
Forza Motorsport 2 | |
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Developer(s) | Turn 10 |
Publisher(s) | Microsoft Game Studios |
Year released | 2007 |
System(s) | Xbox 360 |
Preceded by | Forza Motorsport |
Followed by | Forza Motorsport 3 |
Series | Forza Motorsport |
Genre(s) | Racing |
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Players | 1-8 |
Modes | Single player, Multiplayer |
Rating(s) |
Forza Motorsport 2 is a racing simulator on the Xbox 360 games console, the sequel to Forza Motorsport (Xbox). The Microsoft Xbox 360 Wireless Racing Wheel was developed alongside Forza 2 and is designed to work with the game.
Most cars in Forza 2 can be visually customized with both aerodynamic parts and graphics. Up to 1,000 layers of graphics can be created with the livery editor to draw shapes, letters and pictures onto a car. Paint schemes can be auctioned online to other players with Forza points.
The game supports split-screen, System Link and Xbox Live multiplayer gaming. Split-screen allows two player head-to-head racing, while both System Link and Xbox Live allow up to eight players to participate in a single race. Using Xbox Live, players can also buy and sell in-game cars through the game's Auction House.
Forza 2 concentrates on circuit racing; point to point races have been removed.
The damage and physics in the game have been revamped over the previous game, allowing for multiple settings: "simulation," which is the most severe, allowing for damage that can take a car out of commission; "limited," which scales down the severity of impact of crashes; and "cosmetic," where the damage is merely visual. The damage ratings for each part of the vehicle can be seen on the HUD (heads up display) accessed from the in-game menu.
Forza 2 runs at 60 frames per second in 720p resolution (HD), with replays running at 30 frames per second to accommodate additional after-effects.