Tactic |
Cocytus Script | A forbidden text writted by a sage known as the Ice Alchemist. Its power summons a deadly frost mist. | Absolute Zero |
Ward Spell II | A defensive skill that a great queen of an eastern land taught her sentry about elemental defense. | Aegis Barrier |
Apocrypha | This spell, written by a heretic in the time of the gods, unleashes a light that banishes all evil. | Sungrazer |
Assist Script | A manual of the great king of two horns. This was a survival tactic employed by his sentry units. | Regroup Tactic |
Tempest Script | A forbidden text writted by a sage known as the Thunderclap Alchemist. Its power summons heavenly wrath. | Typhoon Bolt |
True Ward Spell | A defensive skill that a great queen of an eastern land taught her sentry about all-around defense. | Aegis Shield |
Abyss Script | Documents of an insane astronomer. It discusses the spatial explosions of the broken critical ether. | Quintessence |
Nova Script | A document of the Starfall Wargod. It tells of extreme concentration being released as focused energy. | Star Smasher |
Fortuna Script | A holy script thought to be blessed by destiny's goddess. Singing it in battle grants absolute fortune. | Lucky Hammer |
Uroboros Script | A spell said to be the attainment of alchemy. It violates the natural law, changing destruction into creation. | Uroboros Guard |
Miracle Script | A script of prayers passed down by both human and dragon kind. It grants the power to overcome death. | Immortal |
Hammers[edit]
Name | In game description | Location |
---|---|---|
Attack Hammer | Forging hammer that increases the tempered weapon's attack. | Reward from the guard on B1F after completing mission Prelude to the Forest. |
Aim Hammer | Forging hammer that increases the tempered weapon's accuracy. | Found in a chest on floor B6F. |
Critical Hammer | Forging hammer that increases the tempered weapon's critical rate. | Found in a chest on floor B5F (must go through the Moon Door on floor B6F). |
Power Hammer | Forging hammer that adds a STR increase to the tempered weapon. | Found in a chest on floor B10F. |
Smart Hammer | Forging hammer that adds a TEC increase to the tempered weapon. | Found in a chest on floor B10F. |
Guard Hammer | Forging hammer that adds a VIT increase to the tempered weapon. | Reward from the guard on B1F after completing mission Prelude to the Forest. |
Speed Hammer | Forging hammer that adds an AGI increase to the tempered weapon. | Found in a chest on floor B1F (must go through the Star Door on floor B2F). |
Luck Hammer | Forging hammer that adds a LUC increase to the tempered weapon. | Found in a chest on floor B1F (must go through the Star Door on floor B2F). |
Fire Hammer | Forging hammer that adds a fire element to the tempered weapon. | Reward from the quest Too close to home. |
Ice Hammer | Forging hammer that adds an ice element to the tempered weapon. | Reward from the quest Wishing on a branch. |
Volt Hammer | Forging hammer that adds a volt element to the tempered weapon. | Reward from the quest Request from the Firm. |
Head Hammer | Forging hammer that adds a head bind effect to the tempered weapon. | Reward from the quest Filling the Monstrous Codex. |
Arm Hammer | Forging hammer that adds an arm bind effect to the tempered weapon. | Reward from the quest A secret request. |
Leg Hammer | Forging hammer that adds a leg bind effect to the tempered weapon. | Found in a chest on floor B4F. |
Stun Hammer | Forging hammer that adds a stun effect to the tempered weapon. | Found in a chest on floor B3F (requires the Sun Key). |
Flash Hammer | Forging hammer that adds a blind effect to the tempered weapon. | Reward from the guard on B1F after completing mission Prelude to the Forest. |
Sleep Hammer | Forging hammer that adds a sleep effect to the tempered weapon. | Reward from the quest Deep blue. |
Poison Hammer | Forging hammer that adds a poison effect to the tempered weapon. | Reward from the quest The bond between guildmates. |
Plague Hammer | Forging hammer that adds a plague effect to the tempered weapon. | Reward from the quest Secrets on a pedestal. |
Addle Hammer | Forging hammer that adds a confuse effect to the tempered weapon. | Found in a chest on floor B19F. |
Stun Hammer | Forging hammer that adds a paralyze effect to the tempered weapon. | Reward from the quest Statues of limitation. |
Curse Hammer | Forging hammer that adds a curse effect to the tempered weapon. | Reward from the quest Filling the Item Compendium. |
Stone Hammer | Forging hammer that adds a petrify effect to the tempered weapon. | Found in a chest on floor B21F. |
Death Hammer | Forging hammer that adds a fatal effect to the tempered weapon. | Found in a chest on floor B25F. |