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Box artwork for Game & Watch Gallery.
Box artwork for Game & Watch Gallery.
Game & Watch Gallery
Year released1997
System(s)Game Boy, Nintendo Power (Game Boy), Nintendo 3DS
Preceded byGame Boy Gallery
Followed byGame & Watch Gallery 2
SeriesGame & Watch Gallery
ModesSingle player
Rating(s)ESRB Kids to Adults
LinksGame & Watch Gallery ChannelSearchSearch
For the series with the same name, see see the Game & Watch Gallery series. For the first game in the Game & Watch Gallery series, see see the Game Boy Gallery.

Game & Watch Gallery (ゲームボーイギャラリー Game Boy Gallery?) is a game developed by Nintendo and released in 1997 for the Game Boy. It is the second game in the Game & Watch Gallery series.


  • Manhole: Mario, Toad, and Donkey Kong Jr. are walking across a platform. Players control Yoshi and must maneuver him in order to hold a manhole up to various gaps in the platform so that the characters do not fall. When a cover is in place, it will remain until it is crossed. While the game becomes more difficult as it progresses, there is a short breather period every 100 points. In classic mode, there is only one platform and no grace period.
  • Fire: Peach's castle is burning and Toad, Yoshi, and Donkey Kong Jr. are leaping out to escape. Players control Mario and Luigi, who hold a tarp and must bounce their friends to safety.
  • Octopus: Mario swims for treasure but must avoid an octopus' moving tentacles. In the modern version, you can collect additional coins for more points per trip, but this slows down Mario. While you can collect multiple coins in classic, there are only three points when you reach the surface.
  • Oil Panic: Mario must catch leaking oil with a bucket, then dump it out the window to Yoshi. A bucket can only contain three drops before it overflows and spills on the floor. The modern version has two buckets, which may be spun around.

Players can also choose to play these games in their original form, playing as the character who eventually became known as Mr. Game & Watch. With classic mode, the games play basically the same in their original versions, with beeps indicating a step for the pedestrians, characters, or falling objects.