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The extras available include:

  • Health Pack: Heals you of a maximum of two bullet wounds. Comes on 15 kills, 30 kills, 60 kills, 120 kills...
  • TriDamage: Gives you 3× more damage potential than normal. Rocket launchers, Seeker launchers, and Shotgun Rockets are one hit kills now, and should be used frequently. While the RailGun will also kill in one shot, it is wasteful.
  • Predator Mode: Gives you an upgraded RailGun (called the Shoulder Cannon) that kills enemies in one shot. You become nearly invisible (but still hard to see) until hit by a bullet (enemies will fire randomly.) The only downside is that the screen turns photo-negative colors, so it's kind of hard to see what's going on.
  • JetPack: Gives you the ability to fly. Destroying an enemy in mid-air with this has the same effect as killing an enemy during a hyperjump (see below) (although that effect is currently under debate).
  • Invulnerability: Makes you invincible.
  • TimeRift: Slows time down for everything except reload time and movement time.

Powers[edit]

  • TimeDistort: Slows time down for everything. (bullets move slower, you move slower, enemy moves slower.)
  • HyperJump: You jump significantly higher than a normal jump. Destroying a heli while HyperJumping gives the player a random weapon award, although the ammunition included is less than the package when dropped from a heli. As a result of this, smaller ammunition weapons, such as the A-Bomb, won't be found as a random weapon (It should be noted that if you hyper jump form the ground on your way back down you can make another normal jump, as if you double jumped).
  • Double Jump: Press the jump button again while in the air to perform a double jump and get higher.
  • Suicide (K): Ends the game as if your health has been reduced to zero.