From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Lightbot is a simple puzzle game that uses point and click mechanics. The goal of the game is to move the light bot around the tiles to light up all of the blue squares (turning them to yellow). The level is only completed if all of the blue squares are turned to yellow before Lightbot runs out of actions.

The game is designed to teach people basic programming concepts.

Giving commands[edit]

Playing the game is easy. All you have to do is click on the available commands at the bottom of the screen to put them in the sequences on the right column. In the basics there is just one sequence group, called Main. Later, a second sequence area opens up called Procedure 1, or simply Proc1 or P1, and then later Procedure 2, or Proc2, or P2 opens up.

If you can't enter commands in Proc1 or Proc2, make sure you have clicked on the area. If it is open, it will turn yellow or tan, which indicates it is selected and actions can now be inserted.

Actions[edit]

There are five basic actions, and two procedure calls.

Icon Action Notes
Lightbot forward.png Move forward. If the tile ahead is a different height, or the edge of the map, Lightbot will go nowhere.
Lightbot light.png Use light. This will only do something if he is standing on a blue or yellow tile. If blue, it turns yellow (on). If yellow, it turns off (blue).
Lightbot counter clockwise turn.png Turn counter clockwise 90°. Use twice to do a 180° turn.
Lightbot clockwise turn.png Turn clockwise 90°. Use twice to do a 180° turn.
Lightbot jump.png Jump. If Lightbot is facing a tile that is one higher or lower than the one he is standing on, he will jump forward onto it. If the tile is too high or too low, or the same height as he currently is standing at, Lightbot will jump straight up and down, but not move to a new tile.
Lightbot P1.png Call procedure 1 (Proc1). Can be used to create a loop.
Lightbot P2.png Call procedure 2 (Proc2). Can be used to create a loop.