From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Igo: Kyuu Roban Taikyoku
Box artwork for Igo: Kyuu Roban Taikyoku.
Japanese title囲碁 九路盤対局
Developer(s)Bullet-Proof Software
Publisher(s)Bullet-Proof Software
Designer(s)Henk Rogers
Release date(s)
Family Computer Disk System icon.png Family Computer Disk System
NES icon.png NES
Genre(s)Board game
System(s)Family Computer Disk System, Famicom
Players1-2
TwitchIgo: Kyuu Roban Taikyoku Channel
TwitterSearch
FacebookSearch

Igo: Kyuu Roban Taikyoku (囲碁 九路盤対局 Igo: Kyū Roban Taikyoku?, lit. Go: 9 Row Grid Board Game) is the first real attempt to bring the Japanese board game Go to a home console, namely the Famicom. The game was designed by Henk Rogers, a Dutch programmer who would play games of Go against the CEO (at the time) of Nintendo, Hiroshi Yamauchi. It was during one such game that the prospect of developing such a title for the Famicom was discussed. It was first developed and published by Bullet Proof Software for the Family Computer Disk System in April of 1987. It was later converted from disk format to cartridge and release in August 1987.

Prior to the release of this game, Nintendo had released a game which was played on the Go board in 1983, known as Gomoku Narabe Renju, but the play mechanics were more akin to "Connect Four" (or five, as it were). The real game of Go is traditionally played on a 19 × 19 grid, but the permutations of possibilities would take too long for the Famicom's processor to consider, so the board size has been significantly reduced to a 9 × 9 grid, which allows for a smoother single player experience. The game also features a lesson mode, in which ninjas appear to teach the player about the rules and strategy of the game.

Table of Contents

edit